Jason Cahill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Which graphics tools should I use for TGB? | I appreciate your take Andrew, but the question people need to ask themselves is: is your time valua... read more | 03/28/2006 (1:43 pm) |
| Building Beta2 1.1 with Xinput mod? | Oh, if you want, I can rebuild the latest and greatest with the XInput mod and update my links. That... read more | 03/28/2006 (1:36 pm) |
| Which graphics tools should I use for TGB? | Um... I don't know what you budget is, but if you are serious at all, go and buy Photoshop Elements ... read more | 03/28/2006 (9:49 am) |
| Building Beta2 1.1 with Xinput mod? | No, but you can upload files to TDN and reference them here.... read more | 03/28/2006 (9:44 am) |
| Use simSet instead of Array?? | First, read this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36274]http://www.ga... read more | 03/27/2006 (7:57 am) |
| Confusing Collsion Responses | Definitely sounds like a bug.... read more | 03/27/2006 (7:53 am) |
| Different collision response per pairing of colliding objects | Yeah, this is perfect for now--I understand the workaround. As you suggest, I'd love to see this ext... read more | 03/27/2006 (7:50 am) |
| Problem with varible assign....plx help | I did. Read the script example I gave you.... read more | 03/26/2006 (11:40 pm) |
| Different collision response per pairing of colliding objects | Hi Melv, Thanks for the quick response. I agree that "kill" and "bounce" are easy, but "clamp" an... read more | 03/26/2006 (11:38 pm) |
| Problem with varible assign....plx help | Objects are assigned [i]by reference[/i] not [i]by value[/i]. %Obj2 is not a "new" object. It is a r... read more | 03/26/2006 (10:20 pm) |
| Changing Fonts in GUI | Create a new GUI Profile. You can specify any font YOU have installed on your system. Torque c... read more | 03/26/2006 (9:18 am) |
| Compiling error with VC++ 2005 | Well... it looks like one of your output files didn't build. Did you do a full rebuilt of release (R... read more | 03/25/2006 (9:12 am) |
| Biggest problem I have with T2D | Make a duplicate copy of your exe that's also called TD2.... read more | 03/22/2006 (7:27 am) |
| T2d Vs. Tgb | I think some of these opinions are a little extreme. Let's be honest. It's just a name, for God's sa... read more | 03/19/2006 (3:15 pm) |
| Any easier way to rotate a turret around a tank? | Ah yes... an age old problem... if you search google on this site you should come across this proble... read more | 03/18/2006 (10:40 am) |
| Dual Game Monitor support | Not directly. You'll need to do some significant engine modifications to accomplish this. Torque is ... read more | 03/16/2006 (11:04 pm) |
| Mario - Platform Tutorial based game (sources) | Wow! That is amazing! How long did this take you to put together?... read more | 03/13/2006 (9:06 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Awesome. Glad to help anytime Frank!... read more | 03/12/2006 (4:23 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Well, *that's* interesting. The fact that the precompiled exe works, but your build doesn't tells... read more | 03/12/2006 (9:46 am) |
| Best script editor for TorqueScript? | Glynn and Marc: Read these articles if you are having trouble getting set up: http://tdn.garagega... read more | 03/10/2006 (9:10 pm) |
| Newbie question about nearest neighbor filtering | George: If you look at the [b]\documentation\tutorials\Image Maps.pdf[/b] file that came with TGB, y... read more | 03/07/2006 (8:05 pm) |
| Torsion and the new alpha.. | 1) No, the resource mentioned above (the TelnetDebugger resource) has been baked into Torque 1.4 (th... read more | 03/07/2006 (8:55 am) |
| T2D 1.1 - build under VC6 and / or XCode 1.5 | Consider upgrading. You can learn how at [shameless plug]: [url=http://tdn.garagegames.com/wiki/T2D/... read more | 03/07/2006 (1:16 am) |
| Three new getting started articles posted to TDN | Microsoft Word. It's designed for authoring documents, not code, so you have to be a little careful ... read more | 03/05/2006 (8:25 pm) |
| Three new getting started articles posted to TDN | Found it... but, you are not going to believe it! If you copy and paste the text from the article... read more | 03/05/2006 (6:41 pm) |
