Alan James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| issues porting mission fromT3D 1.1 to1.2 | Hey Kory, From the "T3D_Residential/Examples/FPS Example/game" directory, copy *ONLY* t... read more | 01/27/2012 (9:33 pm) |
| Shape Replicator doesnt show in menu Torque Beta 1.1 | Oh, also regarding the shape/foliage replicators. What I've always done, since it's missing as a... read more | 11/14/2010 (8:35 pm) |
| Shape Replicator doesnt show in menu Torque Beta 1.1 | Hi Julian, just happened to notice this, don't hang out in the forums much but was swinging by. T... read more | 11/14/2010 (8:31 pm) |
| Application Error when attempting to edit a Blog | Hey Anthony, as Steve mentioned, it appears to be fixed. I hadn't tried to edit a blog in the la... read more | 10/07/2010 (10:20 pm) |
| Forest editor and Sticks & Twigs | @Richard, If you need the LOD switch point changed on a certain number of trees, I can re-export th... read more | 03/06/2010 (8:55 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | @Tom, Sent a few trees off, but let's not assume there actually is something to fix. If you've n... read more | 02/18/2010 (10:49 pm) |
| Changes in Glow Effect | @Tom, thanks will do. You could check it out in the Gold Rush Mine Pack...check your account on ... read more | 02/18/2010 (7:05 pm) |
| Changes in Glow Effect | @Steve, will do. Was hesitant to post in bug forum, considering the row my last post seemed to incit... read more | 02/15/2010 (12:39 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | By the way...I do like the "lowest", "low", "normal", and "high&q... read more | 02/13/2010 (11:21 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | I think the key word missing in that quote is "...[b]thinking[/b] that I've...etc." =) ... read more | 02/13/2010 (11:15 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | Hey Michael, Yes, they still function. I've only brought in the "Flower Power" Pack to ... read more | 02/13/2010 (9:35 pm) |
| Auto LODs broken? and Shape & Foliage Replicators MIA? | @Steve, thanks. Kind of suspected that. @Joshua, yes, that appears to be the case. I wasn't gett... read more | 02/13/2010 (9:19 pm) |
| Adv. lighting options | Hey Kory, They're still there, it's just not in the gui. Go to your game/scripts/client/prefs.cs an... read more | 02/11/2010 (8:28 pm) |
| Design.. Model.. etc..3dws ... ac3d.. | Shader Map Pro is only $20 and it's pretty nice too. [url]http://shadermap.renderingsystems.com/[/u... read more | 10/27/2009 (9:58 pm) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | If someone happened to miss it: [url]http://www.garagegames.com/community/blogs/view/18593[/url]... read more | 10/25/2009 (1:43 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Hey Tom, I guess I'd say decent. I've got a GTX 260 running on a P4 3.2 with 2GB of straight DDR ... read more | 10/21/2009 (11:33 pm) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Hi Guys, It's complete for a 1.0.1 release (although there are still quite a few other models to ... read more | 10/21/2009 (7:54 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | Hey Matt...that was really fast... Here is the model from the first screens above. [url]www.mo... read more | 10/19/2009 (9:10 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | Brett mentions this as resolved in 1.0.1 in T3D Dev Blog #32 but it isn't. [quote] Fixed interi... read more | 10/19/2009 (8:55 pm) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | As David M. noted, the basic assets drop in fine, I'm still working on the demo levels which aren't ... read more | 10/05/2009 (3:38 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | @Brett W. Yeah it wasn't linking right in 2005, so I just went through and updated everything to co... read more | 10/03/2009 (8:45 am) |
| Single compile error - cannot open input file 'fps example.lib' | Ok guys, it was a generated file. I shut everything down, went to bed, got up at 3:30 am, and decide... read more | 10/03/2009 (8:39 am) |
| Single compile error - cannot open input file 'fps example.lib' | @James & Nicolas, Already had, those are the two that are listed as skipped in: ========== R... read more | 10/03/2009 (8:20 am) |
| Single compile error - cannot open input file 'fps example.lib' | [image]www.monsterpacks.com/newscreens2/error.jpg[/image]... read more | 10/03/2009 (2:41 am) |
