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Jason Cahill's Forum Posts

Thread Post Date Posted
1.1a -- loading old effects? I suspect you are SOL, at least for a while. One of the big pushes for 1.1 was to get a "future look... read more 12/01/2005 (10:36 pm)
T2D Alpha 1.1) "Give them an inch... Thanks Matt! Is there a master list of stuff in progress? Is there anyway you guys could give us ... read more 12/01/2005 (10:33 pm)
Building Alpha 1_1 with VC 2005 express A known issue. See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36956]this thread[... read more 12/01/2005 (10:28 pm)
T2D 1.1 Alpha) Two bugs in spaceshooter Awesome. Thanks for the bug fix!... read more 12/01/2005 (12:25 pm)
T2D 1.1 Alpha) Console warning for single frame animations... Yes, you are missing something. The basic model I use is one single animated sprite for the player c... read more 11/28/2005 (2:48 pm)
ALPHA1 1.1 -- Request for help! DirectX wonkiness? DX with 1.1 runs "OK" here. This is on my laptop (a 1.8 Ghz P4 w/ nVidia GeForce FX GO5200 32/64MB M... read more 11/27/2005 (10:35 pm)
1.1 Alpha) FX renaming holdover? Awesome. OK, I'll forward to this change in a future build. As I said, I'm running smoothly, so ther... read more 11/26/2005 (1:55 pm)
T2D 1.1 alpha debug executable (VS 2005 express) There doesn't appear to be anything wrong with my VC7 project files. I did a straight conversion to ... read more 11/26/2005 (1:53 pm)
Help: stuck trying to make a new console object... I figured it out. I've only ever used ConsoleFunction before. ConsoleMethod has one more "required" ... read more 11/26/2005 (1:55 am)
1.1 Alpha Impressions Interesting! The ImageMap additions make a lot of sense. That's always been one of my concerns over ... read more 11/25/2005 (12:41 pm)
T2D and TSE future concepts Marc -- what are you talking about! PixelShader 3 introduces most longer instruction sequences and t... read more 11/24/2005 (10:58 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D My turn... This make two big T2D things in the same night. Pretty sweet. Full source code for the en... read more 11/23/2005 (8:40 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D My turn... This make two big T2D things in the same night. Pretty sweet. Full source code for the en... read more 11/23/2005 (8:38 pm)
T2D 1.1 development transparency OMG!!! You did IT! Way to go Josh, Melv, Matthew, and everyone else that helped!!!! WOW! Off to the ... read more 11/23/2005 (6:26 pm)
T2D 1.1 development transparency Thanks for the update Josh! Saw 1.4!!! Congrats that's huge! I'm cranking away on the final bits of ... read more 11/23/2005 (2:01 pm)
T2D 1.1 development transparency Unicode support is probably the biggest new feature. There's a ton of improvements to the GUI layer.... read more 11/23/2005 (12:23 am)
T2D Turn Based MP Actually, here's another way to slice it: If you want peer networking you can: - use T2D as clie... read more 11/22/2005 (2:38 pm)
T2D Turn Based MP OK, perhap "CANNOT" is a little too harsh... because there are several kinds of online games... but ... read more 11/22/2005 (2:32 pm)
T2D Turn Based MP And just to be super clear, once again... the example Matt showed was client/server with both the cl... read more 11/22/2005 (12:16 pm)
T2D Turn Based MP He did not release his code... and I've never heard about what he was doing as being "officially" pa... read more 11/22/2005 (10:09 am)
T2D Turn Based MP All I'm saying is, you could build commandToServer pretty easily, yourself, using only TorqueScript.... read more 11/22/2005 (9:57 am)
Where's the games? [quote] Melv, do you think we can get T2D 1.1 by then? [/quote] Yeah... that was a bit uncalled... read more 11/22/2005 (9:53 am)
T2D Turn Based MP I don't believe there is any new turn-based networking in the build. I too saw Matt's plan but that ... read more 11/22/2005 (9:49 am)
T2D and TSE future concepts I assume you mean "monkeying"... heh heh... unfortunately your revenue stream @ $80 / copy isn't set... read more 11/22/2005 (9:40 am)
T2D and TSE future concepts Actually Melv, sometimes monkeying with technology is what makes a great game. I think there are sev... read more 11/22/2005 (12:26 am)
