Game Development Community

Jason Cahill's Forum Posts

Thread Post Date Posted
Very easy way to tint a sprite Hi Christopher, Thanks for sharing! This is great. The design paradigm of TX2D is as you sugge... read more 08/18/2009 (6:18 am)
XboX 360 Deployment Bugs (Solved) Hi Matthew, I'm afraid that most folks here, including me are going to be unlikely to help you. B... read more 08/18/2009 (6:14 am)
Torque X 2D and Source Code Hi David, I'd start by creating a fresh project, ensure that you have those directories, and then... read more 08/18/2009 (6:08 am)
Torque X 2D and Source Code Yes. That's exactly what it contains. It doesn't contain the source code for TXB (the Windows-based ... read more 08/17/2009 (9:30 am)
TDN Issues Hi Henry, I've posted my doc on my blog: [url]http://www.xnagarage.com/[/url] I'm interested i... read more 08/14/2009 (4:16 am)
Best SEO optimizaton PLEASE DELETE THIS THREAD: THIS IS SPAM... read more 08/14/2009 (4:08 am)
GUISceneView and default txscene scene graph - [SOLVED] This looks "mostly right." You must have missed some of the elements, though. For example,... read more 08/13/2009 (4:34 am)
Can't upload my Torque X docs to TDN Hi Charlie, Glad you liked it! To answer your questions: 1. The T2D "scene view" is ... read more 08/06/2009 (3:44 am)
Sprite Fonts For GUI elements? I have some docs on how to create custom SpriteFonts for text elements. You can fi... read more 07/30/2009 (7:40 am)
Torque X schema file was not found When you say you "started a new project and then tried loading it into Torque X", I assume... read more 07/27/2009 (6:23 am)
Input overview You'll know it as soon as I do. I sent it to Michael Perry per [url]http://www.garagegames.com/commu... read more 07/27/2009 (6:20 am)
torque script So, by this, I assume you mean you are on a Mac? In this case, TGB is your only answer... unless you... read more 07/27/2009 (4:09 am)
New resource: GUIVideo for TX2D 3.0.0.0 I sent it to Michael, per this thread (http://www.garagegames.com/community/forums/viewthread/97973)... read more 07/27/2009 (2:11 am)
New resource: GUIVideo for TX2D 3.0.0.0 Hi Matthew, I just submitted a 23 page intro guide to the Torque X GUI system. That should hopefu... read more 07/26/2009 (10:58 pm)
torque script TGB is different than TX2D. It's a matter of preference as to which engine you want to start with. I... read more 07/26/2009 (10:16 pm)
Torque X schema file was not found Two questions to start the troubleshooting: 1. Did you install vs 2008 pro or express? I have both... read more 07/26/2009 (9:58 pm)
Input overview Yeah, I do. Conceptually it's very similar to other Torque engines. I can write something up, but it... read more 07/26/2009 (9:47 pm)
Can't upload my Torque X docs to TDN Great, thanks. Will do!... read more 07/26/2009 (2:22 pm)
Rotating GUIBitmap Object GUI controls, sadly, are a completely different implementation that T2D objects, which means that th... read more 07/20/2009 (5:30 pm)
Menu Opinions and possible help No. They've greatly simplified the UI model (over Torque) to only focus on keyboard and gamepad. It ... read more 07/20/2009 (5:25 pm)
Anyone know how to create a T2DStaticSprite without using TXB? Yes. TXB is not build in TorqueX, either. It is based on TGB, so the source is COMPLETELY different ... read more 07/20/2009 (5:13 pm)
Menu Opinions and possible help Yes, those are the correct two choices. Their GUI system is almost completely undocumented, which is... read more 07/20/2009 (6:46 am)
Anyone know how to create a T2DStaticSprite without using TXB? Sorry - I'm not sure I understand what you mean? I don't use TXB except to experiment with their fil... read more 07/20/2009 (6:43 am)
New resource: GUIVideo for TX2D 3.0.0.0 @Scott: Thanks for tutorializing my example even more -- and vetting that it works on someone else's... read more 07/20/2009 (3:14 am)
Anyone know how to create a T2DStaticSprite without using TXB? This ought to be what you want. Drop this into your BeginRun(): [code=c#] SimpleMaterial mat = n... read more 07/20/2009 (3:09 am)
