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Chris "C2" Byars's Forum Posts

Thread Post Date Posted
TGE "Indie Try the "SDK" folder?... read more 07/27/2006 (3:15 pm)
Can torque be used to create a simple 2d game [image]http://www.ion-productions.com/search.jpg[/image]... read more 07/27/2006 (2:51 pm)
On the market for new video card The third card they show of is with a system with triple ATI X1900s. One heck of a beast. (That eats... read more 07/27/2006 (8:52 am)
WeaponFireLight Worked perfectly, thanks for the help. :)... read more 07/27/2006 (8:36 am)
On the market for new video card Go for the ATI Radeon X1600 Pro 512MB, 350+ FPS consistently. Doom 3 Maximum Settings: 100+ FPS ... read more 07/27/2006 (8:20 am)
Adult Content of v12 games on garagegames.com Nearly five years this thread has been in existence, and no one reads their EULAs. :) If you own the... read more 07/27/2006 (8:15 am)
Guiavibitmapctrl.cpp any update avilable No, he's a commercial license holder, they don't have to purchase TGE before TSE.... read more 07/27/2006 (8:00 am)
WeaponFireLight *Pops in* I had this problem too a long while back when we began using the Soldier Pack. Then I chan... read more 07/27/2006 (7:58 am)
Programmers vs. teammembers regarding License Yeah. The only thing they can't use is the source code used to compile the executable.... read more 07/26/2006 (8:37 pm)
Programmers vs. teammembers regarding License That's all script side, in the "example" directory. As long as they don't have access to anything en... read more 07/26/2006 (8:12 pm)
Programmers vs. teammembers regarding License Not legally. Why should they have access to the source code if they only need the script side?... read more 07/26/2006 (8:06 pm)
Porting Graphics from OpenGL Buffer Could just have your script take a screenshot when the player ends the current mission and set the b... read more 07/26/2006 (2:00 pm)
Help setting a bot to fire Thought you were making an [b]AI[/b]Player, not a [b]new Player()[/b]..... read more 07/26/2006 (8:50 am)
Materials Showing up White in TSE 3.5 I never need to use mapTo.... read more 07/26/2006 (7:17 am)
TSE "Milestone 3.5" Update I noticed tires don't show up either, for me.... read more 07/25/2006 (2:23 pm)
Play on the Internet That's how you do it. If they can't find your server it's probably a firewall/router issue.... read more 07/25/2006 (7:22 am)
Iron Sights You do it your way, I do it my way; it gets the job done in the way I like it. I very much prefer th... read more 07/24/2006 (9:11 pm)
Translucency. Likely, from my many posts, but I wanted to make sure they knew by posting here. :) I just realiz... read more 07/24/2006 (8:50 pm)
Iron Sights [i]Is[/i] there a way to do this in script, like Tim's undisclosed method? I'm rather incompetant in... read more 07/24/2006 (6:15 pm)
Iron Sights Alright, I can't seem to figure this one out. (Things like this really throw me.) I can't conceptual... read more 07/24/2006 (3:32 pm)
Torque Lighting Kit at IGC 2005 That was random..... read more 07/23/2006 (11:49 am)
What is the best editor to build levels with for torque. Man, quit with the "GTK can't be used in commercial games" rant. GTKRADIANT CAN BE USED COMMERCIALLY... read more 07/22/2006 (8:56 pm)
Lightning in TSE Very nice work.... read more 07/22/2006 (1:39 pm)
Torque Lighting Kit at IGC 2005 Indeed. I am [i]VERY[/i] much anticipating the release of even a bugged version. :)... read more 07/21/2006 (5:32 pm)
Radar? [OOC] Just wanted to pop in and say: Dreamer, your post count is now 1332, 5 more posts before you g... read more 07/21/2006 (3:18 pm)
Anyone else have these odd issues? Now all we need is a fix on the translucency itself to prevent the general ugliness, and we'll be go... read more 07/20/2006 (6:03 pm)
Red/Blue Channel swap in texture Known, at least to Brian Ramage. :)... read more 07/20/2006 (4:24 pm)
Energy/Health Player and Vehicle People seem to like deleting their posts so they don't feel dumb when their problem is easily solved... read more 07/20/2006 (4:24 pm)
Client Scene/Map without connection to server Which is what I gave him instead. :)... read more 07/20/2006 (10:58 am)
Client Scene/Map without connection to server @Stefan, he said why he wanted to do this odd no server architecture: the 3D main menu background wi... read more 07/20/2006 (10:07 am)
Client Scene/Map without connection to server I do that, use the Mission in Main Menu resources, they make it a snap. No need to rewrite the engin... read more 07/20/2006 (10:01 am)
Anyone Know? Run a search in all files...... read more 07/19/2006 (7:35 pm)
Physx and Torque I was just about to post that. :)... read more 07/19/2006 (10:56 am)
Gun is to big Should make a mount point probably.... read more 07/19/2006 (10:21 am)
Gun is to big Make it smaller, then. Open milkshape, select all, change the scale down and export a few times ... read more 07/18/2006 (7:47 pm)
Anyone else have these odd issues? Works perfectly. :)... read more 07/18/2006 (3:36 pm)
Radar? And I guess he wants us to do it for him. It's really not [i]that[/i] difficult to merge GUI objects... read more 07/18/2006 (2:45 pm)
Anyone else have these odd issues? Just wanted to say, Matt's "fix" works for me. *joy*... read more 07/18/2006 (6:29 am)
Bow weapon and character animation An easy thing to do would be to change the recoil animation of the player to be the pulling back and... read more 07/17/2006 (4:45 pm)
The red and blue lightmap color channels swap when you alt tab My textures tend to swap around if you alt+tab in fullscreen.... read more 07/17/2006 (4:12 pm)
MS 3.5 Translucency does not render. Ben Garney replied a while back, in the MS 3.5 release thread: "What happens if you comment out line... read more 07/17/2006 (11:27 am)
MS 3.5 Translucency does not render. Just wanted to say, (though your RenderTranslucentMgr fix isn't in yet; I'm not sure if that may fix... read more 07/17/2006 (10:45 am)
Starting first game with torque [image]http://www.ion-productions.com/search.jpg[/image] You'll love it. I promise. :)... read more 07/16/2006 (4:16 pm)
Anyone else have these odd issues? That does make some sense. The muzzle emitter has both translucent muzzle images, particle emission,... read more 07/14/2006 (2:07 pm)
Using DIF For Small Objects Kind of like the many other threads entitled "DTS vs. DIF" floating around here?... read more 07/14/2006 (10:15 am)
Anyone else have these odd issues? I'm not sure how to use it. :) Never heard of it. I still have to take a deeper look into the sc... read more 07/13/2006 (8:48 pm)
Material Mapping question Not sure about that one, but I'd just like to say something like this would make a great resource. ;... read more 07/13/2006 (7:31 pm)
Please show me *ONE* impressive demo... (Randomly dropping in, skimming posts) I agree, threads like this are rather.. dumb. If you want ... read more 07/13/2006 (4:41 pm)
Converting This Resource to MS 3.5 Got it working. Updating resource.... read more 07/13/2006 (8:10 am)
Dso files not generating as of MS 3.5 Actually, scratch that, there [i]isn't[/i] any .dso files being created. Just checked my folders whi... read more 07/13/2006 (7:28 am)