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Michael Perry's Forum Posts

Thread Post Date Posted
Current Beta Version Great, thanks Adam!... read more 12/20/2006 (7:03 am)
Current Beta Version About which? If Constructor is in Beta 15, am I working with an old version?... read more 12/20/2006 (6:36 am)
Default Inventory System? If you go to [b]example\starter.fps\server\scripts\game.cs[/b], you'll see an example of how the def... read more 12/19/2006 (1:15 pm)
RTS 1.5 implementation That is going to look sweet. . .Indie Torque users might be able to give WoW and WC3 a run for their... read more 12/19/2006 (9:24 am)
New IceBall Spell You pretty much stated what my initial plans are. Again, I didn't bring my laptop with me to work b... read more 12/19/2006 (6:37 am)
Other Uses for Core Tech I haven't had a chance to look at the camera code for AFX yet, but I do remember that while I could ... read more 12/19/2006 (6:32 am)
A Student with Hopes and Dreams "dedicating" is a scary word. You're right, I'm way busier than I should be. . .between developing ... read more 12/19/2006 (5:51 am)
Change sky dml file in mission Darn it Anthony! You beat me to it! Exposing "inspectPostApply()" is the fastest, easiest, and le... read more 12/19/2006 (5:45 am)
New IceBall Spell Very very nice ice effect. I'm going to follow your lead for future spell creation. The very fir... read more 12/19/2006 (5:37 am)
Other Uses for Core Tech I was just thinking this last night. I downloaded AFX and toyed with it for a few hours. When I co... read more 12/19/2006 (5:23 am)
GGE Group? I'd like to see an AFX group over at GGE. I understand the hesitation, while waiting for the tools ... read more 12/19/2006 (5:17 am)
TSE terrain breaks with portal Have you tried asking in the TGEA (formerly known as TSE) forums?... read more 12/19/2006 (5:10 am)
How to get the size of an object? If the muzzle point is a node that was exported with the object from the 3D modeling program, you ca... read more 12/19/2006 (5:07 am)
Cloud rendering challenge I'm kind of working with Thomas on this. He's getting it into TGEA, while I'm integrating it into T... read more 12/18/2006 (7:10 am)
Integrating a larger terrain in TGE project I'm very much interested, too, but what Pauliver said is true. Considering one of the main features... read more 12/16/2006 (7:32 am)
Cloud rendering challenge Let me know how it turns out Thomas. I'm working on my original idea to see how that turns out. Be... read more 12/15/2006 (6:53 pm)
Exporting Static Meshes? Invisible DIF? I'm working with basically the same problem Spencer. I've only had Constructor for a few days now, ... read more 12/15/2006 (8:50 am)
Cloud rendering challenge Downloading the SDK and demo now. Thanks for the link MB =). Have you had a chance to implement ... read more 12/14/2006 (10:29 am)
Sound FX will not work? @Caylo - Def. post the script so we can see how you are setting up the datablock and playing the sou... read more 12/14/2006 (6:47 am)
Weapons The common way of mounting a weapon onto a character is using an Image, in which you would call moun... read more 12/14/2006 (6:07 am)
Passing data to the engine (C++ question) Yup, you'll need the SDK to modify engine code. There are script based A* routines, which you can a... read more 12/13/2006 (5:52 am)
Please help me about how to know Player object name. Sorry for the typo, it should be [i]StripMLControlChars[/i], not StripMLControl[b]s[/b]Chars. No "s... read more 12/12/2006 (3:52 pm)
Need help with mod Sent you an e-mail Michelle.... read more 12/12/2006 (1:40 pm)
Please help me about how to know Player object name. @Nutthawut - nameToID() works differently from what you think. 1. Open [b]example\starter.fps\ser... read more 12/12/2006 (12:55 pm)
Decals on DTS objects? I'm toying with an idea here, so try to stay with me: I shoot a projectile. When it collides wi... read more 12/11/2006 (10:40 am)
Glow shader in TGE Well, Robin, TGE does not ship with shader support out of the box. You'd have to make some pretty h... read more 12/11/2006 (5:32 am)
