Game Development Community

Mr. Kristen Overmyer's Forum Posts

Thread Post Date Posted
What's with the Marketplace ad placement?!? Thanks for the input folks. You're right about it being the punctuation. Funny that is would appear ... read more 05/25/2006 (4:32 pm)
Vehicle::updatePos - Physics clock too fast Sorry. Not able to help here. Have yet to run 1.4. However, I believe my original description of ... read more 04/27/2006 (11:39 am)
Variable Tick Count Produces Scene Jerk You are right. It's not renderImage itself. We are doing everything in a mod of Vehicle::processTick... read more 03/07/2006 (1:35 pm)
Container::castRay - Object types all SceneObject!? Update on what I have found out after further investigation. "typeid" was in fact reporting "Sce... read more 01/18/2006 (8:04 am)
Container::castRay - Object types all SceneObject!? I guess what I meant was "exact" or actual derived types as reported by typeid. I wasn't referring t... read more 01/17/2006 (2:07 pm)
Container::castRay - Object types all SceneObject!? Actually, here's the declaration in SceneObject.h: [code] virtual bool castRay(const Point3F ... read more 01/17/2006 (12:16 pm)
Container::castRay - Object types all SceneObject!? Stephen, Thanks for the quick follow up. You could be right about the start and end points. I'll ... read more 01/17/2006 (11:55 am)
Paid $50+/hr side job for intermed programmer in Silicon Valley Hello Mike, I have responded to your offer here via your email address "mike_newsgroups@yahoo.com... read more 12/01/2005 (10:29 am)
Helicopters Depends how much you want it to behave like a helicopter. Some of the force and torque components to... read more 02/23/2005 (5:36 pm)
Local Angular Velocity Luigi, Are you still having problems with this? I believe the above responses may be in the wrong... read more 02/23/2005 (5:16 pm)
Missing C/C++ Property Page in "Torque SDK.sln" Yes, this is correct.... read more 02/13/2005 (7:22 am)
Missing C/C++ Property Page in "Torque SDK.sln" Just for kicks, I did try it and it works. One note here is that the .cc extension used by most of t... read more 02/11/2005 (5:29 pm)
CH3 Programmed Rotation Example Notes Actually, it appears this is the primary intented mode of operation for items. However, it is not do... read more 02/07/2005 (8:57 am)
Contract work - code: ship class with turrets implementation Thomas, This is not an applicaition. It's indeed unfortunate that I just ran across this threa... read more 02/03/2005 (10:51 am)
Use of STL Hey Telmo, Ran into the same problem trying to use MS STL based streams. Might sound too simple, ... read more 01/31/2005 (5:21 pm)
SetTransform: only z rotation?! Actually, I think it was coded that way intentionally. Someone made the decision that Item objects c... read more 01/31/2005 (4:44 pm)
SetTransform: only z rotation?! I think I've found the problem in the Item::setTransform engine code highlighted 9 posts up. It uses... read more 01/26/2005 (8:10 am)
Chapter 3 questions. Side note, Items will only rotate about their z axes. The Item::setTransform method (inside the engi... read more 01/26/2005 (7:33 am)
CH3 Programmed Rotation Example Notes I believe it is both. I was originally using the book's engine build when I first encountered the pr... read more 01/26/2005 (7:15 am)
SetTransform: only z rotation?! @Stephen. Good advice. Still absorbing the "flavor" and "nuances" of TGE. I would agree GG has done ... read more 01/24/2005 (10:36 am)
SetTransform: only z rotation?! Yes, at least the one in the example script is an Item. Are you suggesting "Player" or "StaticSh... read more 01/23/2005 (5:11 pm)
SetTransform: only z rotation?! (continued) The sample heart item dropped into the scene can not even be rotated about x and y axies... read more 01/23/2005 (3:20 pm)
SetTransform: only z rotation?! I'm suggesting at this point that this is actually a bug (my original behavior description that begi... read more 01/23/2005 (3:17 pm)
Chapter 3 questions. Hi Allan. Just got into the book myself this last week but will see if I can help anyway. My take... read more 01/23/2005 (10:24 am)
SetTransform: only z rotation?! Thanks for the re-direct. I am still getting use to the categories.... read more 01/23/2005 (9:56 am)
A6 vs Torque Sounds excellent. I'm encouraged. Just picked up the Finney book. Thanks for the link on the Essenti... read more 01/17/2005 (4:15 pm)
A6 vs Torque I first tried A6 and hit a wall. Now I am working with Torque. A6 has some "out of the box" success ... read more 01/15/2005 (11:02 am)
Vehicle::updatePos - Physics clock too fast RE: [i]"No mean feat considering how smooth and responsive the control objects can be, even under la... read more 01/14/2005 (4:57 pm)
Vehicle::updatePos - Physics clock too fast Phil and Tim: Thanks for the copious notes and information. They [b]are[/b] of great help. Tim: rega... read more 01/14/2005 (1:00 pm)
Vehicle::updatePos - Physics clock too fast Russ: I'll continue posting whatever I find out here as you request. This "Clark" guy, that's not Cl... read more 01/13/2005 (6:54 pm)
Vehicle::updatePos - Physics clock too fast ProcessList::advanceServerTime( 46 ) | mLastTime = 17495 mLastTick = 17472 targetTime = 17541 tar... read more 01/12/2005 (11:15 am)
Vehicle::updatePos - Physics clock too fast @Ben: Thanks for the attention. I look forward to your continued input as this is certainly not a... read more 01/12/2005 (11:09 am)
Vehicle::updatePos - Physics clock too fast Scott, Your last two submissions look like a lot of good detective work. I'm going to go through t... read more 01/09/2005 (2:00 pm)
Vehicle::updatePos - Physics clock too fast Scott, you have contributed some useful observations. I am going to go back and reinstrument/analyze... read more 01/06/2005 (6:07 am)
Vehicle::updatePos - Physics clock too fast Before posting the question, I had spent a couple of days instrumenting gameProcess.cc, Vehicle.cc, ... read more 01/05/2005 (12:28 pm)
Vehicle::updatePos - Physics clock too fast Scott, Yes. A big help. I did not realize that the client was doing the same physics as the serve... read more 01/05/2005 (9:31 am)