Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Player Movement (isometric) | Did you give the sprite a name? Go down to the Scripting rollout section and name it.... read more | 02/11/2012 (7:08 am) |
| Player Movement (isometric) | @Andrey-Gr - Sorry, I should have mentioned that the animated sprite needs to already be in your sce... read more | 02/11/2012 (6:29 am) |
| Stationary image? | There is that option, but there is an alternative. You can store all your stationary objects in a se... read more | 02/10/2012 (12:33 pm) |
| Keeping Proportions Constant Across Different Screen Resolutions. | @Conor - Does make a difference if you use images for different resolutions?... read more | 02/10/2012 (12:30 pm) |
| I have some PVR image but cant load into Itorque 1.5? | @Eliezer - Can you look in our Xcode output window to see if there are warnings or errors related to... read more | 02/10/2012 (12:27 pm) |
| Copy ScriptObjects? | The downside to using a t2dSceneObject is that you will get all the overhead that it comes with, suc... read more | 02/10/2012 (12:25 pm) |
| Post if you use Behaviors, Please | If we are working on an internal project and the team is not heavily using behaviors, I punish them.... read more | 02/10/2012 (12:22 pm) |
| Player Movement (isometric) | @Andrey - Use the object type: [code] %template.addBehaviorField(Target, "Target object"... read more | 02/10/2012 (12:20 pm) |
| Item Instances? | Global script variables is a bad route to take. Try breaking this up into XML files or a true SQL da... read more | 02/10/2012 (12:16 pm) |
| Where has T3D and TGEA GUI tutorial? | [quote]all of the individual controls and their commands (usage, what they do, ect)[/quote] They ar... read more | 02/08/2012 (2:38 pm) |
| Torque 2D Adventure Kit | @Nitzan - Nope. It is 100% coded in Torque.... read more | 02/08/2012 (7:12 am) |
| 2D AnimatedSprites Dont Show Up In-Game. | Glad I could help.... read more | 02/07/2012 (10:51 am) |
| 2D AnimatedSprites Dont Show Up In-Game. | It sounds like the animation datablock is being executed before the image map. Check the order in th... read more | 02/07/2012 (6:48 am) |
| Keeping Proportions Constant Across Different Screen Resolutions. | [quote]My question is how do I get the 1024x768 screen res to render the exact same as it would rend... read more | 02/06/2012 (7:19 am) |
| Random fps drop down ! | 30 is usually the minimum. I prefer to have my games run above 40. 60 fps is the cap. If you are not... read more | 02/05/2012 (5:38 am) |
| Splash Screen | @Luis - Check out our [url=http://www.garagegames.com/company/logo-guidelines]Splash guidelines[/url... read more | 02/05/2012 (5:23 am) |
| Bumble Bee released on iPad, with source code | Fantastic work Conor! Much thanks for contributing this back to the iT2D community. You should post ... read more | 02/03/2012 (12:39 pm) |
| can you go in the buildings in the skyscraper pack or no this would be great if i can | Are you referring to the Chinatown pack? If so, yes you can go in certain buildings. ... read more | 02/02/2012 (9:00 am) |
| Anyone going to GDC 12? | @Johnny - Sure. My e-mail is michaelp@garagegames.com. Feel free to e-mail anytime, so long as you d... read more | 02/01/2012 (3:50 pm) |
| Users hacking achievements / leaderboards | @Brian - There are a couple measures you can take: 1. Ship DSO files, not the .cs 2. Move your f... read more | 02/01/2012 (12:53 pm) |
| Anyone going to GDC 12? | Gah! I wish I was going now. It would have been great to meet you in person Johnny. I was going to g... read more | 02/01/2012 (6:59 am) |
| Complete documentation of Torque Engine | @Valentin - Our documentation lead has put a plan in motion to get full documentation of the API. We... read more | 02/01/2012 (6:55 am) |
| Can You Point a Mac Debug Build to a main.cs? | @Charlie - For the TGBGame build, you need to change the Xcode project. Open the Xcode project, sele... read more | 01/31/2012 (6:28 am) |
| iTorque 2d 1.5.1 Release?? | @Jack-S- As far as I can tell, the input issues all seemed to be resolved. However, to be 100% sure,... read more | 01/30/2012 (7:58 am) |
| Total noob wants to know- do I need to learn C# or C++ first? | Torque 2D and iTorque 2D have two languages. Engine source code: C++ Game play scripting: Torque... read more | 01/30/2012 (6:30 am) |
