Alex Scarborough's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Several questions about torque tech (limits) | >2) The number of players you're talking about is pretty trivial for Torque. Well, human players. ... read more | 02/23/2005 (5:28 pm) |
| Updating some Torque fields has no affect?! | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7080]Here[/url] is somet... read more | 02/18/2005 (6:22 pm) |
| What changes have you made to the engine? | Some bug fixes I've found on the forums (lost track after the tenth or so) A couple of wheeledVehic... read more | 02/15/2005 (10:23 pm) |
| Multiple muzzlePoints | When spawning the new projectiles, [code] initionPosition = VectorAdd(%obj.getMuzzlePoint(%slot), "x... read more | 02/07/2005 (6:22 pm) |
| Multiple muzzlePoints | I'm pretty sure you'd have to change the source code to accomodate multiple muzzle points. One poss... read more | 02/06/2005 (10:52 pm) |
| 3D Game Programming All In One | Finney's book covers Torque Script, some modeling in MilkShpae, QuArK, and making textures in PaintS... read more | 02/01/2005 (6:21 pm) |
| So let me get this straight.... | The license is only needed to distribute and to edit the source code. No restrictions on scripting.... read more | 01/31/2005 (7:45 am) |
| When items collide with other items | After messing around with it a bit more, I noticed something. It isn't just from 256 to 254 or so. ... read more | 01/19/2005 (4:51 pm) |
| When items collide with other items | Right, now that I'm out of a sleep deprived stupor... Rock1 derives from the Item class. It's on... read more | 01/19/2005 (4:11 pm) |
| Building as DTS | Then I think you're sunk as far as Maya goes. Sorry, but you might just have to redo everything you... read more | 01/17/2005 (12:08 am) |
| Building as DTS | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5704]This[/url] might be... read more | 01/16/2005 (11:58 pm) |
| Building as DTS | No, it's that DTS shapes have a far more processor intensive collision detection routine that DIF on... read more | 01/16/2005 (11:42 pm) |
| Just starting out and really, REALLY need help | Oooh... Build in UV mapping... yes, he'd appreciate that. His current system of using Milkshape and... read more | 01/13/2005 (4:56 pm) |
| Just starting out and really, REALLY need help | I can try to get you pointed in the right direction. However, game dev is a ton of work and I've al... read more | 01/13/2005 (7:51 am) |
| Just starting out and really, REALLY need help | Max is better... it just costs $3,500 compared to Milkshape's $20. As for tips, it all really dep... read more | 01/13/2005 (12:01 am) |
| Looking to chat with the original tribes team members | I'm a filthy heathen who doesn't own boxed copies of Tribes or Tribes 2. And yes, I [i]am[/i] too l... read more | 01/11/2005 (11:10 pm) |
| Looking to chat with the original tribes team members | I'm not too sure if the original graphics guys work at GG... However, Dave "OldDawg" Lauck has a pr... read more | 01/11/2005 (6:33 pm) |
| Considering Torque | If I recall, until about a year ago, the full commercial license to Torque was $10,000... so, I'd sa... read more | 01/09/2005 (7:53 pm) |
| Newb mac dev question! | An eMac would do fairly well for basic dev and testing. I actually use a now five year old iMac for... read more | 01/08/2005 (10:08 pm) |
| Camera fix to use vehicle camera nodes when mounted | Yes, yes it does. I should probably get around to adjusting the mipmap level so it doesn't switch b... read more | 01/05/2005 (7:57 pm) |
| Camera fix to use vehicle camera nodes when mounted | Thank you! I was getting ready to do a few searches through the resources and then try to figure it... read more | 01/05/2005 (4:39 pm) |
| Wallfire, possible with TGE ? | I think you could check what material the projectile hit in the projectile's onCollision method and ... read more | 01/03/2005 (7:42 am) |
| Torque demo errors | The SDK includes everything the demo does, with a slightly different FPS mission file. Also, it inc... read more | 12/31/2004 (3:10 pm) |
| Best way to create an urban environment? | Personally I would go with making individual models for the buildings. That way you can use nice th... read more | 12/28/2004 (10:21 pm) |
| Torque question! | If it's just a .cs file then you can treat them as text files. So... notepad will work, though it's... read more | 12/15/2004 (6:26 pm) |
| New to torque | @Bryce Maya for $300? Is this a used copy of a previous version that you're getting from somewhe... read more | 12/12/2004 (2:30 pm) |
| Splash screens | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2875]Here[/url] is a res... read more | 12/12/2004 (12:06 pm) |
| New to torque | The demo really is just the built in tools that Torque has. However, by buying the SDK you can (wit... read more | 12/12/2004 (8:36 am) |