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Andy Schatz's Forum Posts

Thread Post Date Posted
Y and Z motion on an animation Sent it to you just now. It doesn't appear that there is any animation on the bounding box. It DOE... read more 09/22/2009 (8:51 pm)
Collada load error from Maya export model I get the same error as Martin in the same circumstance, using all code from trunk... read more 09/22/2009 (8:01 pm)
Beta 2 lighting and other bugs. oops, I should say that mine probably isn't the same issue, but has the same visual appearance... read more 09/22/2009 (5:21 am)
Beta 2 lighting and other bugs. I have the same issue... I'm dynamiccally changing scattersky stuff along with the weather, but it i... read more 09/22/2009 (4:42 am)
Y and Z motion on an animation BTW, I'll have to check wtih my artist in the morning but I suspect it has to do with the bounding b... read more 09/22/2009 (4:40 am)
Y and Z motion on an animation [url]http://www.garagegames.com/community/forums/viewthread/70436[/url] This one may be a Max iss... read more 09/22/2009 (4:37 am)
collada animation import Tracked it down to one animation file that did not include all the model data as well... in any case... read more 09/19/2009 (4:53 am)
TORQUE_PLAYER define and file open dialogs I'm just building dev builds to make levels with, etc. Is there a "tools" build that my p... read more 07/17/2009 (1:30 am)
Project Generator help @Novack- Agreed, mainly it would be nice if there was a simple doc on how to set up your config. ... read more 07/16/2009 (10:31 pm)
TORQUE_PLAYER define and file open dialogs I'm running off trunk circa noon yesterday.... read more 07/16/2009 (10:17 pm)
Project Generator help "Don't use T3DLauncher for anything more than hitting the "create new project" button... read more 07/15/2009 (8:47 pm)
Project Generator help NM, I realized I can run the batch file command line and see where it's failing... read more 07/15/2009 (8:14 pm)
Project Generator help Thanks James, is there an error log for when the generator fails? Mine is failing and I'm not sure ... read more 07/15/2009 (8:13 pm)
Collada crash when importing animated models with empty controllers Hi Chris, sorry for the late response on this, I don't have them available anymore, but if it happen... read more 07/13/2009 (5:19 pm)
How do I change they Torque 3D 2009 in the title bar? This is actually implemented incorrectly, it should be fixed. Currently, in win32WindowMgr.cpp in :... read more 06/30/2009 (10:40 pm)
B3 genre kit hangs on exit This fix actually makes the problem worse for me... :( I wasn't having the problem consistently, ... read more 06/30/2009 (7:54 pm)
Anyone merging in changes seeing any peformace hits from B2 to B3? I bet the slowdown you are seeing is due to the ReflectionManager bug that Tom caught (but doesn't l... read more 06/30/2009 (6:55 pm)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) It's not an art issue if you are trying to tile your terrain... (plus even if it's more easily SOLVE... read more 06/26/2009 (10:45 pm)
When I try to exit, it freezes I am having this problem, and yes it's in SFX shutdown in the thread destruction.... read more 06/26/2009 (9:29 pm)
[Resolved] Flat Terrain No Lighting I saw this when I had parallax mapping turned on on at least one of my terrain materials and at leas... read more 06/26/2009 (9:18 pm)
Shouldn't SwapBuffers be fast? Yeah, I have him running in basic lighting and I've spent the last few days bugging Tom and the rest... read more 06/26/2009 (9:02 pm)
Shouldn't SwapBuffers be fast? @Marc- There's really no point to arguing whether it's low end or mi-range. The point is that I nee... read more 06/26/2009 (8:46 pm)
Shouldn't SwapBuffers be fast? I'm actually finding now that the main bottleneck is not the VRAM but the actual shader... when I re... read more 06/26/2009 (7:28 pm)
Shouldn't SwapBuffers be fast? Trying out PerfHUD right now, man that's a neat tool! BTW, for anyone who comes across this thread ... read more 06/26/2009 (6:05 pm)
