Game Development Community

Jason Cahill's Forum Posts

Thread Post Date Posted
Perf numbers for t2d Would you be willing to release your diff, even if only privately in e-mail to me? I'm close to fini... read more 08/11/2005 (8:00 am)
Add Lighting effects to T2D Matt, you are reading "half truths." Windows Vista supports OpenGL. Torque and T2D will run on Windo... read more 08/10/2005 (10:31 pm)
Bad trig functions I don't understand why you think this is a bug? That is correct. -3.6e-006 is scientific notation fo... read more 08/10/2005 (10:26 pm)
Icon format? I always copy and paste my image from PhotoShop into the VC7 icon resource editor.... read more 08/10/2005 (2:05 pm)
Tutorial Question: PlayerUp() You have a bunch of typos... for example: [code] // Move the enemy towards us. %enemy.setLinear... read more 08/09/2005 (8:30 am)
Initialise Since our developer for T2D (Melv) comes from the UK, he can spell it how ever he damn well pleases!... read more 08/08/2005 (11:40 pm)
2 Cameras and 2 Tilemaps Glad I could help. Did you end up needing two cameras?... read more 08/07/2005 (10:13 pm)
2 Cameras and 2 Tilemaps I'm not sure that 2 cameras is what you want... though only you can tell me. I think what you want a... read more 08/07/2005 (7:13 pm)
Sort of breakable levels? I'm doing something similar in my game. I have walls and crates (and the crates are moveable). I do... read more 08/06/2005 (5:41 pm)
Missing Mouse cursor I'm pretty sure that the problem is that the Windows T2D window has the mouse pointer icon set to NU... read more 08/04/2005 (9:37 pm)
SetLayer causes image to disapear? Are you sure you don't have a script error? For example, should that read: $player.setImageMap(playe... read more 08/02/2005 (1:57 pm)
Increase the SetLayer() limit? Also, you are only limited to 32 layers per fxSceneGraph2D/fxSceneWindow2D. There's nothing saying y... read more 08/01/2005 (10:53 pm)
Increase the SetLayer() limit? To follow Smaug's point, take a look at Rebelstar Tactical Command (a new Namco title) for the GBA f... read more 08/01/2005 (10:47 pm)
Largest TileMap Diplayed? This is not a video card problem... I think you are just confused about how tilemap sizing should wo... read more 08/01/2005 (10:42 pm)
Xbox controllers I submitted a diff to Ben Garney that supports the original Xbox controller on Windows including rum... read more 07/24/2005 (9:31 am)
Resolved: How to make ImageMap mode = "key" work OK. I've got it now. For those of you who are interested in a help topic on this subject, please loo... read more 07/23/2005 (6:37 pm)
Xbox controllers 1.4 will have support for Xbox controllers including rumble on Windows. The yellow wire is not for r... read more 07/23/2005 (10:37 am)
T2D update? I hope my comments don't enflame this post more than it already is. I've seen the work going on on t... read more 07/21/2005 (11:44 am)
FxSceneObject non-const member functions [i]With that aside, I'd like to ask how your game is coming along as you've not posted much about it... read more 07/16/2005 (8:11 am)
Tiles bleeding over Well, to be honest, the filtering issue was my single biggest gripe against T2D. I wanted "great loo... read more 06/18/2005 (7:09 am)
Tiles bleeding over You are not doing anything wrong. This is bilinear filtering messing with you. Fortunately in 1.02 M... read more 06/17/2005 (10:13 pm)
Using OpenGL shaders? Thanks guys, this sounds like a good plan. I'm sure we can ultimately work something out that helps ... read more 06/15/2005 (6:40 am)
Using OpenGL shaders? Darn. Really? Not to question the EULAs too much, that doesn't make sense to me. One of the values o... read more 06/14/2005 (10:18 pm)
Using OpenGL shaders? No offense to the broader mission of Garage Games, but cross platform is not my goal. Playing with c... read more 06/14/2005 (2:45 pm)
Using OpenGL shaders? That's a great suggestion. I've seen on many occassions that you've said T2D drops right into TGE (I... read more 06/14/2005 (1:14 am)
