Game Development Community

Affectworks's Forum Posts

Thread Post Date Posted
Using Arranged Connections to punch through firewalls and router [i]psuedo code removed for less confusion...[/i]... read more 01/07/2007 (8:41 pm)
Wireframe for one object? If the object is a dts object, you could build the object in the 3d program of your choice to be 2 s... read more 01/05/2007 (1:35 pm)
STractionDistance - purpose? Hmm... it looks like it may be some variable of distance off the ground that the players collision b... read more 01/05/2007 (8:10 am)
Using Arranged Connections to punch through firewalls and router @ Jeff :) cool phrase! I'm so uncool I looked up 'whip' in the 'urban dictionary' and it means ca... read more 01/05/2007 (7:29 am)
Using Arranged Connections to punch through firewalls and router We are in complete agreement. I look forward to not having email after email saying "Why I not able... read more 01/04/2007 (8:10 am)
Maya TDN pages Mr. Bond. I have found that if you want transparancy, you better want the whole object to be tran... read more 01/03/2007 (8:18 pm)
Using Arranged Connections to punch through firewalls and router OK, I am back from my mostly blacked out new years trip and I am back to work on this unresolved fea... read more 01/02/2007 (7:13 am)
Using Arranged Connections to punch through firewalls and router Sounds great Ben!... read more 12/28/2006 (6:02 am)
Loft Function? - - Collision w/ .dts? I am assuming you have collision boxes on your track. Remember that collision boxes MUST be convex i... read more 12/20/2006 (8:25 am)
Holiday Spirit = Free Weapon Model I can't think of a better way to say 'Peace on Earth' then with a free M16 :) Thanks!... read more 12/20/2006 (6:13 am)
How to get Starter.FPS game working over the internet? Umm... I think you are actually setting up the 'dedicated' server on your machine and using the 'mas... read more 12/14/2006 (8:18 am)
How to get Starter.FPS game working over the internet? I believe you may be having problems with your router. If you DMZ yourself that may fix the problem... read more 12/14/2006 (6:27 am)
Problems with Character and Default Animations Is your bounding box in your animation files the same as in the animation files? Your characters fee... read more 12/12/2006 (8:51 am)
Maya & character moving Jason. Yes, the characters need to move both forward and backwards. The best way to do it is to p... read more 12/12/2006 (8:48 am)
Can I move the player's position while he is doing an animation Aun. We ran into the same problem with Switching Gears and eventually we gave up on melee and wen... read more 12/08/2006 (8:38 am)
Merging TNL Back into TGE Does anybody know if the resource that Mark was talking about on the 21st of april, 2004 was ever co... read more 11/29/2006 (8:12 pm)
Integration with TGE Has there been any further steps taken to bring TNL into TGE?... read more 11/29/2006 (1:08 pm)
How to make a racing track using DTS or DIF? Yu, Not sure which program you are using for your .dif creation, but quark and torque has no such... read more 11/22/2006 (8:56 am)
Animation not showing on client Will do...... read more 11/21/2006 (4:14 pm)
How to make a racing track using DTS or DIF? I would definitely use the .dif format for a racing track. As for your questions.. Not sure why you... read more 11/17/2006 (12:39 pm)
Playing cards copyright/trademark [url]http://commons.wikimedia.org/wiki/Category:Individual_playing_cards[/url]... read more 11/16/2006 (8:00 am)
Orientation off when loading default animations Check the bounding box. Make sure the Y is pointing forward and Z is up on that. Fredrik S... read more 11/11/2006 (10:14 am)
Collisions You might want to check out the rigid shape article floating around here somewhere. This is more of ... read more 11/03/2006 (6:13 am)
Collisions What are you trying to achieve? Fredrik S... read more 11/02/2006 (8:15 am)
Model turning into mush Hmmmm... are you exporting it with blends enabled? I am unfortunatly not too familiar with the Max e... read more 11/02/2006 (8:14 am)
