Game Development Community

Alex Scarborough's Forum Posts

Thread Post Date Posted
Mac OS X support — what's happening? This has always been the official line: [url]http://www.garagegames.com/community/forums/viewthread/... read more 11/16/2009 (1:20 am)
Running Torque 3D on a Mac There's an issue on Macs with GeForce 9400 GPUs running 10.5.x where a driver bug will take down you... read more 11/12/2009 (3:44 am)
TGEA 1.8.2 Released @All: Thank you for your patience and for your feedback. I know TSE/TGEA has had a long and not alw... read more 10/20/2009 (12:38 am)
[Bug] DIF Transparencies No Longer Work in 1.0 @Alan: It already is in the 1.1 repo, so I for one certainly hope it solves the issue :p ... read more 10/01/2009 (3:11 am)
How to use Torque3D trial version for mac? It appears that there was an error in the packaging scripts so the Mac demo includes the Windows too... read more 09/30/2009 (8:46 am)
Bug with guiTextEditSliderCtrl not setting $thisControl Logged. It'll probably be fixed by changing the direct calls to Con::evaluate with GuiControl::exec... read more 09/20/2009 (6:06 am)
DDS Swizzle (DXT5_NM) So it does. That's just silly. Logged.... read more 09/18/2009 (10:31 pm)
GLSL Support [quote]What is Alex (the Mac specialist at GG) point of view about that ?[/quote] Nothing I can s... read more 08/28/2009 (10:01 pm)
Paths Without Dotted Lines Between Markers Which Disappear The path markers are currently showing at all times (they're small-ish red plusses) and as already s... read more 08/27/2009 (10:49 pm)
[beta 4 bug] Inconsistent filename case with gfxDevice.h That'd be better yes. And then I can reply to that one thread saying Andrew Galante has fixed the... read more 08/07/2009 (10:46 pm)
[beta 4 bug] Unnecessary qualifier in DragMeshCallbackData Fixed.... read more 08/07/2009 (8:33 pm)
[beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition Fixed.... read more 08/07/2009 (8:29 pm)
[beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition Fixed. This is doing wonders for my post count.... read more 08/07/2009 (8:18 pm)
[beta 4 bug] Missing forward declaration of TerrainCellMaterial in terrData.h Fixed.... read more 08/07/2009 (8:16 pm)
[beta 4 bug] T3D directory name case inconsistency Fixed by Andrew Galante.... read more 08/07/2009 (8:16 pm)
[beta 4 bug] Invalid filename case for sim/netConnection.h in scatterSky.cpp Fixed by Andrew Galante.... read more 08/07/2009 (8:15 pm)
[beta 4 bug] Inconsistent filename case with guiFileTreeCtrl.h Fixed by Andrew Galante.... read more 08/07/2009 (8:15 pm)
[beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h Fixed by Andrew Galante.... read more 08/07/2009 (8:14 pm)
[beta 4 bug] memStream.h inconsistent filename case Fixed by our wonderful intern Andrew Galante.... read more 08/07/2009 (6:51 pm)
[beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h Fixed. The IA plugin team got bit by this just the other day actually. The class wasn't forward ... read more 08/07/2009 (6:49 pm)
[beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp Fixed. It looks like I resolved this a couple of weeks ago by putting that chunk in its own scope.... read more 08/07/2009 (6:48 pm)
Mac Compile Error on New Project... You'll need to manually run the generateProjects.command file which should've been placed in the roo... read more 08/04/2009 (12:50 am)
Mac OS X Bug -Projectiles not visible This should be fixed in the next build.... read more 07/28/2009 (9:20 am)
Mac OS x Bug - Water surface unlit/black I'm hoping to get this fixed for the next build.... read more 07/28/2009 (9:19 am)
Torque 3D Beta 4 - Building on Mac Pro PPC There are no plans to support PPC Macs in Torque 3D.... read more 07/23/2009 (10:07 pm)
Torque 3D Beta 3 Bug: running out of arithmetic instruction slots for terrain shaders @Tom: They're different errors. 64 is just arithmetic instructions, 96 is all instructions (arithme... read more 07/12/2009 (11:37 pm)
