Alex Scarborough's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mac OS X support — what's happening? | This has always been the official line: [url]http://www.garagegames.com/community/forums/viewthread/... read more | 11/16/2009 (1:20 am) |
| Running Torque 3D on a Mac | There's an issue on Macs with GeForce 9400 GPUs running 10.5.x where a driver bug will take down you... read more | 11/12/2009 (3:44 am) |
| TGEA 1.8.2 Released | @All: Thank you for your patience and for your feedback. I know TSE/TGEA has had a long and not alw... read more | 10/20/2009 (12:38 am) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | @Alan: It already is in the 1.1 repo, so I for one certainly hope it solves the issue :p ... read more | 10/01/2009 (3:11 am) |
| How to use Torque3D trial version for mac? | It appears that there was an error in the packaging scripts so the Mac demo includes the Windows too... read more | 09/30/2009 (8:46 am) |
| Bug with guiTextEditSliderCtrl not setting $thisControl | Logged. It'll probably be fixed by changing the direct calls to Con::evaluate with GuiControl::exec... read more | 09/20/2009 (6:06 am) |
| DDS Swizzle (DXT5_NM) | So it does. That's just silly. Logged.... read more | 09/18/2009 (10:31 pm) |
| GLSL Support | [quote]What is Alex (the Mac specialist at GG) point of view about that ?[/quote] Nothing I can s... read more | 08/28/2009 (10:01 pm) |
| Paths Without Dotted Lines Between Markers Which Disappear | The path markers are currently showing at all times (they're small-ish red plusses) and as already s... read more | 08/27/2009 (10:49 pm) |
| [beta 4 bug] Inconsistent filename case with gfxDevice.h | That'd be better yes. And then I can reply to that one thread saying Andrew Galante has fixed the... read more | 08/07/2009 (10:46 pm) |
| [beta 4 bug] Unnecessary qualifier in DragMeshCallbackData | Fixed.... read more | 08/07/2009 (8:33 pm) |
| [beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition | Fixed.... read more | 08/07/2009 (8:29 pm) |
| [beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition | Fixed. This is doing wonders for my post count.... read more | 08/07/2009 (8:18 pm) |
| [beta 4 bug] Missing forward declaration of TerrainCellMaterial in terrData.h | Fixed.... read more | 08/07/2009 (8:16 pm) |
| [beta 4 bug] T3D directory name case inconsistency | Fixed by Andrew Galante.... read more | 08/07/2009 (8:16 pm) |
| [beta 4 bug] Invalid filename case for sim/netConnection.h in scatterSky.cpp | Fixed by Andrew Galante.... read more | 08/07/2009 (8:15 pm) |
| [beta 4 bug] Inconsistent filename case with guiFileTreeCtrl.h | Fixed by Andrew Galante.... read more | 08/07/2009 (8:15 pm) |
| [beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h | Fixed by Andrew Galante.... read more | 08/07/2009 (8:14 pm) |
| [beta 4 bug] memStream.h inconsistent filename case | Fixed by our wonderful intern Andrew Galante.... read more | 08/07/2009 (6:51 pm) |
| [beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h | Fixed. The IA plugin team got bit by this just the other day actually. The class wasn't forward ... read more | 08/07/2009 (6:49 pm) |
| [beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp | Fixed. It looks like I resolved this a couple of weeks ago by putting that chunk in its own scope.... read more | 08/07/2009 (6:48 pm) |
| Mac Compile Error on New Project... | You'll need to manually run the generateProjects.command file which should've been placed in the roo... read more | 08/04/2009 (12:50 am) |
| Mac OS X Bug -Projectiles not visible | This should be fixed in the next build.... read more | 07/28/2009 (9:20 am) |
| Mac OS x Bug - Water surface unlit/black | I'm hoping to get this fixed for the next build.... read more | 07/28/2009 (9:19 am) |
| Torque 3D Beta 4 - Building on Mac Pro PPC | There are no plans to support PPC Macs in Torque 3D.... read more | 07/23/2009 (10:07 pm) |
| Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders | @Tom: They're different errors. 64 is just arithmetic instructions, 96 is all instructions (arithme... read more | 07/12/2009 (11:37 pm) |
