Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Behaviour dropdowns (ENUM) | It does. We see pirates lurking far too often.... read more | 03/01/2011 (4:21 am) |
| Behaviour dropdowns (ENUM) | It's not a music player. I'm making it so it's easier for the other team member to add music. It DOE... read more | 03/01/2011 (1:03 am) |
| App Store updates and Save Data | No. Full stop. New sentence :) Apps on iOS are installed in a folder within its own collection fo... read more | 02/28/2011 (11:59 pm) |
| Demands of the Engine | The simset is the container.... read more | 02/28/2011 (9:29 pm) |
| App Store updates and Save Data | No. But you want to take backups anyway (iOS backups store exactly that sort of data, not the apps t... read more | 02/28/2011 (9:26 pm) |
| No access to TGB private forums? | Sucks to be you! Just kidding - they merged them quite a long time ago :)... read more | 02/28/2011 (6:06 am) |
| Behaviour dropdowns (ENUM) | Better design in some programs, certainly. But not in mine ;) The intended use is for default backg... read more | 02/28/2011 (1:56 am) |
| Behaviour dropdowns (ENUM) | Cheers, here's a stripped down behaviour: [code] if(!isObject(Broken)) { %template = new Be... read more | 02/27/2011 (8:35 pm) |
| Elements of RPG Game Making in TGB | Every scene you create has the .loadLevel() and .endLevel() methods. They also have .schedule(), whi... read more | 02/27/2011 (4:20 pm) |
| Want to buy PSK but I have a Question | The iT2D port of the PSK is not an official release yet, and I think the PSK still relies on the old... read more | 02/27/2011 (4:17 pm) |
| Pokemon-Style Scene Scrolling: How? | You simply mount the camera to the player.... read more | 02/27/2011 (12:33 pm) |
| itorque/torque 2D work for android? | You'll have to find a plugin solution to do that. There's no support out of the box. The thing ab... read more | 02/27/2011 (12:22 pm) |
| Elements of RPG Game Making in TGB | Message windows: T2D has a GUI system you can use to design message boxes, optionally with some cus... read more | 02/27/2011 (12:20 am) |
| itorque/torque 2D work for android? | 1)No. Maybe they'll add another project eventually, but there's enough work just keeping one platfor... read more | 02/26/2011 (11:47 pm) |
| Keeping track of how many objects are in a box? | %this.Owner refers to the object a behaviour is attached to, yes. You can use behaviours to make ... read more | 02/26/2011 (7:53 pm) |
| lowest possible screen resolution? | None of the current engines. Only the one that was in development.... read more | 02/26/2011 (3:21 pm) |
| Tutorial Bug | The preview docs included with 1.4.1 (check your account!) mention the level datablocks. That tutori... read more | 02/26/2011 (1:20 am) |
| lowest possible screen resolution? | What addition? There's a thread on adding it, but it doesn't include that out of the box.... read more | 02/25/2011 (4:11 pm) |
| 2D Platformer with melee combat and colour mechanism | Well, you could build collision boxes in the editor and just note down the results and programmatica... read more | 02/25/2011 (12:05 pm) |
| Best way to package a game for internet e-distribution? | Can you slim it down to a demo version with as little as possible? You'd basically have to make a se... read more | 02/25/2011 (12:02 pm) |
| lowest possible screen resolution? | You don't get the source if you only bought the binary version before GG took over. Need to buy the ... read more | 02/25/2011 (11:54 am) |
| Integrating Box2D Help Forum | Box2D is all about physics, so I dunno what you mean. It supports more things than the mere gravitat... read more | 02/23/2011 (7:06 pm) |
| Best way to package a game for internet e-distribution? | You can use server log analysis to figure out what people were doing. They hit your front page, they... read more | 02/23/2011 (7:02 pm) |
| Integrating Box2D Help Forum | Box2D wouldn't just enhance performance, but would also let you do more with physics. There are no b... read more | 02/23/2011 (6:49 pm) |
| Loading a level. | Schedule a load instead - that's usually safer. Example from one of my projects: [code] gameWind... read more | 02/23/2011 (5:04 pm) |
