Alex Scarborough's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ModernizationKit Beta (Mac) | V0004 just went live, which includes the usual couple of bug fixes, some code cleanup, etc. Also ... read more | 02/02/2007 (11:11 am) |
| ModernizationKit Beta (Mac) | Hey guys, Another build just went up (v0003) which includes a nice bunch of bug fixes, including... read more | 01/31/2007 (5:47 pm) |
| ModernizationKit Beta (Mac) | I gather that people are liking this code. @Todd: There are a few platform specific changes becau... read more | 01/31/2007 (4:34 pm) |
| ModernizationKit Beta (Mac) | @All three of you who have downloaded this: There's a new version up! In addition to some fixes pe... read more | 01/30/2007 (5:16 pm) |
| ModernizationKit Beta (Mac) | @Andy: Huh. I found Cg.framework in System/Library/Frameworks when I was writing that up, I guess i... read more | 01/30/2007 (7:56 am) |
| ModernizationKit Beta (Mac) | If you encounter any bugs (my definition of "bug" is rather liberal. Code that could be cleaned up,... read more | 01/29/2007 (11:16 pm) |
| Thank for everyone~~~i try | Take a deep breath. Look at what you're asking for. Then, with an open mind and sense of humor, re... read more | 01/28/2007 (10:11 am) |
| Altivec optimized point3F_normalize | @Andy: I am running a G4+ (7450/7455) clocked at 1.42Ghz. Here's my ReciprocalSquareRoot function... read more | 01/12/2007 (9:52 pm) |
| Altivec optimized point3F_normalize | Well, I've been wanting to mess around with altivec and CPU optimization for a while now, and this b... read more | 01/11/2007 (11:36 pm) |
| Altivec optimized point3F_normalize | Looks spiffy! I certainly don't see any way to improve it, seeing as 90% of it is from Apple's deve... read more | 01/11/2007 (4:22 pm) |
| Need projection matrix for *this* frame in GuiTSCtrl:onPreRender | 0.06% is TotalTime * 0.0006 = very small number And yes, it does look like dglSetClipRect is call... read more | 01/10/2007 (5:49 pm) |
| Need projection matrix for *this* frame in GuiTSCtrl:onPreRender | While calling dglSetClipRect 100 times or more per frame isn't necessarily the ideal solution, you w... read more | 01/10/2007 (5:21 pm) |
| Can't get into CVS | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=52873[/url]... read more | 01/07/2007 (11:08 am) |
| Can't get into CVS | This has been covered numerous times before. Search the forums. Simply put, there is no CVS now.... read more | 01/07/2007 (10:47 am) |
| DX10 fun.. Whats to come?? | To elaborate a bit more on the OpenGL stuff, the day the 8800 was released, nVidia released well ove... read more | 12/30/2006 (8:14 pm) |
| Tgea And Vbos | TGEA has always used VBOs.... read more | 12/29/2006 (9:22 am) |
| TerrRender.cc multitexture problem | Yep, exactly your problem. No nVidia card allows more than four textures through the fixed function... read more | 12/22/2006 (3:28 pm) |
| TerrRender.cc multitexture problem | I'm going to go out on a limb here and say your graphics card only supports four textures through th... read more | 12/22/2006 (12:48 pm) |
| Collada File Format | Given the large amount of discussion about collada in Torque at !IGC (about two hours with everyone ... read more | 12/11/2006 (5:57 pm) |
| Enabling multi-threaded opengl? | [quote]To obtain the maximum performance with OpenGL multi-threaded execution, follow these guidelin... read more | 12/11/2006 (3:09 pm) |
| DLR 2.0 for Torque 1.5 | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=52854]This[/url] is a discussion of w... read more | 12/11/2006 (8:14 am) |
| What is a primitive exactly? | The primitive count metric measures the number of times glDrawElements and glDrawArrays are called i... read more | 12/05/2006 (7:10 pm) |
| SgDecalProjector != distance fog | The decal manager renders decals, but it is not itself a decal. All decals are stored by the decal ... read more | 12/05/2006 (12:03 am) |
| SgDecalProjector != distance fog | SgDecalProjector registers its decal with the DecalManager in sgDecalProjector::sgProject (engine/li... read more | 12/03/2006 (11:39 pm) |
