Martin Schultz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IPhone Licensing Model Discussion | Hmm, honestly I think these numbers are way off what you can charge for such a license. If you take ... read more | 08/14/2008 (10:13 pm) |
| Building, street and general city textures and objects? | Wow, super, lots of links from stuff I never heard before. Way cool. Thanks for posting. Anymore ava... read more | 03/18/2008 (3:42 pm) |
| Building, street and general city textures and objects? | Ahhh it starts to grow! Thanks and.. more please! :-)... read more | 03/18/2008 (5:55 am) |
| Flight Game Example - Q & A | Just out of interest: Might you post a screenie here with the 48 bots? Must look awesome. To answ... read more | 01/21/2008 (1:39 am) |
| Need help: List of all online game portals | Yeeeeeeeeeeeeeeeeeeeeeeeeeeeesssss! That was the thread I was looking for, thanks a million! I se... read more | 01/18/2008 (4:51 am) |
| Flight Game Example - Q & A | Cool, good work! In general TGEA is handling large amounts of bots way better than TGE through its b... read more | 12/17/2007 (6:43 am) |
| Game Music Pack for different theme? | Oh, sorry, totally forgot to answer your questions: 1) Search for royalty free music in Google a... read more | 12/13/2007 (5:38 am) |
| Game Music Pack for different theme? | I have a couple of songs available on my site [url=http://www.decane-music.com]Decane Music[/url]. A... read more | 12/13/2007 (5:33 am) |
| Cool software offer for Mac Users (incl. Unity!) | Only 2 days left... :-)... read more | 12/06/2007 (12:28 pm) |
| The upcoming IAV pack. | Doh! Mind posting some screenshots? USS Kitty Hawk in Torque? :-)... read more | 11/28/2007 (6:22 am) |
| State of TGEA on MacOS X | Hmm, I'm usually not jumping into this kind of conversation (or is it a duell?), but in terms of TGE... read more | 11/23/2007 (1:10 am) |
| Forest Pack Q&A | Ok, tested the same source tree in Windows on the same machine. Result: Same as on Mac - so it is no... read more | 11/22/2007 (12:33 pm) |
| Forest Pack Q&A | @Ben: I just took a fresh TGE 1.5.2 Mac version and added the forest pack. Result is the same as ... read more | 11/22/2007 (11:57 am) |
| Forest Pack Q&A | @Mike Rubin: I experienced that "lightning" change on the trees to when turning slightly. To me it s... read more | 11/21/2007 (12:36 am) |
| Forest Pack Q&A | Oh forgot: This is my forest object (straight copied): [code] new Forest(newForest) { ... read more | 11/20/2007 (1:19 pm) |
| Forest Pack Q&A | Hey guys, joining late the party, but I don't get it working without strange rendering effects. I... read more | 11/20/2007 (1:14 pm) |
| PAID- C++ Games Programmer, Oxford UK | Hey cool, you start to hire the first people. Awesome. Best of luck for your studio!... read more | 11/20/2007 (6:29 am) |
| Help with Flight Controls | Here's the [url=http://en.wikipedia.org/wiki/Center_of_mass]Wikipedia entry on Center Of Mass[/url] ... read more | 11/19/2007 (10:02 pm) |
| Help with Flight Controls | Well, honestly I tried that shifting the massCenter parameter from the datablock. You can really see... read more | 11/19/2007 (7:42 am) |
| Resources being Approved? | I second that. Only very few stuff what I submitted came online.... read more | 11/19/2007 (7:03 am) |
| Help with Flight Controls | Hey Ken. No, haven't had success so far with shifting the mass node. I pushed this back a bit until ... read more | 11/16/2007 (6:57 am) |
| Help with Flight Controls | I get back here on the weekend, I think I have the first "stuff" then done. Let's see if it works ou... read more | 11/15/2007 (1:23 pm) |
| TGE MacOS X 10.5 compatibility | Hah! Stephan, you were right! It's quite simple: Put in the Leopard DVD and start the package ... read more | 11/15/2007 (1:14 pm) |
| TGE MacOS X 10.5 compatibility | Ok, that is definately a strong argument! :-) I'll try to install tonight the missing 10.3.9 dire... read more | 11/15/2007 (1:54 am) |
