Affectworks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Billboard option | Just preface the name with BB_ and be sure to turn on two-sided material.... read more | 06/30/2006 (7:41 am) |
| Getting an animated dts object into the RTS kit from Maya | A couple of things to check: 1. Make sure your texture is in power of two (32*32, 64*64, 128*128 ... read more | 06/02/2006 (12:59 pm) |
| Only low LOD version showing up | Make sure you name your objects by the pixel number you want them to show up at. Such as "lowrez16" ... read more | 05/31/2006 (10:00 am) |
| Exporting Animated Nodes | Maya's exporter will allow you to create a sequence node where you can specify it to export from fra... read more | 05/31/2006 (9:58 am) |
| Cfg for Maya 6.5 and Maya 6.0 Confused. | It's probably because the project is not set to the folder where you store your .mb files. When you ... read more | 05/31/2006 (9:50 am) |
| Limit number of 3d objects when exported as DTS? | Make sure you delete history of the object before you try to export it. If you combine two objects, ... read more | 05/31/2006 (9:46 am) |
| Exporting IFL without Max? | The Maya exporter works fine when it comes to IFL's. Not sure what you have encountered, but shoot m... read more | 05/31/2006 (9:38 am) |
| Problem with the Images state system | *bump Does anyone have any helpful hints on getting a "PutAway" state to function properly. Wh... read more | 04/27/2006 (7:03 am) |
| Problem Texturing Lightwave OBJ in Maya | Try deleting the UV mapping and applying a new one.... read more | 04/26/2006 (9:04 am) |
| Couple of questions | Eric; thanks. 1 down, 4 to go! Fredrik S Affectworks... read more | 03/16/2006 (9:12 am) |
| Couple of questions | Uh. Yeah. One of the sites has 0 tutorials for quark and the other page leads to the Quark download ... read more | 03/15/2006 (11:29 am) |
| Only a section of my model shows up | Check your normals. Usually when only parts of a model shows up, it's because of inverted normals.... read more | 03/15/2006 (8:02 am) |
| Export multiple polys | 1. Freeze transformations. 2. Make sure your UV map them. When you combine things the UV mapping ge... read more | 02/22/2006 (10:32 am) |
| Is it possible to lock UVs in Maya? | Here's why you get the swimming of your textures: In the mapping options there is a "Insert Befor... read more | 02/15/2006 (7:51 pm) |
| Backface culling wont turn off | Make sure that the twosided flag is set to true. I doubt it has anything to do with the backface cul... read more | 01/18/2006 (12:11 pm) |
| Weapons and dsq | Yep, you sure can.... read more | 01/15/2006 (8:43 am) |
| Theora Video/Audio Sync Fix | Does anyone know if Jackie Hayes ever did post his work on how he got 3D(positional sound) to work w... read more | 01/13/2006 (11:56 am) |
| Node Cam Help | Make sure the cam node is listed in the .cfg file under AlwaysExport: You create it through the ... read more | 12/30/2005 (1:09 pm) |
| How to create texture animation? | Yeah. Look into the IFL textures in the official docs.... read more | 12/27/2005 (8:01 am) |
| Exporting in dsq shows two models in show tool | Make sure that your mesh is at the root of the scene and just the bone structure is under the base01... read more | 12/22/2005 (1:03 pm) |
| Scale.. | Only thing I can think of without seeing the file would be that the working units are not set to met... read more | 11/11/2005 (8:54 am) |
| Mac Link errors | Make a sacrifice to the Mac gods of $249 for an ipod, then, ONLY THEN, will it hear your prayers.... read more | 11/07/2005 (1:17 pm) |
| 3rd Person camera collision | Just an idea. To solve the problem you may have with completely opaque players between the camera... read more | 11/07/2005 (12:19 pm) |
| Dynamic mounting | Wow, what a great resource. Thank you so much for sharing. Is this based off of Ben's temporary pa... read more | 11/07/2005 (11:46 am) |
| Missing Geometry in ShowTool | Check that your normals are facing the right way.... read more | 11/03/2005 (7:55 am) |
| Newbie Question - Moving Interiors in Torque? | I know it has been a couple of months since the last post but this issue is an important one to keep... read more | 10/28/2005 (7:52 am) |
| Which is worse... | Go with the seperate models, imho. Gives you more flexibility at the end.... read more | 10/20/2005 (2:32 pm) |
| Need help with sequence setup | Is your bone system placed under the start / base nodes?... read more | 10/19/2005 (9:15 am) |
| Autodesk to buy Alias for $182 million | "Always liked Max's interface. I'd be freaked out if I was a Maya man though... Not saying that anyo... read more | 10/13/2005 (2:37 pm) |
| Weight blending | It's really not necessary to have your character in the root position during animations. I have also... read more | 10/13/2005 (2:30 pm) |
| Maya dts exporing ignored?? | Not really. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33960[/url]... read more | 09/30/2005 (10:02 am) |
| Can some save the .ma file as an .obj and .bvh files please | You can export maya meshes to .obj's, but Maya only exports animation to it's default formats. There... read more | 09/28/2005 (2:50 pm) |
| CFG Problems | Wordpad is much more strict when it comes to carriage returns. Do your edits in that.... read more | 09/28/2005 (2:45 pm) |
| Mesh Not Found Problem | Not sure if you have fixed your problems, but if you haven't... You have made some very unorthodo... read more | 09/28/2005 (2:41 pm) |
| 2 of the same model show up? | Hey. When you export the DTS, be sure you are exporting only the skinned model. You probably hav... read more | 09/18/2005 (10:26 pm) |
| Polgyon Trees and Plants, Ferns, Shrubs? | You should be able to use paintfx and then convert the paint strokes to polygons. The meshes usually... read more | 08/23/2005 (2:51 pm) |
| RTSunit selection circle error | I found the answer on my own and instead of erasing my thread I will just answer it to help anyone e... read more | 01/27/2005 (4:36 pm) |
| Merge with RTS starter kit | OK... well I just fixed my problem thank you both for all your help. For all of you that are trying... read more | 01/27/2005 (8:09 am) |
| Okay everybody represent your `hood(neighborhood that is) | Indianapolis, IN... read more | 01/27/2005 (7:55 am) |
| Merge with RTS starter kit | Thank you so much for all your help so far! I have indeed checked and rechecked and then of course ... read more | 01/27/2005 (7:29 am) |
| Merge with RTS starter kit | Thank you for your reply, After compiling the merged project (this is just the RTS with the Light... read more | 01/26/2005 (1:30 pm) |
| Maya, torque and bsp trees | Thank you. This was exactly the information I was looking for!... read more | 01/05/2005 (4:56 am) |