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Jason Cahill's Forum Posts

Thread Post Date Posted
Which graphics tools should I use for TGB? I appreciate your take Andrew, but the question people need to ask themselves is: is your time valua... read more 03/28/2006 (1:43 pm)
Building Beta2 1.1 with Xinput mod? Oh, if you want, I can rebuild the latest and greatest with the XInput mod and update my links. That... read more 03/28/2006 (1:36 pm)
Which graphics tools should I use for TGB? Um... I don't know what you budget is, but if you are serious at all, go and buy Photoshop Elements ... read more 03/28/2006 (9:49 am)
Building Beta2 1.1 with Xinput mod? No, but you can upload files to TDN and reference them here.... read more 03/28/2006 (9:44 am)
Use simSet instead of Array?? First, read this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36274]http://www.ga... read more 03/27/2006 (7:57 am)
Confusing Collsion Responses Definitely sounds like a bug.... read more 03/27/2006 (7:53 am)
Different collision response per pairing of colliding objects Yeah, this is perfect for now--I understand the workaround. As you suggest, I'd love to see this ext... read more 03/27/2006 (7:50 am)
Problem with varible assign....plx help I did. Read the script example I gave you.... read more 03/26/2006 (11:40 pm)
Different collision response per pairing of colliding objects Hi Melv, Thanks for the quick response. I agree that "kill" and "bounce" are easy, but "clamp" an... read more 03/26/2006 (11:38 pm)
Problem with varible assign....plx help Objects are assigned [i]by reference[/i] not [i]by value[/i]. %Obj2 is not a "new" object. It is a r... read more 03/26/2006 (10:20 pm)
Changing Fonts in GUI Create a new GUI Profile. You can specify any font YOU have installed on your system. Torque c... read more 03/26/2006 (9:18 am)
Compiling error with VC++ 2005 Well... it looks like one of your output files didn't build. Did you do a full rebuilt of release (R... read more 03/25/2006 (9:12 am)
Biggest problem I have with T2D Make a duplicate copy of your exe that's also called TD2.... read more 03/22/2006 (7:27 am)
T2d Vs. Tgb I think some of these opinions are a little extreme. Let's be honest. It's just a name, for God's sa... read more 03/19/2006 (3:15 pm)
Any easier way to rotate a turret around a tank? Ah yes... an age old problem... if you search google on this site you should come across this proble... read more 03/18/2006 (10:40 am)
Dual Game Monitor support Not directly. You'll need to do some significant engine modifications to accomplish this. Torque is ... read more 03/16/2006 (11:04 pm)
Mario - Platform Tutorial based game (sources) Wow! That is amazing! How long did this take you to put together?... read more 03/13/2006 (9:06 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Awesome. Glad to help anytime Frank!... read more 03/12/2006 (4:23 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Well, *that's* interesting. The fact that the precompiled exe works, but your build doesn't tells... read more 03/12/2006 (9:46 am)
Best script editor for TorqueScript? Glynn and Marc: Read these articles if you are having trouble getting set up: http://tdn.garagega... read more 03/10/2006 (9:10 pm)
Newbie question about nearest neighbor filtering George: If you look at the [b]\documentation\tutorials\Image Maps.pdf[/b] file that came with TGB, y... read more 03/07/2006 (8:05 pm)
Torsion and the new alpha.. 1) No, the resource mentioned above (the TelnetDebugger resource) has been baked into Torque 1.4 (th... read more 03/07/2006 (8:55 am)
T2D 1.1 - build under VC6 and / or XCode 1.5 Consider upgrading. You can learn how at [shameless plug]: [url=http://tdn.garagegames.com/wiki/T2D/... read more 03/07/2006 (1:16 am)
Three new getting started articles posted to TDN Microsoft Word. It's designed for authoring documents, not code, so you have to be a little careful ... read more 03/05/2006 (8:25 pm)
Three new getting started articles posted to TDN Found it... but, you are not going to believe it! If you copy and paste the text from the article... read more 03/05/2006 (6:41 pm)
