Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
TGB canvas position of anything This should help: [url]http://www.garagegames.com/community/forums/viewthread/78249[/url]... read more 09/03/2011 (11:08 am)
How to Make Sound Effects with Soft Synth VSTi's? You've already discovered parts of the secrets, so keep thinking along those lines :) It's amazin... read more 09/03/2011 (9:12 am)
Free Prototype Textures These look great in the right lighting. Far better than your average prototyping stuff :) ... read more 09/02/2011 (1:29 pm)
Advice on implementing load/save game I would use custom serialise and unserialise methods in the object classes. These would just save ou... read more 09/02/2011 (1:22 pm)
The documentation... a little rant. The English language makes no sense at all. You may want to find a solid translation service which c... read more 09/02/2011 (12:54 pm)
New 1.5 Demos Nice! So I take it we're getting a whirlwind tour of engine features?... read more 09/02/2011 (12:34 pm)
Does iTorque support SQLite? If you're looking into using SQLite (for potential portability) the SDK has the library too. Just ad... read more 09/02/2011 (10:59 am)
Does iTorque support SQLite? It *supports* it, but there is no code included. It's very easy to implement, though :) ... read more 09/02/2011 (5:23 am)
Bouncing Ball - Help needed please Did you set up world limits in any way? Default for levels is to have an infinite area to play aroun... read more 09/01/2011 (9:27 am)
v1.5 Preview 2 Installation Questions You should remove the actual editor app from the previous versions to avoid confusion, but I have se... read more 09/01/2011 (9:26 am)
Bouncing Ball - Help needed please Yeah, just enable physics for an object (it defaults to off in iT2D), and you should have balls boun... read more 09/01/2011 (7:14 am)
iTorque2Dgame.exe high CPU Usage The Mac editor runs at much less CPU, so it's down to optimisation. But the TGB editor runs at full ... read more 09/01/2011 (7:13 am)
iTorque2Dgame.exe high CPU Usage That's not strange. That means the engine is actually going into resting mode when you deactivate it... read more 09/01/2011 (5:26 am)
Camera zoom in slow motion @Holmida: You need to mount the camera to the character to keep it following. Your code does the opp... read more 08/31/2011 (11:56 am)
Game's directory name issue You need to have names without spaces.... read more 08/31/2011 (9:49 am)
.cs conversion from A8 to Torque TorqueScript is the name of the script. If you're looking for resources on it, that's the keyword (b... read more 08/31/2011 (8:47 am)
New 1.5 Demos When we don't see you on IRC, we know you have real work to do ;) (Although rumours about a bus acc... read more 08/31/2011 (8:43 am)
Looking for ideas on inventory management without 2D hud Resident Evil of some sort. The one that sucked.... read more 08/30/2011 (9:47 am)
Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error Try lightning, or buy a Mr. Fusion.... read more 08/29/2011 (7:56 pm)
Mentionable 1.5 Improvements Ooh, like.... read more 08/26/2011 (2:17 pm)
Mentionable 1.5 Improvements The SVN system they currently use is very corporate-focused, from what I've read. It's not easy to s... read more 08/25/2011 (5:24 pm)
What would you like to see addressed in Torque 2D? The platformer kit has a music system. You can do some crossfading with clever use of scheduling and... read more 08/25/2011 (5:20 pm)
Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 ) Dear Unity community, Please keep your community members on a leash. ... read more 08/25/2011 (2:32 pm)
Should I form an LLC? One popular thing to do here in Norway…is to not do it here in Norway :) There's o... read more 08/19/2011 (12:01 pm)
Should I form an LLC? Do you have actual employees? That would be a great reason to form one. But lots of successful devel... read more 08/18/2011 (4:08 am)