Ideas for TGE 1.5 taglines In response to the running question/joke: [quote]I can't believe this is Torque [b]/[/b] Is that To... read more 12/08/2006 (5:53 am)
TGE poeple in the Phoenix, AZ area @Fred - Sounds to me like you could be in the position to start up TIG: Phoenix. If you are confuse... read more 12/05/2006 (6:25 am)
Why Torque is not always the better? (answered here) [quote] I can really not tollerate your arrogance saying you had 3D models exported but not talking... read more 12/02/2006 (3:43 pm)
Why Torque is not always the better? (answered here) Despite my trend, I'll make this short and to the point: I've never had problems getting document... read more 12/02/2006 (2:15 pm)
Help about Torque Script I honestly don't think I would do this in script. I'm a big fan of using FILE* for that kind of wor... read more 12/02/2006 (1:43 pm)
Load up objects and mount them during loading screen Have you tried this: [code] [b]In common\server\missionDownload.cs, at the bottom: // YOUR CO... read more 12/01/2006 (10:16 am)
What is the best game ever made with Torque? Warcraft was, by far, one of the best RTS games made in its time. Using TGE and RTS Starter kit, re... read more 12/01/2006 (9:10 am)
Cutscene camera required to know how Also, Andy, if your default ActionMap is called moveMap (like in the demo), call moveMap.pop(). Thi... read more 12/01/2006 (8:47 am)
What is the best game ever made with Torque? What qualifies a game as best? Graphics, game play, story, promotion?... read more 12/01/2006 (7:32 am)
Why Doesnt This Work?! please help I second Tom. On the chance that you may have used copy/paste, there's a chance you grabbed a hidde... read more 11/30/2006 (7:15 pm)
TGB fails to run... *EDIT* Deleted due to bad link. Go to the forums page, and there should be a forum branch called ... read more 11/30/2006 (3:02 pm)
Load up objects and mount them during loading screen @James - look into [b]common\client\missionDownload.cs[/b] and [b]yourGame\client\scripts\missionDo... read more 11/30/2006 (11:36 am)
WANTED: Someone to do all the work for me I'll join the project, but I have some requirements: [ul][li]It has to be an MMORPG, since single... read more 11/30/2006 (7:40 am)
A MMO/MMORPG game completely player-run One MMO that never made it to completion had a solution for new players arriving late in the world d... read more 11/30/2006 (6:58 am)
About Mouse position and Particle effects So, you want to display a smoke effect in a 3D world based on the position of the 2D mouse cursor? ... read more 11/29/2006 (5:48 am)
Problems mounting StaticShapes to Player @Allyn - However, staticShapes do not have collision or use proper mounting. They mount at the orig... read more 11/28/2006 (1:09 pm)
Problems mounting StaticShapes to Player I think I have your solution, but I need to make sure I know what you are doing. Can you give an ex... read more 11/28/2006 (11:30 am)
Creating a timer - schedule trouble Is there someone who is allowed? I can just submit the code, and you can pass it to the one who is r... read more 11/28/2006 (5:37 am)
Problems mounting StaticShapes to Player Hi Fiona. I was going through some mounting and collision woes over the past few weeks, maybe these... read more 11/28/2006 (5:31 am)
Creating a timer - schedule trouble Hey RJ, I was in need of a timer last week. So, I wrote a high resolution timer in the engine and e... read more 11/28/2006 (5:23 am)
Order of learning Whenever I've tried to learn something in depth, I've followed this mantra: [quote] Read. Read C... read more 11/27/2006 (6:10 am)
Manipulate a datablock Here's what I would do: [code] new RigidShape(myBoulder) { datablock = BouncingBoulder; ... read more 11/23/2006 (2:22 pm)
Does TSE support TGE 1.5? It is a stand alone engine, but the latest build of TGEA (formerly TSE) has been merged with TGE 1.5... read more 11/21/2006 (12:46 pm)
Mini map for FPS game Ahh, both are good, but I meant to grab Ben's resource, since that's the one I'm using. =) It's the... read more 11/20/2006 (2:08 pm)