Game Development Community

Russell Fincher's Forum Posts

Thread Post Date Posted
Art Packs Take it from a guy who has spent two straight years making trees. Buy them. Trees are very complex ... read more 11/20/2009 (5:48 pm)
[alpha 1.1 bug] prefabs is incorrect working I'm not having this issue. I'm saving to a "Prefabs" folder I've created in the "Art... read more 11/20/2009 (5:37 pm)
3DSMax Expout Physx I need help2 @Szzg007: Did you get this figured out?... read more 11/12/2009 (3:02 am)
3DSMax Expout Physx I need help2 OK, looks better. Have you tried the new files in T3D?... read more 11/11/2009 (8:03 am)
3DSMax Expout Physx I need help2 [ol] [li]What is the name of the PhysX actors you are trying to use? [li]What is the name of the m... read more 11/11/2009 (7:46 am)
3DSMax Expout Physx I need help2 I'm having trouble figuring out which Max file you are using. But here are a few problems I've foun... read more 11/11/2009 (7:42 am)
3DSMax Expout Physx I need help2 Still looking, but the console gives this: [code]PxMultiActor::_createActors() - Orphan NxActor -... read more 11/11/2009 (7:34 am)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax @Szzg007: I checked out your files and have some suggestions. But please take your discussion to a n... read more 11/11/2009 (7:19 am)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax [quote]What do make Physx max file?[/quote] T3D Docs for PhysX: [url=http://docs.garagegames.com/t... read more 11/11/2009 (7:07 am)
Torque 3D Show Off Thread! [i](Edit)[/i]... read more 11/10/2009 (11:55 pm)
Did the Merchant Store Disappear? Yeah, I'm [b]seriously[/b] regretting not getting my Garage Games mug, as well. (C'mon GG... I know ... read more 11/09/2009 (7:10 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax @James: I more or less put those docs together myself. I thought they covered the simple stuff pret... read more 11/05/2009 (12:22 am)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax Devs want beta! ;)... read more 11/04/2009 (9:31 pm)
Normal Map Rendering Problem (Resolved by eb) OpenCollada is the bomb... it exports user properties and vertex coloring correctly (which has nothi... read more 11/04/2009 (7:01 pm)
Billboards and Collada exports? Logan, you may be right. I might be confusing it with the autobillboarding we set up for the Forest... read more 10/30/2009 (12:26 am)
Billboards and Collada exports? [quote]I add a prefix "BB::" to my shape and export. When loaded in T3D it behaves like a ... read more 10/29/2009 (10:53 pm)
Experienced Artist / Animator Available Excellent work.... read more 10/29/2009 (3:49 pm)
Parallax mapping Oh, you're not bugging... this is exactly what the forums are for. :) [quote]Thats the thing is tha... read more 10/23/2009 (1:18 am)
Parallax mapping The normal map should have a grayscale parallax (essentially, your "heightmap" map as its ... read more 10/23/2009 (12:08 am)
Parallax mapping Hm. How exactly are you using the map you've labeled "parallax map" in the engine?... read more 10/22/2009 (11:14 pm)
Parallax mapping [quote]Hey Russel, So i did invert the green and that Did help a bit but for some reason I do not kn... read more 10/22/2009 (10:33 pm)
Parallax mapping One thing I haven noticed about T3D is that the way normal maps are read has been changed slightly. ... read more 10/21/2009 (7:59 pm)
Parallax mapping Sven is right, a little parallax goes a long way. Sounds like you're rendering your normal map fr... read more 10/21/2009 (5:50 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax Boy, that was fast! I'm moving some destructible buildings up on my schedule just to give PhysIt so... read more 10/17/2009 (2:06 am)
Creating .DDS files for torque 3d I usually do some hand-tweaking of mipmaps in ground textures after the mipmaps are generated... som... read more 10/13/2009 (2:00 am)
What is overlay map? Overlay is for a second UV set. I believe your model has to have one for this to work properly.... read more 10/12/2009 (7:40 pm)
Forest Kit (With out negitivity) Nothing more will be said until the release announcement.... read more 10/06/2009 (6:47 pm)
Forest Kit (With out negitivity) [quote]I know their is still not a lot of information on the forest kit like the price or the date b... read more 10/06/2009 (6:36 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax Oh, don't get me wrong, the Divide feature sounds awesome, I just died a little inside thinking abou... read more 10/03/2009 (5:59 am)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax Oh, and on the name of the tool... For legal reasons you probably don't want to sell something with... read more 10/02/2009 (5:27 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax Having used PhysX extensively on the [url=http://www.vimeo.com/3992810]destructible props and buildi... read more 10/02/2009 (4:30 pm)
Billboards and Collada exports? I'm pretty confused about how ColladaMax is being developed and distributed, but I have found that t... read more 10/01/2009 (11:19 pm)
Can someone recompile a Max plugin for me? Thanks, Hewster! Seems to work great. This also gives me a reason to dust off the unopened copy of 2... read more 09/24/2009 (9:03 pm)
Can someone recompile a Max plugin for me? Anyone? I'll make a shiny art for you in return.... read more 09/23/2009 (10:17 pm)
MMORPG with TGEA ? [quote]Indys have no business developing MMO's. Period. And GG should be ashamed of themselves for ... read more 09/12/2009 (5:19 am)
Can someone recompile a Max plugin for me? [quote]I might take a stab at recompiling this tomorrow or Saturday, just need to get the Max SDK in... read more 09/11/2009 (5:01 pm)
Can someone recompile a Max plugin for me? MFC?... read more 09/11/2009 (5:54 am)
GDC Austin - Who's going? Me... read more 09/10/2009 (12:29 am)
Second UV channel? Yeah, I didn't mention the material editor because I can't recall if it's working correctly there ju... read more 09/07/2009 (7:34 pm)
Second UV channel? Yes, if your models are in Collada format, then you can use a second UV set (called an Overlay textu... read more 09/07/2009 (8:19 am)
Problem with png images that won't show From the Window menu, open the Channels palette. In there you should see: 1) The composite chan... read more 08/27/2009 (2:54 am)
Problem with png images that won't show No chance it has a completely black alpha channel, is there?... read more 08/26/2009 (6:58 am)
how to create an opacity map from a heightmap ? No problem. I must say, the Terragen method is not the [i]easiest[/i] method, but it is the free on... read more 08/16/2009 (1:06 pm)
Skin Found on Linked Node [quote]The irony is Russel eats turtles. True Story. [/quote] What happened to "What happens a... read more 08/12/2009 (10:31 pm)
Skin Found on Linked Node [quote]However, the DSQ does not work properly for this. Is there something different about the heir... read more 08/12/2009 (8:17 pm)
Skin Found on Linked Node Sure, Travis. It's been awhile, but this is the last state of this model before animations: [imag... read more 08/12/2009 (7:34 pm)
Torque 3D Show Off Thread! That's a great-looking level! The attention to detail really pays off.... read more 08/11/2009 (12:59 pm)
how to create an opacity map from a heightmap ? Some terrain-building apps like [url=http://www.bundysoft.com/L3DT/]L3DT[/url] can export this kind ... read more 08/10/2009 (12:38 pm)
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