| Loading a level. | It depends on where the level is stored. If you have it in the correct folder (game/data/levels/) yo... read more | 02/23/2011 (1:43 pm) |
| TXB.EXE high CPU use (50%) | If this is running on a variation of TGB, I think porting some code from iT2D's editor would help. N... read more | 02/23/2011 (1:40 pm) |
| iT2D error upon error - would appreciate some help[SOLVED] | I've tracked it down partially - the $platform variable seems to be messed up at some point when loa... read more | 02/23/2011 (10:17 am) |
| docs.garagegames.com not responding? | I sometimes can't reach it either, but http://www.downforeveryoneorjustme.com/ says it IS up, so I'm... read more | 02/22/2011 (2:42 pm) |
| uninstall deleted my projects ;( | Maybe projects should be stored in the user area by default?... read more | 02/22/2011 (8:17 am) |
| Norton SONAR is deleting torqueDemo.exe! | @eb: Symantec is to blame for not responding to feedback. Even Norman is more responsive than them, ... read more | 02/22/2011 (8:15 am) |
| Best way to package a game for internet e-distribution? | You can't compress better than the best compression :) You can make it so there is less to compre... read more | 02/21/2011 (8:04 am) |
| Question about torque versions | iT3D was (temporarily?) discontinued. They're focusing on getting the current ones more solid rather... read more | 02/21/2011 (7:44 am) |
| Cyrillic fonts do not work, having troubles... | Important note: Only the characters you use are extracted to UTFs. So if you want to use more symbol... read more | 02/21/2011 (7:29 am) |
| How to Create Project Executable with Minimal size? | No, 10MB isn't very large at all. 99.999% of your final project will be models, textures and sound a... read more | 02/21/2011 (4:54 am) |
| SceneGraph nesting | Have you remembered to exec() the datablock file?... read more | 02/20/2011 (6:29 pm) |
| Best way to package a game for internet e-distribution? | 250MB isn't much. I'll download ten game demos like that a day and forget about them :) If you do... read more | 02/20/2011 (6:25 pm) |
| New to Macs and have a question if iTorque 2D will work on this ibook | You need an Intel-based Mac.... read more | 02/20/2011 (8:54 am) |
| Question about torque versions | There are really only three engines available to buy (the first three entries in the Engines dropdow... read more | 02/20/2011 (6:20 am) |
| Need to make new level happen | If your game window is named "gameWindow" in the GUI files, and %level contains the filena... read more | 02/20/2011 (6:08 am) |
| 1.1 ETA ? | I'm sure eb means the first non-alpha :) ... read more | 02/19/2011 (2:46 pm) |
| Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) | 1. Because TORQUE_PLAYER = the game. To play the files. Different settings. It's not just a little m... read more | 02/19/2011 (2:44 pm) |
| iTorque 2D FAQ Compilation | Do we still use behaviours? What do we use instead? (Keep that question and answer near the one abo... read more | 02/19/2011 (10:08 am) |
| Need Help: How to update and re-compile the Tool (TORQUE_PLAYER & Key Bindings) | The tools folder doesn't compile to the same location the .cs files are. Everything it compiles goes... read more | 02/19/2011 (6:25 am) |
| The site wish list | I use the "view unread" function, but filters to ignore certain forums would make it more ... read more | 02/18/2011 (6:33 pm) |
| SceneGraph nesting | I'd edit the objects needed in the graphical editor. Then you can easily create behaviours to add al... read more | 02/18/2011 (6:31 pm) |
| 1.1 ETA ? | STOMP ON IT! STOMP IT FLAT!... read more | 02/18/2011 (11:00 am) |
| iT2D 1.4.1 compile errors | It looks like you've set the configuration to use iOS SDK 4.2, but don't have that installed.... read more | 02/18/2011 (10:25 am) |
| 1.1 ETA ? | Lost her heart to a starship trooper, and her eyes to a repo man. Yeesh, Sarah isn't having much luc... read more | 02/18/2011 (10:21 am) |
| How to Create Game Loop? (Torque Script) | The game loop is a constantly running thing that the engine handles. You use event-driven programmin... read more | 02/18/2011 (9:08 am) |