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Martin Schultz's Forum Posts

Thread Post Date Posted
New Water/Atlas Effects @Jacob: Monster-super-big interest in water effects you made. Even if it is only a 50% solution, it ... read more 07/12/2006 (10:04 pm)
Please show me *ONE* impressive demo... Hmm, Marble Blast Ultra on the XBox 360 used TSE as engine. GG made a commercial (and as far as I kn... read more 07/12/2006 (7:07 am)
More 3.5 updates Cool, thanks! :-)... read more 07/11/2006 (10:44 pm)
Help Me Decide on Torque Please... He he, right, Stefan. I've used a lot of other engines in the past and no (affordable) engine comes ... read more 07/11/2006 (6:47 am)
Help Me Decide on Torque Please... You're welcome. Don't expect GarageGames to answer you questions, but post them here in the forums. ... read more 07/11/2006 (6:25 am)
Help Me Decide on Torque Please... By the way: If you're really hot on making games, go buy Torque. You won't regret it. Promised! :-) ... read more 07/11/2006 (6:14 am)
Help Me Decide on Torque Please... I suggest starting with the world editor using F11 and modifying a bit the terrain, add items (F3), ... read more 07/11/2006 (6:12 am)
Help Me Decide on Torque Please... Even with the demo you're able to test-drive a lot of things in the engine. Hint: Use F10/F11. And j... read more 07/11/2006 (5:43 am)
List of TGB developers - Please Add Your Name Programmer and Scripter.... read more 07/10/2006 (6:08 am)
Hallo ? Right next to you... Hamburg, Germany. :-)... read more 07/10/2006 (4:28 am)
New Rendering not looking good I had the same problem. For me it seems there's a problem in MS 3.5 with the Atlas 1 shaders, but I ... read more 07/10/2006 (1:53 am)
Best way to 'delete' an object ? I usually create and delete a script object like this: [code] %myCoolObject = new ScriptObject(M... read more 07/07/2006 (12:29 am)
Best way to 'delete' an object ? Argh, my bad. Thanks Gonzo. I think I was in trance when I wrote this... :-) Going to correct my sta... read more 07/07/2006 (12:22 am)
Best way to 'delete' an object ? The very safest way is to use a schedule to delete the object. Generic object deletion: [code] ... read more 07/06/2006 (11:01 pm)
Import L3DT2TSE Waterblock bug You're welcome.... read more 07/05/2006 (11:18 am)
Import L3DT2TSE Waterblock bug Check in the waterblock of your mission file if the bold marked line is in - that's the missing shad... read more 07/05/2006 (5:59 am)
Atlas2 crashing as dedicated server? Thanks for testing!... read more 07/05/2006 (5:56 am)
Import L3DT2TSE Waterblock bug I have the name of the shader at home, but don't worry, it is fixed in MS 3.5. So just update to the... read more 07/04/2006 (8:25 am)
Debris in 3.5 anyone? If possible, can somebody mail or link here a working debris file?... read more 07/03/2006 (10:53 pm)
Import L3DT2TSE Waterblock bug Are you using TSE milestone 3? If yes, there's a bug with saving a mission which causes the effect y... read more 07/03/2006 (7:39 am)
Eye node. In the DTS shapes.... read more 07/02/2006 (9:35 pm)
Jetnozzle You're welcome :-)... read more 07/02/2006 (1:02 pm)
TSE "Milestone 3.5" Update Just two more questions: 1. Is the debris rendering code in now? It was commented out in MS3 2. Do... read more 06/30/2006 (2:24 pm)
TSE "Milestone 3.5" Update Cool, super cool! @Brian: Is that a temporary issue with the 128 mbyte requirement and stays like... read more 06/30/2006 (2:13 pm)
A Main Menu Yes, leave away the suffix, so [b]imagePath = "boardalpha_h";[/b] for example. Torque automatically ... read more 06/30/2006 (6:02 am)
OnReachDestination?? Can you post the function where your "createHorse" function is called? Have you tried replacing t... read more 06/29/2006 (9:35 pm)
OnReachDestination?? The more I think about it and the more I remember, yes, there was a problem with namespaces and it w... read more 06/29/2006 (7:18 am)
OnReachDestination?? Create a second onReachDestination methode in the AIPlayer namespace to see if that one gets called:... read more 06/29/2006 (7:07 am)
Do I really need atlas? (single room game) Sure you can make your complete game in one DIF. It's a bit like the TSE tech demos which also take ... read more 06/28/2006 (5:37 am)
CommandToClient Use a disconnectCleanup() call instead of disconnect(). Worked for me in TSE.... read more 06/27/2006 (12:34 pm)
GuiWayPointHud Has somebody ported this over to TSE?... read more 06/27/2006 (7:25 am)
Jetnozzle The best tip I can give you is to buy one of the model packs available on GG to see how to do it "ri... read more 06/22/2006 (11:51 am)
Wheeled Flying Vehicle Demo To me it looks like you didn't add the C++ source files to the TGE project, recompiled it and used t... read more 06/22/2006 (7:49 am)
Jetnozzle It's used for vehicles. "Normal" players don't have and need those nodes.... read more 06/22/2006 (7:47 am)
Fashion Fable almost done Nice and consistent. I think it will find it's buyers.... read more 06/22/2006 (5:06 am)
Engine crashes if I have an onDamage defined I had this behaviour as I deleted the player object in the code too early, but in TSE. Maybe that's ... read more 06/20/2006 (3:50 am)
How to force something to execute on client? This is the point where I'm not 100% sure at the moment if the change of the datablock is *really* t... read more 06/19/2006 (8:24 am)
How to force something to execute on client? Oh, forgot to mention in the above example to hide the %playerB object. I don't recall the exact met... read more 06/19/2006 (6:49 am)
How to force something to execute on client? Ah, ok, that's the answer I wanted to have! :-) Wrong approach then to change the datablock. Data... read more 06/19/2006 (6:47 am)
How to force something to execute on client? Juan, datablocks are designed to be static! So no change of datablocks within the game. Could you de... read more 06/19/2006 (6:27 am)
How to force something to execute on client? Juan: Can you explain what you want to archive finally? Maybe we can help then?!?... read more 06/19/2006 (5:48 am)
Loading bar... how to do it ? First of all, you should not double post your thread. One time posting is enough! You posted it t... read more 06/15/2006 (6:21 am)
We need a real Bug Track database Uhm, I remember some bounty stuff in some Mantis bugtracker here, but I can't re-find it. Is it link... read more 06/13/2006 (6:43 am)
What is player_debris @gamer: Yes.... read more 06/08/2006 (9:39 pm)
2 torque games running on one pc? I have three instances running of TSE at the same time. 1 dedicated server and 2 clients. Works grea... read more 06/06/2006 (8:11 am)
TgeLobby v1.5 in Development Can you send it to me too? I'll create a mirror for it.... read more 06/05/2006 (12:11 pm)
What am i doing wrong? Interesting, I need that forcefield thing too :-)... read more 06/01/2006 (3:57 am)
Manipulating GBitmap's Pixels? Ups, sorry, used the wrong variable. it should be [code] [b]bmp[/b]->setColor(x,y, col); [/code]... read more 06/01/2006 (12:56 am)
Manipulating GBitmap's Pixels? [code] for(S32 y = 0; y < bmp->getHeight(); y += 1) { for(S32 x = 0; x < bmp->getWidth(); x += 1... read more 05/31/2006 (10:54 pm)
Multiple maps in 1 server Right, it's not realtime. Well, I didn't mean the polycount for the server. Sure it's a client th... read more 05/31/2006 (8:47 am)