Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
Player Movement (isometric) Did you give the sprite a name? Go down to the Scripting rollout section and name it.... read more 02/11/2012 (7:08 am)
Player Movement (isometric) @Andrey-Gr - Sorry, I should have mentioned that the animated sprite needs to already be in your sce... read more 02/11/2012 (6:29 am)
Stationary image? There is that option, but there is an alternative. You can store all your stationary objects in a se... read more 02/10/2012 (12:33 pm)
Keeping Proportions Constant Across Different Screen Resolutions. @Conor - Does make a difference if you use images for different resolutions?... read more 02/10/2012 (12:30 pm)
I have some PVR image but cant load into Itorque 1.5? @Eliezer - Can you look in our Xcode output window to see if there are warnings or errors related to... read more 02/10/2012 (12:27 pm)
Copy ScriptObjects? The downside to using a t2dSceneObject is that you will get all the overhead that it comes with, suc... read more 02/10/2012 (12:25 pm)
Post if you use Behaviors, Please If we are working on an internal project and the team is not heavily using behaviors, I punish them.... read more 02/10/2012 (12:22 pm)
Player Movement (isometric) @Andrey - Use the object type: [code] %template.addBehaviorField(Target, "Target object"... read more 02/10/2012 (12:20 pm)
Item Instances? Global script variables is a bad route to take. Try breaking this up into XML files or a true SQL da... read more 02/10/2012 (12:16 pm)
Where has T3D and TGEA GUI tutorial? [quote]all of the individual controls and their commands (usage, what they do, ect)[/quote] They ar... read more 02/08/2012 (2:38 pm)
Torque 2D Adventure Kit @Nitzan - Nope. It is 100% coded in Torque.... read more 02/08/2012 (7:12 am)
2D AnimatedSprites Dont Show Up In-Game. Glad I could help.... read more 02/07/2012 (10:51 am)
2D AnimatedSprites Dont Show Up In-Game. It sounds like the animation datablock is being executed before the image map. Check the order in th... read more 02/07/2012 (6:48 am)
Keeping Proportions Constant Across Different Screen Resolutions. [quote]My question is how do I get the 1024x768 screen res to render the exact same as it would rend... read more 02/06/2012 (7:19 am)
Random fps drop down ! 30 is usually the minimum. I prefer to have my games run above 40. 60 fps is the cap. If you are not... read more 02/05/2012 (5:38 am)
Splash Screen @Luis - Check out our [url=http://www.garagegames.com/company/logo-guidelines]Splash guidelines[/url... read more 02/05/2012 (5:23 am)
Bumble Bee released on iPad, with source code Fantastic work Conor! Much thanks for contributing this back to the iT2D community. You should post ... read more 02/03/2012 (12:39 pm)
can you go in the buildings in the skyscraper pack or no this would be great if i can Are you referring to the Chinatown pack? If so, yes you can go in certain buildings. ... read more 02/02/2012 (9:00 am)
Anyone going to GDC 12? @Johnny - Sure. My e-mail is michaelp@garagegames.com. Feel free to e-mail anytime, so long as you d... read more 02/01/2012 (3:50 pm)
Users hacking achievements / leaderboards @Brian - There are a couple measures you can take: 1. Ship DSO files, not the .cs 2. Move your f... read more 02/01/2012 (12:53 pm)
Anyone going to GDC 12? Gah! I wish I was going now. It would have been great to meet you in person Johnny. I was going to g... read more 02/01/2012 (6:59 am)
Complete documentation of Torque Engine @Valentin - Our documentation lead has put a plan in motion to get full documentation of the API. We... read more 02/01/2012 (6:55 am)
Can You Point a Mac Debug Build to a main.cs? @Charlie - For the TGBGame build, you need to change the Xcode project. Open the Xcode project, sele... read more 01/31/2012 (6:28 am)
iTorque 2d 1.5.1 Release?? @Jack-S- As far as I can tell, the input issues all seemed to be resolved. However, to be 100% sure,... read more 01/30/2012 (7:58 am)
Total noob wants to know- do I need to learn C# or C++ first? Torque 2D and iTorque 2D have two languages. Engine source code: C++ Game play scripting: Torque... read more 01/30/2012 (6:30 am)