TGB Scene Editor Broken Yeah, OpenGL is the only stable renderer in TGB. The editor was made in dark times :)... read more 08/18/2011 (4:01 am)
Any recommendation for a good book That book gets its release date pushed back by 6 months every now and then. I'd like to urge the aut... read more 08/16/2011 (11:18 pm)
Status of TDN We need a compiled list of tutorials, how-tos and tips that fit TDN (basically anything but bug fixe... read more 08/13/2011 (5:25 am)
[Mac] That bloody extra window behind your game canvas... @Joseph: The file is in the Xcode project. You need TGB Pro. @Josh: That's terrible advice. ... read more 08/11/2011 (10:18 pm)
iTorque 2D engine efficiency boost Awesomeness. I'm passing the link to this thread around to iPad devs.... read more 08/11/2011 (6:01 am)
I cannot access the private iTorque forum - RESOLVED There is no private forum :)... read more 08/06/2011 (9:20 am)
Best way to make sprites OTHER THAN PhotoShop The two image manipulation programs I switch between are Acorn and Pixelmator. But they're more inte... read more 08/01/2011 (6:56 pm)
Is it posible to buy TGB Platformer Kit if I purchased only iTorque 2D? The kit isn't quite ready for iT2D either, and the latest preview might make it less compatible. It'... read more 08/01/2011 (6:51 pm)
v1.5 Preview 2 Available @Conor: If at any point you have options for CoreMotion's framework, you're probably adding it the w... read more 07/30/2011 (5:40 am)
MachStudio Pro - Was $3,999 | Now Free Not even a "deposit soul here" slot. Been passing this link around.... read more 07/29/2011 (12:47 pm)
How to unload and load a new scene Now is a good time to pop into IRC and ask :)... read more 07/29/2011 (12:45 pm)
v1.5 Preview 2 Available @Konrad & Fyodor: At least it isn't DNF :) How's Lion with Xcode 4.2 for this now? I've got 2... read more 07/29/2011 (2:34 am)
Mentionable 1.5 Improvements I like the mentioned improvements. Pestering you works! There's a lot to gut inside the engine, I'm ... read more 07/29/2011 (2:10 am)
Space Quest iPad Game, iTorque Powered, at App Store @Claudio: I'm not sure that e-mail goes anywhere anymore - try support@ ;) ... read more 06/28/2011 (3:05 am)
Need some adv ice - ITorque2D vs Everything else Editor + behaviours = heaven. If you're making a procedural map-based game, you might not need the e... read more 06/28/2011 (3:04 am)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! Nice - getting it next shopping spree :) ... read more 06/13/2011 (2:12 pm)
[Mac] Blurriness as if vsync is off We're both on the latest Snow Leopard (stable), and with wildly different GPUs. Kloroplaster has one... read more 06/11/2011 (10:27 pm)
"Eck" Status Update This looks great. Is it going to be a mega-pack of terrains, putting everybody else out of business?... read more 06/11/2011 (9:59 am)
[Mac] Blurriness as if vsync is off As the title says, this is the Mac version. And yes, I have set every setting the right way. I've co... read more 06/11/2011 (7:34 am)
Fixes for TGB 1.7.5 (Pro owners only) You'd better be able to cope with patch files if you're programming :) The sourcerects are a freq... read more 06/09/2011 (12:00 pm)
Mac requirements to compile (iT2D/T3D) Core Duo is obsoleted with Lion. You can bet your kidney(s) Xcode and the iOS SDK will require Lion ... read more 06/08/2011 (4:31 pm)
iOS 5 GG know where you live. Don't even joke about it!... read more 06/08/2011 (4:28 pm)
MAC Build need to be Contained app?, Please Help me to Finish my game Yeah, PPC is pretty much dead. Some still want universal binaries with PPC code included (like PopCa... read more 06/02/2011 (12:21 pm)
MAC Build need to be Contained app?, Please Help me to Finish my game There are many things which the Mac build needs to have changed to best follow the guidelines for Ma... read more 06/02/2011 (8:06 am)
Torque2D can it help us develop iTorque2D T2D and iT2D are pretty close. The main differences: - Physics default to off in iT2Dm on in T2D ... read more 05/31/2011 (4:37 pm)