Greg Berkhof's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's "north" on an interior? | Someone will correct me if im wrong, but i beleive its possible to simply create the dif, import it,... read more | 07/25/2005 (3:32 pm) |
| DirectX 9 Compatible 3D Graphics Accelerator | I have a ati 9600 se, which, abit a little slow, supports DX 9. You could prolly pick one up dirt ch... read more | 07/24/2005 (11:56 am) |
| Intro to Torque Scripting Video Tutorial | Excellent, i look forward to this video tonight. Brandon, of the few tut sites ive ever used, yours ... read more | 07/21/2005 (5:05 pm) |
| Exporting a player | Ok rex, heres an opinion question, which do you think would be quicker. Taking a my player model (no... read more | 07/20/2005 (11:49 pm) |
| Games for the other Gender | Well, of the few games my GF plays, they are sports (hockey and baseball), the mario and the sonic g... read more | 07/20/2005 (11:46 pm) |
| Exporting a player | Quick question, can you move the joints from the example skeleton? or would that mess up the default... read more | 07/20/2005 (9:18 pm) |
| Second Edition and the new Advanced book. | I actually got giddy when reading the desc from Amazon :) I wish I could afford it right now. Maybe ... read more | 07/20/2005 (8:49 pm) |
| Quark 6.3 or 6.4? | I appear to be mis-informed. I've heard alot about CS as well, I will definatly check that out\ E... read more | 07/18/2005 (11:25 pm) |
| Skin TGE interface tutorial begins | Brandon, I just "sat in" on your intro to skinning the engine, and I must say, I am very impressed. ... read more | 07/17/2005 (9:42 pm) |
| Racing Starter Kit - Modelling Wheels In Milkshape | I will let the vets correct me if need be, but AFAIK you make the wheel as a separate model, then cr... read more | 07/17/2005 (9:20 pm) |
| Randomly Generated DIFs | @ Thijs I finally got around to reading that article you pointed out, very interesting, but seeing ... read more | 07/15/2005 (7:59 pm) |
| My first Milkshape model | I updated the links, I guess you can't use Yahoo Briefcase to image links, but they are on geocities... read more | 07/13/2005 (7:43 am) |
| Help in training | Sorry if its not what you asked, but I'll throw an answer out. Torque is based in C++, so if the ... read more | 07/10/2005 (1:46 pm) |
| Flat colour textures | Adam, thanks for all of the help so far. I think I found a solution however. I played around with a ... read more | 07/09/2005 (8:46 pm) |
| Flat colour textures | Adam, I never thought of that, because the shadows are infact, causing the colours to look ugly. Ill... read more | 07/07/2005 (9:06 am) |
| Looking for feedback | I prefer 3, it looks cleaner for some reason. they all look very similar however... read more | 07/06/2005 (5:03 pm) |
| MMO hardware | @ Chris I see, well, we all know the pros of this kind of model, the best one being near limitles... read more | 07/03/2005 (8:55 pm) |
| MMO hardware | Chris, are you referring to something similar to the bit-torrent concept? Rather then a client serve... read more | 07/02/2005 (9:18 pm) |
| Realistic Paintball? | I picked the game up today, pretty good actually, good graphics, and build by only 14 people, which ... read more | 12/08/2004 (4:55 pm) |
| Realistic Paintball? | I seen that game in the stores, I just wrote it off as garbage, as most paintball games are. Its eve... read more | 12/06/2004 (7:36 pm) |
| New idea? "Situation Simulators" | In regards to idea number one, why not make it into a sorta FPS-SimCity, where instead of simply pla... read more | 12/06/2004 (1:26 pm) |
| Messed Up Tommy Gun CH16 | I noticed about the darker, thanks for the reply. I also found that if i do exactly what the book sa... read more | 12/06/2004 (1:23 pm) |