Chris "C2" Byars's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Enabling Alpha Effects | ForestKit yay!... read more | 11/02/2007 (3:16 pm) |
| Bad fog on scaled objects | You, my good sir, own. [url=http://www.ion-productions.com/screens/screen3.jpg][image]http://www.... read more | 11/02/2007 (12:07 pm) |
| FIX: Dynamic lighting on CustomMaterials | Awesome, fixed a bit of some problems I was having.... read more | 11/01/2007 (2:01 pm) |
| Glowbuffer's Borked again. | Clicking the DRL checkbox in the Sun options, instant-jaggies. Uncheck, it's all smooth. Then again ... read more | 11/01/2007 (4:38 am) |
| TGEA & Theora | Not sure why they haven't implemented Theora in TGEA in 1.0... or even beyond. Thought it was made p... read more | 10/31/2007 (6:21 am) |
| Japanese in TDN? Or is my PC messed up? | Yeah it's all Chinese/Japanese.... read more | 10/30/2007 (4:54 pm) |
| SgDecalProjector: wrong projection direction | My bullet holes don't seem to appear. My projectile.cpp/.h files do not have anything mentioning "de... read more | 10/30/2007 (2:19 pm) |
| Forest Pack Q&A | @Ben: Gotcha. :)... read more | 10/28/2007 (7:48 pm) |
| Forest Pack Q&A | TGEA version... :(... read more | 10/28/2007 (5:00 pm) |
| Ben Garney's Forest Pack Status? | Aw damnit, I thought the release was for TGEA. It was always said it would be built for TGEA first, ... read more | 10/28/2007 (4:57 pm) |
| Bad fog on scaled objects | Thanks for the support! :)... read more | 10/25/2007 (2:55 pm) |
| Bad fog on scaled objects | Problem since MS4, see this post: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=579... read more | 10/25/2007 (9:13 am) |
| Decals | Was this really added to the TGEA codebase? Decals don't seem to function in 1.0.3...... read more | 10/25/2007 (9:09 am) |
| Glowbuffer's Borked again. | O RLY? The DRL/CG water resource works with antialiasing in TGE, but I suppose TGEA's is quite a... read more | 10/25/2007 (5:39 am) |
| TGEA MS4.2 Bug : Fogging of scaled static shapes not working | Any solutions for this issue? None have been introduced in any of the TGEA releases as of yet.... read more | 10/24/2007 (1:33 pm) |
| Bumps stuck and another question. | Bump, confirmed, this new detail texture overpowers terrain textures greatly. Began in 1.0.1 and exi... read more | 10/24/2007 (12:30 pm) |
| Glowbuffer's Borked again. | Antialiasing causes glow to leak through everything. DRL or Bloom cause antialiasing to cease functi... read more | 10/24/2007 (12:09 pm) |
| Ben Garney's Forest Pack Status? | What the hell happened to this?... read more | 10/23/2007 (8:46 am) |
| Weapon animation help needed | There's a feature I'm sure many would love to have. I have a hacked up version of this working, with... read more | 10/02/2007 (4:03 pm) |
| Setting resolution at lower than 640x480 | Here's another non-helpful reply. This reminds me of this: [url]http://www.guimp.com/pong_flash.h... read more | 09/12/2007 (4:32 pm) |
| Omg | Whaaaat... read more | 08/21/2007 (1:09 pm) |
| TGEA 1.0.2 Released | [b]BRILLIANT![/b] <3... read more | 08/11/2007 (8:04 am) |
| Lightning that kills | Rofl x2.... read more | 08/03/2007 (2:03 pm) |
| Lightning that kills | Sounds like a sadistic move, rofl. 1. Become God. 2. Will it. Can't help you on the TGE versi... read more | 08/02/2007 (8:02 pm) |
| Seriously disappointed, so far (not so much, now) | Haha they never delete threads, wish we had a delete thread functionality... read more | 07/28/2007 (9:18 pm) |
