Game Development Community

Jason Cahill's Forum Posts

Thread Post Date Posted
Strange layer-order bug... Within the same layer, you should not depend on a similar Z-order from one computer to the next. TGB... read more 04/21/2006 (9:10 pm)
Matrix math functions from torquescript? Ooooh... sounds "smart". Good luck.... read more 04/21/2006 (5:03 pm)
Matrix math functions from torquescript? Just out of curiousity, why do you need nxn matricies?... read more 04/21/2006 (8:47 am)
Matrix math functions from torquescript? Sorry Alex, I'm not entirely sure what you are asking. I'll take a shot, but I may be off course. :-... read more 04/21/2006 (12:47 am)
Matrix math functions from torquescript? DumpConsoleFunctions(); baby!... read more 04/20/2006 (10:00 pm)
Best compiler - round 2 Also, for those that care, Microsoft announced this morning that Visual Studio Express will be free ... read more 04/20/2006 (8:52 am)
Best compiler - round 2 Actually, I think it's more likely to compete with things like gcc and Eclipse. Most of the world do... read more 04/19/2006 (11:18 pm)
Best compiler - round 2 It is completely legal for use in commercial development. Note bullet 4 from the FAQ: 4. Can I us... read more 04/19/2006 (1:59 pm)
Image Levels? Sure. Simple. The layer of the background wasn't set, so it defaults to 0 (the closest layer to the ... read more 04/18/2006 (10:36 pm)
Oops, using a lot of RAM Are you really sure the problem is graphics, and not sound or music? I've seen two problems recently... read more 04/18/2006 (4:34 pm)
Fun with color... [b]Notes about HLS:[/b] HLS is not HSV. HSV is a cone, where as HLS is a double cone. "Pure colors"... read more 04/15/2006 (11:51 pm)
Fun with color... [b]Color::RGBA2HLSA[/b] Description: Converts an rgba value into a corresponding hlsa value. Param... read more 04/15/2006 (11:48 pm)
World Coordinates are not Cartesian Also, please don't take my comments as [i]judgemental[/i]. I'm not saying that TGB sucks because of ... read more 04/15/2006 (1:31 pm)
World Coordinates are not Cartesian Looking at the sources, the notion of a "normalized rectangle" looks extremely hardcoded. [b]Melv... read more 04/15/2006 (1:23 pm)
World Coordinates are not Cartesian Sorry, but huh? If you read my first post, your example is [i]not[/i] cartesian. The Y-axis is rever... read more 04/15/2006 (11:52 am)
World Coordinates are not Cartesian I understand the motivation to have "computer coordinates" as an option. So for example: [code] ... read more 04/15/2006 (11:05 am)
Will collision detection affected by the moving speed??????????? Just to second Melv's statement and make it even clearer: [b]you must move objects using the functio... read more 04/12/2006 (8:11 am)
Cursor problem If you have nothing set as a background, then the background never erases between frames and you get... read more 04/12/2006 (8:08 am)
Mouse movement "dampening" means that you soften out the inputs to give a smoother move. The easiest way to accompl... read more 04/11/2006 (8:47 pm)
Mouse movement Perhaps I should step back. What's your goal? Please define how you'd like the input to work, then w... read more 04/11/2006 (10:45 am)
Mouse movement Shouldn't it be (%val >= 1) and (%val <= -1) ?... read more 04/11/2006 (8:42 am)
Low wage artist for your hobby projects ? Hmmm... It depends. For some of us (I know for me, at least), playing with game technology and build... read more 04/10/2006 (8:19 pm)
Sprite positions change when turning on collision Here's a thought: You gon't have a custom collision polygon, so it's using the rectangle the size... read more 04/10/2006 (12:33 pm)
Converting to new TGB system For example: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=39912]http://www.garageg... read more 04/08/2006 (7:18 pm)
Converting to new TGB system Try "setGraphGroup". For future reference, if you had googled this site with setGroup there are s... read more 04/08/2006 (7:15 pm)