Torque 2D build ? @hieuhoang - We have two separate 2D products: Torque 2D - Windows and OS X (desktop) iTorque 2D... read more 01/30/2012 (6:27 am)
iTorque 2d 1.5.1 Release?? It's a little early to fully determine what project migration would require. At a minimum, you will ... read more 01/30/2012 (6:25 am)
Can't access Dynamic Fields by use of getObject What is the result when you echo this: [code]echo(warPlaneSet.getObject(%index).ID);[/code] Ad... read more 01/29/2012 (8:36 am)
Teleporting Once you get the text coordinate, you need to send it across the network. [code] function WarpP... read more 01/27/2012 (6:30 pm)
Teleporting @Mike G - I'm not quite following. So you want to type the position in a GUI and then use that to te... read more 01/27/2012 (1:35 pm)
Tilemap that exists in the editor doesn't exist when the level is run Fantastic! Glad it's working for you.... read more 01/27/2012 (1:34 pm)
Tilemap that exists in the editor doesn't exist when the level is run @Johannes - Ok, I see what you are doing. I think you can simplify this a lot more. I'm copying the ... read more 01/27/2012 (1:10 pm)
iTorque 2d 1.5.1 Release?? ITGB-98 Clean up Xcode Warnings That one was actually worse than I thought. We have Joe working... read more 01/27/2012 (1:05 pm)
iTorque 2d 1.5.1 Release?? By the way, the issue of a root UIViewController is fixed the "right way." There is no cod... read more 01/27/2012 (1:03 pm)
iTorque 2d 1.5.1 Release?? Things that have been taken care of so far: 1. Add root UIViewController 2. Fix rotation and por... read more 01/27/2012 (1:01 pm)
Tilemap that exists in the editor doesn't exist when the level is run What is your code for loading the first level, then the second level? It sounds like it might be an ... read more 01/27/2012 (12:57 pm)
Tilemap that exists in the editor doesn't exist when the level is run @Johannes - I was already assuming you were using multiple sceneGraphs. Are there any other objects ... read more 01/27/2012 (12:42 pm)
(Resolved) Multitouch no checkbox? is mine missing something Sorry about the confusion. I removed the check-box because there is no reason for multi-touch to not... read more 01/27/2012 (12:39 pm)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off We have this resolved in two ways: 1. Implementing a callback named "onTouchLeave", whi... read more 01/27/2012 (12:38 pm)
Friday... [h3]Another Rebecca Black Post????[/h3] [center][image]http://i.imgur.com/CZJjp.gif[/image][/center... read more 01/27/2012 (12:31 pm)
Tilemap that exists in the editor doesn't exist when the level is run @Johannes - That's very strange. Could you post the console.log from your game? Use [url=http://past... read more 01/27/2012 (12:23 pm)
Teleporting @Mike G - Something like this: [code] // Center of the world. Replace with your actual TP positi... read more 01/27/2012 (12:19 pm)
How do I know where to put scripts? @Shane - Eric is currently teaching a class about this information, so maybe I can get him to explai... read more 01/25/2012 (6:41 pm)
1.7.5 Image Builder Not Working So, is your problem resolved or is it persisting?... read more 01/25/2012 (6:30 pm)
Serious issue in T2D 1.7.6 on Mac Sorry I did not reply to this thread earlier. I saw the original post and I have been investigating ... read more 01/25/2012 (8:50 am)
Student Discount Right now we do not have any student discounts. We do offer free demos for Torque 3D and Torque 2D. ... read more 01/23/2012 (8:21 pm)
Realistic Shooter I used to work in the simulation industry, primarily on realistic FPS training simulations for the A... read more 01/23/2012 (8:20 pm)
Update Scene View/Editor with Behavior @William - It's more than possible, but there are limits and reasonable approaches. What are you try... read more 01/23/2012 (8:12 pm)
[solved] an short question (and probably easy) Here's a trick I use: 1. Open the editor 2. Place a temporary sprite of your new character 3. U... read more 01/22/2012 (7:55 am)
iTorque2d - Tilemap editing eating memory up? I already know that tile maps are major CPU jogs on a device, but I did not encounter a huge perform... read more 01/22/2012 (7:53 am)
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