Game Development Community

Chris "C2" Byars's Forum Posts

Thread Post Date Posted
TGE -> TGEA porting Yep, easy enough. Takes a bit of patience if your code is heavily modified, but it's no problem.... read more 01/08/2009 (10:36 pm)
NextGen Gaming In TGEA Yep, seen this blog, love it. I dearly hope you release this in either a resource or for sale. I'll ... read more 09/22/2008 (1:57 am)
Camouflage similar to Octocamo in Metal Gear 4 Easy, done with scripts, setting skinName, etc. if else statements.... read more 08/26/2008 (6:47 pm)
I can not beleve this so easy bug exist so many years Likewise.... read more 06/09/2008 (12:58 am)
Polysoup Shadows for TGEA 1.0.3? [quote]One is the changes made to the terrain code, they have made it incompatible with my material ... read more 04/07/2008 (2:39 pm)
Torque strengths/weeknesses [b]Strengths[/b]: Engine [b]Weaknesses[/b]: Ignorant Users I agree fully with Ramen-sama.... read more 03/31/2008 (2:27 pm)
Torsion 1.1.390 Release Candidate ....?... read more 03/30/2008 (10:03 pm)
Moving eye node. I'm pretty sure this problem is covered in that resource's comments.... read more 03/24/2008 (1:01 am)
TGEA 1.7.0 Beta 1 - Polysoup/Character Collision Jeramy, I think you made a mistake buying this engine. Your blog, your posts, all uneducated, ignora... read more 03/21/2008 (7:41 pm)
CodeWeaver vs. Torsion Codeweaver ftw.... read more 03/21/2008 (4:18 am)
TSE Anti aliasing option I figured you'd say something like that. KillerBunny and his ultimate wisdom. :) Doesn't really n... read more 03/18/2008 (4:45 pm)
TSE Anti aliasing option ^NO WAI! Epic win!... read more 03/18/2008 (12:35 am)
TSE Anti aliasing option I'm afraid you are wrong. Games, and screenshots without jaggies look ULTIMATELY better than ones wi... read more 03/17/2008 (9:19 pm)
TSE Anti aliasing option I would gladly pay extra for FSAA support (at the moment I force it on using the ATI controls) that ... read more 03/17/2008 (6:03 pm)
Models not receiving fog Scaling is the problem. That thread has the fix, thought it was integrated into the new versions of ... read more 03/17/2008 (3:27 pm)
TSE Anti aliasing option Ya, it screws a lot of things up. There's been a few threads on this. This is a very important th... read more 03/17/2008 (3:25 pm)
How to animate an object on impact? I'm pretty sure using the ::onCollision function does not require you to enable physical collision. ... read more 03/17/2008 (3:23 pm)
1st person weapon rendering Good choice on the XM8! My favorite weapon. Here's ours: [url]http://www.ion-productions.com/rende... read more 03/17/2008 (1:09 pm)
Player Knock Down Disable movement keys if knocked down is happening. Set up a variable in your knocked down state, th... read more 03/16/2008 (9:29 pm)
Was my trust misplaced? That's because if after 30 days you do not claim your payment, it will be refunded to the sender. (A... read more 03/15/2008 (7:30 pm)
Help switching weapons.... Things like this work for both engines. Differences in engines are minimal and rendering related. ... read more 03/14/2008 (1:54 am)
KillerBunny xD Epic repost [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=18485[/url] There's a... read more 03/14/2008 (12:01 am)
Using an anmiated .gif as the background image? Yup, Theora's the way to go.... read more 03/12/2008 (5:04 pm)
Button Hover --> Function Edit: Nevermind, stupid error.... read more 03/11/2008 (11:54 pm)
Button Hover --> Function Brilliant! Works like a charm. Thank you so much.... read more 03/11/2008 (10:41 pm)
Button Hover --> Function OnMouseEnter doesn't appear to do a thing. I named one of my GuiBitmapButtonCtrls "createInternet" a... read more 03/11/2008 (8:10 pm)
Did I just make a $295 mistake? And 99% of TGE 1.5.2 is coming into TGEA as part of the free huge update, so no worries.... read more 03/11/2008 (1:53 am)
Hammer Time Agreed, would make a fun melee weapon >_>... read more 03/10/2008 (2:28 pm)
Torsion 1.1.390 Release Candidate [B]OFF TOPIC[/B]: What's the status on the TGEA version of the forestPack code? Never got an answer ... read more 03/10/2008 (1:46 pm)
Torque for iPhone... is it possible? Everything is possible when you have the source... dedicate enough people/time/money/research and an... read more 03/10/2008 (1:25 am)
Psychic Crossbow? Lol..... read more 02/11/2008 (3:13 pm)
Don't read. There's nothing here O RLY?... read more 01/27/2008 (11:37 pm)
Singularity FPS beta 2 now available 55 FPS now, when I tested it again, must've been some other issue at the time.... read more 01/05/2008 (4:48 pm)
Singularity FPS beta 2 now available All I know is you have a lot of action going on, along with MANY high poly objects, with a HUGE view... read more 01/05/2008 (1:14 am)
Singularity FPS beta 2 now available Ouch, 0-3 FPS. Pentium 4 w/HT 3.31GHz 2048MB Dual Channel DDR400 Radeon X1600PRO 512MB Hope... read more 01/04/2008 (4:07 pm)
TGEA 1.0.3 FSAA Not working It'd be nice if someone implemented something, because AA only works if I force it via the ATI contr... read more 12/27/2007 (2:08 pm)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Haha thanks Ron, I just need to get it working with TGEA.... read more 12/23/2007 (5:56 pm)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Ron Nelson has this code, he sent it to me, see if he'll send it to you.... read more 12/23/2007 (3:38 am)
Problem with fade effect Hm, I suppose. Crysis doesn't even utilize distance fading on their world objects/trees/etc.... read more 11/16/2007 (2:15 am)
Problem with fade effect Indeed. Too bad it wasn't integrated into the official release.... read more 11/15/2007 (11:17 pm)
Bad fog on scaled objects Thanks. :)... read more 11/10/2007 (1:58 am)
Bad fog on scaled objects 'getScale' : is not a member of 'MatrixF' According to my error output.... read more 11/09/2007 (2:21 am)
Good Easter Egg Method Lol..... read more 11/07/2007 (1:27 am)
A lot of game ready character models are on sale (50% off) BTW, it's [image] not [img]... read more 11/06/2007 (4:03 pm)
Renderfirstperson = false, but still does it People are/were still having trouble with this? It's worked out of the box for me since TGEA 1.0 I t... read more 11/06/2007 (4:16 am)
Holding Weapon My resource... read more 11/06/2007 (12:00 am)
Dynamicly deformed terrain Yup, might want to try in the private forums, there's plenty of threads on this, and resources, I be... read more 11/04/2007 (3:06 am)
Does "WeaponFireLight" work in 1.0.3? It doesn't work at the moment. No one knows how it works, apparently. I've never gotten a straight a... read more 11/03/2007 (10:33 pm)
Does "WeaponFireLight" work in 1.0.3? X2, hah, it never works out of the box anymore.... read more 11/03/2007 (7:56 pm)
Enabling Alpha Effects ForestKit yay!... read more 11/02/2007 (10:16 pm)
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