Game Development Community

Jason Cahill's Forum Posts

Thread Post Date Posted
ActionMapping for XBOX 360 Controller for Windows? Here's a resource on TDN (unfortunately, it's ACLed to T2D users, but has no requirement for being A... read more 02/11/2006 (2:52 pm)
Beta 1.1 Fonts This is a bug. Please see this post [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=3... read more 02/10/2006 (8:45 am)
Creating a "build You want the new "packaging utility" that comes with the T2D Beta! There's a thread / plan on it by ... read more 02/08/2006 (9:53 pm)
ActionMap Reference Docs If I recall correctly (which you could have found with a search in the T2D forums), you do not recei... read more 02/08/2006 (9:51 pm)
Best script editor for TorqueScript? Codeweaver looks nice and has more features, but Torsion *just works*. Codeweaver crashes consistent... read more 02/07/2006 (8:57 am)
New script folder and Torsion It works fine for me. Make sure you create your project in the folder with the EXE. I'm using a debu... read more 02/06/2006 (11:13 pm)
New T2D Owner - Just wanted to say Hi Welcome to the community!... read more 02/06/2006 (10:12 pm)
Alpha 1.4]Adding sceneobject to SimSet stops rendering For kicks, can you add the following lines after setUseMouseEvents(true): %trans.setVisible(true)... read more 02/01/2006 (1:57 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D The source code pack in the link provides the engine mods to t2d 1.0.2 based on TGE 1.3. I'll start ... read more 01/31/2006 (4:41 pm)
How many 1.1 alphas are planned? In general, GG does not answer questions of this sort, so I wouldn't expect there policy to change h... read more 01/31/2006 (9:33 am)
Did I just waste $80? No. T2D will always be a separate product. The new T2D alphas are based on the TGE 1.4 code base, bu... read more 01/31/2006 (9:27 am)
Implementation of "fog of war" et al Every object in T2D is derived from t2dSceneObject. Look in the reference docs for .setLayer();... read more 01/28/2006 (11:58 am)
Implementation of "fog of war" et al Question 1: absolutely. That's how I'd do it. Use a tile map and have the top layer with partially t... read more 01/27/2006 (7:55 pm)
Resolution-Independent GUI ? You should actually look at "relative", not "center." The underlying 1.4 engine (used by the alpha) ... read more 01/22/2006 (7:17 pm)
Where Does TGE Begin (C++ Question)? There's always a "main". In Windows, you link in the CRT (common run-time) and it's main does some w... read more 01/22/2006 (9:04 am)
Feedback on new Directory structure in 1.1 Alpha3b I've got a bigger change that will probably cause everyone to come unglued. Can we change the defaul... read more 01/22/2006 (8:55 am)
T2D Alpha 3 Comments / Suggestions Regarding the string argument system, I wouldn't mind if they both exist, but I would strongly prefe... read more 01/20/2006 (2:22 pm)
Alpha3 1.1 is live WOW! I'm very excited to check this out. It sounds like there's been a bunch of hard work, particula... read more 01/20/2006 (9:02 am)
Using Joystick Sorry, I guess I need more info. So, you are saying you took the source code for the controllers ... read more 01/16/2006 (1:27 am)
Help getting crosshair to recognize enemy .safeDelete removes deletes objects. Assuming your crosshair is the $player object, this code basica... read more 01/14/2006 (10:30 pm)
Using Joystick No problem. Glad I could help.... read more 01/11/2006 (4:32 pm)
Using Joystick Incidentally, this is a "problem" with TGE, not T2D. I will be creating a version of my diff for 1.4... read more 01/10/2006 (11:19 pm)
Using Joystick Oh, right, sorry. I missed a key word in your earlier post. Gamepads are not supported in stock 1.1.... read more 01/10/2006 (11:18 pm)
Using Joystick Interesting. Do you have the DirectX SDK installed, by any chance? Does their "Joystick" sample work... read more 01/10/2006 (8:27 pm)
Alpha 2: Possible Collision Bug By design. Not to be too much of a jackass, but a rotated circle is a circle. If you are using circu... read more 01/10/2006 (8:24 pm)