Remove the character borders? Or, because this is the age old problem that Melv is beautifully solving for us in 1.1 with signific... read more 11/21/2005 (5:53 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D It would be trivial additional code. Get the collision notification, then call: rumble("xinput0",... read more 11/21/2005 (5:51 pm)
T2D and TSE future concepts Yeah... I bought a TSE license to look at doing exactly this. But as 1.1 has stretched further and f... read more 11/21/2005 (5:47 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D I did. All of the code is in the Windows platform specific area... the stuff in event.h is ifdef'ed ... read more 11/21/2005 (9:17 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D If your joystick driver supports force feedback (which my PS Dual Strike for Windows from EB Games a... read more 11/21/2005 (4:59 am)
Is possible to use animated sprites? Not presently (as in 1.0.2). The Image Map datablock knows how to acquire frames based on parameters... read more 11/20/2005 (12:14 pm)
Sprite GUI editor That's the T2D Scene editor that has been mentioned on several occasions by Josh. Long term the answ... read more 11/20/2005 (11:07 am)
T2D 1.1 Beta) Am I dreaming... ? True, but perhaps I'm just naive then? I would have assumed that as part of their nightly build proc... read more 11/20/2005 (1:04 am)
T2D 1.1 development transparency I absolutely agree with Stephen. As I've said throughout this thread, I would prefer more opportunit... read more 11/18/2005 (8:53 pm)
T2D 1.1 development transparency I think the reason for the name is simple. Melv and Josh believe that there are substantial changes,... read more 11/18/2005 (1:50 am)
T2D 1.1 development transparency I understand the position you are in... and it is a tough one, because as I mentioned before, listen... read more 11/16/2005 (11:34 am)
Transparency colors Just remember that choosing something like JPEG vs PNG vs BMP is optimizing DISK SPACE, not memory u... read more 11/12/2005 (9:21 pm)
Truely bizarre bug pertaining to loading images Your most likely issue is that your textures are not power of 2 (herein, POT) in size and your image... read more 10/28/2005 (11:05 pm)
New Image Font Demo / Updated resource. Unfortunately, supporting double-byte or unicode using cached bitmap fonts is non-trivial. I believe... read more 10/08/2005 (10:40 am)
Will T2D be able to deallocate unreferenced textures? You don't need them to manage your textures for you in order to be successful here. You can already ... read more 09/12/2005 (9:14 am)
Dealing w/ alpha channels in T2D Yeah, sorry, there is no picking on a texel-by-texel basis. Picking is done via collision polygons. ... read more 09/10/2005 (10:22 am)
Black and white rendering Alright Smaug, I've got to take you to task on this one. How? I've looked on several occassions a... read more 09/06/2005 (7:57 pm)
Question about scrolling, layer size, and tiling I'll take a stab at answering #3: I've been playing with trying to get "pixel perfect" graphics ... read more 08/16/2005 (10:12 pm)
FxAnimatedSpriteDatablock2D - What's it used for? The short answer is you don't need it... as you've found. There's a shorthand way of using fxAni... read more 08/16/2005 (7:40 pm)
Perf numbers for t2d To add to Jason S's comments, let's not forget that TorqueScript is ALSO garbage collected. Otherwis... read more 08/14/2005 (7:15 pm)
Perf numbers for t2d So, stepping back and thinking about this about... assuming you are using the standard screen size o... read more 08/12/2005 (7:38 am)
Handling multiple instances of an object Unless you are keeping global variables to them, you will lose your handle to those sprites when the... read more 08/11/2005 (8:46 am)
Water from TGE The version of OpenGL used in T2D is 1.1, if I'm not mistaken. You could hack it in with driver-spec... read more 08/11/2005 (8:38 am)
Bad trig functions No problem. No issues here... move along!... read more 08/11/2005 (8:07 am)
Water from TGE You cannot easily add shader code to T2D. You'd need to port T2D to run on top of TSE, which no one ... read more 08/11/2005 (8:05 am)