Chris "C2" Byars's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE "Indie | Try the "SDK" folder?... read more | 07/27/2006 (3:15 pm) |
| Can torque be used to create a simple 2d game | [image]http://www.ion-productions.com/search.jpg[/image]... read more | 07/27/2006 (2:51 pm) |
| On the market for new video card | The third card they show of is with a system with triple ATI X1900s. One heck of a beast. (That eats... read more | 07/27/2006 (8:52 am) |
| WeaponFireLight | Worked perfectly, thanks for the help. :)... read more | 07/27/2006 (8:36 am) |
| On the market for new video card | Go for the ATI Radeon X1600 Pro 512MB, 350+ FPS consistently. Doom 3 Maximum Settings: 100+ FPS ... read more | 07/27/2006 (8:20 am) |
| Adult Content of v12 games on garagegames.com | Nearly five years this thread has been in existence, and no one reads their EULAs. :) If you own the... read more | 07/27/2006 (8:15 am) |
| Guiavibitmapctrl.cpp any update avilable | No, he's a commercial license holder, they don't have to purchase TGE before TSE.... read more | 07/27/2006 (8:00 am) |
| WeaponFireLight | *Pops in* I had this problem too a long while back when we began using the Soldier Pack. Then I chan... read more | 07/27/2006 (7:58 am) |
| Programmers vs. teammembers regarding License | Yeah. The only thing they can't use is the source code used to compile the executable.... read more | 07/26/2006 (8:37 pm) |
| Programmers vs. teammembers regarding License | That's all script side, in the "example" directory. As long as they don't have access to anything en... read more | 07/26/2006 (8:12 pm) |
| Programmers vs. teammembers regarding License | Not legally. Why should they have access to the source code if they only need the script side?... read more | 07/26/2006 (8:06 pm) |
| Porting Graphics from OpenGL Buffer | Could just have your script take a screenshot when the player ends the current mission and set the b... read more | 07/26/2006 (2:00 pm) |
| Help setting a bot to fire | Thought you were making an [b]AI[/b]Player, not a [b]new Player()[/b]..... read more | 07/26/2006 (8:50 am) |
| Materials Showing up White in TSE 3.5 | I never need to use mapTo.... read more | 07/26/2006 (7:17 am) |
| TSE "Milestone 3.5" Update | I noticed tires don't show up either, for me.... read more | 07/25/2006 (2:23 pm) |
| Play on the Internet | That's how you do it. If they can't find your server it's probably a firewall/router issue.... read more | 07/25/2006 (7:22 am) |
| Iron Sights | You do it your way, I do it my way; it gets the job done in the way I like it. I very much prefer th... read more | 07/24/2006 (9:11 pm) |
| Translucency. | Likely, from my many posts, but I wanted to make sure they knew by posting here. :) I just realiz... read more | 07/24/2006 (8:50 pm) |
| Iron Sights | [i]Is[/i] there a way to do this in script, like Tim's undisclosed method? I'm rather incompetant in... read more | 07/24/2006 (6:15 pm) |
| Iron Sights | Alright, I can't seem to figure this one out. (Things like this really throw me.) I can't conceptual... read more | 07/24/2006 (3:32 pm) |
| Torque Lighting Kit at IGC 2005 | That was random..... read more | 07/23/2006 (11:49 am) |
| What is the best editor to build levels with for torque. | Man, quit with the "GTK can't be used in commercial games" rant. GTKRADIANT CAN BE USED COMMERCIALLY... read more | 07/22/2006 (8:56 pm) |
| Lightning in TSE | Very nice work.... read more | 07/22/2006 (1:39 pm) |
| Torque Lighting Kit at IGC 2005 | Indeed. I am [i]VERY[/i] much anticipating the release of even a bugged version. :)... read more | 07/21/2006 (5:32 pm) |
| Radar? | [OOC] Just wanted to pop in and say: Dreamer, your post count is now 1332, 5 more posts before you g... read more | 07/21/2006 (3:18 pm) |
