Game Development Community

Martin Schultz's Forum Posts

Thread Post Date Posted
IPhone Licensing Model Discussion Hmm, honestly I think these numbers are way off what you can charge for such a license. If you take ... read more 08/14/2008 (10:13 pm)
Building, street and general city textures and objects? Wow, super, lots of links from stuff I never heard before. Way cool. Thanks for posting. Anymore ava... read more 03/18/2008 (3:42 pm)
Building, street and general city textures and objects? Ahhh it starts to grow! Thanks and.. more please! :-)... read more 03/18/2008 (5:55 am)
Flight Game Example - Q & A Just out of interest: Might you post a screenie here with the 48 bots? Must look awesome. To answ... read more 01/21/2008 (1:39 am)
Need help: List of all online game portals Yeeeeeeeeeeeeeeeeeeeeeeeeeeeesssss! That was the thread I was looking for, thanks a million! I se... read more 01/18/2008 (4:51 am)
Flight Game Example - Q & A Cool, good work! In general TGEA is handling large amounts of bots way better than TGE through its b... read more 12/17/2007 (6:43 am)
Game Music Pack for different theme? Oh, sorry, totally forgot to answer your questions: 1) Search for royalty free music in Google a... read more 12/13/2007 (5:38 am)
Game Music Pack for different theme? I have a couple of songs available on my site [url=http://www.decane-music.com]Decane Music[/url]. A... read more 12/13/2007 (5:33 am)
Cool software offer for Mac Users (incl. Unity!) Only 2 days left... :-)... read more 12/06/2007 (12:28 pm)
The upcoming IAV pack. Doh! Mind posting some screenshots? USS Kitty Hawk in Torque? :-)... read more 11/28/2007 (6:22 am)
State of TGEA on MacOS X Hmm, I'm usually not jumping into this kind of conversation (or is it a duell?), but in terms of TGE... read more 11/23/2007 (1:10 am)
Forest Pack Q&A Ok, tested the same source tree in Windows on the same machine. Result: Same as on Mac - so it is no... read more 11/22/2007 (12:33 pm)
Forest Pack Q&A @Ben: I just took a fresh TGE 1.5.2 Mac version and added the forest pack. Result is the same as ... read more 11/22/2007 (11:57 am)
Forest Pack Q&A @Mike Rubin: I experienced that "lightning" change on the trees to when turning slightly. To me it s... read more 11/21/2007 (12:36 am)
Forest Pack Q&A Oh forgot: This is my forest object (straight copied): [code] new Forest(newForest) { ... read more 11/20/2007 (1:19 pm)
Forest Pack Q&A Hey guys, joining late the party, but I don't get it working without strange rendering effects. I... read more 11/20/2007 (1:14 pm)
PAID- C++ Games Programmer, Oxford UK Hey cool, you start to hire the first people. Awesome. Best of luck for your studio!... read more 11/20/2007 (6:29 am)
Help with Flight Controls Here's the [url=http://en.wikipedia.org/wiki/Center_of_mass]Wikipedia entry on Center Of Mass[/url] ... read more 11/19/2007 (10:02 pm)
Help with Flight Controls Well, honestly I tried that shifting the massCenter parameter from the datablock. You can really see... read more 11/19/2007 (7:42 am)
Resources being Approved? I second that. Only very few stuff what I submitted came online.... read more 11/19/2007 (7:03 am)
Help with Flight Controls Hey Ken. No, haven't had success so far with shifting the mass node. I pushed this back a bit until ... read more 11/16/2007 (6:57 am)
Help with Flight Controls I get back here on the weekend, I think I have the first "stuff" then done. Let's see if it works ou... read more 11/15/2007 (1:23 pm)
TGE MacOS X 10.5 compatibility Hah! Stephan, you were right! It's quite simple: Put in the Leopard DVD and start the package ... read more 11/15/2007 (1:14 pm)
TGE MacOS X 10.5 compatibility Ok, that is definately a strong argument! :-) I'll try to install tonight the missing 10.3.9 dire... read more 11/15/2007 (1:54 am)
