Mr. Kristen Overmyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's with the Marketplace ad placement?!? | Thanks for the input folks. You're right about it being the punctuation. Funny that is would appear ... read more | 05/25/2006 (4:32 pm) |
| Vehicle::updatePos - Physics clock too fast | Sorry. Not able to help here. Have yet to run 1.4. However, I believe my original description of ... read more | 04/27/2006 (11:39 am) |
| Variable Tick Count Produces Scene Jerk | You are right. It's not renderImage itself. We are doing everything in a mod of Vehicle::processTick... read more | 03/07/2006 (1:35 pm) |
| Container::castRay - Object types all SceneObject!? | Update on what I have found out after further investigation. "typeid" was in fact reporting "Sce... read more | 01/18/2006 (8:04 am) |
| Container::castRay - Object types all SceneObject!? | I guess what I meant was "exact" or actual derived types as reported by typeid. I wasn't referring t... read more | 01/17/2006 (2:07 pm) |
| Container::castRay - Object types all SceneObject!? | Actually, here's the declaration in SceneObject.h: [code] virtual bool castRay(const Point3F ... read more | 01/17/2006 (12:16 pm) |
| Container::castRay - Object types all SceneObject!? | Stephen, Thanks for the quick follow up. You could be right about the start and end points. I'll ... read more | 01/17/2006 (11:55 am) |
| Paid $50+/hr side job for intermed programmer in Silicon Valley | Hello Mike, I have responded to your offer here via your email address "mike_newsgroups@yahoo.com... read more | 12/01/2005 (10:29 am) |
| Helicopters | Depends how much you want it to behave like a helicopter. Some of the force and torque components to... read more | 02/23/2005 (5:36 pm) |
| Local Angular Velocity | Luigi, Are you still having problems with this? I believe the above responses may be in the wrong... read more | 02/23/2005 (5:16 pm) |
| Missing C/C++ Property Page in "Torque SDK.sln" | Yes, this is correct.... read more | 02/13/2005 (7:22 am) |
| Missing C/C++ Property Page in "Torque SDK.sln" | Just for kicks, I did try it and it works. One note here is that the .cc extension used by most of t... read more | 02/11/2005 (5:29 pm) |
| CH3 Programmed Rotation Example Notes | Actually, it appears this is the primary intented mode of operation for items. However, it is not do... read more | 02/07/2005 (8:57 am) |
| Contract work - code: ship class with turrets implementation | Thomas, This is not an applicaition. It's indeed unfortunate that I just ran across this threa... read more | 02/03/2005 (10:51 am) |
| Use of STL | Hey Telmo, Ran into the same problem trying to use MS STL based streams. Might sound too simple, ... read more | 01/31/2005 (5:21 pm) |
| SetTransform: only z rotation?! | Actually, I think it was coded that way intentionally. Someone made the decision that Item objects c... read more | 01/31/2005 (4:44 pm) |
| SetTransform: only z rotation?! | I think I've found the problem in the Item::setTransform engine code highlighted 9 posts up. It uses... read more | 01/26/2005 (8:10 am) |
| Chapter 3 questions. | Side note, Items will only rotate about their z axes. The Item::setTransform method (inside the engi... read more | 01/26/2005 (7:33 am) |
| CH3 Programmed Rotation Example Notes | I believe it is both. I was originally using the book's engine build when I first encountered the pr... read more | 01/26/2005 (7:15 am) |
| SetTransform: only z rotation?! | @Stephen. Good advice. Still absorbing the "flavor" and "nuances" of TGE. I would agree GG has done ... read more | 01/24/2005 (10:36 am) |
| SetTransform: only z rotation?! | Yes, at least the one in the example script is an Item. Are you suggesting "Player" or "StaticSh... read more | 01/23/2005 (5:11 pm) |
| SetTransform: only z rotation?! | (continued) The sample heart item dropped into the scene can not even be rotated about x and y axies... read more | 01/23/2005 (3:20 pm) |
| SetTransform: only z rotation?! | I'm suggesting at this point that this is actually a bug (my original behavior description that begi... read more | 01/23/2005 (3:17 pm) |
| Chapter 3 questions. | Hi Allan. Just got into the book myself this last week but will see if I can help anyway. My take... read more | 01/23/2005 (10:24 am) |
| SetTransform: only z rotation?! | Thanks for the re-direct. I am still getting use to the categories.... read more | 01/23/2005 (9:56 am) |
| A6 vs Torque | Sounds excellent. I'm encouraged. Just picked up the Finney book. Thanks for the link on the Essenti... read more | 01/17/2005 (4:15 pm) |
| A6 vs Torque | I first tried A6 and hit a wall. Now I am working with Torque. A6 has some "out of the box" success ... read more | 01/15/2005 (11:02 am) |
| Vehicle::updatePos - Physics clock too fast | RE: [i]"No mean feat considering how smooth and responsive the control objects can be, even under la... read more | 01/14/2005 (4:57 pm) |
| Vehicle::updatePos - Physics clock too fast | Phil and Tim: Thanks for the copious notes and information. They [b]are[/b] of great help. Tim: rega... read more | 01/14/2005 (1:00 pm) |
| Vehicle::updatePos - Physics clock too fast | Russ: I'll continue posting whatever I find out here as you request. This "Clark" guy, that's not Cl... read more | 01/13/2005 (6:54 pm) |
| Vehicle::updatePos - Physics clock too fast | ProcessList::advanceServerTime( 46 ) | mLastTime = 17495 mLastTick = 17472 targetTime = 17541 tar... read more | 01/12/2005 (11:15 am) |
| Vehicle::updatePos - Physics clock too fast | @Ben: Thanks for the attention. I look forward to your continued input as this is certainly not a... read more | 01/12/2005 (11:09 am) |
| Vehicle::updatePos - Physics clock too fast | Scott, Your last two submissions look like a lot of good detective work. I'm going to go through t... read more | 01/09/2005 (2:00 pm) |
| Vehicle::updatePos - Physics clock too fast | Scott, you have contributed some useful observations. I am going to go back and reinstrument/analyze... read more | 01/06/2005 (6:07 am) |
| Vehicle::updatePos - Physics clock too fast | Before posting the question, I had spent a couple of days instrumenting gameProcess.cc, Vehicle.cc, ... read more | 01/05/2005 (12:28 pm) |
| Vehicle::updatePos - Physics clock too fast | Scott, Yes. A big help. I did not realize that the client was doing the same physics as the serve... read more | 01/05/2005 (9:31 am) |