| Where's my ignition key for my Shirt? | To order a decoder ring paypal $5,000 or more to alexsc@garagegames.com...... read more | 06/22/2009 (6:15 am) |
| My concerns about TGEA | I'm just going to chime in and say that if you find a bug in TGEA you really [i][b]really[/b][/i] sh... read more | 06/14/2009 (6:26 am) |
| iTGB Cost | You no longer have to pay a per title fee. iTGB isn't really considered an "upgrade". ... read more | 06/08/2009 (8:50 am) |
| Graphics bug on OS X 10.5.7 | I haven't tested the X1600 yet, but the HD2600 exhibits the same issue. Hooray for Apple! No ide... read more | 06/02/2009 (6:09 pm) |
| T3D pricing discount change!? | From [url=http://www.garagegames.com/community/blogs/view/17293]Brett's blog[/url] posted on 5/21 ... read more | 06/01/2009 (10:16 pm) |
| Recommended/acceptable size for a downloadable game | Mmm... five year old thread. But it is a good question, and I have stats! Here are the current... read more | 05/28/2009 (8:27 pm) |
| Graphics bug on OS X 10.5.7 | Well, I upgraded my home machine (MBP w/GeForce 8600M) and didn't notice anything going wrong with o... read more | 05/27/2009 (5:59 am) |
| Graphics bug on OS X 10.5.7 | I haven't upgraded anything to 10.5.7 yet internally, but I do know that the VMware guys have advise... read more | 05/26/2009 (7:55 am) |
| Hey, can someone tell me when can release tgea1.8.2 | Comments about things going into TGEA 1.8.x trunk do not indicate that there will be a TGEA 1.8.2 re... read more | 05/12/2009 (2:08 am) |
| Are there any iTGB games in the iPhone app store? | There's a fairly complete list on the [url=http://www.garagegames.com/torquepowered/iTorque]made wit... read more | 05/07/2009 (5:35 am) |
| Does anyone know why NOWINBASEINTERLOCK is defined in TGEA? | [url]http://www.garagegames.com/community/forums/viewthread/89947[/url] The NO<stuff and thing... read more | 05/06/2009 (8:22 pm) |
| normal map not working | From the [url=http://docs.garagegames.com/tgea/official/]official TGEA documentation[/url], specific... read more | 05/06/2009 (6:06 am) |
| Non-rendered edges on waterblock in 1.8.1 | End to tangential discussion now. I'm pretty sure I've already said this, but I'm going to repeat... read more | 05/06/2009 (6:01 am) |
| Legacy Terrain Collision not working | For future reference to you future people reading this thread, Jeremiah found and reported the under... read more | 05/06/2009 (5:51 am) |
| FIX: Diffuse Texture DDS format fails on player | I recently added a nifty bit of logging to the material system such that when it fails to find a tex... read more | 05/05/2009 (5:09 pm) |
| BUG: Normal Map DDS not supported in 1.8.1 | As a general update, in TGEA 1.8.x trunk, there is now a swizzledNormalMap parameter for each stage ... read more | 05/05/2009 (6:15 am) |
| NonBug: Weapon Sound Clipping in 1.8.1 | Right, this is in TGEA 1.8.x trunk now with a couple of minor tweaks. 1) In void ShapeBase::reset... read more | 05/05/2009 (3:03 am) |
| Legacy Collision Fails when TerrainBlock is positioned with negative Z | The terrain has a lot of places where it assumes that it's z position will only scale from 0 to the ... read more | 05/04/2009 (8:40 pm) |
| NonBug: Weapon Sound Clipping in 1.8.1 | Better yet, is it alright if I put this in TGEA 1.8.x trunk Gerald?... read more | 05/03/2009 (9:13 pm) |
| TGEA181 enginesourceT3Dplayer.cpp Comented out code question | It's a matter of choice, but personally I'd prefer to not play sound if we're not sure which sound t... read more | 05/02/2009 (10:46 pm) |
| TGB If statements ignored, content executed.(Solved) | [quote]When I took the // off of //echo("SCHEDULER ACTIVE"); it suddenly started working p... read more | 05/02/2009 (6:38 am) |
| TGB If statements ignored, content executed.(Solved) | You need to use $= instead of == for string comparisons. That'll probably take care of the issue.... read more | 05/02/2009 (4:16 am) |
| Beta Testing? | What?! I can't have the candy?! Why you...... read more | 04/30/2009 (11:07 pm) |