Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Behaviour dropdowns (ENUM) It does. We see pirates lurking far too often.... read more 03/01/2011 (4:21 am)
Behaviour dropdowns (ENUM) It's not a music player. I'm making it so it's easier for the other team member to add music. It DOE... read more 03/01/2011 (1:03 am)
App Store updates and Save Data No. Full stop. New sentence :) Apps on iOS are installed in a folder within its own collection fo... read more 02/28/2011 (11:59 pm)
Demands of the Engine The simset is the container.... read more 02/28/2011 (9:29 pm)
App Store updates and Save Data No. But you want to take backups anyway (iOS backups store exactly that sort of data, not the apps t... read more 02/28/2011 (9:26 pm)
No access to TGB private forums? Sucks to be you! Just kidding - they merged them quite a long time ago :)... read more 02/28/2011 (6:06 am)
Behaviour dropdowns (ENUM) Better design in some programs, certainly. But not in mine ;) The intended use is for default backg... read more 02/28/2011 (1:56 am)
Behaviour dropdowns (ENUM) Cheers, here's a stripped down behaviour: [code] if(!isObject(Broken)) { %template = new Be... read more 02/27/2011 (8:35 pm)
Elements of RPG Game Making in TGB Every scene you create has the .loadLevel() and .endLevel() methods. They also have .schedule(), whi... read more 02/27/2011 (4:20 pm)
Want to buy PSK but I have a Question The iT2D port of the PSK is not an official release yet, and I think the PSK still relies on the old... read more 02/27/2011 (4:17 pm)
Pokemon-Style Scene Scrolling: How? You simply mount the camera to the player.... read more 02/27/2011 (12:33 pm)
itorque/torque 2D work for android? You'll have to find a plugin solution to do that. There's no support out of the box. The thing ab... read more 02/27/2011 (12:22 pm)
Elements of RPG Game Making in TGB Message windows: T2D has a GUI system you can use to design message boxes, optionally with some cus... read more 02/27/2011 (12:20 am)
itorque/torque 2D work for android? 1)No. Maybe they'll add another project eventually, but there's enough work just keeping one platfor... read more 02/26/2011 (11:47 pm)
Keeping track of how many objects are in a box? %this.Owner refers to the object a behaviour is attached to, yes. You can use behaviours to make ... read more 02/26/2011 (7:53 pm)
lowest possible screen resolution? None of the current engines. Only the one that was in development.... read more 02/26/2011 (3:21 pm)
Tutorial Bug The preview docs included with 1.4.1 (check your account!) mention the level datablocks. That tutori... read more 02/26/2011 (1:20 am)
lowest possible screen resolution? What addition? There's a thread on adding it, but it doesn't include that out of the box.... read more 02/25/2011 (4:11 pm)
2D Platformer with melee combat and colour mechanism Well, you could build collision boxes in the editor and just note down the results and programmatica... read more 02/25/2011 (12:05 pm)
Best way to package a game for internet e-distribution? Can you slim it down to a demo version with as little as possible? You'd basically have to make a se... read more 02/25/2011 (12:02 pm)
lowest possible screen resolution? You don't get the source if you only bought the binary version before GG took over. Need to buy the ... read more 02/25/2011 (11:54 am)
Integrating Box2D Help Forum Box2D is all about physics, so I dunno what you mean. It supports more things than the mere gravitat... read more 02/23/2011 (7:06 pm)
Best way to package a game for internet e-distribution? You can use server log analysis to figure out what people were doing. They hit your front page, they... read more 02/23/2011 (7:02 pm)
Integrating Box2D Help Forum Box2D wouldn't just enhance performance, but would also let you do more with physics. There are no b... read more 02/23/2011 (6:49 pm)
Loading a level. Schedule a load instead - that's usually safer. Example from one of my projects: [code] gameWind... read more 02/23/2011 (5:04 pm)
Loading a level. It depends on where the level is stored. If you have it in the correct folder (game/data/levels/) yo... read more 02/23/2011 (1:43 pm)
TXB.EXE high CPU use (50%) If this is running on a variation of TGB, I think porting some code from iT2D's editor would help. N... read more 02/23/2011 (1:40 pm)
iT2D error upon error - would appreciate some help[SOLVED] I've tracked it down partially - the $platform variable seems to be messed up at some point when loa... read more 02/23/2011 (10:17 am)
docs.garagegames.com not responding? I sometimes can't reach it either, but http://www.downforeveryoneorjustme.com/ says it IS up, so I'm... read more 02/22/2011 (2:42 pm)
uninstall deleted my projects ;( Maybe projects should be stored in the user area by default?... read more 02/22/2011 (8:17 am)
Norton SONAR is deleting torqueDemo.exe! @eb: Symantec is to blame for not responding to feedback. Even Norman is more responsive than them, ... read more 02/22/2011 (8:15 am)
Best way to package a game for internet e-distribution? You can't compress better than the best compression :) You can make it so there is less to compre... read more 02/21/2011 (8:04 am)
Question about torque versions iT3D was (temporarily?) discontinued. They're focusing on getting the current ones more solid rather... read more 02/21/2011 (7:44 am)
Cyrillic fonts do not work, having troubles... Important note: Only the characters you use are extracted to UTFs. So if you want to use more symbol... read more 02/21/2011 (7:29 am)
How to Create Project Executable with Minimal size? No, 10MB isn't very large at all. 99.999% of your final project will be models, textures and sound a... read more 02/21/2011 (4:54 am)
SceneGraph nesting Have you remembered to exec() the datablock file?... read more 02/20/2011 (6:29 pm)
Best way to package a game for internet e-distribution? 250MB isn't much. I'll download ten game demos like that a day and forget about them :) If you do... read more 02/20/2011 (6:25 pm)
New to Macs and have a question if iTorque 2D will work on this ibook You need an Intel-based Mac.... read more 02/20/2011 (8:54 am)
Question about torque versions There are really only three engines available to buy (the first three entries in the Engines dropdow... read more 02/20/2011 (6:20 am)
Need to make new level happen If your game window is named "gameWindow" in the GUI files, and %level contains the filena... read more 02/20/2011 (6:08 am)
1.1 ETA ? I'm sure eb means the first non-alpha :) ... read more 02/19/2011 (2:46 pm)
Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) 1. Because TORQUE_PLAYER = the game. To play the files. Different settings. It's not just a little m... read more 02/19/2011 (2:44 pm)
iTorque 2D FAQ Compilation Do we still use behaviours? What do we use instead? (Keep that question and answer near the one abo... read more 02/19/2011 (10:08 am)
Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) The tools folder doesn't compile to the same location the .cs files are. Everything it compiles goes... read more 02/19/2011 (6:25 am)
The site wish list I use the "view unread" function, but filters to ignore certain forums would make it more ... read more 02/18/2011 (6:33 pm)
SceneGraph nesting I'd edit the objects needed in the graphical editor. Then you can easily create behaviours to add al... read more 02/18/2011 (6:31 pm)
1.1 ETA ? STOMP ON IT! STOMP IT FLAT!... read more 02/18/2011 (11:00 am)
iT2D 1.4.1 compile errors It looks like you've set the configuration to use iOS SDK 4.2, but don't have that installed.... read more 02/18/2011 (10:25 am)
1.1 ETA ? Lost her heart to a starship trooper, and her eyes to a repo man. Yeesh, Sarah isn't having much luc... read more 02/18/2011 (10:21 am)
How to Create Game Loop? (Torque Script) The game loop is a constantly running thing that the engine handles. You use event-driven programmin... read more 02/18/2011 (9:08 am)