TGE MacOS X 10.5 compatibility Ah ok, sounds logical. So if I would put in 10.4 I would ensure it's downward compatible to 10.4 Tig... read more 11/15/2007 (1:30 am)
Help with Flight Controls Maybe we can share our efforts? I started too working on a replacement for the stock vehicle class b... read more 11/15/2007 (1:28 am)
TGE MacOS X 10.5 compatibility Aha! Ok, thanks. But why does it still need then 10.3.9? Is that the "lowest" OS version it woul... read more 11/14/2007 (1:05 pm)
TGE MacOS X 10.5 compatibility Hey guys, I've been trying to get TGE 1.5.2 compiled under Leopard using XCode 3. First I encount... read more 11/14/2007 (12:46 pm)
Weapon with no ammo Haha, great, glad you got it working! :-)... read more 11/14/2007 (9:46 am)
Weapon with no ammo Hah! I think I know the bug! In your image data block the mount point is 2, not 0 like in the crossb... read more 11/13/2007 (12:33 pm)
Weapon with no ammo Yes, I meant the item data, thanks. :-) Hmm, damn hard. Ok, one next thing please. Put in the bol... read more 11/13/2007 (12:27 pm)
Tank Pack and TGE 1.4 Uhm, well, the user contributed ones, like tread marks etc. See these threads: [url=http://ww... read more 11/13/2007 (12:11 pm)
Weapon with no ammo Hmm, hard to tell using remote debugging (tm) :-) Questions: 1) Do you have any error in the con... read more 11/13/2007 (12:02 pm)
Weapon with no ammo Yeah, in the client/scripts/default.bind.cs there's the weapon "button" number. But if you assigned ... read more 11/13/2007 (11:21 am)
Tank Pack and TGE 1.4 Then the code couldn't create an instance of your class. Did it compile correctly? I have a TGE 1.5.... read more 11/13/2007 (7:34 am)
Wheeledvehicle adding lights to "light" node ... Wow, cool screenie. Looks good.... read more 11/13/2007 (1:21 am)
Weapon with no ammo Searched my code meanwhile. You would need there something like this: [code] %player.incInventor... read more 11/13/2007 (1:20 am)
Weapon with no ammo Have you called in the game.cs for the player "use(boom)" to actually select the boomerang?... read more 11/13/2007 (1:18 am)
The upcoming IAV pack. Very cool. Congrats for getting it done!... read more 11/12/2007 (11:37 am)
Playing a sound on the client, called by the server If I recall the serverPlay2D right, the second one.... read more 11/12/2007 (6:45 am)
Playing a sound on the client, called by the server You could extend the radiusDamage function which is use by your projectile's onCollision function to... read more 11/11/2007 (10:15 pm)
Flight Game Example - Q & A @Johnny: Will process your order immediately now. I was 2 days out of town and completely offline. M... read more 11/11/2007 (7:15 am)
Help with Flight Controls You're welcome :-)... read more 11/05/2007 (12:23 pm)
Hack Torque Interesting, thanks, didn't know that! Cool. :-)... read more 11/02/2007 (3:15 pm)
Help with Flight Controls Resource submitted: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1... read more 11/02/2007 (2:44 pm)
Hack Torque Right, but doesn't the client send it's id to the server when doing a commandToServer? I thought so ... read more 11/02/2007 (2:41 pm)
Hack Torque Oh yeah, this thread is great! :-) The best protection in general is by design. If you're for exa... read more 11/02/2007 (1:55 pm)
Help with Flight Controls Forgot to post: That's how easy it is to turn on/off the reticle hud. So you could turn it on or off... read more 11/02/2007 (11:25 am)
Help with Flight Controls Hehe, yes J.P., it is already that simple, good guess! :-) It depends on the weapon you select if ... read more 11/02/2007 (11:18 am)
Hack Torque Honestly it's hard to protect. Even if you don't supply the cs files, if someone is a bit clever one... read more 11/02/2007 (10:02 am)
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