Firas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Behavior Documentation | Your list is great Phil, I like it, I think we may need some AI enemy behavirs like : FlowAndAvoi... read more | 04/06/2007 (10:39 am) |
| Can we? | So why should we use Torque X and C# languge we can use TGB and Torque scripte to create the same ga... read more | 12/12/2006 (9:30 am) |
| MiniPlatformer: Characters sticks on ceilings. | I found the same problem here but GG pepole say it's a bug and it will be fixed in the next release.... read more | 10/26/2006 (9:14 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Thanks alot Eric it's work like a charm, I just create a new level and drop my tileLayer and it's... read more | 10/13/2006 (5:25 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Eric I'm sending the project files to your email (I take it from your profile) you should recive n... read more | 10/12/2006 (10:19 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Eric: my platforms/Tiles is not slanted at all, they are entirely horizontal, (the same environme... read more | 10/12/2006 (7:14 am) |
| It's maybe a Bug | Eric: No my platforms/Tiles is not slanted at all, they are entirely horizontal, (the same enviro... read more | 10/12/2006 (7:03 am) |
| It's maybe a Bug | Yes eric I test the code in this thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 10/11/2006 (10:05 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Eric nice work Eric could you please suggest somthing about stucking in the ciling when pGuy jump... read more | 10/11/2006 (9:42 am) |
| It's maybe a Bug | Thomas thanks for your quick replay, I think you are trying to tell me that I should wait tell the n... read more | 10/11/2006 (8:36 am) |
| It's maybe a Bug | Eric thanks your solution is greate everything is really greate but still there is one problem here:... read more | 10/11/2006 (8:25 am) |
| It's maybe a Bug | Eric thanks agine for your solution it's really help alot but It's still not perfect I I'm saying th... read more | 10/10/2006 (9:32 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Eric I will check your replay in my post now, and let me thank you alot for your (courtesy) and your... read more | 10/10/2006 (6:36 am) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | Eric I don't understand all your post what did you comment exactly in your script ubove to solve the... read more | 10/09/2006 (8:11 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I beleave that the actual problem is: the miniPlatformerTutorial is working greate but if you def... read more | 10/09/2006 (6:21 am) |
| It's maybe a Bug | Oliver colud you tell us more about your problem, coz I think the more we desripe the problem the be... read more | 10/09/2006 (5:50 am) |
| TGB 1.1.2 and TankBuster ?? | Thanks for your replay and I like to tell you that the sooner the better.... read more | 10/09/2006 (5:47 am) |
| Multi tile layers | Thanks Paul I did it.... read more | 10/04/2006 (7:34 pm) |
| TankBuster nice demo but | I hope that next TGB update will be very soon, If the Demo is ready why should we wait until the nex... read more | 09/26/2006 (2:21 pm) |
| TankBuster nice demo but | Please ask GG guys and replay ASAP thanks... read more | 09/26/2006 (1:59 pm) |
| TankBuster nice demo but | Yes Thomas I mean TankBuster script and project files are you planing to release it soon??... read more | 09/26/2006 (10:25 am) |
| TankBuster nice demo but | Thants right Cameron another threat or threats will help a lot to improve the gameplay of this demo.... read more | 09/26/2006 (10:23 am) |
| Can I do this with collision?? | Thanks philip I check the collision tutorial and it help a lot but I have a couple of questions: ... read more | 09/26/2006 (10:17 am) |
| TankBuster ?? | Stanley D thanks for your link it's working now :)... read more | 09/26/2006 (7:16 am) |
| Sprites | Thanks a lot David this will really help... read more | 09/05/2006 (5:19 am) |
| Experimental Animation Technique | Naill it's a greate job I like your idea but I wont to ask you 2 question: 1- colud you explain o... read more | 09/01/2006 (7:22 am) |
| Possible character animation application | Ya Niall hope that you show us some of your work on this software very soon... read more | 08/31/2006 (11:53 am) |
| How to remove it? | Ya mark the good thing here is there is a helpfull guys around.... read more | 08/31/2006 (11:51 am) |
| Possible character animation application | Guys moho can export your animation to .jpg fiels or .png files, it's a very simpe process : File... read more | 08/31/2006 (6:01 am) |
| Is it possible to do it with TGB? | It work fine thanks... read more | 08/30/2006 (7:12 pm) |
| Is it possible to do it with TGB? | Guys help in the onCollision function I was trying to check the %normal value so I was printing it ... read more | 08/30/2006 (5:31 pm) |
| Jumping problem | Thomas your idea is greate I will try it on my code where I wont my player (like Mario) if he jump o... read more | 08/30/2006 (2:57 pm) |
| How to remove it? | I have photoshop and I have did it successfully thank you guys... read more | 08/28/2006 (9:30 am) |
| Is it possible to do it with TGB? | Thanks for respond philip I have check the TGB referance and found that callback syntax : onCo... read more | 08/24/2006 (5:56 pm) |
| Problem with the new tile editor | Thanks Mark for you support I will try it today thanks agine... read more | 08/24/2006 (5:46 am) |
| My problem with "Fish game tutorial | Yes thats right it's not hitting the function and I can't find a reason why that happen? please c... read more | 07/09/2006 (6:58 am) |
| Tile Map tutorial | I found the solution I should use left (Alt) beacuse right Alt will not work.... read more | 07/04/2006 (2:44 pm) |
| Orc skeleton for 3ds max 6 | Thanks for the info I will try to reread the docs agine... read more | 10/05/2005 (11:29 pm) |
| Orc skeleton for 3ds max 6 | So just one question how to start animation ? I can apply .bip file on the biped but : how to mak... read more | 10/05/2005 (7:54 pm) |
| Orc skeleton for 3ds max 6 | Yes but this file does not contain animation it's just the model, what I wont is the skeleton or the... read more | 10/04/2005 (9:20 pm) |
| Exporting multiple textures, can I? | Thanks man I think I found it :)... read more | 10/03/2005 (9:33 am) |
| Interiors? | I think thats my only solustion thanks guys :)... read more | 09/23/2005 (4:09 pm) |
| Interiors? | Can I access these zones from script? coz what I wont to do here is when I enter a room the most... read more | 09/22/2005 (6:17 pm) |
| Lightning-fast A* implementation resource? | Yes sure we need this greate work as chris say : Do you even have to ask?... read more | 08/22/2005 (8:14 pm) |
| Find Hidden shapes? | Ben I was looking for the If statment that avoid the hidden objects so I did the following: 1- I h... read more | 08/19/2005 (3:13 am) |
| Find Hidden shapes? | Please see this code: function ch(%bot) { %position = getWords(%bot.gettransform(), 0, 2); I... read more | 08/17/2005 (8:13 pm) |
| Find Hidden shapes? | 1- yes it can find the objects if it was normally visible. 2- becouse my game need this feature, ... read more | 08/17/2005 (6:18 am) |
| Can Hover Vehicles jump? | But what exactly in the flyers make the vertical thrust?... read more | 07/04/2005 (5:26 pm) |
| Terrain height how to? | Thanks guys it's work now I use: echo(getTerrainHeight("0 0"));... read more | 06/29/2005 (7:13 pm) |
| Terrain height how to? | Chris I didn't write the ConsoleFunciton I found it in the file terrdata.cc, the file contain the te... read more | 06/29/2005 (7:02 pm) |