Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB canvas position of anything | This should help: [url]http://www.garagegames.com/community/forums/viewthread/78249[/url]... read more | 09/03/2011 (11:08 am) |
| How to Make Sound Effects with Soft Synth VSTi's? | You've already discovered parts of the secrets, so keep thinking along those lines :) It's amazin... read more | 09/03/2011 (9:12 am) |
| Free Prototype Textures | These look great in the right lighting. Far better than your average prototyping stuff :) ... read more | 09/02/2011 (1:29 pm) |
| Advice on implementing load/save game | I would use custom serialise and unserialise methods in the object classes. These would just save ou... read more | 09/02/2011 (1:22 pm) |
| The documentation... a little rant. | The English language makes no sense at all. You may want to find a solid translation service which c... read more | 09/02/2011 (12:54 pm) |
| New 1.5 Demos | Nice! So I take it we're getting a whirlwind tour of engine features?... read more | 09/02/2011 (12:34 pm) |
| Does iTorque support SQLite? | If you're looking into using SQLite (for potential portability) the SDK has the library too. Just ad... read more | 09/02/2011 (10:59 am) |
| Does iTorque support SQLite? | It *supports* it, but there is no code included. It's very easy to implement, though :) ... read more | 09/02/2011 (5:23 am) |
| Bouncing Ball - Help needed please | Did you set up world limits in any way? Default for levels is to have an infinite area to play aroun... read more | 09/01/2011 (9:27 am) |
| v1.5 Preview 2 Installation Questions | You should remove the actual editor app from the previous versions to avoid confusion, but I have se... read more | 09/01/2011 (9:26 am) |
| Bouncing Ball - Help needed please | Yeah, just enable physics for an object (it defaults to off in iT2D), and you should have balls boun... read more | 09/01/2011 (7:14 am) |
| iTorque2Dgame.exe high CPU Usage | The Mac editor runs at much less CPU, so it's down to optimisation. But the TGB editor runs at full ... read more | 09/01/2011 (7:13 am) |
| iTorque2Dgame.exe high CPU Usage | That's not strange. That means the engine is actually going into resting mode when you deactivate it... read more | 09/01/2011 (5:26 am) |
| Camera zoom in slow motion | @Holmida: You need to mount the camera to the character to keep it following. Your code does the opp... read more | 08/31/2011 (11:56 am) |
| Game's directory name issue | You need to have names without spaces.... read more | 08/31/2011 (9:49 am) |
| .cs conversion from A8 to Torque | TorqueScript is the name of the script. If you're looking for resources on it, that's the keyword (b... read more | 08/31/2011 (8:47 am) |
| New 1.5 Demos | When we don't see you on IRC, we know you have real work to do ;) (Although rumours about a bus acc... read more | 08/31/2011 (8:43 am) |
| Looking for ideas on inventory management without 2D hud | Resident Evil of some sort. The one that sucked.... read more | 08/30/2011 (9:47 am) |
| Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error | Try lightning, or buy a Mr. Fusion.... read more | 08/29/2011 (7:56 pm) |
| Mentionable 1.5 Improvements | Ooh, like.... read more | 08/26/2011 (2:17 pm) |
| Mentionable 1.5 Improvements | The SVN system they currently use is very corporate-focused, from what I've read. It's not easy to s... read more | 08/25/2011 (5:24 pm) |
| What would you like to see addressed in Torque 2D? | The platformer kit has a music system. You can do some crossfading with clever use of scheduling and... read more | 08/25/2011 (5:20 pm) |
| Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 ) | Dear Unity community, Please keep your community members on a leash. ... read more | 08/25/2011 (2:32 pm) |
| Should I form an LLC? | One popular thing to do here in Norway…is to not do it here in Norway :) There's o... read more | 08/19/2011 (12:01 pm) |
| Should I form an LLC? | Do you have actual employees? That would be a great reason to form one. But lots of successful devel... read more | 08/18/2011 (4:08 am) |
