Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiWayPointHud | This looks exactly what I'm searching for. I'll give it a try. Thanks!... read more | 03/09/2006 (6:37 am) |
| Mount points don't get exported | Hey Dennis, it isn't easy, but hey, even I as coder got it working ;-) What's you exact probl... read more | 03/03/2006 (7:04 am) |
| No glow on projectiles? | [url=www.garagegames.com/mg/forums/result.thread.php?qt=18862]Found it[/url]. Not sure why I haven't... read more | 02/27/2006 (5:01 am) |
| No glow on projectiles? | Thanks for the prepRenderImage hint. But why do you assume I didn't check the forums? I'll always do... read more | 02/26/2006 (11:28 pm) |
| TSE Exporter for Max? | I solved it. I used the box example and merged it with my model - then it worked out. Whyever. F... read more | 02/23/2006 (12:44 pm) |
| TSE Exporter for Max? | Ah, ok, so it's the same exporter. Ok, then it might be a different issue why my model doesn't show ... read more | 02/23/2006 (4:18 am) |
| German Torque users ? | Hamburg :-)... read more | 02/14/2006 (5:06 am) |
| Royalty-free Music Pack released | Right :-)... read more | 02/12/2006 (2:08 am) |
| Royalty-free techno-style Music Pack released | Thanks. I'm currently working on a complete new site ([url=www.decane-music.com]decane-music.com[/ur... read more | 02/12/2006 (2:07 am) |
| Is their anyway to detect an incomming collision? | I would start with the radar code you already mentioned. It does a radius search for item types that... read more | 01/30/2006 (7:40 am) |
| International Money Transfer | A quite different way is to both register at Plimus.com - sender and receiver. Within Plimus you hav... read more | 01/13/2006 (6:40 am) |
| Royalty-free techno-style Music Pack released | Just a quick update: We switched our e-commerce backend to a new (and way cheaper!) provider and are... read more | 01/11/2006 (11:56 am) |
| Road Map Pack | Would pay 25$ for it.... read more | 01/10/2006 (12:09 am) |
| IGDA chapter meeting in Hamburg / Germany | Oh, bye the way: The link to the [url=www.igda.org/hamburg/index.htm]Hamburg[/url] chapter.... read more | 12/12/2005 (2:52 am) |
| TgeLobby v1.5 in Development | Any news on the 1.5 release so far?... read more | 11/27/2005 (1:20 am) |
| Note of caution on TorqueScript ++ operator | Argh, Ben is right, I was too tired, sorry.... read more | 11/25/2005 (3:09 pm) |
| Note of caution on TorqueScript ++ operator | Ah, right, yes. Same effect with me now :-)... read more | 11/25/2005 (2:57 pm) |
| Note of caution on TorqueScript ++ operator | Uhm, the above example should output "5" :-) I can't reproduce the effect you mention.... read more | 11/25/2005 (2:24 pm) |
| AI Bot Help | He he, right, Dreamer... extremly close :-) I think both is right. Depends on what you want to ar... read more | 11/20/2005 (3:54 am) |
| AI Bot Help | The second line should be %bot.setMoveDestination(%you.getTransform()); Call it regulary and ... read more | 11/20/2005 (3:06 am) |
| WIll this laptop work with TSE? | Oh, my bad. Thanks Matt for the correction. Did you buy the 9300 with the 256 MB Geforce 6800? 1... read more | 11/08/2005 (4:26 am) |
| WIll this laptop work with TSE? | In my opinion you need at least a notebook with a ATI Mobility X600. Better watch out for a X700 whi... read more | 11/07/2005 (5:47 am) |
| IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) | @John: I wasn't able to see it exactly in the videos: Are there self-shadows on the Orc?... read more | 09/08/2005 (1:31 am) |
| Install Makers for Win/Linux/Mac? | @Artur: Quite simple - With one install maker for all platforms I would only need to create a build ... read more | 09/07/2005 (8:17 am) |
| TSE Starter.fps download | I added a mirror for the V1.2 files [url=www.garagegames.com/blogs/18010/8629]here[/url]. Martin... read more | 09/05/2005 (1:22 pm) |