| Three new getting started articles posted to TDN | Awesome! Thank you so much Finn! I extracted your files and have a consistent repro case. I'll get t... read more | 03/05/2006 (6:27 pm) |
| Three new getting started articles posted to TDN | Interesting... That was it working properly. OK, now try this: T2D_DEBUG.exe -nocommon -notools -... read more | 03/05/2006 (2:42 pm) |
| Three new getting started articles posted to TDN | Interesting. Wes is seeing the same problem in this thread: [url=http://www.garagegames.com/mg/forum... read more | 03/05/2006 (12:42 pm) |
| Stuck in tutorials | Jeez, I'm really sorry that my tutorial is causing you trouble. I'd really like to get this issue so... read more | 03/05/2006 (9:09 am) |
| Stuck in tutorials | Yeah, one of two things to check: 1) did you replace the main.cs with the file that was in the ar... read more | 03/05/2006 (1:01 am) |
| Script editor | Melv: I think you can change the colors. Go hack away at the XML file. I switched my font to a bette... read more | 03/03/2006 (9:39 am) |
| Is there gonna be a t2d book? | There can't really ever be a TGB book, because a book breaks the EULA. The "book" as you describe it... read more | 02/28/2006 (6:27 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | You have to have the DirectX SDK (October 2005) or later, as specified in the resource. Please downl... read more | 02/28/2006 (5:26 pm) |
| Dual core and 64Bit Windows | 64-bit generally means "you need more that 2GB of RAM"... specifically, it means 8-bit pointers. 64-... read more | 02/28/2006 (5:24 pm) |
| Cs Files? | Why would people be that silly? Especially when there are great tools like Torsion out there? VS:... read more | 02/27/2006 (10:25 pm) |
| Cs Files? | Sure... and not to start a religious argument here, but Torque should consider conceding on this one... read more | 02/25/2006 (2:24 pm) |
| Need to delete my contributions | Yeah, I'm not worried if it's 20 MB per file. I'm worried if it's 20 MB per user, which it sounds li... read more | 02/25/2006 (2:20 pm) |
| Need to delete my contributions | Thanks. I guess my concern centers around this item that I saw on the Upload page: "There is a 20MB ... read more | 02/25/2006 (9:06 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | OK, I've updated the source and samples to work with 1.4, meaning you can just drag and drop these f... read more | 02/25/2006 (8:58 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | The diff works against TAP 1.4 sources, so that means TGE and TGB. I don't know what the TAP version... read more | 02/25/2006 (7:31 am) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | You're very welcome! I have the diff for TGB Beta 1.1 completed. I will post it this weekend to the ... read more | 02/24/2006 (11:26 pm) |
| OpenGL flags for making a sprite totally white. | You want blend effects. Look up .setBlendColour and .setBlending. I'm not at a machine where I can t... read more | 02/20/2006 (3:01 pm) |
| Something stupid I am missing | And if that still means nothing to you, please see [url=http://www.garagegames.com/mg/forums/result.... read more | 02/20/2006 (2:51 pm) |
| Alpha Rendering for Scenewindows? | I see what you are trying to do now. OK, so I can't tell you exactly how to accomplish this, but now... read more | 02/19/2006 (8:12 am) |
| Alpha Rendering for Scenewindows? | I am doing that in one of my projects. The alpha works fine. But, I use two scene graphs and two sce... read more | 02/18/2006 (10:37 pm) |
| Question on local vs global variables | The choice of using locals vs. globals is simply one of code maintenance, readability, and support. ... read more | 02/15/2006 (4:31 pm) |
| Creating a dummy object | Don't set an ImageMap and make sure that .setVisible(false). That should work. It should still be ab... read more | 02/14/2006 (8:21 am) |
| Simgroup/Simset Documentation | You can run dOxygen on the T2D source code. That will give you everything that TGE customers have. T... read more | 02/12/2006 (10:58 pm) |
| ActionMapping for XBOX 360 Controller for Windows? | Markus, When I built the diff for the Xbox controller, I found a bunch of problems with the Windo... read more | 02/12/2006 (8:37 am) |
| Beta onUpdateScene not being called | Generally, people that implement callbacks only support a single callback function to be defined and... read more | 02/11/2006 (6:41 pm) |