Jason Cahill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hello all! | Hi Rob! Welcome! Just so long as you set your expectations right (that it will take a little whil... read more | 02/28/2005 (8:40 am) |
| Creating collision polys | I'm probably going to sound like a huge MS fanboy here, but I'm using PowerPoint for this. Their vec... read more | 02/28/2005 (8:29 am) |
| Periodic "Simulate" or "Tick" event? | OK. Cool. Glad to see I was on the right path. I was monkeying with trying to hook up this callback,... read more | 02/28/2005 (8:18 am) |
| Pivot points for rotations... | @Melv: OK. That's how I worked around it yesterday. It just makes my sprite image a little bigger (a... read more | 02/28/2005 (8:03 am) |
| Crash with missing file in fxScroller2D | I think he meant he mistyped: [code] textureName = "~/client/resource/characters/Jack/images... read more | 02/28/2005 (12:40 am) |
| Pivot points for rotations... | I noticed in the documentation for Mount: NOTE:- Using an offset of (0,0); both objects will be a... read more | 02/28/2005 (12:30 am) |
| Periodic "Simulate" or "Tick" event? | I think I'm getting closer. The reference docs mention a callback on the SceneGraph: onUpdateScen... read more | 02/28/2005 (12:26 am) |
| Mouse Binding Problems | That did it! Thanks LabRat. If I want the mouse cursor to work and get windowed coordinates, do y... read more | 02/28/2005 (12:25 am) |
| Mouse Binding Problems | I'm having the same problem. I've been trying: playerMap.bind(mouse, xaxis, doMouseX); playerM... read more | 02/27/2005 (11:52 pm) |
| Help with "look at" ( using vector ops? ) | I believe you want this: [code] function Angle(%x1, %y1, %x2, %y2) { %dx = %x2 - %x1; %dy =... read more | 02/27/2005 (10:52 pm) |
| Periodic "Simulate" or "Tick" event? | Yeah, I'd thought about using schedule, but that seems heavy handed. It seems like Torque must have ... read more | 02/27/2005 (7:20 pm) |
| How to set rendering Z index? | Two ways, it seems: 1. The order in which you create fxStaticSprite2D's seem to be their hardco... read more | 02/27/2005 (7:03 pm) |
| Printing to console | Echo("Hello, World"); There is another post in here with links to both the scripting reference an... read more | 02/27/2005 (5:33 pm) |
| Scrolling ImageMap | It looks like you create an fxScroller2D object and add it to the scene graph. By default, I'd assum... read more | 02/27/2005 (2:00 pm) |
| Resolved: Pixel artifacts in fxImageMapDatablock2d... | OK. That's really weird. That sounds like a bug in GL for sure.... read more | 02/27/2005 (1:39 pm) |
| Resolved: Pixel artifacts in fxImageMapDatablock2d... | Wow! Thanks for the solution Melv!! I need to do some digging now. I've seen this problem before ... read more | 02/27/2005 (1:06 pm) |
| Resolved: 32-BPP BMP | Fascinating. Pat, you are right. PNG is a cooler format than I thought. I thought PNG only supported... read more | 02/27/2005 (11:21 am) |
| Q about Basic Tutorial | Perhaps, and I'm guessing here, it has to do with the order in which the events occur. Imagine you a... read more | 02/27/2005 (11:17 am) |
| Resolved: Pixel artifacts in fxImageMapDatablock2d... | I've tried a few other things as well, but it didn't help. I made a version of my sprite PNG that wa... read more | 02/27/2005 (9:31 am) |
| Feature request: setWorldLimit(WRAP... | Well, if there is already a way to accomplish what I want (without having to create up to four sprit... read more | 02/26/2005 (11:00 am) |
| Simple Torque script question... | Got it. Thanks for the quick reply!... read more | 02/26/2005 (9:00 am) |
| I'm a T2D Developer! | Congrats Melv, Josh, and GG, this is a huge accomplishment! Also, thanks for shipping so I can stop ... read more | 02/26/2005 (8:31 am) |