Game Development Community

Martin Schultz's Forum Posts

Thread Post Date Posted
Compiling the Linux version Have you installed "SDL" and "OpenAL"?... read more 03/30/2005 (1:04 am)
Compiling the Linux version Hi, I think I had exactly that a few days ago. If I only could recap what it was... Can you post ... read more 03/29/2005 (11:56 pm)
I just bought TSE!!! Just bought it - yeppa! :-)... read more 03/23/2005 (12:36 pm)
Wtf >C:\Torque\SDK\example I would also name the folder example the name of >whatever the game is call... read more 03/15/2005 (2:58 am)
Wtf > Ok now I'm guessing that C:\Torque\SDK\example torqueDemo.exe is the one > your talking about. ... read more 03/15/2005 (2:57 am)
Wtf P.S. As a small hint: Try to make the game and gameplay first, then do the gui stuff. The most work ... read more 03/15/2005 (2:51 am)
Wtf It was once so that you needed to compile everything at first place before you were able to start. G... read more 03/15/2005 (2:49 am)
Wtf Well done, you learned quick my young Jedi! Much more friendly than the first post! :-) Now that ... read more 03/15/2005 (2:13 am)
Wtf That sounds to me like like you haven't spend much time on this site. You can't start making Doom 4 ... read more 03/15/2005 (12:35 am)
What changes have you made to the engine? I have two games in development. Game 1 "SuperMaze": - No modifications Game 2 "Subsonic": ... read more 02/16/2005 (3:01 am)
This good enough for a 32 player "Torque" based server Hi. I guess it will work. I'm running at my ISP in his datacenter a 800 MHz P3 machine with 500 m... read more 01/21/2005 (7:05 am)
Rate our models Very good art. Production quality from what I can see. I wish I would have such a good modeler. ... read more 01/18/2005 (3:00 am)
Extreme framerate drop with newly modelled vehicle I agree with Matt. As far as I know there's only one collision shape allowed for vehicles (just read... read more 01/11/2005 (9:44 pm)
Extreme framerate drop with newly modelled vehicle Uuh, I got it working. I'm not 100% sure, but I think I had several problems at once. One issue was ... read more 01/11/2005 (12:58 pm)
Extreme framerate drop with newly modelled vehicle Hi Matt, ah, see what you mean - I have to explain a bit more about it. :-) The model of the d... read more 01/11/2005 (5:04 am)
Torque AI Pack Beffy: Is there already a price out for the ai pack? Best, Martin... read more 11/03/2004 (2:34 am)
Create Hover Height Fix for Flying Vehicles Uh, wow, it was already posted but I never found it. Anyway - the problem is fixed. :-)... read more 10/26/2004 (10:07 am)
Triggers and Flying Vehicles (once again) Nevermind - in the end you directed me in the right direction! :-) Thanks! Best, Martin... read more 10/24/2004 (2:23 am)
Triggers and Flying Vehicles (once again) Hi, hmm, well, I have to say this is strange - I think I found the bug. May be that the cause was... read more 10/23/2004 (1:15 pm)
Triggers and Flying Vehicles (once again) Bump di bump... anyone? :-)... read more 10/22/2004 (12:45 pm)
Triggers and Flying Vehicles (once again) Hi, I looked at the source this morning but couldn't find that what you mean. The only thing that... read more 10/21/2004 (9:38 pm)
Looks like Acllaim's nine lives have finally run out. Hey Jay, have you worked on Forsaken as you worked for Acclaim? Best, Martin... read more 08/31/2004 (10:06 pm)
Ever love an old game so much.... - Terminal Velocity (I'm right now developing this one) - Carmageddon (the original one) - Midi-Ma... read more 08/20/2004 (12:45 am)
Fatal error C1083 and error C2248 Help Hi there, Tom, what did you mean by "Install VC.net" from copy of VC.net? Did you install it via ... read more 08/19/2004 (11:17 am)
Fatal error C1083 and error C2248 Help Tom, are you sure you made a complete checkout from the cvs as it is written in the getting start... read more 08/19/2004 (6:18 am)
