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Alan James's Forum Posts

Thread Post Date Posted
issues porting mission fromT3D 1.1 to1.2 Hey Kory, From the "T3D_Residential/Examples/FPS Example/game" directory, copy *ONLY* t... read more 01/27/2012 (9:33 pm)
Shape Replicator doesnt show in menu Torque Beta 1.1 Oh, also regarding the shape/foliage replicators. What I've always done, since it's missing as a... read more 11/14/2010 (8:35 pm)
Shape Replicator doesnt show in menu Torque Beta 1.1 Hi Julian, just happened to notice this, don't hang out in the forums much but was swinging by. T... read more 11/14/2010 (8:31 pm)
Application Error when attempting to edit a Blog Hey Anthony, as Steve mentioned, it appears to be fixed. I hadn't tried to edit a blog in the la... read more 10/07/2010 (10:20 pm)
Forest editor and Sticks & Twigs @Richard, If you need the LOD switch point changed on a certain number of trees, I can re-export th... read more 03/06/2010 (8:55 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? @Tom, Sent a few trees off, but let's not assume there actually is something to fix. If you've n... read more 02/18/2010 (10:49 pm)
Changes in Glow Effect @Tom, thanks will do. You could check it out in the Gold Rush Mine Pack...check your account on ... read more 02/18/2010 (7:05 pm)
Changes in Glow Effect @Steve, will do. Was hesitant to post in bug forum, considering the row my last post seemed to incit... read more 02/15/2010 (12:39 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? By the way...I do like the "lowest", "low", "normal", and "high&q... read more 02/13/2010 (11:21 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? I think the key word missing in that quote is "...[b]thinking[/b] that I've...etc." =) ... read more 02/13/2010 (11:15 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? Hey Michael, Yes, they still function. I've only brought in the "Flower Power" Pack to ... read more 02/13/2010 (9:35 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? @Steve, thanks. Kind of suspected that. @Joshua, yes, that appears to be the case. I wasn't gett... read more 02/13/2010 (9:19 pm)
Adv. lighting options Hey Kory, They're still there, it's just not in the gui. Go to your game/scripts/client/prefs.cs an... read more 02/11/2010 (8:28 pm)
Design.. Model.. etc..3dws ... ac3d.. Shader Map Pro is only $20 and it's pretty nice too. [url]http://shadermap.renderingsystems.com/[/u... read more 10/27/2009 (9:58 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons If someone happened to miss it: [url]http://www.garagegames.com/community/blogs/view/18593[/url]... read more 10/25/2009 (1:43 am)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Hey Tom, I guess I'd say decent. I've got a GTX 260 running on a P4 3.2 with 2GB of straight DDR ... read more 10/21/2009 (11:33 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Hi Guys, It's complete for a 1.0.1 release (although there are still quite a few other models to ... read more 10/21/2009 (7:54 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED Hey Matt...that was really fast... Here is the model from the first screens above. [url]www.mo... read more 10/19/2009 (9:10 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED Brett mentions this as resolved in 1.0.1 in T3D Dev Blog #32 but it isn't. [quote] Fixed interi... read more 10/19/2009 (8:55 pm)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons As David M. noted, the basic assets drop in fine, I'm still working on the demo levels which aren't ... read more 10/05/2009 (3:38 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED @Brett W. Yeah it wasn't linking right in 2005, so I just went through and updated everything to co... read more 10/03/2009 (8:45 am)
Single compile error - cannot open input file 'fps example.lib' Ok guys, it was a generated file. I shut everything down, went to bed, got up at 3:30 am, and decide... read more 10/03/2009 (8:39 am)
Single compile error - cannot open input file 'fps example.lib' @James & Nicolas, Already had, those are the two that are listed as skipped in: ========== R... read more 10/03/2009 (8:20 am)
Single compile error - cannot open input file 'fps example.lib' [image]www.monsterpacks.com/newscreens2/error.jpg[/image]... read more 10/03/2009 (2:41 am)
