Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need your help - logo decission | I don't like 2. 1 is nice for a "serious" kind of thing. I would choose 3. Looks nice and fr... read more | 08/21/2006 (7:19 am) |
| Atlas2 crashing as dedicated server? | Thanks for the post, Jack. I suppose Ben fixed it with MS 4.... read more | 08/20/2006 (5:15 am) |
| TSE Starter.fps download | BTW: Is the starter.fps pack up 2 date for MS 3.5? Didn't try it for a long time, but it is a really... read more | 08/19/2006 (12:54 am) |
| Tgb problems with laptop | Go and look in the console.log file in the TGB directory and see if there's any line with error or s... read more | 08/19/2006 (12:44 am) |
| Jetnozzle and Contrail Particle Emitter Problem/bug | @Burning: I sent the mail, please check if it arrived (or if I got caught in the spam filter).... read more | 08/18/2006 (12:15 am) |
| Jetnozzle and Contrail Particle Emitter Problem/bug | Thanks, I'll send you later more infos about the game :-)... read more | 08/17/2006 (7:06 am) |
| Jetnozzle and Contrail Particle Emitter Problem/bug | @Burning: I'll send the file when I'm back this evening at home (don't have them here at work). :-... read more | 08/17/2006 (1:17 am) |
| Jetnozzle and Contrail Particle Emitter Problem/bug | Burning: Yes, I have them working in my game without any problems. But I used Max for the creation o... read more | 08/16/2006 (12:25 pm) |
| New Water/Atlas Effects | Now *that* gonna makes TSE now feature complete! :-)... read more | 08/15/2006 (11:44 pm) |
| Making a Flying Vehicle | @Pierre: You're welcome. :-) BTW: You might look also at [url=www.3drt.com]3DRT[/url] for models. ... read more | 08/15/2006 (11:40 pm) |
| Making a Flying Vehicle | As far as I understood Phil, they rewrote the physics in Air Ace to suit their needs. But you're rig... read more | 08/15/2006 (2:46 am) |
| Making a Flying Vehicle | Pierre: Like flaps in planes or like the Snowspeeder in Star Wars? You could throw - based on your... read more | 08/14/2006 (11:27 pm) |
| Torque X | He he, Michael: it was an april joke my co-worker Tom did for me last year. See here the thread w... read more | 08/14/2006 (9:51 am) |
| XBox 360 and you | He he, let's make a guess who's going to announce it here from the GG staff. My guess is Josh W. :-)... read more | 08/14/2006 (5:30 am) |
| XBox 360 and you | Finding myself truly speechless. What an amazing opportunity there rises... wow!... read more | 08/14/2006 (4:26 am) |
| TSE and XNA Game Studio Express? | It currently goes through the german tech news sites incl. mentioning GarageGames and TSE/TGB. [url... read more | 08/14/2006 (4:21 am) |
| TSE and XNA Game Studio Express? | Woah, I'm speechless. That sounds like the holy grail beeing able to let your indie game run on the ... read more | 08/14/2006 (4:16 am) |
| Ben/Brian: Any work on vehicles? | Lol, you're absolutly right Phil... :-) Usually the vehicles in my game Subsonic do not have any... read more | 08/13/2006 (5:35 am) |
| Ben/Brian: Any work on vehicles? | [i]Finding myself sighing "puuh, who on earth could fix the vehicles..."[/i] :-)... read more | 08/12/2006 (2:54 pm) |
| Atlas Blender Question - Let Your Voice Be Heard | Thanks Ben for the explanation. In that case I'd prefer the cached version. Eating so much CPU time ... read more | 08/12/2006 (2:51 pm) |
| Ben/Brian: Any work on vehicles? | Thanks Ben for clearing this up.... read more | 08/12/2006 (2:08 am) |
| RtNEAT AI engine resource | Very interested in this ressource.... read more | 08/12/2006 (2:06 am) |
| Atlas Blender Question - Let Your Voice Be Heard | Ben, a question: If it's dynamic, wouldn't that allow other realtime effects on the terrain that can... read more | 08/12/2006 (2:05 am) |
| Ben/Brian: Any work on vehicles? | Interesting, Stefan, thanks for posting this info.... read more | 08/11/2006 (11:38 am) |
