Jared Coliadis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| List of TGB developers - Please Add Your Name | Jared Coliadis Programmer... read more | 07/09/2006 (10:14 pm) |
| Cat Burglar" -The Game | I don't have a title just yet, but I won't touch anything relating to Cat Burglar. I plan on having... read more | 07/09/2006 (5:42 pm) |
| Cat Burglar" -The Game | Well, I also plan on making mine in TGB, so maybe that will make the games different enough.... read more | 07/09/2006 (5:27 pm) |
| Cat Burglar" -The Game | Uh-oh. I've been working on a design for a game of this type for several months now. There's a lit... read more | 07/09/2006 (5:25 pm) |
| Heres a fun project I'm working on lately(UPDATED) | Very, very nice.... read more | 06/22/2006 (12:09 am) |
| World Coordinates are not Cartesian | Off the top of my head: sceneWindow2D.setCurrentCameraArea("0 0 100 75");... read more | 04/15/2006 (6:42 pm) |
| Beta 2 1.1: 2-Frame animations do not play. | Looking more into this, it looks like the last frame of [b]any[/b] animation does not play. This se... read more | 03/28/2006 (6:05 am) |
| T2d Vs. Tgb | I also agree with Phil.... read more | 03/16/2006 (5:15 am) |
| Genres in reverse | I was going to attempt a reverse pac-man for a Game In a Day, but school got the best of me. Not on... read more | 03/13/2006 (8:17 am) |
| What is the point of so much scripting? | A game with good art and poor programming or vice versa do not mix. Only using a drag and drop edit... read more | 03/03/2006 (12:03 am) |
| T2d Vs. Tgb | Let's see if I can further explain why I am so concerned. About 8 years ago, when I was in middle... read more | 02/16/2006 (11:38 pm) |
| T2d Vs. Tgb | I fully agree with Smaug and hope that GG doesn't go through with the name change. Re-iterating, ju... read more | 02/15/2006 (11:23 pm) |
| T2d Vs. Tgb | While it's true that you can incorporate 3D objects now, you are still restricted to an xy-plane, so... read more | 02/15/2006 (7:12 am) |
| T2d Vs. Tgb | Also consider it from a product identification standpoint. At first glance, how is someone to know ... read more | 02/15/2006 (4:55 am) |
| T2d Vs. Tgb | I think my concern is that calling it a "builder" is cheapening the potential it has. It begs the q... read more | 02/15/2006 (4:51 am) |
| Good Money in Gaming? | [quote]As for game ideas, I can think of some pretty fast. None like hit the tree with the arrow but... read more | 02/03/2006 (1:18 pm) |
| Game Idea | Http://www.mode7games.com/... read more | 02/03/2006 (5:16 am) |
| Alpha 1.4]Adding sceneobject to SimSet stops rendering | The change to the tilemap editor doesn't work exactly. Selecting multiple brushes doesn't clear out... read more | 02/01/2006 (11:42 pm) |
| Alpha 1.4]Adding sceneobject to SimSet stops rendering | Yeah, I've tried that too. I've set an ImageMap as well and still nothing. Once I remove the add t... read more | 02/01/2006 (10:30 pm) |
| Adventure games in T2D | *ahem*...I am leading a project to make such a game...Expect to hear the first official announcement... read more | 12/08/2005 (8:17 pm) |
| Linked Lists? | Also, the T2D Vectors are the mathematical types of vectors, not the container form that Java uses. ... read more | 07/22/2005 (5:16 am) |
| Round 'em up... | The Vengeance of Mr. Grumbles (Game in a Day) [url=http://www.cse.ohio-state.edu/~coliadis/Grumble.... read more | 07/07/2005 (4:06 am) |
| Reviving the "Roleplaying experience" thread | While I'm not a fan of "borrowing" concepts that obviously came from a game, I think something like ... read more | 06/26/2005 (8:26 pm) |
| Issue with addLinkPoint() | I believe this is going to be fixed in the next release, but currently you must make a call to setSi... read more | 06/22/2005 (2:52 am) |
| SetWorldLimit | There is already fxSceneObject2D::OnWorldLimit() callback actually. it works similarly to onCollisio... read more | 06/21/2005 (3:28 am) |
| Console indicating errors, how to know what? | To be more specific, your problem is that you forgot to close the braces on your CreatePlayer functi... read more | 05/28/2005 (11:12 pm) |
| Console indicating errors, how to know what? | [code]function ##C##reateEnemy()[/code] is the line you are looking for. As it says, # signs are... read more | 05/28/2005 (11:08 pm) |
| Classic-style Adventure Game | There's a distinct syle difference in a LucasArts adventure game like Sam & Max or Full Throttle as ... read more | 04/28/2005 (8:23 pm) |
| Classic-style Adventure Game | So there [i]are[/i] other people making a pseudo-Lucasarts adventure game...... read more | 04/28/2005 (6:12 pm) |
| Strategery | Nice job. You mentioned that you can zoom? How would I go about doing that?... read more | 04/20/2005 (3:32 am) |
| ----- | Is there any ETA on the full release? This is something I'm worried about, because I want access to... read more | 03/29/2005 (8:52 pm) |