| Invisable Walls? | Your rock(s)/tree(s) has a collision mesh that's a huge cube so you run into an invisible wall. Y... read more | 07/27/2007 (1:38 pm) |
| How do i have a vehicle turn when it is not moving | Programming... read more | 07/26/2007 (12:00 pm) |
| TGEA and LensFlare | Problem! Check the resource comments.... read more | 07/24/2007 (2:56 pm) |
| Why aren't there any TGEA game demos? | Because not many people actually a game with it. Many give up. (phail at lief) Hopefully we'll have ... read more | 07/24/2007 (1:46 pm) |
| TGEA and LensFlare | Link? Since it has to be approved before it shows up anywhere else, a direct link would be great. :)... read more | 07/24/2007 (6:29 am) |
| Problem with TGEA Demo | @Derry: Sorry for the misunderstanding. :) Figured you were one of the 100s of "noobs" who join up a... read more | 07/23/2007 (7:14 pm) |
| Problem with TGEA Demo | TGEA is not for noobs, basically. Need to learn TGE first before going "Advanced". Try F11.... read more | 07/22/2007 (1:16 pm) |
| TGEA and LensFlare | Someone's got it but he won't send me the code yet.... :P A man named Mike (erfantmanmike@hotmail... read more | 07/21/2007 (8:21 am) |
| Shoot Laser beam aiming at the crosshair | Not to mention the code involved to make the crosshair move and hte laser fire at the crosshair's po... read more | 07/20/2007 (6:29 am) |
| Terrain Super Shader | I don't think I've ever looked at a hill on a sunny day and seen anything like that shown in the fir... read more | 07/19/2007 (6:13 pm) |
| When will the 1.02 out? | By the time TGEA is finished it's going to be last-gen. Don't wait for it. Move to another engine if... read more | 07/19/2007 (7:29 am) |
| Programming a Gravity Gun | PhysX is really cool. OT: Tim Heldna, what happened to your weapon pack?... read more | 07/18/2007 (4:44 pm) |
| Jagged edges on specular highlights | Anti-aliasing? which doesn't work in TGEA at the moment. used to.... read more | 07/18/2007 (10:03 am) |
| Ben Garney's Forest Pack Status? | ... >_>... read more | 07/18/2007 (7:53 am) |
| When will the 1.02 out? | I like to think negatively on mysterious release dates so I'm surprised and happy when they come out... read more | 07/18/2007 (5:48 am) |
| When will the 1.02 out? | 3-4 years is a better guess.... read more | 07/17/2007 (8:01 pm) |
| Juddering Camera | Off-topic: jittering + stuttering = juddering?... read more | 07/16/2007 (4:46 pm) |
| TGEA 1.02 - Constructor | Same.... read more | 07/09/2007 (11:37 am) |
| Can't disable first person player rendering with 1.01 | I got mine working a LONG time ago, forgot what I did though. Its a real easy fix in shapebase.cc or... read more | 07/07/2007 (8:19 am) |
| Position in racing game | The farthest I ever got in response: [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more | 07/06/2007 (3:00 pm) |
| Rumors about TGEA and v1.2 | @Andy: Legions MY BAD LOL totally different game.... read more | 06/27/2007 (5:56 am) |
| Seamless planet to space transitions | Those videos were amazing. :O... read more | 06/24/2007 (6:26 am) |
| Is Torque what my dev team needs? | 1. No you make your own prefabs for the most part. 2. Doom 3, HL2, etc. Whatever you put into it ... read more | 06/22/2007 (6:55 am) |
| WeaponFireLight in 1.5.1 | All I can say is it doesn't work in TGEA 1.01. Sometimes it worked back in TGE version 1.x but other... read more | 06/21/2007 (11:12 am) |
| Rumors about TGEA and v1.2 | Ya right, Legends died, I'm sure... ;)... read more | 06/19/2007 (1:00 pm) |