Jason Cahill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Strange layer-order bug... | Within the same layer, you should not depend on a similar Z-order from one computer to the next. TGB... read more | 04/21/2006 (9:10 pm) |
| Matrix math functions from torquescript? | Ooooh... sounds "smart". Good luck.... read more | 04/21/2006 (5:03 pm) |
| Matrix math functions from torquescript? | Just out of curiousity, why do you need nxn matricies?... read more | 04/21/2006 (8:47 am) |
| Matrix math functions from torquescript? | Sorry Alex, I'm not entirely sure what you are asking. I'll take a shot, but I may be off course. :-... read more | 04/21/2006 (12:47 am) |
| Matrix math functions from torquescript? | DumpConsoleFunctions(); baby!... read more | 04/20/2006 (10:00 pm) |
| Best compiler - round 2 | Also, for those that care, Microsoft announced this morning that Visual Studio Express will be free ... read more | 04/20/2006 (8:52 am) |
| Best compiler - round 2 | Actually, I think it's more likely to compete with things like gcc and Eclipse. Most of the world do... read more | 04/19/2006 (11:18 pm) |
| Best compiler - round 2 | It is completely legal for use in commercial development. Note bullet 4 from the FAQ: 4. Can I us... read more | 04/19/2006 (1:59 pm) |
| Image Levels? | Sure. Simple. The layer of the background wasn't set, so it defaults to 0 (the closest layer to the ... read more | 04/18/2006 (10:36 pm) |
| Oops, using a lot of RAM | Are you really sure the problem is graphics, and not sound or music? I've seen two problems recently... read more | 04/18/2006 (4:34 pm) |
| Fun with color... | [b]Notes about HLS:[/b] HLS is not HSV. HSV is a cone, where as HLS is a double cone. "Pure colors"... read more | 04/15/2006 (11:51 pm) |
| Fun with color... | [b]Color::RGBA2HLSA[/b] Description: Converts an rgba value into a corresponding hlsa value. Param... read more | 04/15/2006 (11:48 pm) |
| World Coordinates are not Cartesian | Also, please don't take my comments as [i]judgemental[/i]. I'm not saying that TGB sucks because of ... read more | 04/15/2006 (1:31 pm) |
| World Coordinates are not Cartesian | Looking at the sources, the notion of a "normalized rectangle" looks extremely hardcoded. [b]Melv... read more | 04/15/2006 (1:23 pm) |
| World Coordinates are not Cartesian | Sorry, but huh? If you read my first post, your example is [i]not[/i] cartesian. The Y-axis is rever... read more | 04/15/2006 (11:52 am) |
| World Coordinates are not Cartesian | I understand the motivation to have "computer coordinates" as an option. So for example: [code] ... read more | 04/15/2006 (11:05 am) |
| Will collision detection affected by the moving speed??????????? | Just to second Melv's statement and make it even clearer: [b]you must move objects using the functio... read more | 04/12/2006 (8:11 am) |
| Cursor problem | If you have nothing set as a background, then the background never erases between frames and you get... read more | 04/12/2006 (8:08 am) |
| Mouse movement | "dampening" means that you soften out the inputs to give a smoother move. The easiest way to accompl... read more | 04/11/2006 (8:47 pm) |
| Mouse movement | Perhaps I should step back. What's your goal? Please define how you'd like the input to work, then w... read more | 04/11/2006 (10:45 am) |
| Mouse movement | Shouldn't it be (%val >= 1) and (%val <= -1) ?... read more | 04/11/2006 (8:42 am) |
| Low wage artist for your hobby projects ? | Hmmm... It depends. For some of us (I know for me, at least), playing with game technology and build... read more | 04/10/2006 (8:19 pm) |
| Sprite positions change when turning on collision | Here's a thought: You gon't have a custom collision polygon, so it's using the rectangle the size... read more | 04/10/2006 (12:33 pm) |
| Converting to new TGB system | For example: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=39912]http://www.garageg... read more | 04/08/2006 (7:18 pm) |
| Converting to new TGB system | Try "setGraphGroup". For future reference, if you had googled this site with setGroup there are s... read more | 04/08/2006 (7:15 pm) |