Memory Access error on latest head in RELEASE build Hi, got it working. A small how-to for patch newbies like me. That's how to call "patch" with thi... read more 07/21/2004 (8:53 am)
Memory Access error on latest head in RELEASE build Hi Ulrich, hey, that sounds like a solution! Cool. How did you find that out? I'm feeling sti... read more 07/09/2004 (11:55 pm)
Memory Access error on latest head in RELEASE build Hi, I tried my very best, added the -g option, compiled anew but the debugger still won't output ... read more 07/09/2004 (4:08 am)
Memory Access error on latest head in RELEASE build Ben, hmm, how can I run it with a debugger in Linux? I did a make via the console and not via an ... read more 07/06/2004 (6:58 am)
OpenAL problems on SuSE 9.1 Yepp, somehow the code messed up. Don't know why. But now it works like a charme :-) Best, Marti... read more 07/04/2004 (1:50 am)
Unable to install OpenAL Hi, got it working. It was a problem with my source. A fresh version from the CVS helped. Than... read more 07/03/2004 (5:44 am)
OpenAL problems on SuSE 9.1 I found it. It was a somehow corrupt version of my source which made the errors. I downloaded a fres... read more 07/03/2004 (5:43 am)
Unable to install OpenAL John, which Linux and Kernel version are you using? Best, Martin... read more 07/02/2004 (11:40 pm)
Unable to install OpenAL Bump. anyone?... read more 07/02/2004 (2:12 pm)
OpenAL problems on SuSE 9.1 I tried adding a "-I" at the end of the line CFLAGS.RELEASE and also tried at the end of the line CF... read more 07/02/2004 (2:10 pm)
OpenAL problems on SuSE 9.1 Hi, I found the "altypes.h" here: [code] linux:/ # find . -name "altypes.h" ./usr/local/src/... read more 07/02/2004 (1:53 pm)
OpenAL problems on SuSE 9.1 Forgot to mention that I surely saw that there are some file not found's, but I looked in the engine... read more 06/29/2004 (12:21 pm)
Have I burn't out? Joshua, I had exactly the same you described. I've been working on and with games since 10 years ... read more 06/23/2004 (11:20 pm)
Guided Missiles By the way: Where is the resource on gamebeavers.org? Couldn't find it.... read more 06/21/2004 (1:52 am)
Guided Missiles Hi, I got homing aka guided aka seeker missiles working in the current HEAD and 1.2.2 but without... read more 06/21/2004 (1:51 am)
Unable to install OpenAL Bump. Same error on SuSE 9.1. Anyone?... read more 06/20/2004 (6:02 am)
Chat hud border Cameron, I know it'a a year old, but maybe sometimes someone searches the forum and if he/she fin... read more 05/23/2004 (1:16 pm)
Chat hud border Ace, in the file "chatGui.gui" you need to remove the two "GuiBitmapBorderCtrl" blocks. After tha... read more 05/23/2004 (11:25 am)
Player variable name The player object id's usually don't change in a session (means while playing one mission) - even if... read more 04/28/2004 (6:20 am)
How to turn/move parts of a dts shape Ups, how could I oversee the resource Brad mentioned? Argh... that is exactly what I looked for. Tha... read more 03/18/2004 (11:30 pm)
How to turn/move parts of a dts shape Is it possible to add two or more shapes to an object? Like: shape = "~/data/shapes/base.dts"; sha... read more 03/18/2004 (4:47 am)
How to turn/move parts of a dts shape [quote] You can access the rotation of a node in a dts skeleton with: mShapeInstance->getShape()... read more 03/18/2004 (4:27 am)
My latest and greatest development, come see... Looks like you got your fxBaby plugin working ;-) Congrats to you and your wife!!! All the be... read more 02/13/2004 (3:20 pm)
For all of you who use Orkut... Just sent a request within orkut for joining the community :) edit = typo... read more 02/10/2004 (12:37 pm)
OpenGL, D3D trouble Robert, there's a .reg file in the source tree for VC6 which you have to double click. Then it wi... read more 10/19/2003 (2:05 am)