| Single compile error - cannot open input file 'fps example.lib' | Yeah, tried clean and build and rebuild. Both: ========== Build: 13 succeeded, 1 failed, 1 up-to... read more | 10/03/2009 (2:27 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | Didn't get it to compile tonight, have a single error left: LINK : fatal error LNK1181: cannot op... read more | 10/01/2009 (5:22 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | @Gary H. Yeah, the DTS transparencies work fine (the "Sticks & Twigs Pack has a lot of 'e... read more | 09/30/2009 (8:09 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | Cool. Thanks for looking into it! BTW, does that mean like it sounds, support for lightmapped DIF... read more | 09/30/2009 (3:04 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 - LOGGED | Heres the windows script: [code]new Material(material_cg35Window) { mapTo = "cg35Window... read more | 09/30/2009 (2:02 am) |
| Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED | No problem at all. I just hadn't noticed it in any of the know issues/planned lists -- although I'm ... read more | 07/23/2009 (5:03 pm) |
| Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED | Still a bug in Torque 3D Beta 4: Tile terrain still non-functional? (NOTE: terrain editor detect... read more | 07/19/2009 (2:43 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | It is realatively flat, but if I monkey with the square size either direction (at 4 here) it still d... read more | 07/03/2009 (9:49 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | OK, here's what I'm getting with a heightmap that worked fine in B1: [image]www.monsterpacks.co... read more | 07/03/2009 (8:40 pm) |
| Dif LOD | Cool. Now that you mentioned it, I think I did the same thing a while back! =)... read more | 06/15/2009 (6:55 pm) |
| Dif LOD | Hey Howard, just for kicks try a set of lower numbers (i.e. bld_0 at let's say 50, and bld_1 at 10).... read more | 06/15/2009 (3:27 pm) |
| All Assets Loading at Startup? | Thanks Josh, most excellent! Really appreciate again the crazy quick response!... read more | 06/15/2009 (1:59 pm) |
| All Assets Loading at Startup? | Thanks Tom for the quick check! I definitely will post here if I see similar behavior.... read more | 06/15/2009 (1:55 pm) |
| Anyone know if these art packs work in T-3D? | @Tek0, yes I am, but like I noted above, it may be a bit (a several weeks, a month or so) since ... read more | 05/11/2009 (8:16 pm) |
| Anyone know if these art packs work in T-3D? | @Ken, I'm working on an update of the Sticks & Twigs Enviroment pack for T3D. Basically things ... read more | 05/10/2009 (6:59 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | @Logan, [quote]I'm not actually trying to generate the heightmap, I'm trying to convert 24bit gra... read more | 05/07/2009 (3:59 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I've found that Cinepaint 0.17-0 will convert images to 16bit grayscale, here is a link that I'm hos... read more | 05/07/2009 (6:17 am) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | @Tom, saw your post as I was walking out the door this morning, just made the post: [b]Bug:24bit... read more | 05/05/2009 (4:07 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I'm not actually trying to generate the heightmap, I'm trying to convert 24bit grayscale maps that I... read more | 05/04/2009 (7:31 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Anyone willing to share the Gimp step by step on actually producing a 16bit grayscale? I've been tur... read more | 05/04/2009 (6:48 pm) |
| Downtown District Demo? | @Marc, got your email idicating it was working. Glad to hear it! Let me know if you have any other q... read more | 04/13/2009 (9:26 am) |
| Strange green/purple lighting issues with difs | OK, here is a super duper hack, all I changed with this one is the default colors of the lightmap bo... read more | 02/24/2009 (12:48 pm) |
| TGEA 1.7.1 - Interiors Not rendering correctly | OK, here is a super duper hack, all I changed with this one is the default colors of the lightmap bo... read more | 02/24/2009 (12:47 pm) |
| TGEA 1.7.1 - Interiors Not rendering correctly | @Andy, Check your email and see if it went through properly. Let me know if you make any progress... read more | 02/23/2009 (8:26 pm) |
| Compiling Map2Dif for TGEA | I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more | 02/23/2009 (11:42 am) |
| Strange green/purple lighting issues with difs | I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more | 02/23/2009 (11:39 am) |