Alan James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Design.. Model.. etc..3dws ... ac3d.. | Shader Map Pro is only $20 and it's pretty nice too. [url]http://shadermap.renderingsystems.com/[/u... read more | 10/28/2009 (4:58 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | If someone happened to miss it: [url]http://www.garagegames.com/community/blogs/view/18593[/url]... read more | 10/25/2009 (8:43 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Hey Tom, I guess I'd say decent. I've got a GTX 260 running on a P4 3.2 with 2GB of straight DDR ... read more | 10/22/2009 (6:33 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Hi Guys, It's complete for a 1.0.1 release (although there are still quite a few other models to ... read more | 10/22/2009 (2:54 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | Hey Matt...that was really fast... Here is the model from the first screens above. [url]www.mo... read more | 10/20/2009 (4:10 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | Brett mentions this as resolved in 1.0.1 in T3D Dev Blog #32 but it isn't. [quote] Fixed interi... read more | 10/20/2009 (3:55 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | As David M. noted, the basic assets drop in fine, I'm still working on the demo levels which aren't ... read more | 10/05/2009 (10:38 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | @Brett W. Yeah it wasn't linking right in 2005, so I just went through and updated everything to co... read more | 10/03/2009 (3:45 pm) |
| Single compile error - cannot open input file 'fps example.lib' | Ok guys, it was a generated file. I shut everything down, went to bed, got up at 3:30 am, and decide... read more | 10/03/2009 (3:39 pm) |
| Single compile error - cannot open input file 'fps example.lib' | @James & Nicolas, Already had, those are the two that are listed as skipped in: ========== R... read more | 10/03/2009 (3:20 pm) |
| Single compile error - cannot open input file 'fps example.lib' | [image]www.monsterpacks.com/newscreens2/error.jpg[/image]... read more | 10/03/2009 (9:41 am) |
| Single compile error - cannot open input file 'fps example.lib' | Yeah, tried clean and build and rebuild. Both: ========== Build: 13 succeeded, 1 failed, 1 up-to... read more | 10/03/2009 (9:27 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | Didn't get it to compile tonight, have a single error left: LINK : fatal error LNK1181: cannot op... read more | 10/01/2009 (12:22 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | @Gary H. Yeah, the DTS transparencies work fine (the "Sticks & Twigs Pack has a lot of 'e... read more | 10/01/2009 (3:09 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | Cool. Thanks for looking into it! BTW, does that mean like it sounds, support for lightmapped DIF... read more | 09/30/2009 (10:04 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | Heres the windows script: [code]new Material(material_cg35Window) { mapTo = "cg35Window... read more | 09/30/2009 (9:02 am) |
| Torque 3D Beta 2 Bug: Tile terrain non-functional | No problem at all. I just hadn't noticed it in any of the know issues/planned lists -- although I'm ... read more | 07/24/2009 (12:03 am) |
| Torque 3D Beta 2 Bug: Tile terrain non-functional | Still a bug in Torque 3D Beta 4: Tile terrain still non-functional? (NOTE: terrain editor detect... read more | 07/19/2009 (9:43 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | It is realatively flat, but if I monkey with the square size either direction (at 4 here) it still d... read more | 07/04/2009 (4:49 am) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | OK, here's what I'm getting with a heightmap that worked fine in B1: [image]www.monsterpacks.co... read more | 07/04/2009 (3:40 am) |
| Dif LOD | Cool. Now that you mentioned it, I think I did the same thing a while back! =)... read more | 06/16/2009 (1:55 am) |
| Dif LOD | Hey Howard, just for kicks try a set of lower numbers (i.e. bld_0 at let's say 50, and bld_1 at 10).... read more | 06/15/2009 (10:27 pm) |
| All Assets Loading at Startup? | Thanks Josh, most excellent! Really appreciate again the crazy quick response!... read more | 06/15/2009 (8:59 pm) |
| All Assets Loading at Startup? | Thanks Tom for the quick check! I definitely will post here if I see similar behavior.... read more | 06/15/2009 (8:55 pm) |
