Game Development Community

Matt Van Gorkom's Forum Posts

Thread Post Date Posted
Platformer Starter Kit Private Forums! And a lovely forum it is :)... read more 02/28/2009 (4:38 pm)
PSK Private Forums Hmmm... I'm denied access because I supposedly haven't bought the platformer kit, though in fact I h... read more 02/27/2009 (6:26 pm)
Motion AfterImage Effect?? Now to make this into a behavior :)... read more 03/29/2008 (8:13 pm)
TGB Adventure Kit 1.2 Released @ Tom - I get the same error. I'm working on other projects so I'm in no hurry, but I definitely loo... read more 03/18/2008 (11:22 pm)
TGB Adventure Kit 1.2 Released Hmmm.... no word on this since October except that it doesn't work. Well, I'm running TGB 1.7.2 unde... read more 03/16/2008 (4:39 pm)
Camera that follows the player Where is "PlayerMethods.cs" loaded? Mine isn't being compiled and I can't seem to find exec("./Playe... read more 03/13/2008 (8:20 pm)
DragonTemplate not showing in Spawn Point Behaviour Yup, that fixed it. Thank you.... read more 03/13/2008 (8:09 pm)
Making Sprite-sheets? I too develop on a Mac. I use [url=www.versiontracker.com/dyn/moreinfo/macosx/14637]Spriteliner[/url... read more 03/13/2008 (1:08 am)
Ask GarageGames @Clint: Heh! I got stuck to the ceiling on your final build :P Jump at a ceiling while running t... read more 10/30/2007 (11:04 pm)
This is driving me crazy (virtual/hidden store?) Have you tried doing a file search? The files may have been accidently saved in the wrong location o... read more 09/20/2007 (2:11 am)
Using Torque Game Engine Advanced in Parallels I've run it using Bootcamp.... read more 09/04/2007 (4:16 pm)
Was the Mighty Fist demo ever released? No. As far as I know it was never released.... read more 07/29/2007 (1:01 pm)
New platformer tutorial on TDN Looks good. I'll have to try it tomorrow :)... read more 07/29/2007 (4:28 am)
Sepia/B&W filter with TGB Mess around with the glblend options. You can do so with them.... read more 07/25/2007 (6:09 pm)
How can I create glowing lines with TGB? (example inside) Could you not overlay your non-glowing line with another blurry line using blending to make it glow?... read more 05/21/2007 (11:46 am)
Problem with Starting on the Mac @Jeffrey: You're right. I jumped the gun. I can delete assets I add but not the original assets for ... read more 04/07/2007 (11:23 pm)
Heat Wave effect?? David Higgins' solution looks pretty good. I wonder how it'd look if you added a duplicate image(or ... read more 04/07/2007 (11:11 pm)
Problem with Starting on the Mac I too am on a Mac and have this issue. Workaround: duplicate the playground file, rename, open in TG... read more 04/04/2007 (11:30 pm)
Was Constructor showed at GDC 07? Yeah, is there any news on Garagegames showings at GDC? New tech? Cool new updates for TGB? Anything... read more 03/13/2007 (11:06 pm)
Fading Help! Pulling my hair out.... Sweet! Glad I could help!... read more 03/06/2007 (9:56 pm)
Fading Help! Pulling my hair out.... Hmmm... I'm no programmer but couldn't you possibly create a second scenegraph on top of the first a... read more 03/06/2007 (5:15 pm)
Crazy Art Idea It sounds like a cool idea. Definitely has some nice style potential. I'm interested in seeing how i... read more 03/06/2007 (4:00 pm)
Platformer Tutorial Intrest @Emanouel: Hmmm... look over your code carefully. I just recently went through the minitutorial to t... read more 02/16/2007 (9:25 pm)
Smooth parllax movement Doh! I forgot I needed a $. Forgive my ignorance. It works now. Thank you.... read more 02/02/2007 (2:32 pm)
Smooth parllax movement EDIT: OK. I got the scenewindows and cameras working but I decided the best way to do it is to use ... read more 02/01/2007 (9:45 pm)
Smooth parllax movement I'm attempting to create parallax scrolling in my game using multiple scenegraphs, but I am stuck im... read more 02/01/2007 (6:40 am)
What tool for combining images? For Mac users there's a simple program called [url=www.smoonstore.com/silverstreaksoftware/spriteLin... read more 01/30/2007 (12:47 am)
Mmo not built around combat Puzzle Pirates is another MMO that does not focus on combat and when there is combat it's a puzzle b... read more 01/25/2007 (2:56 am)
Platformer Tutorial Intrest Yes, I'm still interested as well.... read more 01/11/2007 (8:48 pm)
Melv may Long live Melv!... read more 01/10/2007 (8:15 pm)
What is this effect called? Hmmm.... It'd be interesting if we could rotate layers in 3D space. Then something like that would b... read more 01/08/2007 (2:08 pm)
Mac TGB 1.1.3 release? Maybe we'll get the next update...... read more 12/30/2006 (5:39 am)
Illumina/Mac *Grabby motions along side Gary*... read more 12/29/2006 (6:39 pm)
Platformer Tutorial Intrest I'm definitely interested. Though I've heard talk of an official platformer from GarageGames but tha... read more 09/04/2006 (12:01 am)
Sprite Masking I'd like to play with it on Mac - Matt VG... read more 06/16/2006 (11:32 pm)
A Poll: Who uses T2D Hobbyist, student, and artist.... read more 06/16/2006 (11:30 pm)
Boomerang / Hookshot You could fake it by weakly mounting it to an invisible sprite and moving the sprite to the position... read more 06/02/2006 (11:49 am)
Saving layers (.lyr) from TileMapEditor on a Mac I haven't had any problems using Beta 4. What version are you using? - Matt VG... read more 06/02/2006 (11:34 am)
Beta 4 crash on save or play Happened again. This time I was messing about with class and name fields and realized I don't yet un... read more 05/30/2006 (10:56 am)
Beta 4 OS X: Effect and Sprite Weirdness Ah, answered [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=44773]here[/url]... read more 05/26/2006 (7:50 am)
Animated sprites That's odd. I haven't had any problems whatsoever... well... not with this issue :) You've gone t... read more 05/24/2006 (8:34 am)
Anyone Compiled TGB Beta 3 for Mac? Yup, that seems to have worked. Cool. - Matt VG... read more 05/11/2006 (5:11 pm)
Anyone Compiled TGB Beta 3 for Mac? I'm waiting with you. You are not alone :) I tried compiling it, but I got errors and since I ha... read more 05/11/2006 (1:00 pm)
Sprites for download You can download them if you look at the URL. Just delete everything before the second www ex: ht... read more 05/11/2006 (9:46 am)
How to load a Tilemap into TGB Ah, so nothing directly in the level builder. That's what I meant to ask.... read more 05/04/2006 (7:25 pm)
Bouncy Player I was also doing something like this but for a slightly more realistic bounce I want to increase the... read more 04/26/2006 (3:00 pm)
Can someone with a Mac test this ??? I was able to unpack it using Stuffit Expander, but the application immediately crashes upon launch.... read more 03/25/2006 (5:07 pm)
Orkvale - The eve of Battle Registered as Fafnir312. I'm a SDK owner as well... read more 01/04/2006 (12:18 am)
ORKVALE - Stronghold - Preorders I really enjoy how that looks :)... read more 12/03/2005 (11:42 pm)
How Do I Bundle My Game Assets? I'd like to know if you don't mind. I think this definitely ought to at least be put up on TDN... read more 11/20/2005 (11:54 pm)
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