| SgDecalProjector != distance fog | All decals are rendered in DecalManager::renderDecal() which you will find in engine/sim/decalManage... read more | 12/03/2006 (9:00 pm) |
| TGE 1.4.2 Still available for $100? | [url=http://www.garagegames.com/products/1/]TGE 1.4.2[/url]... read more | 11/21/2006 (7:48 am) |
| TSE for mac/linux a possiblilty? | Not really. The converter doesn't work on any of the TSE shaders and, ultimately, isn't much better... read more | 11/13/2006 (3:15 pm) |
| DX10 fun.. Whats to come?? | From a technical perspective, I think it's all pretty exciting. Of course, as an OpenGL developer i... read more | 11/10/2006 (10:06 am) |
| Hlsl To Glsl | Ah, you found that too? I ran it through some sample shaders and found that it still has a fair w... read more | 11/10/2006 (1:01 am) |
| HLSL tex2d question | 1.0 is the default value for alpha if no alpha channel is provided. On a side note, most cards do... read more | 11/07/2006 (2:07 pm) |
| Screenshots? | Press control p to take a screenshot.... read more | 10/18/2006 (8:11 pm) |
| TGE 1.5 and Lighting Kit | TLK resources will most likely not cleanly drop into 1.5 due to the number of changes that have been... read more | 10/18/2006 (8:10 pm) |
| GhostIndexBitSize = 4 or should it = 9 | 12 - 3 = 9, and it only takes four bits to hold the number 9. Therefore, GhostIndexBitSize is 4.... read more | 10/13/2006 (12:27 am) |
| Can I dynamically edit gui profiles? | You can edit gui profiles and have the changes take effect. I actually do that to continuously chan... read more | 10/04/2006 (1:53 pm) |
| Opengl | Umm... Anthony, no offense, but where did you get your info? The official OpenGL 2.0 specificatio... read more | 10/03/2006 (8:17 am) |
| IndieGamesCon Latest Info? | That's the new one.... read more | 09/30/2006 (11:48 pm) |
| GetFeatures | No. The convex code calls getFeatures. getFeatures is still very much used.... read more | 09/29/2006 (6:52 pm) |
| GetFeatures | Check convex.cc. convex.cc handles all GJK collision, which is what the vehicles use.... read more | 09/29/2006 (6:33 pm) |
| Problem with DRL2.0, CG Water, and Celestials | @J "hplus" W: Cameron was asking specifically about the [url=http://www.garagegames.com/blogs/21036/... read more | 09/26/2006 (8:31 pm) |
| Does torque support.... | You'll find that [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=46102]this[/url] is ... read more | 09/13/2006 (4:48 pm) |
| Shader Q&a/faq | @Randy: Look up a couple of posts. See the link? Here it is again [url=http://tdn.garagegames.com/... read more | 09/06/2006 (3:47 pm) |
| Torque/1.5/WhatsNew | Why are people surprised that they will have to pay for 1.5? GarageGames has been clearly stating t... read more | 08/24/2006 (8:16 am) |
| DirectX on IntelMac? | An Intel Mac booted into Windows XP is just a very shiny PC. That would be a perfectly viable solut... read more | 08/20/2006 (10:31 am) |
| TLK and Mac Universal Binaries | Woo! Congratulations on getting a working UB build. If you can do me a massive favor, and downloa... read more | 07/29/2006 (4:57 pm) |
| TLK and Mac Universal Binaries | Hmm, you know, early in testing Rob said something about green fog. Did you catch the UB change nec... read more | 07/29/2006 (3:46 pm) |
| TLK and Mac Universal Binaries | You may be missing a change, or might have some custom code that's having issues. I haven't seen an... read more | 07/29/2006 (1:25 pm) |
| OLD Vertex Buffer Extension Documentation? | This is the third or fourth time someone has asked about this in recent memory. [url=http://www.g... read more | 07/29/2006 (11:07 am) |
| TLK and Mac Universal Binaries | Ha! Found the problem. The problem was John [i]already fixed endian issues[/i] for GBitmap::getColo... read more | 07/29/2006 (12:41 am) |
| TLK and Mac Universal Binaries | Not a clue, the UBTLK.zip files work fine on my PPC mac. Edit: Wait a minute, they don't. I'll l... read more | 07/28/2006 (10:37 pm) |
| TLK and Mac Universal Binaries | @Antonio: Have you tried the merged files from a couple of posts up?... read more | 07/28/2006 (9:08 pm) |