| TGB Scene Editor Broken | Yeah, OpenGL is the only stable renderer in TGB. The editor was made in dark times :)... read more | 08/18/2011 (4:01 am) |
| Any recommendation for a good book | That book gets its release date pushed back by 6 months every now and then. I'd like to urge the aut... read more | 08/16/2011 (11:18 pm) |
| Status of TDN | We need a compiled list of tutorials, how-tos and tips that fit TDN (basically anything but bug fixe... read more | 08/13/2011 (5:25 am) |
| [Mac] That bloody extra window behind your game canvas... | @Joseph: The file is in the Xcode project. You need TGB Pro. @Josh: That's terrible advice. ... read more | 08/11/2011 (10:18 pm) |
| iTorque 2D engine efficiency boost | Awesomeness. I'm passing the link to this thread around to iPad devs.... read more | 08/11/2011 (6:01 am) |
| I cannot access the private iTorque forum - RESOLVED | There is no private forum :)... read more | 08/06/2011 (9:20 am) |
| Best way to make sprites OTHER THAN PhotoShop | The two image manipulation programs I switch between are Acorn and Pixelmator. But they're more inte... read more | 08/01/2011 (6:56 pm) |
| Is it posible to buy TGB Platformer Kit if I purchased only iTorque 2D? | The kit isn't quite ready for iT2D either, and the latest preview might make it less compatible. It'... read more | 08/01/2011 (6:51 pm) |
| v1.5 Preview 2 Available | @Conor: If at any point you have options for CoreMotion's framework, you're probably adding it the w... read more | 07/30/2011 (5:40 am) |
| MachStudio Pro - Was $3,999 | Now Free | Not even a "deposit soul here" slot. Been passing this link around.... read more | 07/29/2011 (12:47 pm) |
| How to unload and load a new scene | Now is a good time to pop into IRC and ask :)... read more | 07/29/2011 (12:45 pm) |
| v1.5 Preview 2 Available | @Konrad & Fyodor: At least it isn't DNF :) How's Lion with Xcode 4.2 for this now? I've got 2... read more | 07/29/2011 (2:34 am) |
| Mentionable 1.5 Improvements | I like the mentioned improvements. Pestering you works! There's a lot to gut inside the engine, I'm ... read more | 07/29/2011 (2:10 am) |
| Space Quest iPad Game, iTorque Powered, at App Store | @Claudio: I'm not sure that e-mail goes anywhere anymore - try support@ ;) ... read more | 06/28/2011 (3:05 am) |
| Need some adv ice - ITorque2D vs Everything else | Editor + behaviours = heaven. If you're making a procedural map-based game, you might not need the e... read more | 06/28/2011 (3:04 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | Nice - getting it next shopping spree :) ... read more | 06/13/2011 (2:12 pm) |
| [Mac] Blurriness as if vsync is off | We're both on the latest Snow Leopard (stable), and with wildly different GPUs. Kloroplaster has one... read more | 06/11/2011 (10:27 pm) |
| "Eck" Status Update | This looks great. Is it going to be a mega-pack of terrains, putting everybody else out of business?... read more | 06/11/2011 (9:59 am) |
| [Mac] Blurriness as if vsync is off | As the title says, this is the Mac version. And yes, I have set every setting the right way. I've co... read more | 06/11/2011 (7:34 am) |
| Fixes for TGB 1.7.5 (Pro owners only) | You'd better be able to cope with patch files if you're programming :) The sourcerects are a freq... read more | 06/09/2011 (12:00 pm) |
| Mac requirements to compile (iT2D/T3D) | Core Duo is obsoleted with Lion. You can bet your kidney(s) Xcode and the iOS SDK will require Lion ... read more | 06/08/2011 (4:31 pm) |
| iOS 5 | GG know where you live. Don't even joke about it!... read more | 06/08/2011 (4:28 pm) |
| MAC Build need to be Contained app?, Please Help me to Finish my game | Yeah, PPC is pretty much dead. Some still want universal binaries with PPC code included (like PopCa... read more | 06/02/2011 (12:21 pm) |
| MAC Build need to be Contained app?, Please Help me to Finish my game | There are many things which the Mac build needs to have changed to best follow the guidelines for Ma... read more | 06/02/2011 (8:06 am) |
| Torque2D can it help us develop iTorque2D | T2D and iT2D are pretty close. The main differences: - Physics default to off in iT2Dm on in T2D ... read more | 05/31/2011 (4:37 pm) |