RESOLVED: Joystick POV hat: How to make it work OK, I've found the bug. It's two things in file [b]/engine/PlatformWin32/winDInputDevice.cc[/b]: ... read more 06/14/2005 (12:01 am)
RESOLVED: Joystick POV hat: How to make it work OK, I've found the bug. It's two things in file [b]/engine/PlatformWin32/winDInputDevice.cc[/b]: ... read more 06/14/2005 (12:00 am)
RESOLVED: Joystick POV hat: How to make it work Yeah, I uncommented it and the LOG_INPUT stuff started firing. I'm going to do some more debugging l... read more 06/13/2005 (3:17 pm)
RESOLVED: Joystick POV hat: How to make it work Also, there are no script errors in my source file, so it's not like I've just got a bug in my sourc... read more 06/12/2005 (11:19 pm)
T2D development process transparency... Thanks for the link Gary -- very cool. Josh or Melv? Any thoughts on helping create a roadmap for... read more 04/29/2005 (10:32 am)
T2D updates coming soon One zip is great. You are EA, so I'm certainly not expecting "professional." If I had to choose betw... read more 04/22/2005 (9:56 am)
T2D updates coming soon "A watched pot never..." BOIL damn it! :-)... read more 04/18/2005 (6:32 pm)
Forum Decorum :) Without trying to stir up the muck or start my own flame war in this thread, I think the real proble... read more 04/16/2005 (8:11 am)
Differences between sprite types Evidently. The documentation all claims that Static sprite is "less overhead" than Animated. That me... read more 04/12/2005 (10:12 pm)
Multiple mice Rob, my point is not that linux and mac can't do this. Just that it will need to be done as both I a... read more 04/10/2005 (11:18 pm)
How to write files? You don't want to right it out in bytes. You want text. Linux-flavors and Mac are a different endian... read more 04/10/2005 (7:47 pm)
Multiple mice My understanding is that you have to use DirectInput to get this behavior. Windows will combine the ... read more 04/10/2005 (10:53 am)
A day in the C++ life of T2D This is really great. Thanks for this. I just got T2D up and building in VS and was planning to see ... read more 04/04/2005 (2:18 pm)
Rotating a bunch of sprites as one? I have two guesses for what I'd look at, but I don't know if either one works (I don't have the docs... read more 04/02/2005 (9:53 am)
Suggestion: fxStaticSprite2D::getFrame() You have a set method, but no get method. I can work-around the fact that you don't have a get metho... read more 03/28/2005 (9:02 am)
Bug? tilelayer::setTileCustomData cleared during setStaticTile Re: saving, that's no problem. For my game, I'm going to build my tile maps via script, rather than ... read more 03/27/2005 (11:19 pm)
Sprite setPivotPoint() There is a whole thread on this here [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 03/06/2005 (11:08 pm)
Starfield T2D has no concept of drawing individual pixels to the screen. In my opinion, the can't / shouldn't ... read more 03/05/2005 (8:33 am)
Tutorial Question: PlayerUp() And finally... [code] function playerUp() { $player.setLinearVelocityY(-10); } function... read more 02/28/2005 (8:50 pm)
Tutorial Question: PlayerUp() And... [code] function CreateTileMap() { // Create tile-map. %scrollerMap = new fxTileMap2D... read more 02/28/2005 (8:50 pm)
Tutorial Question: PlayerUp() Here's my final code from the tutorial: [code] //-----------------------------------------------... read more 02/28/2005 (8:48 pm)
Tutorial Question: PlayerUp() Ah.. You got it all right. There's a bug in the tutorial doc. Change -$10 to -10 and you should be a... read more 02/28/2005 (8:46 pm)
Periodic "Simulate" or "Tick" event? Duh! Thanks Melv. :-)... read more 02/28/2005 (11:23 am)
Simple Torque script question... It's because the number of parameters to each constructor can vary. Their scripting concept is effec... read more 02/28/2005 (9:14 am)
General Torque Script Question 1 - I don't know. I use "printf debugging" -- in other words echo("hello, world"); throughout my cod... read more 02/28/2005 (9:11 am)