Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling the Linux version | Have you installed "SDL" and "OpenAL"?... read more | 03/30/2005 (1:04 am) |
| Compiling the Linux version | Hi, I think I had exactly that a few days ago. If I only could recap what it was... Can you post ... read more | 03/29/2005 (11:56 pm) |
| I just bought TSE!!! | Just bought it - yeppa! :-)... read more | 03/23/2005 (12:36 pm) |
| Wtf | >C:\Torque\SDK\example I would also name the folder example the name of >whatever the game is call... read more | 03/15/2005 (2:58 am) |
| Wtf | > Ok now I'm guessing that C:\Torque\SDK\example torqueDemo.exe is the one > your talking about. ... read more | 03/15/2005 (2:57 am) |
| Wtf | P.S. As a small hint: Try to make the game and gameplay first, then do the gui stuff. The most work ... read more | 03/15/2005 (2:51 am) |
| Wtf | It was once so that you needed to compile everything at first place before you were able to start. G... read more | 03/15/2005 (2:49 am) |
| Wtf | Well done, you learned quick my young Jedi! Much more friendly than the first post! :-) Now that ... read more | 03/15/2005 (2:13 am) |
| Wtf | That sounds to me like like you haven't spend much time on this site. You can't start making Doom 4 ... read more | 03/15/2005 (12:35 am) |
| What changes have you made to the engine? | I have two games in development. Game 1 "SuperMaze": - No modifications Game 2 "Subsonic": ... read more | 02/16/2005 (3:01 am) |
| This good enough for a 32 player "Torque" based server | Hi. I guess it will work. I'm running at my ISP in his datacenter a 800 MHz P3 machine with 500 m... read more | 01/21/2005 (7:05 am) |
| Rate our models | Very good art. Production quality from what I can see. I wish I would have such a good modeler. ... read more | 01/18/2005 (3:00 am) |
| Extreme framerate drop with newly modelled vehicle | I agree with Matt. As far as I know there's only one collision shape allowed for vehicles (just read... read more | 01/11/2005 (9:44 pm) |
| Extreme framerate drop with newly modelled vehicle | Uuh, I got it working. I'm not 100% sure, but I think I had several problems at once. One issue was ... read more | 01/11/2005 (12:58 pm) |
| Extreme framerate drop with newly modelled vehicle | Hi Matt, ah, see what you mean - I have to explain a bit more about it. :-) The model of the d... read more | 01/11/2005 (5:04 am) |
| Torque AI Pack | Beffy: Is there already a price out for the ai pack? Best, Martin... read more | 11/03/2004 (2:34 am) |
| Create Hover Height Fix for Flying Vehicles | Uh, wow, it was already posted but I never found it. Anyway - the problem is fixed. :-)... read more | 10/26/2004 (10:07 am) |
| Triggers and Flying Vehicles (once again) | Nevermind - in the end you directed me in the right direction! :-) Thanks! Best, Martin... read more | 10/24/2004 (2:23 am) |
| Triggers and Flying Vehicles (once again) | Hi, hmm, well, I have to say this is strange - I think I found the bug. May be that the cause was... read more | 10/23/2004 (1:15 pm) |
| Triggers and Flying Vehicles (once again) | Bump di bump... anyone? :-)... read more | 10/22/2004 (12:45 pm) |
| Triggers and Flying Vehicles (once again) | Hi, I looked at the source this morning but couldn't find that what you mean. The only thing that... read more | 10/21/2004 (9:38 pm) |
| Looks like Acllaim's nine lives have finally run out. | Hey Jay, have you worked on Forsaken as you worked for Acclaim? Best, Martin... read more | 08/31/2004 (10:06 pm) |
| Ever love an old game so much.... | - Terminal Velocity (I'm right now developing this one) - Carmageddon (the original one) - Midi-Ma... read more | 08/20/2004 (12:45 am) |
| Fatal error C1083 and error C2248 Help | Hi there, Tom, what did you mean by "Install VC.net" from copy of VC.net? Did you install it via ... read more | 08/19/2004 (11:17 am) |
| Fatal error C1083 and error C2248 Help | Tom, are you sure you made a complete checkout from the cvs as it is written in the getting start... read more | 08/19/2004 (6:18 am) |