Three new getting started articles posted to TDN Awesome! Thank you so much Finn! I extracted your files and have a consistent repro case. I'll get t... read more 03/05/2006 (6:27 pm)
Three new getting started articles posted to TDN Interesting... That was it working properly. OK, now try this: T2D_DEBUG.exe -nocommon -notools -... read more 03/05/2006 (2:42 pm)
Three new getting started articles posted to TDN Interesting. Wes is seeing the same problem in this thread: [url=http://www.garagegames.com/mg/forum... read more 03/05/2006 (12:42 pm)
Stuck in tutorials Jeez, I'm really sorry that my tutorial is causing you trouble. I'd really like to get this issue so... read more 03/05/2006 (9:09 am)
Stuck in tutorials Yeah, one of two things to check: 1) did you replace the main.cs with the file that was in the ar... read more 03/05/2006 (1:01 am)
Script editor Melv: I think you can change the colors. Go hack away at the XML file. I switched my font to a bette... read more 03/03/2006 (9:39 am)
Is there gonna be a t2d book? There can't really ever be a TGB book, because a book breaks the EULA. The "book" as you describe it... read more 02/28/2006 (6:27 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D You have to have the DirectX SDK (October 2005) or later, as specified in the resource. Please downl... read more 02/28/2006 (5:26 pm)
Dual core and 64Bit Windows 64-bit generally means "you need more that 2GB of RAM"... specifically, it means 8-bit pointers. 64-... read more 02/28/2006 (5:24 pm)
Cs Files? Why would people be that silly? Especially when there are great tools like Torsion out there? VS:... read more 02/27/2006 (10:25 pm)
Cs Files? Sure... and not to start a religious argument here, but Torque should consider conceding on this one... read more 02/25/2006 (2:24 pm)
Need to delete my contributions Yeah, I'm not worried if it's 20 MB per file. I'm worried if it's 20 MB per user, which it sounds li... read more 02/25/2006 (2:20 pm)
Need to delete my contributions Thanks. I guess my concern centers around this item that I saw on the Upload page: "There is a 20MB ... read more 02/25/2006 (9:06 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D OK, I've updated the source and samples to work with 1.4, meaning you can just drag and drop these f... read more 02/25/2006 (8:58 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D The diff works against TAP 1.4 sources, so that means TGE and TGB. I don't know what the TAP version... read more 02/25/2006 (7:31 am)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D You're very welcome! I have the diff for TGB Beta 1.1 completed. I will post it this weekend to the ... read more 02/24/2006 (11:26 pm)
OpenGL flags for making a sprite totally white. You want blend effects. Look up .setBlendColour and .setBlending. I'm not at a machine where I can t... read more 02/20/2006 (3:01 pm)
Something stupid I am missing And if that still means nothing to you, please see [url=http://www.garagegames.com/mg/forums/result.... read more 02/20/2006 (2:51 pm)
Alpha Rendering for Scenewindows? I see what you are trying to do now. OK, so I can't tell you exactly how to accomplish this, but now... read more 02/19/2006 (8:12 am)
Alpha Rendering for Scenewindows? I am doing that in one of my projects. The alpha works fine. But, I use two scene graphs and two sce... read more 02/18/2006 (10:37 pm)
Question on local vs global variables The choice of using locals vs. globals is simply one of code maintenance, readability, and support. ... read more 02/15/2006 (4:31 pm)
Creating a dummy object Don't set an ImageMap and make sure that .setVisible(false). That should work. It should still be ab... read more 02/14/2006 (8:21 am)
Simgroup/Simset Documentation You can run dOxygen on the T2D source code. That will give you everything that TGE customers have. T... read more 02/12/2006 (10:58 pm)
ActionMapping for XBOX 360 Controller for Windows? Markus, When I built the diff for the Xbox controller, I found a bunch of problems with the Windo... read more 02/12/2006 (8:37 am)
Beta onUpdateScene not being called Generally, people that implement callbacks only support a single callback function to be defined and... read more 02/11/2006 (6:41 pm)