Model turning into mush I would check the skinning / binding of your model. If the model explodes when it starts animating, ... read more 10/30/2006 (7:44 am)
Quark and 1.5 John. Thank you for the response. Eagerly awaiting Constructor together with those new lighting ... read more 10/29/2006 (7:17 am)
How to make bones/skeleton [url]http://www.tutorialized.com[/url] is your friend.... read more 10/25/2006 (10:25 am)
Shared DSQs Http://tdn.garagegames.com/wiki/DTS/Getting_Started Click "DTS node listing" for naming scheme. ... read more 10/25/2006 (10:24 am)
View disance with OpenGL Viewer in QuArk Under Configuration / General / 3D view: set the view distance to a higher number. Fredrik S... read more 10/25/2006 (10:17 am)
Hi-Detail export vs. Lo-Detail Hey Tony. From what I understand of Quark (very little), when you are done with your modeling you... read more 10/20/2006 (7:14 am)
Sprite/Billboard Scaling... No trick. As far as I know, billboards can't be animated. How about using an IFL texture for the fli... read more 10/20/2006 (7:07 am)
Player Conforming to Interiors Upside Down Good news everyone! :) So now I can walk on the ceiling... well mostly actually it seems to work up... read more 10/18/2006 (12:44 pm)
Graphic Software-for TSE/Titas -what to use? 1. It wouldn't surprise me if they are using either Quark or Constructor to create their interiors. ... read more 10/18/2006 (6:46 am)
QuArK and map2dif Hey Devin. There's little information on how to setup Quark with Torque, but here goes: You ca... read more 10/17/2006 (8:42 am)
Player Conforming to Interiors Upside Down Thanks, it looks like that resource could be of some help. I will post any of my findings here for ... read more 10/16/2006 (12:51 pm)
Player Conforming to Interiors Upside Down Thanks for the response! I'm actually looking for more of a way to make the player rotate its up ... read more 10/16/2006 (11:11 am)
Problem with vertex animated billboards. I am not 100% sure that you can use vertex scaling. I would suggesting binding the object to one bon... read more 10/13/2006 (11:01 am)
DTS Collisions Best practices Benjamin. This is how I understand it; when you have a door or a energy field or anything that bl... read more 10/10/2006 (10:19 pm)
Anim speeds wrong Mark. 21 frames for a run is pretty normal, if not a little slow. In Maya, check your preferences... read more 09/25/2006 (1:43 pm)
Eye and cam nodes Here's a couple of things I see right away. First off.. the mesh needs to be OUTSIDE of the base01 /... read more 09/01/2006 (7:37 am)
Wierd with recoils You can have custom animations, for sure, but you need to call them correctly in code. I'd go ahead ... read more 09/01/2006 (7:16 am)
DSQ Exporter is exporting 3ds files?????? Seems a little silly... but you did chose dts in the drop down box in the exporter, yeah? Fredrik... read more 09/01/2006 (7:14 am)
Mount point ppppproblem We discovered that if you using the bounding box' pivot point instead of two mount points, it seems ... read more 09/01/2006 (7:12 am)
Maya and Torque problems I am assuming you have already read and understood Danny's tutorials? http://dannyn1.web.aplus.ne... read more 08/30/2006 (9:49 am)
Some maya video training? Hello fellow Maya artists. Here are four sites with more tutorials than you can shake a stick at:... read more 08/30/2006 (6:41 am)
Maya player model I don't have Maya 6.5 but here's a couple of tips: Make sure you have a "unlink" node right above... read more 08/23/2006 (1:28 pm)
Video Game into Films/Movies Can't forget all the Final Fantasy movies and I think BloodRayne had a movie? Edit: # Far Cry (... read more 08/17/2006 (10:10 am)
Importing a NPC animation sequence ?? If you don't have any AI or paths setup, here's one way of doing it: What you can do is create your... read more 07/31/2006 (12:54 pm)
Adjusting Bounding box I am assuming you discovered that your bounding box is too small or something? Yes, just go into ver... read more 07/31/2006 (12:35 pm)