Robert Blanchet Jr.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision : getPolyList/buildPolyList... which one do I want? | The first screenshot looks like a model of a paper airplane. Definitely not correct. ... read more | 07/24/2009 (8:17 pm) |
| TGEA 1.7.0 - Sounds cutting out | Is the sound wav or ogg?... read more | 04/12/2008 (5:08 pm) |
| SetSkinName only works onetime? | TGEA's material system changed in various ways from TGE resulting in this bug. To hackishly fix the ... read more | 04/09/2008 (4:54 pm) |
| TGEA 1.7.0 Bug: intermittent SFX preload errors | First, Make sure each of the defined SFXProfile's fileName doesn't specify an extension. An extensi... read more | 04/07/2008 (8:10 pm) |
| Memory usage tools for Torque | The task manager is a wholly inaccurate and bad estimate of memory usage. If you want to get a bette... read more | 04/05/2008 (1:11 am) |
| CorrectMuzzleVector and Triggers | The reason switching to third person seems to resolve the issue is because correctMuzzleVector gets ... read more | 04/05/2008 (1:06 am) |
| Round triggers? | Despite the field name, 'polyhedron', it can actually only be boxed shape.... read more | 03/29/2008 (8:02 pm) |
| Object type bit shift too large... | If you look thru the list there should be a number of free slots available that aren't covered by an... read more | 03/29/2008 (7:56 pm) |
| Player::setActionThread() booleans | - forward determines whether the animation is played normally or in reverse - hold will, on non cyc... read more | 03/24/2008 (9:44 pm) |
| OnCollision not firing. | A lot of the callbacks, such as OnCollision are invoked on the defining datablock, not the class. It... read more | 03/01/2008 (9:45 pm) |
| While loop that isn't endless | Try this [code] function poisonTick(%objThatIsPoisoned) { // if we don't have a poisoned ob... read more | 03/01/2008 (1:50 pm) |
| Cannot Save Settings | This one would be the correct path: exec("game/data/savedinfo/playerOneCustomFile.cs"); But it l... read more | 03/01/2008 (1:36 pm) |
| Cannot Save Settings | Isaac, Have you tried dropping the ~ and specifying the full path in the exec minus the system sp... read more | 03/01/2008 (1:12 am) |
| Cannot Save Settings | In the case of something like a preference file, I suggest naming your default preference file somet... read more | 02/28/2008 (9:05 pm) |
| Cannot Save Settings | Isaac, I suggest taking a deep breathe and taking a very deliberate read at the documentation loc... read more | 02/28/2008 (8:51 pm) |
| One new scene object, adds two? | On the the surface it all looks correct. Its possible what you are seeing is the creation of the ser... read more | 02/24/2008 (7:52 pm) |
| How to force newly created object to Ghost? | If you take a look at ShapeBase's MountedMask they handle the issue of the ghost not yet available. ... read more | 02/24/2008 (2:05 am) |
| Invalid net mask bits set | Theres quite a lot of trimming that can be done. ShapeBase uses up a lot of masks, and some of them ... read more | 02/20/2008 (12:58 am) |
| 1.5 1.6 1.7 - Camera Jitter | Changing the tick shift isn't going to resolve this issue. Only make it worse in the long wrong. You... read more | 02/13/2008 (11:19 pm) |
| ProcessAfter but not interpolateAfter? | ProcessAfter should effect both the processTick and interpolateTick, if I am remembering correctly, ... read more | 02/13/2008 (11:06 pm) |
| ServerConnection and Client Questions | I believe ClientGroup is only visible to the server. I believe it will be empty on the client. In ad... read more | 02/08/2008 (10:47 am) |
| Game done, not working on 98 | I'm curious what the problem was. I know for a fact that one issue with Windows 98 is that the OpenA... read more | 12/19/2007 (1:13 pm) |
| TGB 1.6 Released | I would definitely backup your 1.5.x projects before converting them.... read more | 12/15/2007 (2:45 pm) |
| Is the next TGB patch coming anytime soon ? | Regarding the Particle bugs. We did find a problem where in certain situations the particle emitters... read more | 11/20/2007 (2:21 pm) |