Where's my ignition key for my Shirt? To order a decoder ring paypal $5,000 or more to alexsc@garagegames.com...... read more 06/22/2009 (6:15 am)
My concerns about TGEA I'm just going to chime in and say that if you find a bug in TGEA you really [i][b]really[/b][/i] sh... read more 06/14/2009 (6:26 am)
iTGB Cost You no longer have to pay a per title fee. iTGB isn't really considered an "upgrade". ... read more 06/08/2009 (8:50 am)
Graphics bug on OS X 10.5.7 I haven't tested the X1600 yet, but the HD2600 exhibits the same issue. Hooray for Apple! No ide... read more 06/02/2009 (6:09 pm)
T3D pricing discount change!? From [url=http://www.garagegames.com/community/blogs/view/17293]Brett's blog[/url] posted on 5/21 ... read more 06/01/2009 (10:16 pm)
Recommended/acceptable size for a downloadable game Mmm... five year old thread. But it is a good question, and I have stats! Here are the current... read more 05/28/2009 (8:27 pm)
Graphics bug on OS X 10.5.7 Well, I upgraded my home machine (MBP w/GeForce 8600M) and didn't notice anything going wrong with o... read more 05/27/2009 (5:59 am)
Graphics bug on OS X 10.5.7 I haven't upgraded anything to 10.5.7 yet internally, but I do know that the VMware guys have advise... read more 05/26/2009 (7:55 am)
Hey, can someone tell me when can release tgea1.8.2 Comments about things going into TGEA 1.8.x trunk do not indicate that there will be a TGEA 1.8.2 re... read more 05/12/2009 (2:08 am)
Are there any iTGB games in the iPhone app store? There's a fairly complete list on the [url=http://www.garagegames.com/torquepowered/iTorque]made wit... read more 05/07/2009 (5:35 am)
Does anyone know why NOWINBASEINTERLOCK is defined in TGEA? [url]http://www.garagegames.com/community/forums/viewthread/89947[/url] The NO<stuff and thing... read more 05/06/2009 (8:22 pm)
normal map not working From the [url=http://docs.garagegames.com/tgea/official/]official TGEA documentation[/url], specific... read more 05/06/2009 (6:06 am)
Non-rendered edges on waterblock in 1.8.1 End to tangential discussion now. I'm pretty sure I've already said this, but I'm going to repeat... read more 05/06/2009 (6:01 am)
Legacy Terrain Collision not working For future reference to you future people reading this thread, Jeremiah found and reported the under... read more 05/06/2009 (5:51 am)
FIX: Diffuse Texture DDS format fails on player I recently added a nifty bit of logging to the material system such that when it fails to find a tex... read more 05/05/2009 (5:09 pm)
BUG: Normal Map DDS not supported in 1.8.1 As a general update, in TGEA 1.8.x trunk, there is now a swizzledNormalMap parameter for each stage ... read more 05/05/2009 (6:15 am)
NonBug: Weapon Sound Clipping in 1.8.1 Right, this is in TGEA 1.8.x trunk now with a couple of minor tweaks. 1) In void ShapeBase::reset... read more 05/05/2009 (3:03 am)
Legacy Collision Fails when TerrainBlock is positioned with negative Z The terrain has a lot of places where it assumes that it's z position will only scale from 0 to the ... read more 05/04/2009 (8:40 pm)
NonBug: Weapon Sound Clipping in 1.8.1 Better yet, is it alright if I put this in TGEA 1.8.x trunk Gerald?... read more 05/03/2009 (9:13 pm)
TGEA181 enginesourceT3Dplayer.cpp Comented out code question It's a matter of choice, but personally I'd prefer to not play sound if we're not sure which sound t... read more 05/02/2009 (10:46 pm)
TGB If statements ignored, content executed.(Solved) [quote]When I took the // off of //echo("SCHEDULER ACTIVE"); it suddenly started working p... read more 05/02/2009 (6:38 am)
TGB If statements ignored, content executed.(Solved) You need to use $= instead of == for string comparisons. That'll probably take care of the issue.... read more 05/02/2009 (4:16 am)
Beta Testing? What?! I can't have the candy?! Why you...... read more 04/30/2009 (11:07 pm)
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