Single compile error - cannot open input file 'fps example.lib' Yeah, tried clean and build and rebuild. Both: ========== Build: 13 succeeded, 1 failed, 1 up-to... read more 10/03/2009 (2:27 am)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED Didn't get it to compile tonight, have a single error left: LINK : fatal error LNK1181: cannot op... read more 10/01/2009 (5:22 am)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED @Gary H. Yeah, the DTS transparencies work fine (the "Sticks & Twigs Pack has a lot of 'e... read more 09/30/2009 (8:09 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED Cool. Thanks for looking into it! BTW, does that mean like it sounds, support for lightmapped DIF... read more 09/30/2009 (3:04 am)
[Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED Heres the windows script: [code]new Material(material_cg35Window) { mapTo = "cg35Window... read more 09/30/2009 (2:02 am)
Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED No problem at all. I just hadn't noticed it in any of the know issues/planned lists -- although I'm ... read more 07/23/2009 (5:03 pm)
Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED Still a bug in Torque 3D Beta 4: Tile terrain still non-functional? (NOTE: terrain editor detect... read more 07/19/2009 (2:43 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! It is realatively flat, but if I monkey with the square size either direction (at 4 here) it still d... read more 07/03/2009 (9:49 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! OK, here's what I'm getting with a heightmap that worked fine in B1: [image]www.monsterpacks.co... read more 07/03/2009 (8:40 pm)
Dif LOD Cool. Now that you mentioned it, I think I did the same thing a while back! =)... read more 06/15/2009 (6:55 pm)
Dif LOD Hey Howard, just for kicks try a set of lower numbers (i.e. bld_0 at let's say 50, and bld_1 at 10).... read more 06/15/2009 (3:27 pm)
All Assets Loading at Startup? Thanks Josh, most excellent! Really appreciate again the crazy quick response!... read more 06/15/2009 (1:59 pm)
All Assets Loading at Startup? Thanks Tom for the quick check! I definitely will post here if I see similar behavior.... read more 06/15/2009 (1:55 pm)
Anyone know if these art packs work in T-3D? @Tek0, yes I am, but like I noted above, it may be a bit (a several weeks, a month or so) since ... read more 05/11/2009 (8:16 pm)
Anyone know if these art packs work in T-3D? @Ken, I'm working on an update of the Sticks & Twigs Enviroment pack for T3D. Basically things ... read more 05/10/2009 (6:59 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! @Logan, [quote]I'm not actually trying to generate the heightmap, I'm trying to convert 24bit gra... read more 05/07/2009 (3:59 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! I've found that Cinepaint 0.17-0 will convert images to 16bit grayscale, here is a link that I'm hos... read more 05/07/2009 (6:17 am)
TerrainBlock::import - Heightmap should be 16bit greyscale! @Tom, saw your post as I was walking out the door this morning, just made the post: [b]Bug:24bit... read more 05/05/2009 (4:07 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! I'm not actually trying to generate the heightmap, I'm trying to convert 24bit grayscale maps that I... read more 05/04/2009 (7:31 pm)
TerrainBlock::import - Heightmap should be 16bit greyscale! Anyone willing to share the Gimp step by step on actually producing a 16bit grayscale? I've been tur... read more 05/04/2009 (6:48 pm)
Downtown District Demo? @Marc, got your email idicating it was working. Glad to hear it! Let me know if you have any other q... read more 04/13/2009 (9:26 am)
Strange green/purple lighting issues with difs OK, here is a super duper hack, all I changed with this one is the default colors of the lightmap bo... read more 02/24/2009 (12:48 pm)
TGEA 1.7.1 - Interiors Not rendering correctly OK, here is a super duper hack, all I changed with this one is the default colors of the lightmap bo... read more 02/24/2009 (12:47 pm)
TGEA 1.7.1 - Interiors Not rendering correctly @Andy, Check your email and see if it went through properly. Let me know if you make any progress... read more 02/23/2009 (8:26 pm)
Compiling Map2Dif for TGEA I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more 02/23/2009 (11:42 am)
Strange green/purple lighting issues with difs I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more 02/23/2009 (11:39 am)
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