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Robert Blanchet Jr.'s Forum Posts

Thread Post Date Posted
Collision : getPolyList/buildPolyList... which one do I want? The first screenshot looks like a model of a paper airplane. Definitely not correct. ... read more 07/24/2009 (8:17 pm)
TGEA 1.7.0 - Sounds cutting out Is the sound wav or ogg?... read more 04/12/2008 (5:08 pm)
SetSkinName only works onetime? TGEA's material system changed in various ways from TGE resulting in this bug. To hackishly fix the ... read more 04/09/2008 (4:54 pm)
TGEA 1.7.0 Bug: intermittent SFX preload errors First, Make sure each of the defined SFXProfile's fileName doesn't specify an extension. An extensi... read more 04/07/2008 (8:10 pm)
Memory usage tools for Torque The task manager is a wholly inaccurate and bad estimate of memory usage. If you want to get a bette... read more 04/05/2008 (1:11 am)
CorrectMuzzleVector and Triggers The reason switching to third person seems to resolve the issue is because correctMuzzleVector gets ... read more 04/05/2008 (1:06 am)
Round triggers? Despite the field name, 'polyhedron', it can actually only be boxed shape.... read more 03/29/2008 (8:02 pm)
Object type bit shift too large... If you look thru the list there should be a number of free slots available that aren't covered by an... read more 03/29/2008 (7:56 pm)
Player::setActionThread() booleans - forward determines whether the animation is played normally or in reverse - hold will, on non cyc... read more 03/24/2008 (9:44 pm)
OnCollision not firing. A lot of the callbacks, such as OnCollision are invoked on the defining datablock, not the class. It... read more 03/01/2008 (9:45 pm)
While loop that isn't endless Try this [code] function poisonTick(%objThatIsPoisoned) { // if we don't have a poisoned ob... read more 03/01/2008 (1:50 pm)
Cannot Save Settings This one would be the correct path: exec("game/data/savedinfo/playerOneCustomFile.cs"); But it l... read more 03/01/2008 (1:36 pm)
Cannot Save Settings Isaac, Have you tried dropping the ~ and specifying the full path in the exec minus the system sp... read more 03/01/2008 (1:12 am)
Cannot Save Settings In the case of something like a preference file, I suggest naming your default preference file somet... read more 02/28/2008 (9:05 pm)
Cannot Save Settings Isaac, I suggest taking a deep breathe and taking a very deliberate read at the documentation loc... read more 02/28/2008 (8:51 pm)
One new scene object, adds two? On the the surface it all looks correct. Its possible what you are seeing is the creation of the ser... read more 02/24/2008 (7:52 pm)
How to force newly created object to Ghost? If you take a look at ShapeBase's MountedMask they handle the issue of the ghost not yet available. ... read more 02/24/2008 (2:05 am)
Invalid net mask bits set Theres quite a lot of trimming that can be done. ShapeBase uses up a lot of masks, and some of them ... read more 02/20/2008 (12:58 am)
1.5 1.6 1.7 - Camera Jitter Changing the tick shift isn't going to resolve this issue. Only make it worse in the long wrong. You... read more 02/13/2008 (11:19 pm)
ProcessAfter but not interpolateAfter? ProcessAfter should effect both the processTick and interpolateTick, if I am remembering correctly, ... read more 02/13/2008 (11:06 pm)
ServerConnection and Client Questions I believe ClientGroup is only visible to the server. I believe it will be empty on the client. In ad... read more 02/08/2008 (10:47 am)
Game done, not working on 98 I'm curious what the problem was. I know for a fact that one issue with Windows 98 is that the OpenA... read more 12/19/2007 (1:13 pm)
TGB 1.6 Released I would definitely backup your 1.5.x projects before converting them.... read more 12/15/2007 (2:45 pm)
Is the next TGB patch coming anytime soon ? Regarding the Particle bugs. We did find a problem where in certain situations the particle emitters... read more 11/20/2007 (2:21 pm)