| Torque 2D build ? | @hieuhoang - We have two separate 2D products: Torque 2D - Windows and OS X (desktop) iTorque 2D... read more | 01/30/2012 (6:27 am) |
| iTorque 2d 1.5.1 Release?? | It's a little early to fully determine what project migration would require. At a minimum, you will ... read more | 01/30/2012 (6:25 am) |
| Can't access Dynamic Fields by use of getObject | What is the result when you echo this: [code]echo(warPlaneSet.getObject(%index).ID);[/code] Ad... read more | 01/29/2012 (8:36 am) |
| Teleporting | Once you get the text coordinate, you need to send it across the network. [code] function WarpP... read more | 01/27/2012 (6:30 pm) |
| Teleporting | @Mike G - I'm not quite following. So you want to type the position in a GUI and then use that to te... read more | 01/27/2012 (1:35 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | Fantastic! Glad it's working for you.... read more | 01/27/2012 (1:34 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | @Johannes - Ok, I see what you are doing. I think you can simplify this a lot more. I'm copying the ... read more | 01/27/2012 (1:10 pm) |
| iTorque 2d 1.5.1 Release?? | ITGB-98 Clean up Xcode Warnings That one was actually worse than I thought. We have Joe working... read more | 01/27/2012 (1:05 pm) |
| iTorque 2d 1.5.1 Release?? | By the way, the issue of a root UIViewController is fixed the "right way." There is no cod... read more | 01/27/2012 (1:03 pm) |
| iTorque 2d 1.5.1 Release?? | Things that have been taken care of so far: 1. Add root UIViewController 2. Fix rotation and por... read more | 01/27/2012 (1:01 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | What is your code for loading the first level, then the second level? It sounds like it might be an ... read more | 01/27/2012 (12:57 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | @Johannes - I was already assuming you were using multiple sceneGraphs. Are there any other objects ... read more | 01/27/2012 (12:42 pm) |
| (Resolved) Multitouch no checkbox? is mine missing something | Sorry about the confusion. I removed the check-box because there is no reason for multi-touch to not... read more | 01/27/2012 (12:39 pm) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | We have this resolved in two ways: 1. Implementing a callback named "onTouchLeave", whi... read more | 01/27/2012 (12:38 pm) |
| Friday... | [h3]Another Rebecca Black Post????[/h3] [center][image]http://i.imgur.com/CZJjp.gif[/image][/center... read more | 01/27/2012 (12:31 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | @Johannes - That's very strange. Could you post the console.log from your game? Use [url=http://past... read more | 01/27/2012 (12:23 pm) |
| Teleporting | @Mike G - Something like this: [code] // Center of the world. Replace with your actual TP positi... read more | 01/27/2012 (12:19 pm) |
| How do I know where to put scripts? | @Shane - Eric is currently teaching a class about this information, so maybe I can get him to explai... read more | 01/25/2012 (6:41 pm) |
| 1.7.5 Image Builder Not Working | So, is your problem resolved or is it persisting?... read more | 01/25/2012 (6:30 pm) |
| Serious issue in T2D 1.7.6 on Mac | Sorry I did not reply to this thread earlier. I saw the original post and I have been investigating ... read more | 01/25/2012 (8:50 am) |
| Student Discount | Right now we do not have any student discounts. We do offer free demos for Torque 3D and Torque 2D. ... read more | 01/23/2012 (8:21 pm) |
| Realistic Shooter | I used to work in the simulation industry, primarily on realistic FPS training simulations for the A... read more | 01/23/2012 (8:20 pm) |
| Update Scene View/Editor with Behavior | @William - It's more than possible, but there are limits and reasonable approaches. What are you try... read more | 01/23/2012 (8:12 pm) |
| [solved] an short question (and probably easy) | Here's a trick I use: 1. Open the editor 2. Place a temporary sprite of your new character 3. U... read more | 01/22/2012 (7:55 am) |
| iTorque2d - Tilemap editing eating memory up? | I already know that tile maps are major CPU jogs on a device, but I did not encounter a huge perform... read more | 01/22/2012 (7:53 am) |