Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Water/Atlas Effects | @Jacob: Monster-super-big interest in water effects you made. Even if it is only a 50% solution, it ... read more | 07/12/2006 (10:04 pm) |
| Please show me *ONE* impressive demo... | Hmm, Marble Blast Ultra on the XBox 360 used TSE as engine. GG made a commercial (and as far as I kn... read more | 07/12/2006 (7:07 am) |
| More 3.5 updates | Cool, thanks! :-)... read more | 07/11/2006 (10:44 pm) |
| Help Me Decide on Torque Please... | He he, right, Stefan. I've used a lot of other engines in the past and no (affordable) engine comes ... read more | 07/11/2006 (6:47 am) |
| Help Me Decide on Torque Please... | You're welcome. Don't expect GarageGames to answer you questions, but post them here in the forums. ... read more | 07/11/2006 (6:25 am) |
| Help Me Decide on Torque Please... | By the way: If you're really hot on making games, go buy Torque. You won't regret it. Promised! :-) ... read more | 07/11/2006 (6:14 am) |
| Help Me Decide on Torque Please... | I suggest starting with the world editor using F11 and modifying a bit the terrain, add items (F3), ... read more | 07/11/2006 (6:12 am) |
| Help Me Decide on Torque Please... | Even with the demo you're able to test-drive a lot of things in the engine. Hint: Use F10/F11. And j... read more | 07/11/2006 (5:43 am) |
| List of TGB developers - Please Add Your Name | Programmer and Scripter.... read more | 07/10/2006 (6:08 am) |
| Hallo ? | Right next to you... Hamburg, Germany. :-)... read more | 07/10/2006 (4:28 am) |
| New Rendering not looking good | I had the same problem. For me it seems there's a problem in MS 3.5 with the Atlas 1 shaders, but I ... read more | 07/10/2006 (1:53 am) |
| Best way to 'delete' an object ? | I usually create and delete a script object like this: [code] %myCoolObject = new ScriptObject(M... read more | 07/07/2006 (12:29 am) |
| Best way to 'delete' an object ? | Argh, my bad. Thanks Gonzo. I think I was in trance when I wrote this... :-) Going to correct my sta... read more | 07/07/2006 (12:22 am) |
| Best way to 'delete' an object ? | The very safest way is to use a schedule to delete the object. Generic object deletion: [code] ... read more | 07/06/2006 (11:01 pm) |
| Import L3DT2TSE Waterblock bug | You're welcome.... read more | 07/05/2006 (11:18 am) |
| Import L3DT2TSE Waterblock bug | Check in the waterblock of your mission file if the bold marked line is in - that's the missing shad... read more | 07/05/2006 (5:59 am) |
| Atlas2 crashing as dedicated server? | Thanks for testing!... read more | 07/05/2006 (5:56 am) |
| Import L3DT2TSE Waterblock bug | I have the name of the shader at home, but don't worry, it is fixed in MS 3.5. So just update to the... read more | 07/04/2006 (8:25 am) |
| Debris in 3.5 anyone? | If possible, can somebody mail or link here a working debris file?... read more | 07/03/2006 (10:53 pm) |
| Import L3DT2TSE Waterblock bug | Are you using TSE milestone 3? If yes, there's a bug with saving a mission which causes the effect y... read more | 07/03/2006 (7:39 am) |
| Eye node. | In the DTS shapes.... read more | 07/02/2006 (9:35 pm) |
| Jetnozzle | You're welcome :-)... read more | 07/02/2006 (1:02 pm) |
| TSE "Milestone 3.5" Update | Just two more questions: 1. Is the debris rendering code in now? It was commented out in MS3 2. Do... read more | 06/30/2006 (2:24 pm) |
| TSE "Milestone 3.5" Update | Cool, super cool! @Brian: Is that a temporary issue with the 128 mbyte requirement and stays like... read more | 06/30/2006 (2:13 pm) |
| A Main Menu | Yes, leave away the suffix, so [b]imagePath = "boardalpha_h";[/b] for example. Torque automatically ... read more | 06/30/2006 (6:02 am) |
| OnReachDestination?? | Can you post the function where your "createHorse" function is called? Have you tried replacing t... read more | 06/29/2006 (9:35 pm) |
