Andy Schatz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Y and Z motion on an animation | Sent it to you just now. It doesn't appear that there is any animation on the bounding box. It DOE... read more | 09/22/2009 (8:51 pm) |
| Collada load error from Maya export model | I get the same error as Martin in the same circumstance, using all code from trunk... read more | 09/22/2009 (8:01 pm) |
| Beta 2 lighting and other bugs. | oops, I should say that mine probably isn't the same issue, but has the same visual appearance... read more | 09/22/2009 (5:21 am) |
| Beta 2 lighting and other bugs. | I have the same issue... I'm dynamiccally changing scattersky stuff along with the weather, but it i... read more | 09/22/2009 (4:42 am) |
| Y and Z motion on an animation | BTW, I'll have to check wtih my artist in the morning but I suspect it has to do with the bounding b... read more | 09/22/2009 (4:40 am) |
| Y and Z motion on an animation | [url]http://www.garagegames.com/community/forums/viewthread/70436[/url] This one may be a Max iss... read more | 09/22/2009 (4:37 am) |
| collada animation import | Tracked it down to one animation file that did not include all the model data as well... in any case... read more | 09/19/2009 (4:53 am) |
| TORQUE_PLAYER define and file open dialogs | I'm just building dev builds to make levels with, etc. Is there a "tools" build that my p... read more | 07/17/2009 (1:30 am) |
| Project Generator help | @Novack- Agreed, mainly it would be nice if there was a simple doc on how to set up your config. ... read more | 07/16/2009 (10:31 pm) |
| TORQUE_PLAYER define and file open dialogs | I'm running off trunk circa noon yesterday.... read more | 07/16/2009 (10:17 pm) |
| Project Generator help | "Don't use T3DLauncher for anything more than hitting the "create new project" button... read more | 07/15/2009 (8:47 pm) |
| Project Generator help | NM, I realized I can run the batch file command line and see where it's failing... read more | 07/15/2009 (8:14 pm) |
| Project Generator help | Thanks James, is there an error log for when the generator fails? Mine is failing and I'm not sure ... read more | 07/15/2009 (8:13 pm) |
| Collada crash when importing animated models with empty controllers | Hi Chris, sorry for the late response on this, I don't have them available anymore, but if it happen... read more | 07/13/2009 (5:19 pm) |
| How do I change they Torque 3D 2009 in the title bar? | This is actually implemented incorrectly, it should be fixed. Currently, in win32WindowMgr.cpp in :... read more | 06/30/2009 (10:40 pm) |
| B3 genre kit hangs on exit | This fix actually makes the problem worse for me... :( I wasn't having the problem consistently, ... read more | 06/30/2009 (7:54 pm) |
| Anyone merging in changes seeing any peformace hits from B2 to B3? | I bet the slowdown you are seeing is due to the ReflectionManager bug that Tom caught (but doesn't l... read more | 06/30/2009 (6:55 pm) |
| [Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) | It's not an art issue if you are trying to tile your terrain... (plus even if it's more easily SOLVE... read more | 06/26/2009 (10:45 pm) |
| When I try to exit, it freezes | I am having this problem, and yes it's in SFX shutdown in the thread destruction.... read more | 06/26/2009 (9:29 pm) |
| [Resolved] Flat Terrain No Lighting | I saw this when I had parallax mapping turned on on at least one of my terrain materials and at leas... read more | 06/26/2009 (9:18 pm) |
| Shouldn't SwapBuffers be fast? | Yeah, I have him running in basic lighting and I've spent the last few days bugging Tom and the rest... read more | 06/26/2009 (9:02 pm) |
| Shouldn't SwapBuffers be fast? | @Marc- There's really no point to arguing whether it's low end or mi-range. The point is that I nee... read more | 06/26/2009 (8:46 pm) |
| Shouldn't SwapBuffers be fast? | I'm actually finding now that the main bottleneck is not the VRAM but the actual shader... when I re... read more | 06/26/2009 (7:28 pm) |
| Shouldn't SwapBuffers be fast? | Trying out PerfHUD right now, man that's a neat tool! BTW, for anyone who comes across this thread ... read more | 06/26/2009 (6:05 pm) |