| Memory Access error on latest head in RELEASE build | Hi, got it working. A small how-to for patch newbies like me. That's how to call "patch" with thi... read more | 07/21/2004 (8:53 am) |
| Memory Access error on latest head in RELEASE build | Hi Ulrich, hey, that sounds like a solution! Cool. How did you find that out? I'm feeling sti... read more | 07/09/2004 (11:55 pm) |
| Memory Access error on latest head in RELEASE build | Hi, I tried my very best, added the -g option, compiled anew but the debugger still won't output ... read more | 07/09/2004 (4:08 am) |
| Memory Access error on latest head in RELEASE build | Ben, hmm, how can I run it with a debugger in Linux? I did a make via the console and not via an ... read more | 07/06/2004 (6:58 am) |
| OpenAL problems on SuSE 9.1 | Yepp, somehow the code messed up. Don't know why. But now it works like a charme :-) Best, Marti... read more | 07/04/2004 (1:50 am) |
| Unable to install OpenAL | Hi, got it working. It was a problem with my source. A fresh version from the CVS helped. Than... read more | 07/03/2004 (5:44 am) |
| OpenAL problems on SuSE 9.1 | I found it. It was a somehow corrupt version of my source which made the errors. I downloaded a fres... read more | 07/03/2004 (5:43 am) |
| Unable to install OpenAL | John, which Linux and Kernel version are you using? Best, Martin... read more | 07/02/2004 (11:40 pm) |
| Unable to install OpenAL | Bump. anyone?... read more | 07/02/2004 (2:12 pm) |
| OpenAL problems on SuSE 9.1 | I tried adding a "-I" at the end of the line CFLAGS.RELEASE and also tried at the end of the line CF... read more | 07/02/2004 (2:10 pm) |
| OpenAL problems on SuSE 9.1 | Hi, I found the "altypes.h" here: [code] linux:/ # find . -name "altypes.h" ./usr/local/src/... read more | 07/02/2004 (1:53 pm) |
| OpenAL problems on SuSE 9.1 | Forgot to mention that I surely saw that there are some file not found's, but I looked in the engine... read more | 06/29/2004 (12:21 pm) |
| Have I burn't out? | Joshua, I had exactly the same you described. I've been working on and with games since 10 years ... read more | 06/23/2004 (11:20 pm) |
| Guided Missiles | By the way: Where is the resource on gamebeavers.org? Couldn't find it.... read more | 06/21/2004 (1:52 am) |
| Guided Missiles | Hi, I got homing aka guided aka seeker missiles working in the current HEAD and 1.2.2 but without... read more | 06/21/2004 (1:51 am) |
| Unable to install OpenAL | Bump. Same error on SuSE 9.1. Anyone?... read more | 06/20/2004 (6:02 am) |
| Chat hud border | Cameron, I know it'a a year old, but maybe sometimes someone searches the forum and if he/she fin... read more | 05/23/2004 (1:16 pm) |
| Chat hud border | Ace, in the file "chatGui.gui" you need to remove the two "GuiBitmapBorderCtrl" blocks. After tha... read more | 05/23/2004 (11:25 am) |
| Player variable name | The player object id's usually don't change in a session (means while playing one mission) - even if... read more | 04/28/2004 (6:20 am) |
| How to turn/move parts of a dts shape | Ups, how could I oversee the resource Brad mentioned? Argh... that is exactly what I looked for. Tha... read more | 03/18/2004 (11:30 pm) |
| How to turn/move parts of a dts shape | Is it possible to add two or more shapes to an object? Like: shape = "~/data/shapes/base.dts"; sha... read more | 03/18/2004 (4:47 am) |
| How to turn/move parts of a dts shape | [quote] You can access the rotation of a node in a dts skeleton with: mShapeInstance->getShape()... read more | 03/18/2004 (4:27 am) |
| My latest and greatest development, come see... | Looks like you got your fxBaby plugin working ;-) Congrats to you and your wife!!! All the be... read more | 02/13/2004 (3:20 pm) |
| For all of you who use Orkut... | Just sent a request within orkut for joining the community :) edit = typo... read more | 02/10/2004 (12:37 pm) |
| OpenGL, D3D trouble | Robert, there's a .reg file in the source tree for VC6 which you have to double click. Then it wi... read more | 10/19/2003 (2:05 am) |