Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some Scenes Buttons Only Work Under Certain Simulator Settings | I believe this is part of an existing bug being fixed for 1.5.1. Can you send me a sample level you ... read more | 11/29/2011 (4:36 pm) |
| Product key | @tommy - Do you remember which e-mail or account the purchases were tied to?... read more | 11/29/2011 (4:34 pm) |
| Buying Torque 3D licenses questions | The educational license is for educators and school programs. If you want your own license, it is ju... read more | 11/29/2011 (6:30 am) |
| Transfering from TGB to T3D and iT2D | @cg-sammu - You will not be able to transfer to Torque 3D, but you can port to iTorque 2D. The major... read more | 11/27/2011 (8:58 am) |
| Torque Game Builder (2D) on Lion 7.2 | @Aiden - There are issues with Torque 2D on Lion. We are going to release an update very soon that t... read more | 11/27/2011 (8:56 am) |
| iTorque 1.5 does not load - Windows 7 64-bit | @KH - Have a look at [url=http://www.garagegames.com/community/forums/viewthread/119243]this thread[... read more | 11/27/2011 (8:55 am) |
| Torque 3D Buy methods | $179 is the correct price for T3D. You get the full source, access to all the demo art and scripts, ... read more | 11/26/2011 (6:51 am) |
| EULA Question | You can reuse all the scripts that ship with the product.... read more | 11/26/2011 (6:46 am) |
| Torque 2D Development Series | Torque Game Builder was re-branded to Torque 2D at the beginning of the year. It is essentially TGB ... read more | 11/25/2011 (3:22 pm) |
| Just a few quick questions. | 1. I'm not a copyright expert, so I can't really weigh in here. Hopefully someone else will. 2. F... read more | 11/25/2011 (11:56 am) |
| Having Problems Incredibly New to Torque | @Shaine - My apologies. The reply must have made no sense, because I posted in the wrong thread. The... read more | 11/23/2011 (9:49 am) |
| This is confusing | Ok, spotted the errors and sent you a reply. Just in case others come across the thread, here are th... read more | 11/23/2011 (9:48 am) |
| Having Problems Incredibly New to Torque | If you have your Torsion project set up properly, it should catch the issue. Visual Studio will not ... read more | 11/22/2011 (10:12 pm) |
| Having Problems Incredibly New to Torque | [i]Edited - Posted in the wrong thread[/i]... read more | 11/22/2011 (8:57 pm) |
| This is confusing | Hmm. I haven't received anything yet. Btw, you can refer to me as Mich. That's what everyone else us... read more | 11/22/2011 (7:15 pm) |
| This is confusing | @Taylor - Don't worry about posting the full code. Just send the script to michaelp@garagegames.com.... read more | 11/22/2011 (6:38 pm) |
| This is confusing | Hmm, that looks ok. The problem is either before or after that line of code. Can can post those? Alt... read more | 11/22/2011 (6:24 pm) |
| AI for Torque2d | @Taylor - There's not too much in the way of 2D AI packs available. The Universal AI Kit is for Torq... read more | 11/22/2011 (2:47 pm) |
| This is confusing | Need to see the actual code.... read more | 11/22/2011 (2:44 pm) |
| This is confusing | Alright, can you paste that line of code or function in this thread so we can look at it?... read more | 11/22/2011 (2:34 pm) |
| This is confusing | @Taylor - There is likely some kind of syntax error, which prevents the behavior from loading. There... read more | 11/22/2011 (2:24 pm) |
| AI Player setup (walk through) | Our official GG channel is hosted by Max Gaming: Server: irc.maxgaming.net Channel: GarageGames ... read more | 11/22/2011 (11:53 am) |
| AI Player setup (walk through) | I'm happy to help out. I really enjoyed working with the Adventure Kit before I worked at GG, so it'... read more | 11/22/2011 (11:44 am) |
| Compiler issuses | @Taylor - So we might have to clear up terminology: 1. Torque 2D - Name of the engine and product... read more | 11/22/2011 (11:42 am) |
| Compiler issuses | @Taylor - You can get a lot done just using the scripting language: TorqueScript. You will only need... read more | 11/22/2011 (11:15 am) |
| AI Player setup (walk through) | Ah, sprite changing is simple then. 1. Open game/gameScripts/datablocks.cs 2. Scroll down until ... read more | 11/22/2011 (11:12 am) |