| Anyone know if these art packs work in T-3D? | @Tek0, yes I am, but like I noted above, it may be a bit (a several weeks, a month or so) since ... read more | 05/12/2009 (3:16 am) |
| Anyone know if these art packs work in T-3D? | @Ken, I'm working on an update of the Sticks & Twigs Enviroment pack for T3D. Basically things ... read more | 05/11/2009 (1:59 am) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | @Logan, [quote]I'm not actually trying to generate the heightmap, I'm trying to convert 24bit gra... read more | 05/07/2009 (10:59 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I've found that Cinepaint 0.17-0 will convert images to 16bit grayscale, here is a link that I'm hos... read more | 05/07/2009 (1:17 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | @Tom, saw your post as I was walking out the door this morning, just made the post: [b]Bug:24bit... read more | 05/05/2009 (11:07 pm) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | I'm not actually trying to generate the heightmap, I'm trying to convert 24bit grayscale maps that I... read more | 05/05/2009 (2:31 am) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Anyone willing to share the Gimp step by step on actually producing a 16bit grayscale? I've been tur... read more | 05/05/2009 (1:48 am) |
| Downtown District Demo? | @Marc, got your email idicating it was working. Glad to hear it! Let me know if you have any other q... read more | 04/13/2009 (4:26 pm) |
| Strange green/purple lighting issues with difs | OK, here is a super duper hack, all I changed with this one is the default colors of the lightmap bo... read more | 02/24/2009 (8:48 pm) |
| TGEA 1.7.1 - Interiors Not rendering correctly | OK, here is a super duper hack, all I changed with this one is the default colors of the lightmap bo... read more | 02/24/2009 (8:47 pm) |
| TGEA 1.7.1 - Interiors Not rendering correctly | @Andy, Check your email and see if it went through properly. Let me know if you make any progress... read more | 02/24/2009 (4:26 am) |
| Compiling Map2Dif for TGEA | I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more | 02/23/2009 (7:42 pm) |
| Strange green/purple lighting issues with difs | I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more | 02/23/2009 (7:39 pm) |
| TGEA 1.7.1 - Interiors Not rendering correctly | I don't know if anyone is still following this thread, but I'm pretty sure the problem was introduce... read more | 02/23/2009 (7:38 pm) |
| I Hate this signt now:) Ok not hate, but bleh, cant find a thing. WHERe IS!?!?! | Hey! Another AJ! Welcome to the nuttiness! ... read more | 01/16/2009 (12:49 am) |
| All on my nerves | @Satrebor Is the texture a power of 2? That is,128x256, 256x256, 512x512, 512x1024, etc.? Just... read more | 01/05/2009 (4:40 pm) |
| Bullet Holes in TGE 1.5.2 | Hey James, Here is a chunk of script that I know works and the only thing different that I can se... read more | 01/03/2009 (2:44 am) |
| The Tgea Eula | [url]http://www.garagegames.com/pg/product/eula.php?id=28[/url] cheers!... read more | 12/24/2008 (2:02 am) |
| Question about Warehouse District TGEA textures | @Brian, Thanks for answering this for Chris...I nearly missed the post. @Chris, If you have any... read more | 12/11/2008 (7:04 am) |
| Showing off cliffs video | No preference at all, a little blurb in the readme would be fine. Good Luck with the Pack!... read more | 11/06/2008 (11:25 pm) |
| Showing off cliffs video | Hey Konrad, Looks really good. I agree with the UT vibe. If it would be of any help you can go ah... read more | 11/06/2008 (11:14 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | @ChrisG, Hmmm...that's the last version that I've been using, so I'm still not sure where to poin... read more | 09/20/2008 (2:33 am) |
| Weird magenta lighting hue in TGEA **SOLVED | Well, at least I feel better that I didn't mess anything up myself and cause you any grief, but sorr... read more | 09/15/2008 (2:47 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | Hey Chris, Just curious but the building to the right in the image looks like a building from one... read more | 09/15/2008 (5:40 am) |
| Rolling sphere? | Hey Archon, I'll try to elaborate, but the solution to this does involve a certain level of complexi... read more | 09/09/2008 (10:53 pm) |
| Rolling sphere? | Archon I'd stick to the player class and work on your animations. Here's a very quick and dirty e... read more | 09/08/2008 (11:39 pm) |