Jason Cahill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.1a -- loading old effects? | I suspect you are SOL, at least for a while. One of the big pushes for 1.1 was to get a "future look... read more | 12/01/2005 (10:36 pm) |
| T2D Alpha 1.1) "Give them an inch... | Thanks Matt! Is there a master list of stuff in progress? Is there anyway you guys could give us ... read more | 12/01/2005 (10:33 pm) |
| Building Alpha 1_1 with VC 2005 express | A known issue. See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36956]this thread[... read more | 12/01/2005 (10:28 pm) |
| T2D 1.1 Alpha) Two bugs in spaceshooter | Awesome. Thanks for the bug fix!... read more | 12/01/2005 (12:25 pm) |
| T2D 1.1 Alpha) Console warning for single frame animations... | Yes, you are missing something. The basic model I use is one single animated sprite for the player c... read more | 11/28/2005 (2:48 pm) |
| ALPHA1 1.1 -- Request for help! DirectX wonkiness? | DX with 1.1 runs "OK" here. This is on my laptop (a 1.8 Ghz P4 w/ nVidia GeForce FX GO5200 32/64MB M... read more | 11/27/2005 (10:35 pm) |
| 1.1 Alpha) FX renaming holdover? | Awesome. OK, I'll forward to this change in a future build. As I said, I'm running smoothly, so ther... read more | 11/26/2005 (1:55 pm) |
| T2D 1.1 alpha debug executable (VS 2005 express) | There doesn't appear to be anything wrong with my VC7 project files. I did a straight conversion to ... read more | 11/26/2005 (1:53 pm) |
| Help: stuck trying to make a new console object... | I figured it out. I've only ever used ConsoleFunction before. ConsoleMethod has one more "required" ... read more | 11/26/2005 (1:55 am) |
| 1.1 Alpha Impressions | Interesting! The ImageMap additions make a lot of sense. That's always been one of my concerns over ... read more | 11/25/2005 (12:41 pm) |
| T2D and TSE future concepts | Marc -- what are you talking about! PixelShader 3 introduces most longer instruction sequences and t... read more | 11/24/2005 (10:58 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | My turn... This make two big T2D things in the same night. Pretty sweet. Full source code for the en... read more | 11/23/2005 (8:40 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | My turn... This make two big T2D things in the same night. Pretty sweet. Full source code for the en... read more | 11/23/2005 (8:38 pm) |
| T2D 1.1 development transparency | OMG!!! You did IT! Way to go Josh, Melv, Matthew, and everyone else that helped!!!! WOW! Off to the ... read more | 11/23/2005 (6:26 pm) |
| T2D 1.1 development transparency | Thanks for the update Josh! Saw 1.4!!! Congrats that's huge! I'm cranking away on the final bits of ... read more | 11/23/2005 (2:01 pm) |
| T2D 1.1 development transparency | Unicode support is probably the biggest new feature. There's a ton of improvements to the GUI layer.... read more | 11/23/2005 (12:23 am) |
| T2D Turn Based MP | Actually, here's another way to slice it: If you want peer networking you can: - use T2D as clie... read more | 11/22/2005 (2:38 pm) |
| T2D Turn Based MP | OK, perhap "CANNOT" is a little too harsh... because there are several kinds of online games... but ... read more | 11/22/2005 (2:32 pm) |
| T2D Turn Based MP | And just to be super clear, once again... the example Matt showed was client/server with both the cl... read more | 11/22/2005 (12:16 pm) |
| T2D Turn Based MP | He did not release his code... and I've never heard about what he was doing as being "officially" pa... read more | 11/22/2005 (10:09 am) |
| T2D Turn Based MP | All I'm saying is, you could build commandToServer pretty easily, yourself, using only TorqueScript.... read more | 11/22/2005 (9:57 am) |
| Where's the games? | [quote] Melv, do you think we can get T2D 1.1 by then? [/quote] Yeah... that was a bit uncalled... read more | 11/22/2005 (9:53 am) |
| T2D Turn Based MP | I don't believe there is any new turn-based networking in the build. I too saw Matt's plan but that ... read more | 11/22/2005 (9:49 am) |
| T2D and TSE future concepts | I assume you mean "monkeying"... heh heh... unfortunately your revenue stream @ $80 / copy isn't set... read more | 11/22/2005 (9:40 am) |
| T2D and TSE future concepts | Actually Melv, sometimes monkeying with technology is what makes a great game. I think there are sev... read more | 11/22/2005 (12:26 am) |