Shouldn't SwapBuffers be fast? OK, I'm not actually expecting help here, it's not your guys job to optimize or debug for me, but I ... read more 06/26/2009 (5:07 pm)
Shouldn't SwapBuffers be fast? @Marc 2.49Ghz sry! @GG People - this would be a nice comment to insert, I saw something like this... read more 06/26/2009 (4:51 pm)
specular for terrain materials? Ha, yes, actually I hadn't brought up the idea of a dedicated spec map previously for these reasons.... read more 06/26/2009 (12:05 am)
specular for terrain materials? @James - this is what my artist has been clamouring for as well. @Tom- Thanks for all your hard w... read more 06/25/2009 (10:07 pm)
parallax mapping broken? BTW we've got some funny looking artifacting on the first shot in the above post because we've got s... read more 06/25/2009 (7:45 pm)
specular for terrain materials? I would love spec -- since Dinosauria is largely played off the ground, spec would make a lot more v... read more 06/25/2009 (7:25 pm)
parallax mapping broken? OK, I found part of the problem. Since when you set the parallax scale for one, it sets them for al... read more 06/25/2009 (5:05 pm)
parallax mapping broken? [quote]On paralax it seems like its not working right when its only a single layer with the parallax... read more 06/25/2009 (12:47 am)
side projection Ah, I jsut posted another thread about parallax: [url]http://www.garagegames.com/community/forums/v... read more 06/25/2009 (12:38 am)
side projection Thanks, I'll test a little more and then post a thread if I'm sure.... read more 06/25/2009 (12:25 am)
[Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) I see the same bug. Strips of shadows instead of solid shadow.... read more 06/25/2009 (12:11 am)
side projection Ah, thanks Ross. Parallax mapping also seems to be broken, no? When I turn it on for one texture i... read more 06/25/2009 (12:09 am)
side projection It's for terrain textures, it maps the uvs based on their location in yz space rather than xy space.... read more 06/25/2009 (12:04 am)
T3D Roadmap? [quote]haha to the snarky responses, but I'd be interested in this too. Is there really no internal ... read more 06/24/2009 (10:56 pm)
Terrain performance scalability [quote]Regarding the terrain density and performance, we're using a terrain size 4 and using the det... read more 06/24/2009 (10:40 pm)
cloud layer performance JC, I'm gonna repost your thoughts and respond in the [url=http://www.garagegames.com/community/foru... read more 06/24/2009 (10:38 pm)
reflective objects running slowly? And thanks Tom ;) I've got advanced lighting with postfx actually testable now, and basic lighting ... read more 06/24/2009 (9:38 pm)
reflective objects running slowly? James Ford I got my eye on you 0_o :)... read more 06/24/2009 (9:34 pm)
T3D Roadmap? haha to the snarky responses, but I'd be interested in this too. Is there really no internal roadma... read more 06/24/2009 (9:12 pm)
Terrain performance scalability Ah, excellent! The comment on that property says "Not yet implemented" so I was ignoring ... read more 06/24/2009 (9:09 pm)
cloud layer performance Actualy, I'm going to start a new thread for this topic...... read more 06/24/2009 (8:16 pm)
reflective objects running slowly? Partly what I don't understand is why we're rendering reflections at all when the object isn't visib... read more 06/24/2009 (8:11 pm)
cloud layer performance Yeah, that removes Cloudlayer as the big fps hit (it still is a little heavy for what is essentially... read more 06/24/2009 (8:05 pm)
cloud layer performance Hi Tom- Ah, good. Thanks for the response. I'll just remove it for now. Sorry to quibble about... read more 06/24/2009 (7:01 pm)
cloud layer performance Yeah, that makes sense... but it brings up a good point -- how is the CloudLayer object supposed to ... read more 06/24/2009 (6:30 pm)
hardcoded references to PlayGui Just retagging (as a bug) and bumping this.... read more 06/24/2009 (5:53 pm)
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