Game Development Community

Russ Lunsford's Forum Posts

Thread Post Date Posted
On the Horizon: Physics Processing Unit (PPU) Any speculation on whether these things will sell at this point is entirely...errr, speculation. ... read more 09/09/2005 (2:12 pm)
On the Horizon: Physics Processing Unit (PPU) HULK SMASH PUNY SOFTWARE PHYSICS... read more 09/09/2005 (12:26 pm)
Mac mini requirements for torque development? Sound issues. If you are working in Tiger, the default OpenAL libs don't work at all. I don't reme... read more 07/10/2005 (6:41 pm)
Mac mini requirements for torque development? A Mac mini is a great development platform for TGE as long as you keep a few things in mind. My exp... read more 07/10/2005 (6:41 pm)
App runs in debug mode but crashes in release mode in Linux Sounds like memory corruption. If so, those are usually nasty to track down, as its usually because... read more 04/25/2005 (5:24 pm)
And yet more compiler errors.... I had to add two libraries to the "Torque Shader Engine" project's link line: ole32.lib oleaut32.li... read more 02/27/2005 (8:42 pm)
The (Hopefully) Official Compile TSE in Eclipse with GCC Thread This is a work in progress for me too, so as you encounter problems you can't fix easily, post here ... read more 02/26/2005 (11:08 am)
The (Hopefully) Official Compile TSE in Eclipse with GCC Thread *note that this will NOT get you 100% through the changes that need to be done to get TSE to build -... read more 02/26/2005 (10:11 am)
Just a question about compiling... You won't get anything from Eclipse until the makefiles are modified. make -f mk/configure.mk shoul... read more 02/26/2005 (7:19 am)
Just a question about compiling... Using HEAD from 2/24, you have to fix the makefiles a bit and then slog through fixing some compile ... read more 02/25/2005 (9:12 pm)
Crossbow Don't watch much Rambo, eh?... read more 01/23/2005 (3:56 pm)
Vehicle::updatePos - Physics clock too fast More detail here instead of email, please! I'm sure I'm not the only one who is also digging i... read more 01/13/2005 (7:05 am)
Rate our models In my opinion, these models are better than average. I'm just as jaded as the next guy due to the p... read more 01/13/2005 (6:08 am)
Is anyone using dual monitors one video card? Another useful feature of dual head is to run the Unix command 'tail -f' on console.log. Then you c... read more 12/23/2004 (9:36 am)
Impulses on objects directed from the player... This is pretty much straight from radiusDamage.cs, but to make it more clear: %obj is the object ... read more 12/19/2004 (8:51 pm)