Game Development Community

Lyle's Forum Posts

Thread Post Date Posted
Map2Dif Errors and solutions : Feedback I think that would be a good thread, I have not got into that myself(at least not yet anyway)... I e... read more 04/19/2005 (9:23 am)
Map2Dif Errors and solutions : Feedback Hey FruitBatInShades just wanna thankyou for such a great resource you have made here, this has help... read more 04/12/2005 (11:48 am)
New Level Editor - GETIC Maybe if more of us join and 'encourage' them to get .dif to export than hooray... read more 03/31/2005 (4:33 pm)
Torque Course It would be awesome to have online courses... oh the tutorials that could be developed... this is a... read more 02/07/2005 (9:07 am)
Torque Course I think that is a great idea too... I would love to see something like this developed..... online co... read more 01/28/2005 (1:21 pm)
Okay everybody represent your `hood(neighborhood that is) Alberta, Canada... read more 01/28/2005 (12:25 pm)
Torque Course Maybe us Albertans should start our own thread for discussion? or just move our discussion to emails... read more 01/28/2005 (11:08 am)
Torque Course I am planning a trip there for the start of March... would be nice to get together with some other T... read more 01/28/2005 (9:20 am)
Torque Course Well the more people that we network with the better chances we have at making that a reality...... read more 01/28/2005 (7:02 am)
Torque Course @Brice & Logan I wouldn't say there are alot in Alberta, at least as far as I know... but I guess w... read more 01/28/2005 (6:40 am)
Torque Course @L Foster man that would totally great.. I am located in Grande Prairie... I have been working wi... read more 01/27/2005 (2:48 pm)
Torque Course This would be a great benefit for the community, especially for us noobs. Bring one to western Cana... read more 01/27/2005 (1:55 pm)
Car slipping / turning at 65 mph and above @Spencer I tried out changing the centre of mass with the 0 0 -1 and found that this setting makes... read more 01/21/2005 (5:30 pm)
Car slipping / turning at 65 mph and above Playing around with the kinetic and static friction today and found that Kinetic Friction is the maj... read more 01/21/2005 (4:37 pm)
Tunnels through terrain! The only time I see terrain not disapearing is when you set empty on flat terrain, the terrain will ... read more 01/11/2005 (8:29 am)
Tunnels through terrain! This seams like a weird function to me... why would showTerrainInside remove terrain, would it not b... read more 01/09/2005 (2:27 pm)
Noob game designer Well rpg's , rpgs', or rpgs..... Role Playing Games is what I am trying to say... read more 01/08/2005 (3:31 pm)
Noob game designer Rpg's?... read more 01/08/2005 (3:22 pm)
Tunnels through terrain! Exactly... read more 01/08/2005 (3:20 pm)
Tunnels through terrain! I agree with Josh, showTerrainInside is only to make the terrain invisible inside interiors, the col... read more 01/08/2005 (12:28 pm)
Need help Concept art is just your drawn ideas prior to actually modelling any of them...... read more 01/07/2005 (5:03 pm)
Need help Http://www.garagegames.com/mg/projects/torque1/ your best starting point imo... read more 01/07/2005 (3:48 pm)
Tunnels through terrain! In my experience of placing tunnels through terrain it sometimes is difficult to fit the terrain aro... read more 01/07/2005 (3:41 pm)
Recoil On Weapons Has anyone ever used pitch for recoil effects of weapons?... read more 01/06/2005 (8:31 am)
Recoil On Weapons Has anyone ever used pitch for recoil effects of weapons?... read more 01/06/2005 (8:27 am)
Lift platforms? I am curious as well how this is going... read more 01/05/2005 (10:31 am)
Turning Physical Zones off and on ??? so far with my experience of physical zones is I am able to set applied force, velocity and gra... read more 01/05/2005 (8:39 am)
Lightning Damage Thanks alot works like a charm...... read more 01/03/2005 (11:15 am)
WheeledVehicle steering force Change these values, in the car.cs file staticFriction = kineticFriction = the higher the nu... read more 01/03/2005 (9:03 am)
Animated Platform with a User Controlled Spawn Sphere? Any progress with your creativity here?... read more 12/29/2004 (2:24 pm)
Car slipping / turning at 65 mph and above I don't know if this post is outdated now, but after playing with the numbers I found the best contr... read more 12/29/2004 (8:38 am)