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Jason Cahill's Forum Posts

Thread Post Date Posted
Hello all! Hi Rob! Welcome! Just so long as you set your expectations right (that it will take a little whil... read more 02/28/2005 (8:40 am)
Creating collision polys I'm probably going to sound like a huge MS fanboy here, but I'm using PowerPoint for this. Their vec... read more 02/28/2005 (8:29 am)
Periodic "Simulate" or "Tick" event? OK. Cool. Glad to see I was on the right path. I was monkeying with trying to hook up this callback,... read more 02/28/2005 (8:18 am)
Pivot points for rotations... @Melv: OK. That's how I worked around it yesterday. It just makes my sprite image a little bigger (a... read more 02/28/2005 (8:03 am)
Crash with missing file in fxScroller2D I think he meant he mistyped: [code] textureName = "~/client/resource/characters/Jack/images... read more 02/28/2005 (12:40 am)
Pivot points for rotations... I noticed in the documentation for Mount: NOTE:- Using an offset of (0,0); both objects will be a... read more 02/28/2005 (12:30 am)
Periodic "Simulate" or "Tick" event? I think I'm getting closer. The reference docs mention a callback on the SceneGraph: onUpdateScen... read more 02/28/2005 (12:26 am)
Mouse Binding Problems That did it! Thanks LabRat. If I want the mouse cursor to work and get windowed coordinates, do y... read more 02/28/2005 (12:25 am)
Mouse Binding Problems I'm having the same problem. I've been trying: playerMap.bind(mouse, xaxis, doMouseX); playerM... read more 02/27/2005 (11:52 pm)
Help with "look at" ( using vector ops? ) I believe you want this: [code] function Angle(%x1, %y1, %x2, %y2) { %dx = %x2 - %x1; %dy =... read more 02/27/2005 (10:52 pm)
Periodic "Simulate" or "Tick" event? Yeah, I'd thought about using schedule, but that seems heavy handed. It seems like Torque must have ... read more 02/27/2005 (7:20 pm)
How to set rendering Z index? Two ways, it seems: 1. The order in which you create fxStaticSprite2D's seem to be their hardco... read more 02/27/2005 (7:03 pm)
Printing to console Echo("Hello, World"); There is another post in here with links to both the scripting reference an... read more 02/27/2005 (5:33 pm)
Scrolling ImageMap It looks like you create an fxScroller2D object and add it to the scene graph. By default, I'd assum... read more 02/27/2005 (2:00 pm)
Resolved: Pixel artifacts in fxImageMapDatablock2d... OK. That's really weird. That sounds like a bug in GL for sure.... read more 02/27/2005 (1:39 pm)
Resolved: Pixel artifacts in fxImageMapDatablock2d... Wow! Thanks for the solution Melv!! I need to do some digging now. I've seen this problem before ... read more 02/27/2005 (1:06 pm)
Resolved: 32-BPP BMP Fascinating. Pat, you are right. PNG is a cooler format than I thought. I thought PNG only supported... read more 02/27/2005 (11:21 am)
Q about Basic Tutorial Perhaps, and I'm guessing here, it has to do with the order in which the events occur. Imagine you a... read more 02/27/2005 (11:17 am)
Resolved: Pixel artifacts in fxImageMapDatablock2d... I've tried a few other things as well, but it didn't help. I made a version of my sprite PNG that wa... read more 02/27/2005 (9:31 am)
Feature request: setWorldLimit(WRAP... Well, if there is already a way to accomplish what I want (without having to create up to four sprit... read more 02/26/2005 (11:00 am)
Simple Torque script question... Got it. Thanks for the quick reply!... read more 02/26/2005 (9:00 am)
I'm a T2D Developer! Congrats Melv, Josh, and GG, this is a huge accomplishment! Also, thanks for shipping so I can stop ... read more 02/26/2005 (8:31 am)
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