Game Development Community

Jared Coliadis's Forum Posts

Thread Post Date Posted
List of TGB developers - Please Add Your Name Jared Coliadis Programmer... read more 07/09/2006 (10:14 pm)
Cat Burglar" -The Game I don't have a title just yet, but I won't touch anything relating to Cat Burglar. I plan on having... read more 07/09/2006 (5:42 pm)
Cat Burglar" -The Game Well, I also plan on making mine in TGB, so maybe that will make the games different enough.... read more 07/09/2006 (5:27 pm)
Cat Burglar" -The Game Uh-oh. I've been working on a design for a game of this type for several months now. There's a lit... read more 07/09/2006 (5:25 pm)
Heres a fun project I'm working on lately(UPDATED) Very, very nice.... read more 06/22/2006 (12:09 am)
World Coordinates are not Cartesian Off the top of my head: sceneWindow2D.setCurrentCameraArea("0 0 100 75");... read more 04/15/2006 (6:42 pm)
Beta 2 1.1: 2-Frame animations do not play. Looking more into this, it looks like the last frame of [b]any[/b] animation does not play. This se... read more 03/28/2006 (6:05 am)
T2d Vs. Tgb I also agree with Phil.... read more 03/16/2006 (5:15 am)
Genres in reverse I was going to attempt a reverse pac-man for a Game In a Day, but school got the best of me. Not on... read more 03/13/2006 (8:17 am)
What is the point of so much scripting? A game with good art and poor programming or vice versa do not mix. Only using a drag and drop edit... read more 03/03/2006 (12:03 am)
T2d Vs. Tgb Let's see if I can further explain why I am so concerned. About 8 years ago, when I was in middle... read more 02/16/2006 (11:38 pm)
T2d Vs. Tgb I fully agree with Smaug and hope that GG doesn't go through with the name change. Re-iterating, ju... read more 02/15/2006 (11:23 pm)
T2d Vs. Tgb While it's true that you can incorporate 3D objects now, you are still restricted to an xy-plane, so... read more 02/15/2006 (7:12 am)
T2d Vs. Tgb Also consider it from a product identification standpoint. At first glance, how is someone to know ... read more 02/15/2006 (4:55 am)
T2d Vs. Tgb I think my concern is that calling it a "builder" is cheapening the potential it has. It begs the q... read more 02/15/2006 (4:51 am)
Good Money in Gaming? [quote]As for game ideas, I can think of some pretty fast. None like hit the tree with the arrow but... read more 02/03/2006 (1:18 pm)
Game Idea Http://www.mode7games.com/... read more 02/03/2006 (5:16 am)
Alpha 1.4]Adding sceneobject to SimSet stops rendering The change to the tilemap editor doesn't work exactly. Selecting multiple brushes doesn't clear out... read more 02/01/2006 (11:42 pm)
Alpha 1.4]Adding sceneobject to SimSet stops rendering Yeah, I've tried that too. I've set an ImageMap as well and still nothing. Once I remove the add t... read more 02/01/2006 (10:30 pm)
Adventure games in T2D *ahem*...I am leading a project to make such a game...Expect to hear the first official announcement... read more 12/08/2005 (8:17 pm)
Linked Lists? Also, the T2D Vectors are the mathematical types of vectors, not the container form that Java uses. ... read more 07/22/2005 (5:16 am)
Round 'em up... The Vengeance of Mr. Grumbles (Game in a Day) [url=http://www.cse.ohio-state.edu/~coliadis/Grumble.... read more 07/07/2005 (4:06 am)
Reviving the "Roleplaying experience" thread While I'm not a fan of "borrowing" concepts that obviously came from a game, I think something like ... read more 06/26/2005 (8:26 pm)
Issue with addLinkPoint() I believe this is going to be fixed in the next release, but currently you must make a call to setSi... read more 06/22/2005 (2:52 am)
SetWorldLimit There is already fxSceneObject2D::OnWorldLimit() callback actually. it works similarly to onCollisio... read more 06/21/2005 (3:28 am)
Console indicating errors, how to know what? To be more specific, your problem is that you forgot to close the braces on your CreatePlayer functi... read more 05/28/2005 (11:12 pm)
Console indicating errors, how to know what? [code]function ##C##reateEnemy()[/code] is the line you are looking for. As it says, # signs are... read more 05/28/2005 (11:08 pm)
Classic-style Adventure Game There's a distinct syle difference in a LucasArts adventure game like Sam & Max or Full Throttle as ... read more 04/28/2005 (8:23 pm)
Classic-style Adventure Game So there [i]are[/i] other people making a pseudo-Lucasarts adventure game...... read more 04/28/2005 (6:12 pm)
Strategery Nice job. You mentioned that you can zoom? How would I go about doing that?... read more 04/20/2005 (3:32 am)
----- Is there any ETA on the full release? This is something I'm worried about, because I want access to... read more 03/29/2005 (8:52 pm)