New resource: GUIVideo for TX2D 3.0.0.0 You can create these either in a .ui file (which is just an XML file) or in code. The GUIVideo contr... read more 07/19/2009 (8:48 pm)
Components Communicate with GUIControl In your OnCollision handler, add the following code: [code=c#] GUIBitmap gb = TorqueObjectDataba... read more 07/18/2009 (7:46 pm)
Reply to Torque X 3.0.0.0 Release Notes - This comment makes it pretty clear that the valid range must be < 4. Why is there an assert? Just... read more 07/17/2009 (3:49 pm)
InputMap Keyboard issues The problem here, as Tom points out in the referencedd thread is that most keyboards aren't designed... read more 07/15/2009 (6:54 pm)
One video of my game Family Caveman. Nice work!... read more 07/15/2009 (6:12 am)
Ray Casting I think the solution is actually really simple, I just haven't looked at it much more. Basically, yo... read more 07/15/2009 (5:45 am)
Where should I post resources that require source code access? The challenge with blogs and resources is that they are not ACL'ed, right (access controlled)? There... read more 07/14/2009 (2:30 am)
Bug in TX2D's use of XNA Framework OK, I've been chatting with the XNA team about this and it appears this is a misuse of this API in T... read more 07/13/2009 (3:22 pm)
Bug: Outline around un-antialiased sprites Are you seeing the border in the game itself or just in TXB? I think the game builder is still based... read more 07/13/2009 (4:12 am)
T2DShape3D leaking memory? [Resolved] If there's an active reference to it in the TorqueObjectDatabase, it may be hung onto there. Also, i... read more 07/13/2009 (4:09 am)
Bug in GUI: HasBorder = true causes exception Yes and no. The amount of code that they've written is pretty impressive. I don't know how many deve... read more 07/13/2009 (2:49 am)
Array of T2DStaticSprite Are your object aligned on a grid? If so, you should consider using a tile map instead of a batch of... read more 07/13/2009 (12:41 am)
Ray Casting I'm confused by your question. I have two interpretations: A) Are you arguing that the pickline t... read more 07/13/2009 (12:36 am)
Scripting in TorqueX Putting something in the framework takes storage space on the console, development time (to port), a... read more 12/17/2006 (5:38 pm)
Confused.. Let me confirm (and agree with Ty) that you do not need to download the XNA Framework. That is inclu... read more 12/17/2006 (4:53 am)
Scripting in TorqueX I'm a pretty big Microsoft fan, but I totally agree with the choice to go with the compact framework... read more 12/17/2006 (4:50 am)
Bitmap Collision Anything's possible. It's just code. TorqueX does not implement pixel-collision. But you could.... read more 12/16/2006 (6:17 pm)
Scripting in TorqueX Pauliver: The specific techniques used in that article are not compatible with the 360. ALL code on ... read more 12/16/2006 (6:09 pm)
First impression If you are in a time crunch, and in particular if you need to deploy this to a "customer", then you ... read more 12/14/2006 (6:41 am)
Installer problem not finding gacutil.exe error. OK, that's weird. You don't have .NET 2.0, which makes me think your GSE install did not complete su... read more 12/13/2006 (5:34 am)
Any way to add 3D mesh to 2D scene? John - can you comment on whether DTS will continue to be the format going forward? For those of us ... read more 12/12/2006 (10:47 pm)
First impression If by "open engine" you mean "give me the source code", then "Torque X Pro" for $150 is what you are... read more 12/12/2006 (10:44 pm)
TGBX key for owners? Ahhh... That's the answer. Thanks Alienforce. For everyone else (or since I'm the slow kid in the cl... read more 12/12/2006 (8:59 pm)
Gravity Use TGBX and configure the physics properties. You can even experiment within the sandbox. I think y... read more 12/12/2006 (8:57 pm)
Creating a new sprite and imagemap without XML Interesting. Thanks Dave. As I mentioned, I'm trying to crawl, walk, run. And for me, crawl means st... read more 12/12/2006 (8:56 pm)
Page «Previous 1 2 3 4 5 6 7 Last »