Game Development Community

Martin Schultz's Forum Posts

Thread Post Date Posted
GuiWayPointHud This looks exactly what I'm searching for. I'll give it a try. Thanks!... read more 03/09/2006 (6:37 am)
Mount points don't get exported Hey Dennis, it isn't easy, but hey, even I as coder got it working ;-) What's you exact probl... read more 03/03/2006 (7:04 am)
No glow on projectiles? [url=www.garagegames.com/mg/forums/result.thread.php?qt=18862]Found it[/url]. Not sure why I haven't... read more 02/27/2006 (5:01 am)
No glow on projectiles? Thanks for the prepRenderImage hint. But why do you assume I didn't check the forums? I'll always do... read more 02/26/2006 (11:28 pm)
TSE Exporter for Max? I solved it. I used the box example and merged it with my model - then it worked out. Whyever. F... read more 02/23/2006 (12:44 pm)
TSE Exporter for Max? Ah, ok, so it's the same exporter. Ok, then it might be a different issue why my model doesn't show ... read more 02/23/2006 (4:18 am)
German Torque users ? Hamburg :-)... read more 02/14/2006 (5:06 am)
Royalty-free Music Pack released Right :-)... read more 02/12/2006 (2:08 am)
Royalty-free techno-style Music Pack released Thanks. I'm currently working on a complete new site ([url=www.decane-music.com]decane-music.com[/ur... read more 02/12/2006 (2:07 am)
Is their anyway to detect an incomming collision? I would start with the radar code you already mentioned. It does a radius search for item types that... read more 01/30/2006 (7:40 am)
International Money Transfer A quite different way is to both register at Plimus.com - sender and receiver. Within Plimus you hav... read more 01/13/2006 (6:40 am)
Royalty-free techno-style Music Pack released Just a quick update: We switched our e-commerce backend to a new (and way cheaper!) provider and are... read more 01/11/2006 (11:56 am)
Road Map Pack Would pay 25$ for it.... read more 01/10/2006 (12:09 am)
IGDA chapter meeting in Hamburg / Germany Oh, bye the way: The link to the [url=www.igda.org/hamburg/index.htm]Hamburg[/url] chapter.... read more 12/12/2005 (2:52 am)
TgeLobby v1.5 in Development Any news on the 1.5 release so far?... read more 11/27/2005 (1:20 am)
Note of caution on TorqueScript ++ operator Argh, Ben is right, I was too tired, sorry.... read more 11/25/2005 (3:09 pm)
Note of caution on TorqueScript ++ operator Ah, right, yes. Same effect with me now :-)... read more 11/25/2005 (2:57 pm)
Note of caution on TorqueScript ++ operator Uhm, the above example should output "5" :-) I can't reproduce the effect you mention.... read more 11/25/2005 (2:24 pm)
AI Bot Help He he, right, Dreamer... extremly close :-) I think both is right. Depends on what you want to ar... read more 11/20/2005 (3:54 am)
AI Bot Help The second line should be %bot.setMoveDestination(%you.getTransform()); Call it regulary and ... read more 11/20/2005 (3:06 am)
WIll this laptop work with TSE? Oh, my bad. Thanks Matt for the correction. Did you buy the 9300 with the 256 MB Geforce 6800? 1... read more 11/08/2005 (4:26 am)
WIll this laptop work with TSE? In my opinion you need at least a notebook with a ATI Mobility X600. Better watch out for a X700 whi... read more 11/07/2005 (5:47 am)
IGC 2004 Synapse Gaming Lighting Pack Announcements (Part 1) @John: I wasn't able to see it exactly in the videos: Are there self-shadows on the Orc?... read more 09/08/2005 (1:31 am)
Install Makers for Win/Linux/Mac? @Artur: Quite simple - With one install maker for all platforms I would only need to create a build ... read more 09/07/2005 (8:17 am)
TSE Starter.fps download I added a mirror for the V1.2 files [url=www.garagegames.com/blogs/18010/8629]here[/url]. Martin... read more 09/05/2005 (1:22 pm)
Large vehicles cause a freeze Jack, I had the same problem as you described. The collision mesh was also for me not a problem. I a... read more 09/02/2005 (12:46 am)
Accessing other players Sure, you're welcome. Ah, maybe I think I did a mistake.. I don't have acces to my code now so t... read more 09/01/2005 (12:40 am)
Accessing other players If you want only the player objects that are attached to a client connection (= other connected play... read more 08/30/2005 (2:05 am)
TSE Starter.fps download You're welcome :-)... read more 08/20/2005 (9:57 am)
TSE Starter.fps download I'm going to mirror this file too. Click [url=www.indiesatwork.com/gg/starterfps.rar]here to downloa... read more 08/20/2005 (6:13 am)
Creating a website: What's a good website kit to use? I'm running my [url=www.indiesatwork.com]site[/url] with the [url=www.Mamboserver.com]Mamboserver[/u... read more 08/10/2005 (5:24 am)
Marino Sounds - Introduction - We need your help Manuel, just one hint about what I learned in past. Make your licensing as easy as possible! The ... read more 07/21/2005 (10:44 pm)
Free MP3 from Determinance project What shall I say anymore... I'm listening to this track since 1,5 hours... repeating and repeating i... read more 07/21/2005 (2:30 am)
Free MP3 from Determinance project I have to change my above statement: I LOVE this track! Awesome work! :-)... read more 07/21/2005 (1:20 am)
Free MP3 from Determinance project I like this track! Do you have more good music like this? Martin... read more 07/21/2005 (1:11 am)
Okay everybody represent your `hood(neighborhood that is) Norderstedt, next to Hamburg, Germany, Earth. :)... read more 06/09/2005 (2:35 am)
German Torquer Norderstedt next to Hamburg. Martin... read more 06/05/2005 (11:38 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Not that I want to sound toooooooooooooooo interested in that you-know-what thing... but... :-)... read more 06/02/2005 (1:18 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) @Phil: Groom Lake aka Area 51? Reminds me somehow on it... :-)... read more 05/31/2005 (1:14 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Awesome work. Amazing!... read more 05/28/2005 (2:22 pm)
Shout You need a server command invoked by the client (take a look at how the ctrl-k stuff is done) and th... read more 05/02/2005 (8:20 am)
Printing on player-skin in-game Hi Marc, I'd be glad to talk to you to get already the unfinished stuff. Sounds interesting! I'll... read more 04/16/2005 (12:13 pm)
Printing on player-skin in-game Is Torque able to do a render2texture? Dreamer: Sounds like a good idea to use those temp. images... read more 04/14/2005 (10:37 pm)
MS1 hires screenshot module? Thanks Brian for the quick reply. Martin :-)... read more 04/14/2005 (10:31 pm)
Printing on player-skin in-game Thanks for the reply. The decal stuff is not what I want to archive. Please see the screenshot below... read more 04/14/2005 (12:45 pm)
New water The water is truly awesome. Never saw anything like that on a computer beeing rendered real-time. Fa... read more 04/08/2005 (1:18 am)
I think Torque2D is just what gaming needs... A bit OT: @jesusphreak: Have you been around some years ago in the WildTangent forums (their Webdri... read more 04/04/2005 (12:17 am)
Compiling the Linux version Ah, right, yes, you need to checkout first a fresh copy as the one that comes with the SDK version d... read more 03/30/2005 (9:53 am)
Compiling the Linux version Yes, that was the fix I couldn't remember. I used the SDK version of Torque and then updated it via ... read more 03/30/2005 (6:08 am)
Compiling the Linux version OpenAL is required to build TGE. Have you also installed the -devel packages? So "SDL-devel"? ... read more 03/30/2005 (1:45 am)