| OnReachDestination?? | The more I think about it and the more I remember, yes, there was a problem with namespaces and it w... read more | 06/29/2006 (7:18 am) |
| OnReachDestination?? | Create a second onReachDestination methode in the AIPlayer namespace to see if that one gets called:... read more | 06/29/2006 (7:07 am) |
| Do I really need atlas? (single room game) | Sure you can make your complete game in one DIF. It's a bit like the TSE tech demos which also take ... read more | 06/28/2006 (5:37 am) |
| CommandToClient | Use a disconnectCleanup() call instead of disconnect(). Worked for me in TSE.... read more | 06/27/2006 (12:34 pm) |
| GuiWayPointHud | Has somebody ported this over to TSE?... read more | 06/27/2006 (7:25 am) |
| Jetnozzle | The best tip I can give you is to buy one of the model packs available on GG to see how to do it "ri... read more | 06/22/2006 (11:51 am) |
| Wheeled Flying Vehicle Demo | To me it looks like you didn't add the C++ source files to the TGE project, recompiled it and used t... read more | 06/22/2006 (7:49 am) |
| Jetnozzle | It's used for vehicles. "Normal" players don't have and need those nodes.... read more | 06/22/2006 (7:47 am) |
| Fashion Fable almost done | Nice and consistent. I think it will find it's buyers.... read more | 06/22/2006 (5:06 am) |
| Engine crashes if I have an onDamage defined | I had this behaviour as I deleted the player object in the code too early, but in TSE. Maybe that's ... read more | 06/20/2006 (3:50 am) |
| How to force something to execute on client? | This is the point where I'm not 100% sure at the moment if the change of the datablock is *really* t... read more | 06/19/2006 (8:24 am) |
| How to force something to execute on client? | Oh, forgot to mention in the above example to hide the %playerB object. I don't recall the exact met... read more | 06/19/2006 (6:49 am) |
| How to force something to execute on client? | Ah, ok, that's the answer I wanted to have! :-) Wrong approach then to change the datablock. Data... read more | 06/19/2006 (6:47 am) |
| How to force something to execute on client? | Juan, datablocks are designed to be static! So no change of datablocks within the game. Could you de... read more | 06/19/2006 (6:27 am) |
| How to force something to execute on client? | Juan: Can you explain what you want to archive finally? Maybe we can help then?!?... read more | 06/19/2006 (5:48 am) |
| Loading bar... how to do it ? | First of all, you should not double post your thread. One time posting is enough! You posted it t... read more | 06/15/2006 (6:21 am) |
| We need a real Bug Track database | Uhm, I remember some bounty stuff in some Mantis bugtracker here, but I can't re-find it. Is it link... read more | 06/13/2006 (6:43 am) |
| What is player_debris | @gamer: Yes.... read more | 06/08/2006 (9:39 pm) |
| 2 torque games running on one pc? | I have three instances running of TSE at the same time. 1 dedicated server and 2 clients. Works grea... read more | 06/06/2006 (8:11 am) |
| TgeLobby v1.5 in Development | Can you send it to me too? I'll create a mirror for it.... read more | 06/05/2006 (12:11 pm) |
| What am i doing wrong? | Interesting, I need that forcefield thing too :-)... read more | 06/01/2006 (3:57 am) |
| Manipulating GBitmap's Pixels? | Ups, sorry, used the wrong variable. it should be [code] [b]bmp[/b]->setColor(x,y, col); [/code]... read more | 06/01/2006 (12:56 am) |
| Manipulating GBitmap's Pixels? | [code] for(S32 y = 0; y < bmp->getHeight(); y += 1) { for(S32 x = 0; x < bmp->getWidth(); x += 1... read more | 05/31/2006 (10:54 pm) |
| Multiple maps in 1 server | Right, it's not realtime. Well, I didn't mean the polycount for the server. Sure it's a client th... read more | 05/31/2006 (8:47 am) |