| Anyone else have these odd issues? | Now all we need is a fix on the translucency itself to prevent the general ugliness, and we'll be go... read more | 07/20/2006 (6:03 pm) |
| Red/Blue Channel swap in texture | Known, at least to Brian Ramage. :)... read more | 07/20/2006 (4:24 pm) |
| Energy/Health Player and Vehicle | People seem to like deleting their posts so they don't feel dumb when their problem is easily solved... read more | 07/20/2006 (4:24 pm) |
| Client Scene/Map without connection to server | Which is what I gave him instead. :)... read more | 07/20/2006 (10:58 am) |
| Client Scene/Map without connection to server | @Stefan, he said why he wanted to do this odd no server architecture: the 3D main menu background wi... read more | 07/20/2006 (10:07 am) |
| Client Scene/Map without connection to server | I do that, use the Mission in Main Menu resources, they make it a snap. No need to rewrite the engin... read more | 07/20/2006 (10:01 am) |
| Anyone Know? | Run a search in all files...... read more | 07/19/2006 (7:35 pm) |
| Physx and Torque | I was just about to post that. :)... read more | 07/19/2006 (10:56 am) |
| Gun is to big | Should make a mount point probably.... read more | 07/19/2006 (10:21 am) |
| Gun is to big | Make it smaller, then. Open milkshape, select all, change the scale down and export a few times ... read more | 07/18/2006 (7:47 pm) |
| Anyone else have these odd issues? | Works perfectly. :)... read more | 07/18/2006 (3:36 pm) |
| Radar? | And I guess he wants us to do it for him. It's really not [i]that[/i] difficult to merge GUI objects... read more | 07/18/2006 (2:45 pm) |
| Anyone else have these odd issues? | Just wanted to say, Matt's "fix" works for me. *joy*... read more | 07/18/2006 (6:29 am) |
| Bow weapon and character animation | An easy thing to do would be to change the recoil animation of the player to be the pulling back and... read more | 07/17/2006 (4:45 pm) |
| The red and blue lightmap color channels swap when you alt tab | My textures tend to swap around if you alt+tab in fullscreen.... read more | 07/17/2006 (4:12 pm) |
| MS 3.5 Translucency does not render. | Ben Garney replied a while back, in the MS 3.5 release thread: "What happens if you comment out line... read more | 07/17/2006 (11:27 am) |
| MS 3.5 Translucency does not render. | Just wanted to say, (though your RenderTranslucentMgr fix isn't in yet; I'm not sure if that may fix... read more | 07/17/2006 (10:45 am) |
| Starting first game with torque | [image]http://www.ion-productions.com/search.jpg[/image] You'll love it. I promise. :)... read more | 07/16/2006 (4:16 pm) |
| Anyone else have these odd issues? | That does make some sense. The muzzle emitter has both translucent muzzle images, particle emission,... read more | 07/14/2006 (2:07 pm) |
| Using DIF For Small Objects | Kind of like the many other threads entitled "DTS vs. DIF" floating around here?... read more | 07/14/2006 (10:15 am) |
| Anyone else have these odd issues? | I'm not sure how to use it. :) Never heard of it. I still have to take a deeper look into the sc... read more | 07/13/2006 (8:48 pm) |
| Material Mapping question | Not sure about that one, but I'd just like to say something like this would make a great resource. ;... read more | 07/13/2006 (7:31 pm) |
| Please show me *ONE* impressive demo... | (Randomly dropping in, skimming posts) I agree, threads like this are rather.. dumb. If you want ... read more | 07/13/2006 (4:41 pm) |
| Converting This Resource to MS 3.5 | Got it working. Updating resource.... read more | 07/13/2006 (8:10 am) |
| Dso files not generating as of MS 3.5 | Actually, scratch that, there [i]isn't[/i] any .dso files being created. Just checked my folders whi... read more | 07/13/2006 (7:28 am) |