| Objects in editor deleted from level by worldlimits | I've talked this issue over internally and while we agree this is unfortunate, we are not going to f... read more | 10/22/2007 (10:00 am) |
| Extra slash in path when adding new shapes | Thank you for the bug report. This has been fixed in the upcoming release.... read more | 10/19/2007 (1:39 pm) |
| Instant Action....and so it begins | [quote] ^ Did you just compare a third person shooter where you actually have to move, dodge, aim a... read more | 10/13/2007 (2:24 pm) |
| Instant Action....and so it begins | [quote] Marble Blast Ultra is 'definitely' a casual game. here's why: - Requires no special skill ... read more | 10/13/2007 (1:48 pm) |
| Instant Action....and so it begins | [quote] Why would they switch? Or even make games for a new service?[/quote] Because the publish... read more | 10/11/2007 (4:07 pm) |
| Nice Product | As long as we're on the subject. I would love to see a 'bookmarks' feature similar to VS2k5 implemen... read more | 10/09/2007 (10:27 pm) |
| Projectile Rotation | Projectiles are going to use the rotation of the mount that it originated from. For example, if you ... read more | 10/08/2007 (1:31 pm) |
| Unknown command delete ? | Change the ::create function to first create and store the new ScriptObject.. and then return the st... read more | 10/04/2007 (1:37 pm) |
| Custom engine class: won't save to mission file | Are the fields exposed via the initPersistFields or are they dynamic fields you've attached to the o... read more | 10/02/2007 (10:38 am) |
| How to access environement variables? | If you are using 1.5.1 I think you can use the function 'getDataDirectory'. However, be aware that t... read more | 09/28/2007 (10:50 am) |
| Writing a file using save on 1.5 versus 1.3 | The file io is somewhat broken in TGB 1.5.1 There are work arounds for the issue in these forums.... read more | 09/26/2007 (10:27 am) |
| TGB Particles Corrupt Themselves? | Dave, or anyone else really. If you could save the console output between a corrupted save, and a... read more | 09/21/2007 (10:12 am) |
| TGB Particles Corrupt Themselves? | So, if I could ask you all to send me broken effect (*.eff) files that would be great. Please send t... read more | 09/17/2007 (12:05 pm) |
| Why does TNL/network handle a lagged out client weirdly? | Yes, I would definitely try and reproduce this in Zap. I think an issue like this was fixed in that ... read more | 09/17/2007 (10:33 am) |
| Visual Studio 2008 Beta | You should be able to open up the VS 2005 project files in the 2008 IDE and it will convert them.... read more | 09/05/2007 (3:52 pm) |
| Changes not saved under VISTA | On Vista you can't write to the program files directory without elevated permissions.. which is why ... read more | 08/29/2007 (4:03 pm) |
| MissionInfo - what is buildLoadInfo() good for ? | This code is used to extract a MissionInfo script object from the mission file during the loading pr... read more | 08/25/2007 (5:19 am) |
| What's Happening With File I/O in TGB 1.5? | I just wanted to post in here to let you guys know that we are aware of the issue and are actively s... read more | 08/22/2007 (5:01 pm) |
| Increase the history buffer of dedicated server's console ? | Actually what it looks like is, it will keep a history of the last 10 commands. If you use the histo... read more | 08/15/2007 (5:09 pm) |
| Increase the history buffer of dedicated server's console ? | WinConsole.cpp, MAX_CMDS It says its 10 tho.. so maybe there is a logic error somewhere.... read more | 08/15/2007 (5:00 pm) |
| Bug in dnet.cc (with fix) | This could potentially cause a crash if a client were to receive an error. Because after the deleteO... read more | 08/15/2007 (3:12 pm) |
| Size and position of GuiFadeinBitmapCtrl | Content controls will always get resized to the full extent of the canvas. You can get around thi... read more | 08/15/2007 (1:18 pm) |
| TorqueX equals an incomplete TGEA | Andrew, I see what you are saying. But it doesn't change the fact that some people do think they ... read more | 08/15/2007 (11:37 am) |