| How to set a timeout to call a function. | Just search about this point and it seems ok to post here the syntax. @Peterjohn: [b]schedule(mil... read more | 08/11/2006 (12:44 am) |
| How to set a timeout to call a function. | "schedule" is your friend. As this is the public area, I'm not sure if allowed to post the exact par... read more | 08/11/2006 (12:29 am) |
| Some questions for Torque Developers | 1. Y 2. Y 3. Y 4. N (will be integrated in TSE, project for TGE didn't need that)... read more | 08/10/2006 (7:08 am) |
| Terrain Textures/LOD Issues | Nice eye-candy :-)... read more | 08/09/2006 (11:46 am) |
| Terrain Textures/LOD Issues | Interesting discussion. Those images above look like "screenshots" from Google Earth... :-)... read more | 08/09/2006 (2:57 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Rodney: Hmm, can't access that link, TLK owners only it seems. Does the bundleing mean that TLK c... read more | 08/07/2006 (1:27 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | He he, thanks Brian for the hint. I'll keep an eye on his .plan :-) Hey, that's like trying to pe... read more | 08/07/2006 (11:38 am) |
| Are there any known problems with large amounts of particles? | Stefan, I have weapons too with an ejection period of 2 and no remarkable framerate drop or alike. H... read more | 08/07/2006 (11:11 am) |
| Check for object existence | Whom do you mean Adam?... read more | 08/07/2006 (7:56 am) |
| Array size | Hey, or a SimSet with ScriptObjects inside with each ScriptObject having multiple SimSets in it. Tha... read more | 08/07/2006 (5:40 am) |
| Array size | Personally I don't know a way of getting the array length. The only way I know would be to count it ... read more | 08/07/2006 (4:12 am) |
| Check for object existence | You're right, Ben. Usually, when not feed with a bogus id, checking for 0 works too, but, as you sai... read more | 08/06/2006 (12:32 pm) |
| Check for object existence | As far as I remember the function isObject does check if the object's ID is 0 (zero). So you could a... read more | 08/06/2006 (4:47 am) |
| Check for object existence |
Boolean isObject( |
08/06/2006 (1:49 am) |
| Particles | @Jalon: If you want, I can mirror the file on my server. Drop me a mail if you want.... read more | 08/03/2006 (1:32 am) |
| What version is TSE on | @Tim: Do you have a link to this post from Jeff?... read more | 08/02/2006 (8:33 am) |
| What version is TSE on | I have never read anything official about that. Unless said otherwise by GG, don't believe it.... read more | 08/02/2006 (7:14 am) |
| What version is TSE on | You're right, Stefan. What I meant was that Brian/Ben said that MS 4 will include all the new and fa... read more | 08/02/2006 (2:37 am) |
| What version is TSE on | @Gareth: Currently the old plan is still valid as far as I know (I'm TSE owner) - so a MS 4 will com... read more | 08/02/2006 (2:20 am) |
| How to set up debris shapes | Hard to say. Looks fine from the screenshot. Maybe the problem is elsewhere?... read more | 07/30/2006 (1:50 pm) |
| How to set up debris shapes | Could you post a screenshot of the linkage of your model? Maybe that helps.... read more | 07/30/2006 (1:11 pm) |
| How to set up debris shapes | Just copy your existing model and add a lot of shapes just like the model shape itself and name it w... read more | 07/30/2006 (5:47 am) |
| Dedicated Server | This is a very generic question. Starting Torque as a dedicated server is simple, just like Torque.e... read more | 07/18/2006 (1:05 pm) |
| GuiRadarCtrl TSE | Any news on this?... read more | 07/18/2006 (1:10 am) |
| Dso files not generating as of MS 3.5 | Wow, this is a very useful thread. I have never remarked the torqueConfig.h file! Cool stuff in ther... read more | 07/13/2006 (10:42 pm) |
| Flying Object | No, it is not required. You could just change the creation method of a player. Look in player.cs in ... read more | 07/13/2006 (5:41 am) |