Using Joystick Stock T2D does support joysticks. My additional functionality adds support for gamepads, POV hats, D... read more 01/10/2006 (7:51 am)
Xbox 360 controller - Z trigger problem I did, but it's only released to TDN users with T2D access. The reason is my redistributable include... read more 01/07/2006 (4:37 pm)
Using Joystick If you take a look at this post and download my samples, there is a set of 4 samples that show how t... read more 01/07/2006 (9:36 am)
A curiosity... any T2D owners own TGE as well? I own TGE, TSE, and T2D. Why not collect them all, heck they are cheap enough. I bought TGE first, t... read more 01/04/2006 (3:01 pm)
T2D 1.1 Alpha) Console warning for single frame animations... Awesome. Thanks Melv!... read more 01/04/2006 (11:07 am)
Help getting crosshair to recognize enemy Look into collision. The Space Shooter tutorial uses this to have you blow up enemy ships. In your c... read more 12/31/2005 (1:11 am)
Alpha2 1.1 is live There's one more thing that I think is worth pointing out: T2D is Melv's baby. Melv does not work fo... read more 12/31/2005 (1:06 am)
Alpha2 1.1 is live @Christopher: If you feel that certain features / bugs are not prioritized correctly, suggest a prio... read more 12/31/2005 (12:58 am)
Alpha2 1.1 is live I agree with Smaug that most bug fixing is typically done after all features are in. Having worked o... read more 12/31/2005 (12:58 am)
Heartbeat (fixed hertz reoccuring tick) This sounds great. Can you please post your engine modifications to a spot on TDN or as a resource? ... read more 12/31/2005 (12:43 am)
Pivot point for scene objects It has been suggested and it's "by design" that this doesn't exist. The short answer is that the piv... read more 12/21/2005 (5:08 pm)
Creating twirling enemy attack patterns? Hi Phil, The keyword you are looking for is "spline" or "path." There's been some discussion of a... read more 12/21/2005 (9:33 am)
New Image Font Demo / Updated resource. Actually, someone else did this a while back in the TGE forums. I haven't searched for it in about a... read more 12/21/2005 (1:56 am)
New Image Font Demo / Updated resource. The bitmap font is not a GUI control, it's a T2D object. You create it like any other T2D object. Yo... read more 12/20/2005 (9:44 pm)
Problem with Running T2D.exe To see the samples run, try to run the batch files instead: runshooter.bat or runfish.bat. The way t... read more 12/18/2005 (5:25 pm)
Gamepad support? No problem. :-)... read more 12/18/2005 (5:21 pm)
Gamepad support? Here's the T2D code diff and samples to 1.0.2 to enable Xbox 360 controllers in Windows . [url=http:... read more 12/18/2005 (12:59 pm)
Alpha 1.1 Tilemap Rendering bug This was posted before... but Google search doesn't appear to be working right now. Melv admitted "m... read more 12/10/2005 (8:28 am)
World, Window, and Map Positioning Second - a tile map's position represents the center of the tile map. There are two things then, tha... read more 12/10/2005 (8:25 am)
World, Window, and Map Positioning First - the dreaded seams... if you are not running T2D 1.1 alpha #1, then live with it... seams are... read more 12/10/2005 (8:18 am)
Partial visible Hugeone - You are describing a simple raycasting algorithm. From the origin, have it trace out 16 po... read more 12/10/2005 (8:12 am)
Clipping features? Another option here is to have another t2dSceneWindow at the coordinates you specify. It will get cl... read more 12/06/2005 (2:58 pm)
ImageMapDatablock... why a datablock? Hey Melv, First thanks for your perspective. I'm not looking for a change, just understanding. So... read more 12/06/2005 (8:14 am)
T2D and C Off the top of my head: 1. What is the role of DemoGame? Why would I change that? Is this the pl... read more 12/06/2005 (2:02 am)
1.1a -- loading old effects? Melv, come on now. Family trumps work and hobbies. If you promised your wife... leave the computer a... read more 12/02/2005 (8:14 am)