Jason Cahill's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Build error | Lemme guess, you installed one of the Betas and didn't uninstall it before installing TorqueX / the ... read more | 12/12/2006 (8:44 am) |
| First impression | I can answer two of these: 3) Yes. There is no TorqueScript in TorqueX. You have to rewrite your ... read more | 12/12/2006 (8:42 am) |
| Bitmap Collision | I don't believe that XNA supports per-pixel collisions, especially if it's largely a rewrite of the ... read more | 12/11/2006 (11:31 pm) |
| Bitmap Collision | As a suggestion, try turning on collisions for your tiles (per Matthew's suggestion) and then make s... read more | 12/11/2006 (10:12 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Well, here's my thought: the whole XInput code is guarded so that if the latest version of the SDK i... read more | 06/03/2006 (7:41 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | I've given the diff to Pat in the past and GG has my full blessing to check it into the code base. I... read more | 06/02/2006 (2:37 pm) |
| Need help rebuilding T2D please | I think you want this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=40719]http:... read more | 05/31/2006 (7:40 pm) |
| Scripting Best Practice | Sounds good overall. You are being a little anal w.r.t. the use of packages in 1 and 2. Packages are... read more | 05/20/2006 (8:20 pm) |
| SetGroup | Try .setGraphGroup(). This changed relatively recently. :-)... read more | 05/16/2006 (2:21 am) |
| 3D Collisions? | You should be able to .setCollisionPolyCustom() on a t2dShape3D. It can be any convex 2D collision p... read more | 05/15/2006 (1:26 pm) |
| What happened to vector shapes? | You can only build "closed shapes", but they can include concavities. So, stars, circles, boxes, out... read more | 05/15/2006 (1:25 pm) |
| What happened to vector shapes? | I agree with you guys... BUT, the bounty is for SVG, not just shapes. BTW, t2dShapeVector is still i... read more | 05/15/2006 (8:14 am) |
| GREY and TRANSPARENT colors invisible as ImageMaps | Upload your source image and we can help you debug. I've never had problems getting image maps to wo... read more | 05/15/2006 (8:10 am) |
| What happened to vector shapes? | Yeah, I looked at the scope of this work and it looks to be at least 160 - 200 hours of coding to ge... read more | 05/14/2006 (11:57 pm) |
| Problem with joystick detection | Here. Try my patched version of TGB that have better game controller support. Here is the thread: [u... read more | 05/11/2006 (12:05 am) |
| Particles "bounce" off walls | It's probably not that hard to add, but I doubt it's high on GG's list. particle collisions were low... read more | 05/10/2006 (11:16 pm) |
| Particles "bounce" off walls | If I'm not mistaken, world limit collisions for particles do not work. But the normal collision syst... read more | 05/10/2006 (8:58 pm) |
| Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D | Unfortunately my diff wasn't checked into HEAD, so here's the download for the compiled B3 EXE (Ship... read more | 05/10/2006 (11:23 am) |
| Openvg | There's rendering code all over the place. There isn't a single, certain pinch point. Each t2d objec... read more | 05/10/2006 (11:11 am) |
| How to save the console output??? | Look in your directory where t2d.exe lives. You want console.log.... read more | 05/10/2006 (1:17 am) |
| Problem with joystick detection | Also, have you tried: GlobalActionMap.bindCmd("joystick0", "button0", "b0down();", "b0up();"); ... read more | 05/10/2006 (12:45 am) |
| Problem with joystick detection | Two possible bugs: code snippet 1: did you remember to moveMap.push(); to set it active? cod... read more | 05/10/2006 (12:42 am) |
| Particles "bounce" off walls | Yes. This is absolutely possible. Please read the Particle Engine documentation. In there you will l... read more | 05/09/2006 (10:42 pm) |
| Collisions: source and destination... | Yeah, I've decided that in general to "canonicalize" my src and dst objects in the following way: hi... read more | 05/08/2006 (3:09 pm) |
| Collisions: source and destination... | I've already got that set to "0". Thanks for the tip, though. :-)... read more | 05/08/2006 (12:29 am) |