| Polygon Collision Detection | Interesting suggestion. Are there any examples of other tools you can think of that would better fac... read more | 11/22/2011 (10:30 am) |
| Can't run TGBGame in OSX Lion | We are code complete. All that is left is wrapping up doc work (should be done this week) and starti... read more | 11/22/2011 (7:24 am) |
| about math formulas used in games? | Everyone uses a reference from time to time. Sometimes you will not use certain math formulas for a ... read more | 11/22/2011 (6:06 am) |
| Tutorials | @Christopher - The Platformer Kit or The Adventure Kit? They are two different products. Both ship w... read more | 11/22/2011 (6:05 am) |
| AI Player setup (walk through) | AI for Torque 2D is an open book with blank pages. The only built-in feature is the A-star pathfindi... read more | 11/21/2011 (10:12 pm) |
| The sprite wont display | Have you set the mage imagemap to be CELL, instead of FULL? It will not show up if it is not set as ... read more | 11/21/2011 (10:05 pm) |
| Having Problems Incredibly New to Torque | @Shaine - Can you provide a list of symptoms? Is the character not moving? Is it getting stuck? Does... read more | 11/21/2011 (10:04 pm) |
| rpg interface in torque | Just stumbled across this thread. Very nice progress! I've only dabbled with various RPG scripts for... read more | 11/21/2011 (10:02 pm) |
| Unexplained lines show up in game and engine? | Very nice tip. I'm sure other artists will appreciate it.... read more | 11/21/2011 (6:42 pm) |
| Dissapointed in Documentation | @Vickie - Yes, but he's one of the busiest guys I have ever met in my life. He is a key Torque team ... read more | 11/21/2011 (6:41 pm) |
| Unexplained lines show up in game and engine? | Are those tile maps or individual sprites? [i]Edit - Ah, should have refreshed before I replied. ... read more | 11/18/2011 (9:53 am) |
| [Solved] GUI platform target universal not working with me | @Ghonium - Have a look at this resource: [url=http://www.garagegames.com/community/resources/view/21... read more | 11/16/2011 (8:49 am) |
| Question on what is possible (top-down Navy game) | @Nate74 - Robert is more or less spot on with all answers. The only one I would correct is the first... read more | 11/15/2011 (8:24 am) |
| Garage Games - Require information | @xzalion - You and the person who purchased the engine will need to contact support@garagegames.com.... read more | 11/14/2011 (6:29 am) |
| Unity Nominated Best Game Engine Finalist where is TORQUE 3D | [b]This post reflects my own opinion and does not fully speak for Eric and the owners[/b] I saw t... read more | 11/11/2011 (10:26 am) |
| how to trigger animations in torque with out a player object? | Animation on a player? On a static object? On a weapon?... read more | 11/01/2011 (12:56 pm) |
| Proper way to load a level and unload the previous one | @Andrea - Try putting more time between the schedules. Set the loadLevel for the HUD to about 600 or... read more | 11/01/2011 (6:50 am) |
| The little white line on animation problem: What are ideal Resolution, Mode, and bit depth to set when exporting adobe illustrator vector files to animation frames for iTorque? | The white line is typically a result of filter padding being enabled. Is that true in your case?... read more | 11/01/2011 (6:48 am) |
| Do you get WYSIWYG source as well? | @FrankBro - Yes, you get the source code when you license the engine. Linux support is community dri... read more | 11/01/2011 (6:47 am) |
| Call a function using a behavior field | Yes. Have a look at the Feature Demo, specifically the level selector. We are using GenericButtonBeh... read more | 10/31/2011 (10:02 am) |
| Zombie pack animations | I will check this out when I get to the office in an couple of hours... read more | 10/31/2011 (6:10 am) |
| 1.5 and particles (ITGB-294) | That's very strange. How many particles are being ejected from each emitter?... read more | 10/29/2011 (9:55 pm) |
| [SOLVED] Quick question regarding Game Center | Have you added the GameKit library to the project?... read more | 10/29/2011 (10:29 am) |