Affectworks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using Arranged Connections to punch through firewalls and router | [i]psuedo code removed for less confusion...[/i]... read more | 01/07/2007 (8:41 pm) |
| Wireframe for one object? | If the object is a dts object, you could build the object in the 3d program of your choice to be 2 s... read more | 01/05/2007 (1:35 pm) |
| STractionDistance - purpose? | Hmm... it looks like it may be some variable of distance off the ground that the players collision b... read more | 01/05/2007 (8:10 am) |
| Using Arranged Connections to punch through firewalls and router | @ Jeff :) cool phrase! I'm so uncool I looked up 'whip' in the 'urban dictionary' and it means ca... read more | 01/05/2007 (7:29 am) |
| Using Arranged Connections to punch through firewalls and router | We are in complete agreement. I look forward to not having email after email saying "Why I not able... read more | 01/04/2007 (8:10 am) |
| Maya TDN pages | Mr. Bond. I have found that if you want transparancy, you better want the whole object to be tran... read more | 01/03/2007 (8:18 pm) |
| Using Arranged Connections to punch through firewalls and router | OK, I am back from my mostly blacked out new years trip and I am back to work on this unresolved fea... read more | 01/02/2007 (7:13 am) |
| Using Arranged Connections to punch through firewalls and router | Sounds great Ben!... read more | 12/28/2006 (6:02 am) |
| Loft Function? - - Collision w/ .dts? | I am assuming you have collision boxes on your track. Remember that collision boxes MUST be convex i... read more | 12/20/2006 (8:25 am) |
| Holiday Spirit = Free Weapon Model | I can't think of a better way to say 'Peace on Earth' then with a free M16 :) Thanks!... read more | 12/20/2006 (6:13 am) |
| How to get Starter.FPS game working over the internet? | Umm... I think you are actually setting up the 'dedicated' server on your machine and using the 'mas... read more | 12/14/2006 (8:18 am) |
| How to get Starter.FPS game working over the internet? | I believe you may be having problems with your router. If you DMZ yourself that may fix the problem... read more | 12/14/2006 (6:27 am) |
| Problems with Character and Default Animations | Is your bounding box in your animation files the same as in the animation files? Your characters fee... read more | 12/12/2006 (8:51 am) |
| Maya & character moving | Jason. Yes, the characters need to move both forward and backwards. The best way to do it is to p... read more | 12/12/2006 (8:48 am) |
| Can I move the player's position while he is doing an animation | Aun. We ran into the same problem with Switching Gears and eventually we gave up on melee and wen... read more | 12/08/2006 (8:38 am) |
| Merging TNL Back into TGE | Does anybody know if the resource that Mark was talking about on the 21st of april, 2004 was ever co... read more | 11/29/2006 (8:12 pm) |
| Integration with TGE | Has there been any further steps taken to bring TNL into TGE?... read more | 11/29/2006 (1:08 pm) |
| How to make a racing track using DTS or DIF? | Yu, Not sure which program you are using for your .dif creation, but quark and torque has no such... read more | 11/22/2006 (8:56 am) |
| Animation not showing on client | Will do...... read more | 11/21/2006 (4:14 pm) |
| How to make a racing track using DTS or DIF? | I would definitely use the .dif format for a racing track. As for your questions.. Not sure why you... read more | 11/17/2006 (12:39 pm) |
| Playing cards copyright/trademark | [url]http://commons.wikimedia.org/wiki/Category:Individual_playing_cards[/url]... read more | 11/16/2006 (8:00 am) |
| Orientation off when loading default animations | Check the bounding box. Make sure the Y is pointing forward and Z is up on that. Fredrik S... read more | 11/11/2006 (10:14 am) |
| Collisions | You might want to check out the rigid shape article floating around here somewhere. This is more of ... read more | 11/03/2006 (6:13 am) |
| Collisions | What are you trying to achieve? Fredrik S... read more | 11/02/2006 (8:15 am) |
| Model turning into mush | Hmmmm... are you exporting it with blends enabled? I am unfortunatly not too familiar with the Max e... read more | 11/02/2006 (8:14 am) |