| Shouldn't SwapBuffers be fast? | OK, I'm not actually expecting help here, it's not your guys job to optimize or debug for me, but I ... read more | 06/26/2009 (5:07 pm) |
| Shouldn't SwapBuffers be fast? | @Marc 2.49Ghz sry! @GG People - this would be a nice comment to insert, I saw something like this... read more | 06/26/2009 (4:51 pm) |
| specular for terrain materials? | Ha, yes, actually I hadn't brought up the idea of a dedicated spec map previously for these reasons.... read more | 06/26/2009 (12:05 am) |
| specular for terrain materials? | @James - this is what my artist has been clamouring for as well. @Tom- Thanks for all your hard w... read more | 06/25/2009 (10:07 pm) |
| parallax mapping broken? | BTW we've got some funny looking artifacting on the first shot in the above post because we've got s... read more | 06/25/2009 (7:45 pm) |
| specular for terrain materials? | I would love spec -- since Dinosauria is largely played off the ground, spec would make a lot more v... read more | 06/25/2009 (7:25 pm) |
| parallax mapping broken? | OK, I found part of the problem. Since when you set the parallax scale for one, it sets them for al... read more | 06/25/2009 (5:05 pm) |
| parallax mapping broken? | [quote]On paralax it seems like its not working right when its only a single layer with the parallax... read more | 06/25/2009 (12:47 am) |
| side projection | Ah, I jsut posted another thread about parallax: [url]http://www.garagegames.com/community/forums/v... read more | 06/25/2009 (12:38 am) |
| side projection | Thanks, I'll test a little more and then post a thread if I'm sure.... read more | 06/25/2009 (12:25 am) |
| [Beta 2 Bug] Terrain Block Edges and ScatterSky Sun Shadows (Fix) | I see the same bug. Strips of shadows instead of solid shadow.... read more | 06/25/2009 (12:11 am) |
| side projection | Ah, thanks Ross. Parallax mapping also seems to be broken, no? When I turn it on for one texture i... read more | 06/25/2009 (12:09 am) |
| side projection | It's for terrain textures, it maps the uvs based on their location in yz space rather than xy space.... read more | 06/25/2009 (12:04 am) |
| T3D Roadmap? | [quote]haha to the snarky responses, but I'd be interested in this too. Is there really no internal ... read more | 06/24/2009 (10:56 pm) |
| Terrain performance scalability | [quote]Regarding the terrain density and performance, we're using a terrain size 4 and using the det... read more | 06/24/2009 (10:40 pm) |
| cloud layer performance | JC, I'm gonna repost your thoughts and respond in the [url=http://www.garagegames.com/community/foru... read more | 06/24/2009 (10:38 pm) |
| reflective objects running slowly? | And thanks Tom ;) I've got advanced lighting with postfx actually testable now, and basic lighting ... read more | 06/24/2009 (9:38 pm) |
| reflective objects running slowly? | James Ford I got my eye on you 0_o :)... read more | 06/24/2009 (9:34 pm) |
| T3D Roadmap? | haha to the snarky responses, but I'd be interested in this too. Is there really no internal roadma... read more | 06/24/2009 (9:12 pm) |
| Terrain performance scalability | Ah, excellent! The comment on that property says "Not yet implemented" so I was ignoring ... read more | 06/24/2009 (9:09 pm) |
| cloud layer performance | Actualy, I'm going to start a new thread for this topic...... read more | 06/24/2009 (8:16 pm) |
| reflective objects running slowly? | Partly what I don't understand is why we're rendering reflections at all when the object isn't visib... read more | 06/24/2009 (8:11 pm) |
| cloud layer performance | Yeah, that removes Cloudlayer as the big fps hit (it still is a little heavy for what is essentially... read more | 06/24/2009 (8:05 pm) |
| cloud layer performance | Hi Tom- Ah, good. Thanks for the response. I'll just remove it for now. Sorry to quibble about... read more | 06/24/2009 (7:01 pm) |
| cloud layer performance | Yeah, that makes sense... but it brings up a good point -- how is the CloudLayer object supposed to ... read more | 06/24/2009 (6:30 pm) |
| hardcoded references to PlayGui | Just retagging (as a bug) and bumping this.... read more | 06/24/2009 (5:53 pm) |