Objects in editor deleted from level by worldlimits I've talked this issue over internally and while we agree this is unfortunate, we are not going to f... read more 10/22/2007 (10:00 am)
Extra slash in path when adding new shapes Thank you for the bug report. This has been fixed in the upcoming release.... read more 10/19/2007 (1:39 pm)
Instant Action....and so it begins [quote] ^ Did you just compare a third person shooter where you actually have to move, dodge, aim a... read more 10/13/2007 (2:24 pm)
Instant Action....and so it begins [quote] Marble Blast Ultra is 'definitely' a casual game. here's why: - Requires no special skill ... read more 10/13/2007 (1:48 pm)
Instant Action....and so it begins [quote] Why would they switch? Or even make games for a new service?[/quote] Because the publish... read more 10/11/2007 (4:07 pm)
Nice Product As long as we're on the subject. I would love to see a 'bookmarks' feature similar to VS2k5 implemen... read more 10/09/2007 (10:27 pm)
Projectile Rotation Projectiles are going to use the rotation of the mount that it originated from. For example, if you ... read more 10/08/2007 (1:31 pm)
Unknown command delete ? Change the ::create function to first create and store the new ScriptObject.. and then return the st... read more 10/04/2007 (1:37 pm)
Custom engine class: won't save to mission file Are the fields exposed via the initPersistFields or are they dynamic fields you've attached to the o... read more 10/02/2007 (10:38 am)
How to access environement variables? If you are using 1.5.1 I think you can use the function 'getDataDirectory'. However, be aware that t... read more 09/28/2007 (10:50 am)
Writing a file using save on 1.5 versus 1.3 The file io is somewhat broken in TGB 1.5.1 There are work arounds for the issue in these forums.... read more 09/26/2007 (10:27 am)
TGB Particles Corrupt Themselves? Dave, or anyone else really. If you could save the console output between a corrupted save, and a... read more 09/21/2007 (10:12 am)
TGB Particles Corrupt Themselves? So, if I could ask you all to send me broken effect (*.eff) files that would be great. Please send t... read more 09/17/2007 (12:05 pm)
Why does TNL/network handle a lagged out client weirdly? Yes, I would definitely try and reproduce this in Zap. I think an issue like this was fixed in that ... read more 09/17/2007 (10:33 am)
Visual Studio 2008 Beta You should be able to open up the VS 2005 project files in the 2008 IDE and it will convert them.... read more 09/05/2007 (3:52 pm)
Changes not saved under VISTA On Vista you can't write to the program files directory without elevated permissions.. which is why ... read more 08/29/2007 (4:03 pm)
MissionInfo - what is buildLoadInfo() good for ? This code is used to extract a MissionInfo script object from the mission file during the loading pr... read more 08/25/2007 (5:19 am)
What's Happening With File I/O in TGB 1.5? I just wanted to post in here to let you guys know that we are aware of the issue and are actively s... read more 08/22/2007 (5:01 pm)
Increase the history buffer of dedicated server's console ? Actually what it looks like is, it will keep a history of the last 10 commands. If you use the histo... read more 08/15/2007 (5:09 pm)
Increase the history buffer of dedicated server's console ? WinConsole.cpp, MAX_CMDS It says its 10 tho.. so maybe there is a logic error somewhere.... read more 08/15/2007 (5:00 pm)
Bug in dnet.cc (with fix) This could potentially cause a crash if a client were to receive an error. Because after the deleteO... read more 08/15/2007 (3:12 pm)
Size and position of GuiFadeinBitmapCtrl Content controls will always get resized to the full extent of the canvas. You can get around thi... read more 08/15/2007 (1:18 pm)
TorqueX equals an incomplete TGEA Andrew, I see what you are saying. But it doesn't change the fact that some people do think they ... read more 08/15/2007 (11:37 am)
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