| Collision Force? | Thanks Marc. That helps. I can certainly compute this myself, but it really seems like something tha... read more | 05/07/2006 (11:58 pm) |
| Animated sprites | Re: Linked image maps: easy! 1. Boot the Level Builder 2. Go to the Create tab 3. Click on the ... read more | 05/07/2006 (1:47 pm) |
| Animated sprites | Ack! Powers of 2... powers of TWO! you should seriously reconsider sizing your images to 256x128 or ... read more | 05/07/2006 (1:23 pm) |
| T2D (TGB) License | The line is clear in my mind: Anything listed in the Reference.pdf is off limits to post publicly. A... read more | 05/07/2006 (9:48 am) |
| Really fast timing on Dualcore 64 | This is a known issue with your AMD processor. You need to download an install a driver from AMD. He... read more | 05/06/2006 (11:49 pm) |
| Pure C++ Initialization of game | Same here. I tried very hard to hate TorqueScript... but a couple of things happened... Tom wrote To... read more | 05/06/2006 (6:00 pm) |
| Ball collision system with t2d like in pool game | Yes, you can! One of the first demos that was built (but unforunately never shipped) was a cool pool... read more | 05/06/2006 (1:25 pm) |
| T2D (TGB) License | @Bruno: Predominately script APIs, with power users going into C++ for extra features / optimization... read more | 05/06/2006 (1:23 pm) |
| This.schedule... help | That works! So, first off, thank you Bruno. But, now there's a second order problem that doesn't... read more | 05/06/2006 (1:18 pm) |
| How do you change the color of sprites? | You cannot [i]easily[/i] use shader in TGB. But, depending on how fancy you want to get, your reques... read more | 05/06/2006 (11:32 am) |
| Has anyone made a contrail effect for T2D? | There's already a particle effect that you can probably just repurpose to do this: You'll want to mo... read more | 05/06/2006 (9:44 am) |
| T2D (TGB) License | Ricky - In T2D 1.02 (which you can still download) you have a perfectly rich and viable particle edi... read more | 05/05/2006 (9:25 am) |
| Any update on Beta 3? | Let's all be patient. It's software development. Even the best developers in the world can't estimat... read more | 05/03/2006 (10:05 pm) |
| BUG? Beta 2: onWorldLimit never fires? | Tom! Thanks a bunch, I totally missed that.... read more | 05/03/2006 (10:02 pm) |
| T2D (TGB) License | PERFECT! Thank you Dennis for PROVING my point. (my snarkiness was intentional). I wanted to see if ... read more | 05/03/2006 (3:01 pm) |
| T2D (TGB) License | Ricky: If you want to add mod-ability to your game, more power too you! You can, too, but with th... read more | 05/03/2006 (1:44 pm) |
| Emitters that only happen once? | BTW, you should read the Particle Engine doc, if you haven't already. It lays out the philosophy of ... read more | 05/03/2006 (9:15 am) |
| Emitters that only happen once? | The particle editor is still a work in progress in the Level Builder and this is something I suspect... read more | 05/03/2006 (9:14 am) |
| Whats the best method to use for continually calling functions? | There's basically three options: onSceneUpdate(), Schedule(), and setTimer(). The latter is a T2D sp... read more | 05/02/2006 (9:41 am) |
| Moving A Sprite Around A Circle... | To move an object at a specific angle, try: setLinearVelocityPolar(angle, speed). To update the r... read more | 04/24/2006 (5:01 pm) |
| How to use shape vectors? | The other thing that bit me was there wasn't a way to set the "thickness" of the vectors, even thoug... read more | 04/23/2006 (10:53 am) |
| How to use shape vectors? | Odd... Their Google Mini is no longer finding the results. There were a couple of threads that showe... read more | 04/23/2006 (10:52 am) |
| Do images have a rotation pivot-point? | You have two options: the kludge you mention, or oversizing the sprite so that the pivot point is at... read more | 04/23/2006 (12:43 am) |
| AI + gamepad | "joystick0" or "xinput0" (if you have an Xbox controller). Also, joysticks only work on the PC, I be... read more | 04/23/2006 (12:42 am) |
| Char Functions? | Hey R- Here's some really useful console functions for playing with strings. Add these to your co... read more | 04/22/2006 (11:32 am) |