Russell Fincher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Art Packs | Take it from a guy who has spent two straight years making trees. Buy them. Trees are very complex ... read more | 11/20/2009 (5:48 pm) |
| [alpha 1.1 bug] prefabs is incorrect working | I'm not having this issue. I'm saving to a "Prefabs" folder I've created in the "Art... read more | 11/20/2009 (5:37 pm) |
| 3DSMax Expout Physx I need help2 | @Szzg007: Did you get this figured out?... read more | 11/12/2009 (3:02 am) |
| 3DSMax Expout Physx I need help2 | OK, looks better. Have you tried the new files in T3D?... read more | 11/11/2009 (8:03 am) |
| 3DSMax Expout Physx I need help2 | [ol] [li]What is the name of the PhysX actors you are trying to use? [li]What is the name of the m... read more | 11/11/2009 (7:46 am) |
| 3DSMax Expout Physx I need help2 | I'm having trouble figuring out which Max file you are using. But here are a few problems I've foun... read more | 11/11/2009 (7:42 am) |
| 3DSMax Expout Physx I need help2 | Still looking, but the console gives this: [code]PxMultiActor::_createActors() - Orphan NxActor -... read more | 11/11/2009 (7:34 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | @Szzg007: I checked out your files and have some suggestions. But please take your discussion to a n... read more | 11/11/2009 (7:19 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | [quote]What do make Physx max file?[/quote] T3D Docs for PhysX: [url=http://docs.garagegames.com/t... read more | 11/11/2009 (7:07 am) |
| Torque 3D Show Off Thread! | [i](Edit)[/i]... read more | 11/10/2009 (11:55 pm) |
| Did the Merchant Store Disappear? | Yeah, I'm [b]seriously[/b] regretting not getting my Garage Games mug, as well. (C'mon GG... I know ... read more | 11/09/2009 (7:10 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | @James: I more or less put those docs together myself. I thought they covered the simple stuff pret... read more | 11/05/2009 (12:22 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Devs want beta! ;)... read more | 11/04/2009 (9:31 pm) |
| Normal Map Rendering Problem (Resolved by eb) | OpenCollada is the bomb... it exports user properties and vertex coloring correctly (which has nothi... read more | 11/04/2009 (7:01 pm) |
| Billboards and Collada exports? | Logan, you may be right. I might be confusing it with the autobillboarding we set up for the Forest... read more | 10/30/2009 (12:26 am) |
| Billboards and Collada exports? | [quote]I add a prefix "BB::" to my shape and export. When loaded in T3D it behaves like a ... read more | 10/29/2009 (10:53 pm) |
| Experienced Artist / Animator Available | Excellent work.... read more | 10/29/2009 (3:49 pm) |
| Parallax mapping | Oh, you're not bugging... this is exactly what the forums are for. :) [quote]Thats the thing is tha... read more | 10/23/2009 (1:18 am) |
| Parallax mapping | The normal map should have a grayscale parallax (essentially, your "heightmap" map as its ... read more | 10/23/2009 (12:08 am) |
| Parallax mapping | Hm. How exactly are you using the map you've labeled "parallax map" in the engine?... read more | 10/22/2009 (11:14 pm) |
| Parallax mapping | [quote]Hey Russel, So i did invert the green and that Did help a bit but for some reason I do not kn... read more | 10/22/2009 (10:33 pm) |
| Parallax mapping | One thing I haven noticed about T3D is that the way normal maps are read has been changed slightly. ... read more | 10/21/2009 (7:59 pm) |
| Parallax mapping | Sven is right, a little parallax goes a long way. Sounds like you're rendering your normal map fr... read more | 10/21/2009 (5:50 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Boy, that was fast! I'm moving some destructible buildings up on my schedule just to give PhysIt so... read more | 10/17/2009 (2:06 am) |
| Creating .DDS files for torque 3d | I usually do some hand-tweaking of mipmaps in ground textures after the mipmaps are generated... som... read more | 10/13/2009 (2:00 am) |
| What is overlay map? | Overlay is for a second UV set. I believe your model has to have one for this to work properly.... read more | 10/12/2009 (7:40 pm) |
| Forest Kit (With out negitivity) | Nothing more will be said until the release announcement.... read more | 10/06/2009 (6:47 pm) |
| Forest Kit (With out negitivity) | [quote]I know their is still not a lot of information on the forest kit like the price or the date b... read more | 10/06/2009 (6:36 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Oh, don't get me wrong, the Divide feature sounds awesome, I just died a little inside thinking abou... read more | 10/03/2009 (5:59 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Oh, and on the name of the tool... For legal reasons you probably don't want to sell something with... read more | 10/02/2009 (5:27 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Having used PhysX extensively on the [url=http://www.vimeo.com/3992810]destructible props and buildi... read more | 10/02/2009 (4:30 pm) |
| Billboards and Collada exports? | I'm pretty confused about how ColladaMax is being developed and distributed, but I have found that t... read more | 10/01/2009 (11:19 pm) |
| Can someone recompile a Max plugin for me? | Thanks, Hewster! Seems to work great. This also gives me a reason to dust off the unopened copy of 2... read more | 09/24/2009 (9:03 pm) |
| Can someone recompile a Max plugin for me? | Anyone? I'll make a shiny art for you in return.... read more | 09/23/2009 (10:17 pm) |
| MMORPG with TGEA ? | [quote]Indys have no business developing MMO's. Period. And GG should be ashamed of themselves for ... read more | 09/12/2009 (5:19 am) |
| Can someone recompile a Max plugin for me? | [quote]I might take a stab at recompiling this tomorrow or Saturday, just need to get the Max SDK in... read more | 09/11/2009 (5:01 pm) |
| Can someone recompile a Max plugin for me? | MFC?... read more | 09/11/2009 (5:54 am) |
| GDC Austin - Who's going? | Me... read more | 09/10/2009 (12:29 am) |
| Second UV channel? | Yeah, I didn't mention the material editor because I can't recall if it's working correctly there ju... read more | 09/07/2009 (7:34 pm) |
| Second UV channel? | Yes, if your models are in Collada format, then you can use a second UV set (called an Overlay textu... read more | 09/07/2009 (8:19 am) |
| Problem with png images that won't show | From the Window menu, open the Channels palette. In there you should see: 1) The composite chan... read more | 08/27/2009 (2:54 am) |
| Problem with png images that won't show | No chance it has a completely black alpha channel, is there?... read more | 08/26/2009 (6:58 am) |
| how to create an opacity map from a heightmap ? | No problem. I must say, the Terragen method is not the [i]easiest[/i] method, but it is the free on... read more | 08/16/2009 (1:06 pm) |
| Skin Found on Linked Node | [quote]The irony is Russel eats turtles. True Story. [/quote] What happened to "What happens a... read more | 08/12/2009 (10:31 pm) |
| Skin Found on Linked Node | [quote]However, the DSQ does not work properly for this. Is there something different about the heir... read more | 08/12/2009 (8:17 pm) |
| Skin Found on Linked Node | Sure, Travis. It's been awhile, but this is the last state of this model before animations: [imag... read more | 08/12/2009 (7:34 pm) |
| Torque 3D Show Off Thread! | That's a great-looking level! The attention to detail really pays off.... read more | 08/11/2009 (12:59 pm) |
| how to create an opacity map from a heightmap ? | Some terrain-building apps like [url=http://www.bundysoft.com/L3DT/]L3DT[/url] can export this kind ... read more | 08/10/2009 (12:38 pm) |