| Allowable .cs files in release | Prefs.cs is allowable. The EULA says that you must not release any .cs file that contains code showi... read more | 04/08/2006 (3:12 pm) |
| Are there any debug tool???? | The path should be:[b]C:\TGB\latest\games[/b] you need to set your executable to [b]T2D.exe[/b] unle... read more | 04/07/2006 (9:17 am) |
| Background image | Most present day graphics cards can deal with "non-power-of-two" textures. That said, worst case, yo... read more | 04/04/2006 (9:26 am) |
| Are there any debug tool???? | If you've followed the steps in the tutorial you will be able to debug the "hello world" program. On... read more | 04/04/2006 (9:23 am) |
| 1.4 yet? | Thanks for the info. Rock on Brian!... read more | 04/03/2006 (7:07 pm) |
| Offset object into any direction | You want a "link point" you can then ask for the location of the link point which is always relative... read more | 04/03/2006 (1:28 pm) |
| Project window size on different resolutions? | These are settings in your defaultPrefs.cs file. Look in the $prefs::Video::xxxx settings.... read more | 04/01/2006 (8:23 am) |
| Are there any debug tool???? | I wrote that tutorial and it tells you how to debug using Torsion. Let me know if you have trouble u... read more | 04/01/2006 (12:05 am) |
| Rebuild All: 4 succeeded, 3 failed, 0 skipped | Jeez... I sure hope not. However, I wrote those tutorials on a clean install of everything and have ... read more | 03/31/2006 (4:55 pm) |
| Rebuild All: 4 succeeded, 3 failed, 0 skipped | Is this Visual C++ 2005 Express? This error looks really odd to me. I've never seen anything quite l... read more | 03/31/2006 (10:42 am) |
| Rebuild All: 4 succeeded, 3 failed, 0 skipped | What version of the OS are you running? You are having trouble spawning "cmd.exe"... are you running... read more | 03/31/2006 (7:20 am) |
| Building Beta2 1.1 with Xinput mod? | No. I get that too. It's a general problem with the DirectInput implementation in Torque (not my mod... read more | 03/30/2006 (3:59 pm) |
| Beta2 Editor Scripts | To be fair -- you were buying a license to the engine source, not the tools. I know this may rub peo... read more | 03/29/2006 (2:57 pm) |
| Performance: Tile Maps or LOTS of sprites? | I bet... that guy is awesome!... read more | 03/29/2006 (2:47 pm) |
| Beta2 Editor Scripts | For that matter, look at constructor -- it's a Level Builder of sorts for TGE. Do you expect the sou... read more | 03/29/2006 (9:32 am) |
| Beta2 Editor Scripts | So, frankly -- who cares? I bought TGB as an engine... and expect the source code to the engine... I... read more | 03/29/2006 (9:30 am) |
| Performance: Tile Maps or LOTS of sprites? | WOW! This is incredible. OK, so after applying the diff, here's the numbers with collisions on: 1... read more | 03/29/2006 (9:28 am) |
| TGB 1.1 B2: setTileCollisionActive doesnt seem to work right | Awesome! Thank you Michael!... read more | 03/29/2006 (9:17 am) |
| Performance: Tile Maps or LOTS of sprites? | OK, well I've answered my own question... jeez it's easy to prototype things in TGB! No obstacles... read more | 03/29/2006 (8:22 am) |
| Which graphics tools should I use for TGB? | Crystal and Andrew You both have fine points, and I'm not trying to fight with anyone here, simpl... read more | 03/29/2006 (7:35 am) |
| OpenGl: TGB affects desktop gamma settings? | Check your prefs.cs and defaultPrefs.cs files. Make sure you have: [code] $pref::OpenGL::gammaC... read more | 03/29/2006 (1:18 am) |
| Building Beta2 1.1 with Xinput mod? | Done. The link above contains the RotateTo fix compiled into the EXE.... read more | 03/29/2006 (12:06 am) |
| Building Beta2 1.1 with Xinput mod? | Sure. I will compile that into the EXE, but I'm not going to put it in the source code of the diff, ... read more | 03/28/2006 (11:51 pm) |
| Demos playing way too fast? | Do you have a dual core system? Pentium D or Athlon X2? I've seen reports in the past of problems wi... read more | 03/28/2006 (11:35 pm) |
| Building Beta2 1.1 with Xinput mod? | Nicolas -- please don't take my post as being "territorial", but can you edit your post to remove yo... read more | 03/28/2006 (10:57 pm) |