Game Development Community

Martin Schultz's Forum Posts

Thread Post Date Posted
Multiple maps in 1 server Maybe I didn't get the point, but you could simply run multiple dedicated servers on one machine and... read more 05/31/2006 (7:53 am)
Pitch claims Right, but that would assume a view distance max. of 65 kilometers. Enough for most applications I g... read more 05/28/2006 (8:25 am)
Simple AI question... No, AI Player is like a player, not like a game connection. As far as I know, AIConnection can be us... read more 05/17/2006 (2:04 am)
Tim astes environment pack Sure, because the mission file says only *what* to include, but does *not* include the art itself in... read more 05/17/2006 (1:09 am)
Tim astes environment pack Copy the necessary elements from Tim's sample mission file into your own.... read more 05/16/2006 (9:49 pm)
Abandoned building Looks like :)... read more 05/16/2006 (1:24 pm)
MS3 particle and trigger problem - anyone confirm? Fireing projectiles inside a trigger worked for me in MS3. Do you still have the problem?... read more 05/16/2006 (1:22 pm)
Menu and in-game music , how to Use this Torque music player here: [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 05/16/2006 (1:17 pm)
Problem with Tim Aste Content Pack 2 No, no need to convert them. They're already "game-ready". If you open the editor with F11, then... read more 05/16/2006 (1:14 pm)
Demo missing files? Does that mean you don't have any catalyst drivers installed? If not installed, install it, re-try t... read more 05/16/2006 (8:06 am)
Destructable walls You won't find one. Start you 3D app for DIF's, export the data in a commonly used file format (.3ds... read more 05/16/2006 (8:01 am)
Demo missing files? Do you have a seperate graphics card in your computer or an onboard video card? Do you have insta... read more 05/16/2006 (6:39 am)
GTA like islands\terrain Well, I would suggest starting with the "small" TGE terrain. Even filling a 4x4 square kilometer ter... read more 05/15/2006 (8:55 am)
Tim Aste Combo #2 Problems I have not tried it until now, but am interested too in the results as I own the Combo pack #2 too.... read more 05/15/2006 (7:54 am)
Pitch claims Uhm, generally yes, you could set the drawing distance to that. You could set it to any value. There... read more 05/15/2006 (2:52 am)
Tim aste combo pack problems Just copy the complete combo pack folder ComboPack/Example/demonstration/data/interiors/*.* to your ... read more 05/14/2006 (1:01 am)
Tim aste combo pack problems Have you copied all interior files into TGE or only the .DIF files? You need also the textures, not ... read more 05/14/2006 (12:20 am)
Rigging Vehicles in 3ds Max for Torque Can you post a screenshot of the schematic view of your model?... read more 05/13/2006 (2:34 am)
Flying vehicle animation My guess is it crashes because of the bones. What about a simple animation without bones? Should wor... read more 05/10/2006 (8:16 am)
Flying vehicle animation Hmm, is it possible for you to post the model here with a link or send it by mail? I could try it in... read more 05/09/2006 (7:22 am)
HOW2 get FlyingVehicle Energy Replenish with Triggers @Burning: Yes, but the screens are very old (except the newer TSE terrain test screenshots) and the ... read more 05/09/2006 (4:24 am)
Having 2 servers communicate An easy way to solve this is to use the TCPObject (search for "TCPObject", there are tutorials avail... read more 05/09/2006 (2:08 am)
Near plane adjustment and Z buff issues Works great, thanks!... read more 05/05/2006 (2:19 pm)
TSE Update - Milestone 3 release Thanks Stefan :-)... read more 05/05/2006 (1:22 am)
TSE Update - Milestone 3 release @C2: Yes, same to me. Seems like a new bug in MS3.... read more 05/04/2006 (10:15 pm)
New Water/Atlas Effects Hey Jacob, take your time to recover. We're all waiting patiently until you release something... :-)... read more 05/02/2006 (12:55 pm)
New Water/Atlas Effects Yes, I'd like to have this too :-)... read more 05/02/2006 (7:46 am)
Milestone 3 water not working 100 Ah, sorry, I haven't prior checked the bug forum. Anyway, better report it twice than never :)... read more 05/02/2006 (2:05 am)
Milestone 3 water not working 100 I can confirm the water disappearing. Had this too. But not everytime - just sometimes.... read more 05/02/2006 (1:29 am)
Why would this happen? Ups, I just saw you posted in the public forums. Please move code related questions to the private f... read more 04/29/2006 (4:41 am)
Why would this happen? Seems like you %obj is not existing anymore - the one calling the getTransform() function. Usually t... read more 04/29/2006 (4:09 am)
HOW2 get FlyingVehicle Energy Replenish with Triggers Glad to hear it works :-) Martin... read more 04/29/2006 (4:04 am)
HOW2 get FlyingVehicle Energy Replenish with Triggers Hmm, it's hard to do remote debugging, but in your onLeaveTrigger(..) you still do a "setRechargeRat... read more 04/29/2006 (3:03 am)
HOW2 get FlyingVehicle Energy Replenish with Triggers Here's an example of how it works in my game. I attached a trigger to a flying vehicle (a so called ... read more 04/29/2006 (12:51 am)
How about a little "Show off your music" thread... @Sean: Great music! I'm just listening to the playlist of your iPod on your site. Very good tracks.... read more 04/26/2006 (10:56 pm)
How to make a radio-chatter alike voice? Bump. Anyone?... read more 04/21/2006 (1:20 pm)
TSE Update - Milestone 3 release @Brian: By the way - could you put in the fix from Gonzo T. Clown for the createHoverHeight in Flyin... read more 04/21/2006 (12:37 pm)
List of available graphic cards, sound cards? That's a pretty good list at Delphi3D, thanks. @Randy: Yes, this list is for a bugtracking syste... read more 04/09/2006 (9:37 pm)
Messaging the server before starting the game @Bisher: That can be archieved using the TCPObject. What you want is also (more or less) what I d... read more 04/04/2006 (10:54 pm)
Messaging the server before starting the game Using Torque it would be the TCPObject in script. Using that you're able to talk in plain text strin... read more 03/29/2006 (6:40 am)
Console + atlas You can write it directly to the console. Both works.... read more 03/28/2006 (3:37 am)
Several dedicated servers on the same machine No, change it in the default.cs as the prefs.cs is created out of the default.cs. You may want to de... read more 03/27/2006 (6:26 am)
Thank you Garage Games. Cool. Are those light effects done with the Lightning Pack?... read more 03/21/2006 (5:12 am)
Thank you Garage Games. Thanks. Hmm, maybe for some special light effects you should look at the fxLightDB stuff from Mel... read more 03/20/2006 (6:07 am)
Thank you Garage Games. No problem :-) If you want Tron like lights and stuff I think you should take a deeper look at th... read more 03/20/2006 (5:52 am)
Thank you Garage Games. The links don't work... I guess it's [img] instead of [image]. You should always replace spaces " " ... read more 03/20/2006 (5:19 am)
Can anyone host TGELobby resource? To not loose the file in anyway I'm going to mirror it on my server. Download it [url=www.decane.net... read more 03/17/2006 (3:52 am)
Thank you Garage Games. Welcome aboard! :-)... read more 03/16/2006 (5:36 am)
Space Vehicle Movement Dave, can you point to the newer flying vehicle resource? I'd be very interested. Martin... read more 03/15/2006 (7:18 am)
GuiWayPointHud Damn this is extremly cool. I just put it in and it works. Exactly what I searched for. Very useful ... read more 03/09/2006 (7:26 am)