| Model turning into mush | I would check the skinning / binding of your model. If the model explodes when it starts animating, ... read more | 10/30/2006 (7:44 am) |
| Quark and 1.5 | John. Thank you for the response. Eagerly awaiting Constructor together with those new lighting ... read more | 10/29/2006 (7:17 am) |
| How to make bones/skeleton | [url]http://www.tutorialized.com[/url] is your friend.... read more | 10/25/2006 (10:25 am) |
| Shared DSQs | Http://tdn.garagegames.com/wiki/DTS/Getting_Started Click "DTS node listing" for naming scheme. ... read more | 10/25/2006 (10:24 am) |
| View disance with OpenGL Viewer in QuArk | Under Configuration / General / 3D view: set the view distance to a higher number. Fredrik S... read more | 10/25/2006 (10:17 am) |
| Hi-Detail export vs. Lo-Detail | Hey Tony. From what I understand of Quark (very little), when you are done with your modeling you... read more | 10/20/2006 (7:14 am) |
| Sprite/Billboard Scaling... | No trick. As far as I know, billboards can't be animated. How about using an IFL texture for the fli... read more | 10/20/2006 (7:07 am) |
| Player Conforming to Interiors Upside Down | Good news everyone! :) So now I can walk on the ceiling... well mostly actually it seems to work up... read more | 10/18/2006 (12:44 pm) |
| Graphic Software-for TSE/Titas -what to use? | 1. It wouldn't surprise me if they are using either Quark or Constructor to create their interiors. ... read more | 10/18/2006 (6:46 am) |
| QuArK and map2dif | Hey Devin. There's little information on how to setup Quark with Torque, but here goes: You ca... read more | 10/17/2006 (8:42 am) |
| Player Conforming to Interiors Upside Down | Thanks, it looks like that resource could be of some help. I will post any of my findings here for ... read more | 10/16/2006 (12:51 pm) |
| Player Conforming to Interiors Upside Down | Thanks for the response! I'm actually looking for more of a way to make the player rotate its up ... read more | 10/16/2006 (11:11 am) |
| Problem with vertex animated billboards. | I am not 100% sure that you can use vertex scaling. I would suggesting binding the object to one bon... read more | 10/13/2006 (11:01 am) |
| DTS Collisions Best practices | Benjamin. This is how I understand it; when you have a door or a energy field or anything that bl... read more | 10/10/2006 (10:19 pm) |
| Anim speeds wrong | Mark. 21 frames for a run is pretty normal, if not a little slow. In Maya, check your preferences... read more | 09/25/2006 (1:43 pm) |
| Eye and cam nodes | Here's a couple of things I see right away. First off.. the mesh needs to be OUTSIDE of the base01 /... read more | 09/01/2006 (7:37 am) |
| Wierd with recoils | You can have custom animations, for sure, but you need to call them correctly in code. I'd go ahead ... read more | 09/01/2006 (7:16 am) |
| DSQ Exporter is exporting 3ds files?????? | Seems a little silly... but you did chose dts in the drop down box in the exporter, yeah? Fredrik... read more | 09/01/2006 (7:14 am) |
| Mount point ppppproblem | We discovered that if you using the bounding box' pivot point instead of two mount points, it seems ... read more | 09/01/2006 (7:12 am) |
| Maya and Torque problems | I am assuming you have already read and understood Danny's tutorials? http://dannyn1.web.aplus.ne... read more | 08/30/2006 (9:49 am) |
| Some maya video training? | Hello fellow Maya artists. Here are four sites with more tutorials than you can shake a stick at:... read more | 08/30/2006 (6:41 am) |
| Maya player model | I don't have Maya 6.5 but here's a couple of tips: Make sure you have a "unlink" node right above... read more | 08/23/2006 (1:28 pm) |
| Video Game into Films/Movies | Can't forget all the Final Fantasy movies and I think BloodRayne had a movie? Edit: # Far Cry (... read more | 08/17/2006 (10:10 am) |
| Importing a NPC animation sequence ?? | If you don't have any AI or paths setup, here's one way of doing it: What you can do is create your... read more | 07/31/2006 (12:54 pm) |
| Adjusting Bounding box | I am assuming you discovered that your bounding box is too small or something? Yes, just go into ver... read more | 07/31/2006 (12:35 pm) |