| Remove the character borders? | Or, because this is the age old problem that Melv is beautifully solving for us in 1.1 with signific... read more | 11/21/2005 (5:53 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | It would be trivial additional code. Get the collision notification, then call: rumble("xinput0",... read more | 11/21/2005 (5:51 pm) |
| T2D and TSE future concepts | Yeah... I bought a TSE license to look at doing exactly this. But as 1.1 has stretched further and f... read more | 11/21/2005 (5:47 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | I did. All of the code is in the Windows platform specific area... the stuff in event.h is ifdef'ed ... read more | 11/21/2005 (9:17 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | If your joystick driver supports force feedback (which my PS Dual Strike for Windows from EB Games a... read more | 11/21/2005 (4:59 am) |
| Is possible to use animated sprites? | Not presently (as in 1.0.2). The Image Map datablock knows how to acquire frames based on parameters... read more | 11/20/2005 (12:14 pm) |
| Sprite GUI editor | That's the T2D Scene editor that has been mentioned on several occasions by Josh. Long term the answ... read more | 11/20/2005 (11:07 am) |
| T2D 1.1 Beta) Am I dreaming... ? | True, but perhaps I'm just naive then? I would have assumed that as part of their nightly build proc... read more | 11/20/2005 (1:04 am) |
| T2D 1.1 development transparency | I absolutely agree with Stephen. As I've said throughout this thread, I would prefer more opportunit... read more | 11/18/2005 (8:53 pm) |
| T2D 1.1 development transparency | I think the reason for the name is simple. Melv and Josh believe that there are substantial changes,... read more | 11/18/2005 (1:50 am) |
| T2D 1.1 development transparency | I understand the position you are in... and it is a tough one, because as I mentioned before, listen... read more | 11/16/2005 (11:34 am) |
| Transparency colors | Just remember that choosing something like JPEG vs PNG vs BMP is optimizing DISK SPACE, not memory u... read more | 11/12/2005 (9:21 pm) |
| Truely bizarre bug pertaining to loading images | Your most likely issue is that your textures are not power of 2 (herein, POT) in size and your image... read more | 10/28/2005 (11:05 pm) |
| New Image Font Demo / Updated resource. | Unfortunately, supporting double-byte or unicode using cached bitmap fonts is non-trivial. I believe... read more | 10/08/2005 (10:40 am) |
| Will T2D be able to deallocate unreferenced textures? | You don't need them to manage your textures for you in order to be successful here. You can already ... read more | 09/12/2005 (9:14 am) |
| Dealing w/ alpha channels in T2D | Yeah, sorry, there is no picking on a texel-by-texel basis. Picking is done via collision polygons. ... read more | 09/10/2005 (10:22 am) |
| Black and white rendering | Alright Smaug, I've got to take you to task on this one. How? I've looked on several occassions a... read more | 09/06/2005 (7:57 pm) |
| Question about scrolling, layer size, and tiling | I'll take a stab at answering #3: I've been playing with trying to get "pixel perfect" graphics ... read more | 08/16/2005 (10:12 pm) |
| FxAnimatedSpriteDatablock2D - What's it used for? | The short answer is you don't need it... as you've found. There's a shorthand way of using fxAni... read more | 08/16/2005 (7:40 pm) |
| Perf numbers for t2d | To add to Jason S's comments, let's not forget that TorqueScript is ALSO garbage collected. Otherwis... read more | 08/14/2005 (7:15 pm) |
| Perf numbers for t2d | So, stepping back and thinking about this about... assuming you are using the standard screen size o... read more | 08/12/2005 (7:38 am) |
| Handling multiple instances of an object | Unless you are keeping global variables to them, you will lose your handle to those sprites when the... read more | 08/11/2005 (8:46 am) |
| Water from TGE | The version of OpenGL used in T2D is 1.1, if I'm not mistaken. You could hack it in with driver-spec... read more | 08/11/2005 (8:38 am) |
| Bad trig functions | No problem. No issues here... move along!... read more | 08/11/2005 (8:07 am) |
| Water from TGE | You cannot easily add shader code to T2D. You'd need to port T2D to run on top of TSE, which no one ... read more | 08/11/2005 (8:05 am) |