| Large vehicles cause a freeze | Jack, I had the same problem as you described. The collision mesh was also for me not a problem. I a... read more | 09/02/2005 (12:46 am) |
| Accessing other players | Sure, you're welcome. Ah, maybe I think I did a mistake.. I don't have acces to my code now so t... read more | 09/01/2005 (12:40 am) |
| Accessing other players | If you want only the player objects that are attached to a client connection (= other connected play... read more | 08/30/2005 (2:05 am) |
| TSE Starter.fps download | You're welcome :-)... read more | 08/20/2005 (9:57 am) |
| TSE Starter.fps download | I'm going to mirror this file too. Click [url=www.indiesatwork.com/gg/starterfps.rar]here to downloa... read more | 08/20/2005 (6:13 am) |
| Creating a website: What's a good website kit to use? | I'm running my [url=www.indiesatwork.com]site[/url] with the [url=www.Mamboserver.com]Mamboserver[/u... read more | 08/10/2005 (5:24 am) |
| Marino Sounds - Introduction - We need your help | Manuel, just one hint about what I learned in past. Make your licensing as easy as possible! The ... read more | 07/21/2005 (10:44 pm) |
| Free MP3 from Determinance project | What shall I say anymore... I'm listening to this track since 1,5 hours... repeating and repeating i... read more | 07/21/2005 (2:30 am) |
| Free MP3 from Determinance project | I have to change my above statement: I LOVE this track! Awesome work! :-)... read more | 07/21/2005 (1:20 am) |
| Free MP3 from Determinance project | I like this track! Do you have more good music like this? Martin... read more | 07/21/2005 (1:11 am) |
| Okay everybody represent your `hood(neighborhood that is) | Norderstedt, next to Hamburg, Germany, Earth. :)... read more | 06/09/2005 (2:35 am) |
| German Torquer | Norderstedt next to Hamburg. Martin... read more | 06/05/2005 (11:38 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Not that I want to sound toooooooooooooooo interested in that you-know-what thing... but... :-)... read more | 06/02/2005 (1:18 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | @Phil: Groom Lake aka Area 51? Reminds me somehow on it... :-)... read more | 05/31/2005 (1:14 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Awesome work. Amazing!... read more | 05/28/2005 (2:22 pm) |
| Shout | You need a server command invoked by the client (take a look at how the ctrl-k stuff is done) and th... read more | 05/02/2005 (8:20 am) |
| Printing on player-skin in-game | Hi Marc, I'd be glad to talk to you to get already the unfinished stuff. Sounds interesting! I'll... read more | 04/16/2005 (12:13 pm) |
| Printing on player-skin in-game | Is Torque able to do a render2texture? Dreamer: Sounds like a good idea to use those temp. images... read more | 04/14/2005 (10:37 pm) |
| MS1 hires screenshot module? | Thanks Brian for the quick reply. Martin :-)... read more | 04/14/2005 (10:31 pm) |
| Printing on player-skin in-game | Thanks for the reply. The decal stuff is not what I want to archive. Please see the screenshot below... read more | 04/14/2005 (12:45 pm) |
| New water | The water is truly awesome. Never saw anything like that on a computer beeing rendered real-time. Fa... read more | 04/08/2005 (1:18 am) |
| I think Torque2D is just what gaming needs... | A bit OT: @jesusphreak: Have you been around some years ago in the WildTangent forums (their Webdri... read more | 04/04/2005 (12:17 am) |
| Compiling the Linux version | Ah, right, yes, you need to checkout first a fresh copy as the one that comes with the SDK version d... read more | 03/30/2005 (9:53 am) |
| Compiling the Linux version | Yes, that was the fix I couldn't remember. I used the SDK version of Torque and then updated it via ... read more | 03/30/2005 (6:08 am) |
| Compiling the Linux version | OpenAL is required to build TGE. Have you also installed the -devel packages? So "SDL-devel"? ... read more | 03/30/2005 (1:45 am) |