Game Development Community

Jason Cahill's Forum Posts

Thread Post Date Posted
Build error Lemme guess, you installed one of the Betas and didn't uninstall it before installing TorqueX / the ... read more 12/12/2006 (8:44 am)
First impression I can answer two of these: 3) Yes. There is no TorqueScript in TorqueX. You have to rewrite your ... read more 12/12/2006 (8:42 am)
Bitmap Collision I don't believe that XNA supports per-pixel collisions, especially if it's largely a rewrite of the ... read more 12/11/2006 (11:31 pm)
Bitmap Collision As a suggestion, try turning on collisions for your tiles (per Matthew's suggestion) and then make s... read more 12/11/2006 (10:12 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Well, here's my thought: the whole XInput code is guarded so that if the latest version of the SDK i... read more 06/03/2006 (7:41 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D I've given the diff to Pat in the past and GG has my full blessing to check it into the code base. I... read more 06/02/2006 (2:37 pm)
Need help rebuilding T2D please I think you want this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=40719]http:... read more 05/31/2006 (7:40 pm)
Scripting Best Practice Sounds good overall. You are being a little anal w.r.t. the use of packages in 1 and 2. Packages are... read more 05/20/2006 (8:20 pm)
SetGroup Try .setGraphGroup(). This changed relatively recently. :-)... read more 05/16/2006 (2:21 am)
3D Collisions? You should be able to .setCollisionPolyCustom() on a t2dShape3D. It can be any convex 2D collision p... read more 05/15/2006 (1:26 pm)
What happened to vector shapes? You can only build "closed shapes", but they can include concavities. So, stars, circles, boxes, out... read more 05/15/2006 (1:25 pm)
What happened to vector shapes? I agree with you guys... BUT, the bounty is for SVG, not just shapes. BTW, t2dShapeVector is still i... read more 05/15/2006 (8:14 am)
GREY and TRANSPARENT colors invisible as ImageMaps Upload your source image and we can help you debug. I've never had problems getting image maps to wo... read more 05/15/2006 (8:10 am)
What happened to vector shapes? Yeah, I looked at the scope of this work and it looks to be at least 160 - 200 hours of coding to ge... read more 05/14/2006 (11:57 pm)
Problem with joystick detection Here. Try my patched version of TGB that have better game controller support. Here is the thread: [u... read more 05/11/2006 (12:05 am)
Particles "bounce" off walls It's probably not that hard to add, but I doubt it's high on GG's list. particle collisions were low... read more 05/10/2006 (11:16 pm)
Particles "bounce" off walls If I'm not mistaken, world limit collisions for particles do not work. But the normal collision syst... read more 05/10/2006 (8:58 pm)
Xbox 360 Controllers for Windows diff coming to TGE 1.3 / T2D Unfortunately my diff wasn't checked into HEAD, so here's the download for the compiled B3 EXE (Ship... read more 05/10/2006 (11:23 am)
Openvg There's rendering code all over the place. There isn't a single, certain pinch point. Each t2d objec... read more 05/10/2006 (11:11 am)
How to save the console output??? Look in your directory where t2d.exe lives. You want console.log.... read more 05/10/2006 (1:17 am)
Problem with joystick detection Also, have you tried: GlobalActionMap.bindCmd("joystick0", "button0", "b0down();", "b0up();"); ... read more 05/10/2006 (12:45 am)
Problem with joystick detection Two possible bugs: code snippet 1: did you remember to moveMap.push(); to set it active? cod... read more 05/10/2006 (12:42 am)
Particles "bounce" off walls Yes. This is absolutely possible. Please read the Particle Engine documentation. In there you will l... read more 05/09/2006 (10:42 pm)
Collisions: source and destination... Yeah, I've decided that in general to "canonicalize" my src and dst objects in the following way: hi... read more 05/08/2006 (3:09 pm)
Collisions: source and destination... I've already got that set to "0". Thanks for the tip, though. :-)... read more 05/08/2006 (12:29 am)
