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Chris "C2" Byars's Forum Posts

Thread Post Date Posted
Enabling Alpha Effects ForestKit yay!... read more 11/02/2007 (3:16 pm)
Bad fog on scaled objects You, my good sir, own. [url=http://www.ion-productions.com/screens/screen3.jpg][image]http://www.... read more 11/02/2007 (12:07 pm)
FIX: Dynamic lighting on CustomMaterials Awesome, fixed a bit of some problems I was having.... read more 11/01/2007 (2:01 pm)
Glowbuffer's Borked again. Clicking the DRL checkbox in the Sun options, instant-jaggies. Uncheck, it's all smooth. Then again ... read more 11/01/2007 (4:38 am)
TGEA & Theora Not sure why they haven't implemented Theora in TGEA in 1.0... or even beyond. Thought it was made p... read more 10/31/2007 (6:21 am)
Japanese in TDN? Or is my PC messed up? Yeah it's all Chinese/Japanese.... read more 10/30/2007 (4:54 pm)
SgDecalProjector: wrong projection direction My bullet holes don't seem to appear. My projectile.cpp/.h files do not have anything mentioning "de... read more 10/30/2007 (2:19 pm)
Forest Pack Q&A @Ben: Gotcha. :)... read more 10/28/2007 (7:48 pm)
Forest Pack Q&A TGEA version... :(... read more 10/28/2007 (5:00 pm)
Ben Garney's Forest Pack Status? Aw damnit, I thought the release was for TGEA. It was always said it would be built for TGEA first, ... read more 10/28/2007 (4:57 pm)
Bad fog on scaled objects Thanks for the support! :)... read more 10/25/2007 (2:55 pm)
Bad fog on scaled objects Problem since MS4, see this post: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=579... read more 10/25/2007 (9:13 am)
Decals Was this really added to the TGEA codebase? Decals don't seem to function in 1.0.3...... read more 10/25/2007 (9:09 am)
Glowbuffer's Borked again. O RLY? The DRL/CG water resource works with antialiasing in TGE, but I suppose TGEA's is quite a... read more 10/25/2007 (5:39 am)
TGEA MS4.2 Bug : Fogging of scaled static shapes not working Any solutions for this issue? None have been introduced in any of the TGEA releases as of yet.... read more 10/24/2007 (1:33 pm)
Bumps stuck and another question. Bump, confirmed, this new detail texture overpowers terrain textures greatly. Began in 1.0.1 and exi... read more 10/24/2007 (12:30 pm)
Glowbuffer's Borked again. Antialiasing causes glow to leak through everything. DRL or Bloom cause antialiasing to cease functi... read more 10/24/2007 (12:09 pm)
Ben Garney's Forest Pack Status? What the hell happened to this?... read more 10/23/2007 (8:46 am)
Weapon animation help needed There's a feature I'm sure many would love to have. I have a hacked up version of this working, with... read more 10/02/2007 (4:03 pm)
Setting resolution at lower than 640x480 Here's another non-helpful reply. This reminds me of this: [url]http://www.guimp.com/pong_flash.h... read more 09/12/2007 (4:32 pm)
Omg Whaaaat... read more 08/21/2007 (1:09 pm)
TGEA 1.0.2 Released [b]BRILLIANT![/b] <3... read more 08/11/2007 (8:04 am)
Lightning that kills Rofl x2.... read more 08/03/2007 (2:03 pm)
Lightning that kills Sounds like a sadistic move, rofl. 1. Become God. 2. Will it. Can't help you on the TGE versi... read more 08/02/2007 (8:02 pm)
Seriously disappointed, so far (not so much, now) Haha they never delete threads, wish we had a delete thread functionality... read more 07/28/2007 (9:18 pm)
Invisable Walls? Your rock(s)/tree(s) has a collision mesh that's a huge cube so you run into an invisible wall. Y... read more 07/27/2007 (1:38 pm)
How do i have a vehicle turn when it is not moving Programming... read more 07/26/2007 (12:00 pm)
TGEA and LensFlare Problem! Check the resource comments.... read more 07/24/2007 (2:56 pm)
Why aren't there any TGEA game demos? Because not many people actually a game with it. Many give up. (phail at lief) Hopefully we'll have ... read more 07/24/2007 (1:46 pm)
TGEA and LensFlare Link? Since it has to be approved before it shows up anywhere else, a direct link would be great. :)... read more 07/24/2007 (6:29 am)
Problem with TGEA Demo @Derry: Sorry for the misunderstanding. :) Figured you were one of the 100s of "noobs" who join up a... read more 07/23/2007 (7:14 pm)
Problem with TGEA Demo TGEA is not for noobs, basically. Need to learn TGE first before going "Advanced". Try F11.... read more 07/22/2007 (1:16 pm)
TGEA and LensFlare Someone's got it but he won't send me the code yet.... :P A man named Mike (erfantmanmike@hotmail... read more 07/21/2007 (8:21 am)
Shoot Laser beam aiming at the crosshair Not to mention the code involved to make the crosshair move and hte laser fire at the crosshair's po... read more 07/20/2007 (6:29 am)
Terrain Super Shader I don't think I've ever looked at a hill on a sunny day and seen anything like that shown in the fir... read more 07/19/2007 (6:13 pm)
When will the 1.02 out? By the time TGEA is finished it's going to be last-gen. Don't wait for it. Move to another engine if... read more 07/19/2007 (7:29 am)
Programming a Gravity Gun PhysX is really cool. OT: Tim Heldna, what happened to your weapon pack?... read more 07/18/2007 (4:44 pm)
Jagged edges on specular highlights Anti-aliasing? which doesn't work in TGEA at the moment. used to.... read more 07/18/2007 (10:03 am)
Ben Garney's Forest Pack Status? ... >_>... read more 07/18/2007 (7:53 am)
When will the 1.02 out? I like to think negatively on mysterious release dates so I'm surprised and happy when they come out... read more 07/18/2007 (5:48 am)
When will the 1.02 out? 3-4 years is a better guess.... read more 07/17/2007 (8:01 pm)
Juddering Camera Off-topic: jittering + stuttering = juddering?... read more 07/16/2007 (4:46 pm)
TGEA 1.02 - Constructor Same.... read more 07/09/2007 (11:37 am)
Can't disable first person player rendering with 1.01 I got mine working a LONG time ago, forgot what I did though. Its a real easy fix in shapebase.cc or... read more 07/07/2007 (8:19 am)
Position in racing game The farthest I ever got in response: [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more 07/06/2007 (3:00 pm)
Rumors about TGEA and v1.2 @Andy: Legions MY BAD LOL totally different game.... read more 06/27/2007 (5:56 am)
Seamless planet to space transitions Those videos were amazing. :O... read more 06/24/2007 (6:26 am)
Is Torque what my dev team needs? 1. No you make your own prefabs for the most part. 2. Doom 3, HL2, etc. Whatever you put into it ... read more 06/22/2007 (6:55 am)
WeaponFireLight in 1.5.1 All I can say is it doesn't work in TGEA 1.01. Sometimes it worked back in TGE version 1.x but other... read more 06/21/2007 (11:12 am)
Rumors about TGEA and v1.2 Ya right, Legends died, I'm sure... ;)... read more 06/19/2007 (1:00 pm)