Ryan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Industrybroadcast.com hits 100! | Thanks a bunch DL, it's definitely been a journey to get here for sure.. going back and listening to... read more | 04/23/2009 (6:34 pm) |
| Mouse control on InventryGUI.... | Thanks Timothy yeah, I have done the search.. But the thing is I don't know where to implement th... read more | 12/12/2008 (12:35 am) |
| Questions | I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more | 11/12/2008 (12:34 am) |
| AI pursue into a structure? | I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more | 11/11/2008 (4:48 am) |
| Energy function | I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more | 11/11/2008 (4:43 am) |
| Energy function | I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more | 11/10/2008 (10:23 pm) |
| Add aiplayer in tgea | Yes i have added aiplayer.cs file from TGEADemoAdavanced.But i got the aimanager think() function is... read more | 10/18/2008 (7:36 am) |
| Slow the Game with tgea | I am using windows xp service pack2 and grpahics is intel motherboard driver ( intel D101GGC driver)... read more | 10/18/2008 (3:29 am) |
| Questions on LOD in Models | Do you guys find that you prefer to work with distances for your LOD calculations as apposed to pixe... read more | 10/15/2008 (8:59 am) |
| Questions on LOD in Models | So generally 4 levels does it for you? From the research I've been doing you definitely are far fro... read more | 10/14/2008 (10:10 pm) |
| DTS export from Blender | Some other links that might help you in your travels. Luckily there is a TON of resources for blend... read more | 10/14/2008 (6:17 pm) |
| Laser beam | Void LaserData::packData(BitStream* stream) { Parent::packData(stream); stream->writeFloa... read more | 10/14/2008 (8:12 am) |
| Laser beam | I tried the resource [URL] http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=80... read more | 10/14/2008 (7:17 am) |
| Very large interiors | Thank you for yoru insight.. definitely shedding more light on these issues... read more | 09/19/2008 (3:48 pm) |
| Legal issues with the Level Editors and our product | Heh, as the old saying goes a contract is worth the paper it's written on especially with global con... read more | 09/19/2008 (3:45 pm) |
| Very large interiors | Thanks for the advice, it is greatly appreciated... read more | 09/18/2008 (6:52 pm) |
| Look for a gud book | In garagegames many people has not own native language as english .So try to understand the topic a... read more | 09/02/2008 (4:10 am) |
| Grenade help | When i am going to throw the item by keybinding this is happening well.But when i am doing this by l... read more | 09/02/2008 (3:20 am) |
| Managing Team and Resources online | DotProject, after a sufficient amount of reprogramming is doing amazing things with managing my team... read more | 08/31/2008 (1:02 am) |
| Managing Team and Resources online | DotProject, after a sufficient amount of reprogramming is doing amazing things with managing my team... read more | 08/31/2008 (12:09 am) |
| Find the nodes of player | I am using [URL=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3981] This re... read more | 08/26/2008 (7:43 am) |
| Find the nodes of player | Is there any function defined in scripting which can access the mount point of player ?... read more | 08/25/2008 (4:12 am) |
| Blur of player | Great resources this is working perfectly...... read more | 07/03/2008 (4:36 am) |
| Make a specific area in game | Thanx for this concept. I have made specific area by these triggers... :)... read more | 07/03/2008 (4:35 am) |
| Blur of player | I m using tge1.4.. and how will access private form..??... read more | 07/02/2008 (6:50 am) |
| Make a specific area in game | I am using tge1.4...... read more | 07/01/2008 (5:31 am) |
| DTS Exporter downloads | I have problem in dts exporter.I have 3Ds studio max 9 , but i have not corresponding .dle file.That... read more | 07/01/2008 (5:24 am) |
| How do you make a profit? | Does GG know that makeitbigingames.com is goobered?... read more | 04/28/2008 (5:48 pm) |
| DTS File Format | Hello everybody.. I want to search for some baby bots dts file like ants,spider etc.Where can i ... read more | 04/17/2008 (6:50 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Hello everybody, I hanged in critical problem, my AIPlayer is not moving on Z-axis.I tried too much... read more | 11/25/2007 (2:22 am) |
| GetUpdatePriority problem - jumping/jerking AI ships | Hello, I want to control the jumping of Aiplayer.I changed AIPlayer.cc file by movePtr->trigger[2... read more | 11/15/2007 (1:05 am) |
| DTS SDK Anyone trying to make a Softimage XSI 2 DTS exporter? | Hi , everyone I want to make my own .dts and .map file.How will i make these.Pl... read more | 09/14/2007 (6:31 am) |
| What are the different files in the missions folder? | I found the solution for fix raindrop in certain area of terrain. open up ur header file. ... read more | 09/14/2007 (3:27 am) |
| What are the different files in the missions folder? | Hi, I want to fix RainDrop in specific area of terrain but this is happening in over the world... read more | 09/12/2007 (5:50 am) |
| What are the different files in the missions folder? | Thanks Marc .I did by your way.... read more | 09/12/2007 (1:50 am) |
| What are the different files in the missions folder? | How will i make my own terrain (.ter) file ?Please suggest me ...... read more | 09/11/2007 (4:17 am) |
| RTS/ TGE ver 1.4 build solution | Thanks William but can u be more specific in terms and tell me in details how can i port over and m... read more | 01/19/2007 (3:53 am) |
| RTS/ TGE ver 1.4 build solution | Hi everyone since i did not get any clue i am posting again about my problem i combined the rts k... read more | 01/10/2007 (3:52 am) |
| RTS/ TGE ver 1.4 build solution | Hi everyone this resource is great! i have implemented it and it works fine but i am facing a pro... read more | 12/22/2006 (6:05 am) |
| How to pick up a rifle | Thanks Surge and all for the help i hv it inventory but i m not sure about bounds box so please ... read more | 10/04/2006 (6:39 am) |
| How to pick up a rifle | Thanks Surge and all for the help i hv it inventory but i m sure about bounds box so please if... read more | 09/19/2006 (6:05 am) |
| Help regarding new player | Hi thanks Michael Prewer and Areal Person hey Michael i had to add a new player meant i needed t... read more | 08/31/2006 (6:23 am) |
| How to implement mount? | Hi thanks everyone hi robin i had put up a rifle which was in the shapes (as it was rotating ) ... read more | 08/08/2006 (3:38 am) |
| Collision detection | Hi thanks to everyone hey steven can u please tell me detail from starting what all should i do... read more | 08/07/2006 (10:55 pm) |
| How to implement mount? | Hi thanks to everyone hey robin can u please tell me detail from starting what all should i ... read more | 08/07/2006 (5:47 am) |
| Collision detection | Hi jonathan thanks for the guidance since i am new to using TGE can u be more specific in telling... read more | 07/31/2006 (2:08 am) |
| Collision detection | Thanks Burning i dont know about the collision mesh please inform me in detail about it and how t... read more | 07/26/2006 (5:50 am) |
| How to disable the editor window? | I started working with the torquedemo.exe and was initially using tutorial.base file i was followin... read more | 07/11/2006 (2:13 am) |
| How to disable the editor window? | Yes after the initial start up screen it directly opens the game into the editor window and when i ... read more | 07/11/2006 (1:31 am) |
| How to disable the editor window? | Hi Martin thanks for the help but this is not working even i had edited the default.bind.cs of t... read more | 07/10/2006 (11:40 pm) |