Collision Force? Thanks Marc. That helps. I can certainly compute this myself, but it really seems like something tha... read more 05/07/2006 (11:58 pm)
Animated sprites Re: Linked image maps: easy! 1. Boot the Level Builder 2. Go to the Create tab 3. Click on the ... read more 05/07/2006 (1:47 pm)
Animated sprites Ack! Powers of 2... powers of TWO! you should seriously reconsider sizing your images to 256x128 or ... read more 05/07/2006 (1:23 pm)
T2D (TGB) License The line is clear in my mind: Anything listed in the Reference.pdf is off limits to post publicly. A... read more 05/07/2006 (9:48 am)
Really fast timing on Dualcore 64 This is a known issue with your AMD processor. You need to download an install a driver from AMD. He... read more 05/06/2006 (11:49 pm)
Pure C++ Initialization of game Same here. I tried very hard to hate TorqueScript... but a couple of things happened... Tom wrote To... read more 05/06/2006 (6:00 pm)
Ball collision system with t2d like in pool game Yes, you can! One of the first demos that was built (but unforunately never shipped) was a cool pool... read more 05/06/2006 (1:25 pm)
T2D (TGB) License @Bruno: Predominately script APIs, with power users going into C++ for extra features / optimization... read more 05/06/2006 (1:23 pm)
This.schedule... help That works! So, first off, thank you Bruno. But, now there's a second order problem that doesn't... read more 05/06/2006 (1:18 pm)
How do you change the color of sprites? You cannot [i]easily[/i] use shader in TGB. But, depending on how fancy you want to get, your reques... read more 05/06/2006 (11:32 am)
Has anyone made a contrail effect for T2D? There's already a particle effect that you can probably just repurpose to do this: You'll want to mo... read more 05/06/2006 (9:44 am)
T2D (TGB) License Ricky - In T2D 1.02 (which you can still download) you have a perfectly rich and viable particle edi... read more 05/05/2006 (9:25 am)
Any update on Beta 3? Let's all be patient. It's software development. Even the best developers in the world can't estimat... read more 05/03/2006 (10:05 pm)
BUG? Beta 2: onWorldLimit never fires? Tom! Thanks a bunch, I totally missed that.... read more 05/03/2006 (10:02 pm)
T2D (TGB) License PERFECT! Thank you Dennis for PROVING my point. (my snarkiness was intentional). I wanted to see if ... read more 05/03/2006 (3:01 pm)
T2D (TGB) License Ricky: If you want to add mod-ability to your game, more power too you! You can, too, but with th... read more 05/03/2006 (1:44 pm)
Emitters that only happen once? BTW, you should read the Particle Engine doc, if you haven't already. It lays out the philosophy of ... read more 05/03/2006 (9:15 am)
Emitters that only happen once? The particle editor is still a work in progress in the Level Builder and this is something I suspect... read more 05/03/2006 (9:14 am)
Whats the best method to use for continually calling functions? There's basically three options: onSceneUpdate(), Schedule(), and setTimer(). The latter is a T2D sp... read more 05/02/2006 (9:41 am)
Moving A Sprite Around A Circle... To move an object at a specific angle, try: setLinearVelocityPolar(angle, speed). To update the r... read more 04/24/2006 (5:01 pm)
How to use shape vectors? The other thing that bit me was there wasn't a way to set the "thickness" of the vectors, even thoug... read more 04/23/2006 (10:53 am)
How to use shape vectors? Odd... Their Google Mini is no longer finding the results. There were a couple of threads that showe... read more 04/23/2006 (10:52 am)
Do images have a rotation pivot-point? You have two options: the kludge you mention, or oversizing the sprite so that the pivot point is at... read more 04/23/2006 (12:43 am)
AI + gamepad "joystick0" or "xinput0" (if you have an Xbox controller). Also, joysticks only work on the PC, I be... read more 04/23/2006 (12:42 am)
Char Functions? Hey R- Here's some really useful console functions for playing with strings. Add these to your co... read more 04/22/2006 (11:32 am)