| TGE MacOS X 10.5 compatibility | Ah ok, sounds logical. So if I would put in 10.4 I would ensure it's downward compatible to 10.4 Tig... read more | 11/15/2007 (1:30 am) |
| Help with Flight Controls | Maybe we can share our efforts? I started too working on a replacement for the stock vehicle class b... read more | 11/15/2007 (1:28 am) |
| TGE MacOS X 10.5 compatibility | Aha! Ok, thanks. But why does it still need then 10.3.9? Is that the "lowest" OS version it woul... read more | 11/14/2007 (1:05 pm) |
| TGE MacOS X 10.5 compatibility | Hey guys, I've been trying to get TGE 1.5.2 compiled under Leopard using XCode 3. First I encount... read more | 11/14/2007 (12:46 pm) |
| Weapon with no ammo | Haha, great, glad you got it working! :-)... read more | 11/14/2007 (9:46 am) |
| Weapon with no ammo | Hah! I think I know the bug! In your image data block the mount point is 2, not 0 like in the crossb... read more | 11/13/2007 (12:33 pm) |
| Weapon with no ammo | Yes, I meant the item data, thanks. :-) Hmm, damn hard. Ok, one next thing please. Put in the bol... read more | 11/13/2007 (12:27 pm) |
| Tank Pack and TGE 1.4 | Uhm, well, the user contributed ones, like tread marks etc. See these threads: [url=http://ww... read more | 11/13/2007 (12:11 pm) |
| Weapon with no ammo | Hmm, hard to tell using remote debugging (tm) :-) Questions: 1) Do you have any error in the con... read more | 11/13/2007 (12:02 pm) |
| Weapon with no ammo | Yeah, in the client/scripts/default.bind.cs there's the weapon "button" number. But if you assigned ... read more | 11/13/2007 (11:21 am) |
| Tank Pack and TGE 1.4 | Then the code couldn't create an instance of your class. Did it compile correctly? I have a TGE 1.5.... read more | 11/13/2007 (7:34 am) |
| Wheeledvehicle adding lights to "light" node ... | Wow, cool screenie. Looks good.... read more | 11/13/2007 (1:21 am) |
| Weapon with no ammo | Searched my code meanwhile. You would need there something like this: [code] %player.incInventor... read more | 11/13/2007 (1:20 am) |
| Weapon with no ammo | Have you called in the game.cs for the player "use(boom)" to actually select the boomerang?... read more | 11/13/2007 (1:18 am) |
| The upcoming IAV pack. | Very cool. Congrats for getting it done!... read more | 11/12/2007 (11:37 am) |
| Playing a sound on the client, called by the server | If I recall the serverPlay2D right, the second one.... read more | 11/12/2007 (6:45 am) |
| Playing a sound on the client, called by the server | You could extend the radiusDamage function which is use by your projectile's onCollision function to... read more | 11/11/2007 (10:15 pm) |
| Flight Game Example - Q & A | @Johnny: Will process your order immediately now. I was 2 days out of town and completely offline. M... read more | 11/11/2007 (7:15 am) |
| Help with Flight Controls | You're welcome :-)... read more | 11/05/2007 (12:23 pm) |
| Hack Torque | Interesting, thanks, didn't know that! Cool. :-)... read more | 11/02/2007 (3:15 pm) |
| Help with Flight Controls | Resource submitted: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1... read more | 11/02/2007 (2:44 pm) |
| Hack Torque | Right, but doesn't the client send it's id to the server when doing a commandToServer? I thought so ... read more | 11/02/2007 (2:41 pm) |
| Hack Torque | Oh yeah, this thread is great! :-) The best protection in general is by design. If you're for exa... read more | 11/02/2007 (1:55 pm) |
| Help with Flight Controls | Forgot to post: That's how easy it is to turn on/off the reticle hud. So you could turn it on or off... read more | 11/02/2007 (11:25 am) |
| Help with Flight Controls | Hehe, yes J.P., it is already that simple, good guess! :-) It depends on the weapon you select if ... read more | 11/02/2007 (11:18 am) |
| Hack Torque | Honestly it's hard to protect. Even if you don't supply the cs files, if someone is a bit clever one... read more | 11/02/2007 (10:02 am) |