Allowable .cs files in release Prefs.cs is allowable. The EULA says that you must not release any .cs file that contains code showi... read more 04/08/2006 (3:12 pm)
Are there any debug tool???? The path should be:[b]C:\TGB\latest\games[/b] you need to set your executable to [b]T2D.exe[/b] unle... read more 04/07/2006 (9:17 am)
Background image Most present day graphics cards can deal with "non-power-of-two" textures. That said, worst case, yo... read more 04/04/2006 (9:26 am)
Are there any debug tool???? If you've followed the steps in the tutorial you will be able to debug the "hello world" program. On... read more 04/04/2006 (9:23 am)
1.4 yet? Thanks for the info. Rock on Brian!... read more 04/03/2006 (7:07 pm)
Offset object into any direction You want a "link point" you can then ask for the location of the link point which is always relative... read more 04/03/2006 (1:28 pm)
Project window size on different resolutions? These are settings in your defaultPrefs.cs file. Look in the $prefs::Video::xxxx settings.... read more 04/01/2006 (8:23 am)
Are there any debug tool???? I wrote that tutorial and it tells you how to debug using Torsion. Let me know if you have trouble u... read more 04/01/2006 (12:05 am)
Rebuild All: 4 succeeded, 3 failed, 0 skipped Jeez... I sure hope not. However, I wrote those tutorials on a clean install of everything and have ... read more 03/31/2006 (4:55 pm)
Rebuild All: 4 succeeded, 3 failed, 0 skipped Is this Visual C++ 2005 Express? This error looks really odd to me. I've never seen anything quite l... read more 03/31/2006 (10:42 am)
Rebuild All: 4 succeeded, 3 failed, 0 skipped What version of the OS are you running? You are having trouble spawning "cmd.exe"... are you running... read more 03/31/2006 (7:20 am)
Building Beta2 1.1 with Xinput mod? No. I get that too. It's a general problem with the DirectInput implementation in Torque (not my mod... read more 03/30/2006 (3:59 pm)
Beta2 Editor Scripts To be fair -- you were buying a license to the engine source, not the tools. I know this may rub peo... read more 03/29/2006 (2:57 pm)
Performance: Tile Maps or LOTS of sprites? I bet... that guy is awesome!... read more 03/29/2006 (2:47 pm)
Beta2 Editor Scripts For that matter, look at constructor -- it's a Level Builder of sorts for TGE. Do you expect the sou... read more 03/29/2006 (9:32 am)
Beta2 Editor Scripts So, frankly -- who cares? I bought TGB as an engine... and expect the source code to the engine... I... read more 03/29/2006 (9:30 am)
Performance: Tile Maps or LOTS of sprites? WOW! This is incredible. OK, so after applying the diff, here's the numbers with collisions on: 1... read more 03/29/2006 (9:28 am)
TGB 1.1 B2: setTileCollisionActive doesnt seem to work right Awesome! Thank you Michael!... read more 03/29/2006 (9:17 am)
Performance: Tile Maps or LOTS of sprites? OK, well I've answered my own question... jeez it's easy to prototype things in TGB! No obstacles... read more 03/29/2006 (8:22 am)
Which graphics tools should I use for TGB? Crystal and Andrew You both have fine points, and I'm not trying to fight with anyone here, simpl... read more 03/29/2006 (7:35 am)
OpenGl: TGB affects desktop gamma settings? Check your prefs.cs and defaultPrefs.cs files. Make sure you have: [code] $pref::OpenGL::gammaC... read more 03/29/2006 (1:18 am)
Building Beta2 1.1 with Xinput mod? Done. The link above contains the RotateTo fix compiled into the EXE.... read more 03/29/2006 (12:06 am)
Building Beta2 1.1 with Xinput mod? Sure. I will compile that into the EXE, but I'm not going to put it in the source code of the diff, ... read more 03/28/2006 (11:51 pm)
Demos playing way too fast? Do you have a dual core system? Pentium D or Athlon X2? I've seen reports in the past of problems wi... read more 03/28/2006 (11:35 pm)
Building Beta2 1.1 with Xinput mod? Nicolas -- please don't take my post as being "territorial", but can you edit your post to remove yo... read more 03/28/2006 (10:57 pm)