Game Development Community

Ryan's Forum Posts

Thread Post Date Posted
Industrybroadcast.com hits 100! Thanks a bunch DL, it's definitely been a journey to get here for sure.. going back and listening to... read more 04/23/2009 (6:34 pm)
Mouse control on InventryGUI.... Thanks Timothy yeah, I have done the search.. But the thing is I don't know where to implement th... read more 12/12/2008 (12:35 am)
Questions I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more 11/12/2008 (12:34 am)
AI pursue into a structure? I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more 11/11/2008 (4:48 am)
Energy function I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more 11/11/2008 (4:43 am)
Energy function I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do?? And I ha... read more 11/10/2008 (10:23 pm)
Add aiplayer in tgea Yes i have added aiplayer.cs file from TGEADemoAdavanced.But i got the aimanager think() function is... read more 10/18/2008 (7:36 am)
Slow the Game with tgea I am using windows xp service pack2 and grpahics is intel motherboard driver ( intel D101GGC driver)... read more 10/18/2008 (3:29 am)
Questions on LOD in Models Do you guys find that you prefer to work with distances for your LOD calculations as apposed to pixe... read more 10/15/2008 (8:59 am)
Questions on LOD in Models So generally 4 levels does it for you? From the research I've been doing you definitely are far fro... read more 10/14/2008 (10:10 pm)
DTS export from Blender Some other links that might help you in your travels. Luckily there is a TON of resources for blend... read more 10/14/2008 (6:17 pm)
Laser beam Void LaserData::packData(BitStream* stream) { Parent::packData(stream); stream->writeFloa... read more 10/14/2008 (8:12 am)
Laser beam I tried the resource [URL] http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=80... read more 10/14/2008 (7:17 am)
Very large interiors Thank you for yoru insight.. definitely shedding more light on these issues... read more 09/19/2008 (3:48 pm)
Legal issues with the Level Editors and our product Heh, as the old saying goes a contract is worth the paper it's written on especially with global con... read more 09/19/2008 (3:45 pm)
Very large interiors Thanks for the advice, it is greatly appreciated... read more 09/18/2008 (6:52 pm)
Look for a gud book In garagegames many people has not own native language as english .So try to understand the topic a... read more 09/02/2008 (4:10 am)
Grenade help When i am going to throw the item by keybinding this is happening well.But when i am doing this by l... read more 09/02/2008 (3:20 am)
Managing Team and Resources online DotProject, after a sufficient amount of reprogramming is doing amazing things with managing my team... read more 08/31/2008 (1:02 am)
Managing Team and Resources online DotProject, after a sufficient amount of reprogramming is doing amazing things with managing my team... read more 08/31/2008 (12:09 am)
Find the nodes of player I am using [URL=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3981] This re... read more 08/26/2008 (7:43 am)
Find the nodes of player Is there any function defined in scripting which can access the mount point of player ?... read more 08/25/2008 (4:12 am)
Blur of player Great resources this is working perfectly...... read more 07/03/2008 (4:36 am)
Make a specific area in game Thanx for this concept. I have made specific area by these triggers... :)... read more 07/03/2008 (4:35 am)
Blur of player I m using tge1.4.. and how will access private form..??... read more 07/02/2008 (6:50 am)
Make a specific area in game I am using tge1.4...... read more 07/01/2008 (5:31 am)
DTS Exporter downloads I have problem in dts exporter.I have 3Ds studio max 9 , but i have not corresponding .dle file.That... read more 07/01/2008 (5:24 am)
How do you make a profit? Does GG know that makeitbigingames.com is goobered?... read more 04/28/2008 (5:48 pm)
DTS File Format Hello everybody.. I want to search for some baby bots dts file like ants,spider etc.Where can i ... read more 04/17/2008 (6:50 am)
Adding Z Co-Ord to AIPlayer::getAIMove Hello everybody, I hanged in critical problem, my AIPlayer is not moving on Z-axis.I tried too much... read more 11/25/2007 (2:22 am)
GetUpdatePriority problem - jumping/jerking AI ships Hello, I want to control the jumping of Aiplayer.I changed AIPlayer.cc file by movePtr->trigger[2... read more 11/15/2007 (1:05 am)
DTS SDK Anyone trying to make a Softimage XSI 2 DTS exporter? Hi , everyone I want to make my own .dts and .map file.How will i make these.Pl... read more 09/14/2007 (6:31 am)
What are the different files in the missions folder? I found the solution for fix raindrop in certain area of terrain. open up ur header file. ... read more 09/14/2007 (3:27 am)
What are the different files in the missions folder? Hi, I want to fix RainDrop in specific area of terrain but this is happening in over the world... read more 09/12/2007 (5:50 am)
What are the different files in the missions folder? Thanks Marc .I did by your way.... read more 09/12/2007 (1:50 am)
What are the different files in the missions folder? How will i make my own terrain (.ter) file ?Please suggest me ...... read more 09/11/2007 (4:17 am)
RTS/ TGE ver 1.4 build solution Thanks William but can u be more specific in terms and tell me in details how can i port over and m... read more 01/19/2007 (3:53 am)
RTS/ TGE ver 1.4 build solution Hi everyone since i did not get any clue i am posting again about my problem i combined the rts k... read more 01/10/2007 (3:52 am)
RTS/ TGE ver 1.4 build solution Hi everyone this resource is great! i have implemented it and it works fine but i am facing a pro... read more 12/22/2006 (6:05 am)
How to pick up a rifle Thanks Surge and all for the help i hv it inventory but i m not sure about bounds box so please ... read more 10/04/2006 (6:39 am)
How to pick up a rifle Thanks Surge and all for the help i hv it inventory but i m sure about bounds box so please if... read more 09/19/2006 (6:05 am)
Help regarding new player Hi thanks Michael Prewer and Areal Person hey Michael i had to add a new player meant i needed t... read more 08/31/2006 (6:23 am)
How to implement mount? Hi thanks everyone hi robin i had put up a rifle which was in the shapes (as it was rotating ) ... read more 08/08/2006 (3:38 am)
Collision detection Hi thanks to everyone hey steven can u please tell me detail from starting what all should i do... read more 08/07/2006 (10:55 pm)
How to implement mount? Hi thanks to everyone hey robin can u please tell me detail from starting what all should i ... read more 08/07/2006 (5:47 am)
Collision detection Hi jonathan thanks for the guidance since i am new to using TGE can u be more specific in telling... read more 07/31/2006 (2:08 am)
Collision detection Thanks Burning i dont know about the collision mesh please inform me in detail about it and how t... read more 07/26/2006 (5:50 am)
How to disable the editor window? I started working with the torquedemo.exe and was initially using tutorial.base file i was followin... read more 07/11/2006 (2:13 am)
How to disable the editor window? Yes after the initial start up screen it directly opens the game into the editor window and when i ... read more 07/11/2006 (1:31 am)
How to disable the editor window? Hi Martin thanks for the help but this is not working even i had edited the default.bind.cs of t... read more 07/10/2006 (11:40 pm)
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