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Affectworks's Forum Posts

Thread Post Date Posted
Billboard option Just preface the name with BB_ and be sure to turn on two-sided material.... read more 06/30/2006 (7:41 am)
Getting an animated dts object into the RTS kit from Maya A couple of things to check: 1. Make sure your texture is in power of two (32*32, 64*64, 128*128 ... read more 06/02/2006 (12:59 pm)
Only low LOD version showing up Make sure you name your objects by the pixel number you want them to show up at. Such as "lowrez16" ... read more 05/31/2006 (10:00 am)
Exporting Animated Nodes Maya's exporter will allow you to create a sequence node where you can specify it to export from fra... read more 05/31/2006 (9:58 am)
Cfg for Maya 6.5 and Maya 6.0 Confused. It's probably because the project is not set to the folder where you store your .mb files. When you ... read more 05/31/2006 (9:50 am)
Limit number of 3d objects when exported as DTS? Make sure you delete history of the object before you try to export it. If you combine two objects, ... read more 05/31/2006 (9:46 am)
Exporting IFL without Max? The Maya exporter works fine when it comes to IFL's. Not sure what you have encountered, but shoot m... read more 05/31/2006 (9:38 am)
Problem with the Images state system *bump Does anyone have any helpful hints on getting a "PutAway" state to function properly. Wh... read more 04/27/2006 (7:03 am)
Problem Texturing Lightwave OBJ in Maya Try deleting the UV mapping and applying a new one.... read more 04/26/2006 (9:04 am)
Couple of questions Eric; thanks. 1 down, 4 to go! Fredrik S Affectworks... read more 03/16/2006 (9:12 am)
Couple of questions Uh. Yeah. One of the sites has 0 tutorials for quark and the other page leads to the Quark download ... read more 03/15/2006 (11:29 am)
Only a section of my model shows up Check your normals. Usually when only parts of a model shows up, it's because of inverted normals.... read more 03/15/2006 (8:02 am)
Export multiple polys 1. Freeze transformations. 2. Make sure your UV map them. When you combine things the UV mapping ge... read more 02/22/2006 (10:32 am)
Is it possible to lock UVs in Maya? Here's why you get the swimming of your textures: In the mapping options there is a "Insert Befor... read more 02/15/2006 (7:51 pm)
Backface culling wont turn off Make sure that the twosided flag is set to true. I doubt it has anything to do with the backface cul... read more 01/18/2006 (12:11 pm)
Weapons and dsq Yep, you sure can.... read more 01/15/2006 (8:43 am)
Theora Video/Audio Sync Fix Does anyone know if Jackie Hayes ever did post his work on how he got 3D(positional sound) to work w... read more 01/13/2006 (11:56 am)
Node Cam Help Make sure the cam node is listed in the .cfg file under AlwaysExport: You create it through the ... read more 12/30/2005 (1:09 pm)
How to create texture animation? Yeah. Look into the IFL textures in the official docs.... read more 12/27/2005 (8:01 am)
Exporting in dsq shows two models in show tool Make sure that your mesh is at the root of the scene and just the bone structure is under the base01... read more 12/22/2005 (1:03 pm)
Scale.. Only thing I can think of without seeing the file would be that the working units are not set to met... read more 11/11/2005 (8:54 am)
Mac Link errors Make a sacrifice to the Mac gods of $249 for an ipod, then, ONLY THEN, will it hear your prayers.... read more 11/07/2005 (1:17 pm)
3rd Person camera collision Just an idea. To solve the problem you may have with completely opaque players between the camera... read more 11/07/2005 (12:19 pm)
Dynamic mounting Wow, what a great resource. Thank you so much for sharing. Is this based off of Ben's temporary pa... read more 11/07/2005 (11:46 am)
Missing Geometry in ShowTool Check that your normals are facing the right way.... read more 11/03/2005 (7:55 am)
Newbie Question - Moving Interiors in Torque? I know it has been a couple of months since the last post but this issue is an important one to keep... read more 10/28/2005 (7:52 am)
Which is worse... Go with the seperate models, imho. Gives you more flexibility at the end.... read more 10/20/2005 (2:32 pm)
Need help with sequence setup Is your bone system placed under the start / base nodes?... read more 10/19/2005 (9:15 am)
Autodesk to buy Alias for $182 million "Always liked Max's interface. I'd be freaked out if I was a Maya man though... Not saying that anyo... read more 10/13/2005 (2:37 pm)
Weight blending It's really not necessary to have your character in the root position during animations. I have also... read more 10/13/2005 (2:30 pm)
Maya dts exporing ignored?? Not really. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33960[/url]... read more 09/30/2005 (10:02 am)
Can some save the .ma file as an .obj and .bvh files please You can export maya meshes to .obj's, but Maya only exports animation to it's default formats. There... read more 09/28/2005 (2:50 pm)
CFG Problems Wordpad is much more strict when it comes to carriage returns. Do your edits in that.... read more 09/28/2005 (2:45 pm)
Mesh Not Found Problem Not sure if you have fixed your problems, but if you haven't... You have made some very unorthodo... read more 09/28/2005 (2:41 pm)
2 of the same model show up? Hey. When you export the DTS, be sure you are exporting only the skinned model. You probably hav... read more 09/18/2005 (10:26 pm)
Polgyon Trees and Plants, Ferns, Shrubs? You should be able to use paintfx and then convert the paint strokes to polygons. The meshes usually... read more 08/23/2005 (2:51 pm)
RTSunit selection circle error I found the answer on my own and instead of erasing my thread I will just answer it to help anyone e... read more 01/27/2005 (4:36 pm)
Merge with RTS starter kit OK... well I just fixed my problem thank you both for all your help. For all of you that are trying... read more 01/27/2005 (8:09 am)
Okay everybody represent your `hood(neighborhood that is) Indianapolis, IN... read more 01/27/2005 (7:55 am)
Merge with RTS starter kit Thank you so much for all your help so far! I have indeed checked and rechecked and then of course ... read more 01/27/2005 (7:29 am)
Merge with RTS starter kit Thank you for your reply, After compiling the merged project (this is just the RTS with the Light... read more 01/26/2005 (1:30 pm)
Maya, torque and bsp trees Thank you. This was exactly the information I was looking for!... read more 01/05/2005 (4:56 am)
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