Game Development Community

Tim Betts's Forum Posts

Thread Post Date Posted
Torque Rigged Character Hey Andy - This is great news man. Thanks so much for all the effort and taking the time to do this ... read more 03/19/2006 (2:33 pm)
Lightmaps baked from Lightwave into Torque Hey Andy - Just go to www.worley.com. It's $399. Expensive, but it's truly amazing with Lightwav... read more 03/16/2006 (4:26 am)
Lightmaps baked from Lightwave into Torque Hey Andy. Yeah, guess I was wanting to do all my lighting design in Lightwave so I could do it v... read more 03/15/2006 (4:48 am)
Torque Rigged Character Nah, unfortunately, I did look at the Tin Man, but I really wanted a character with bones that was a... read more 03/15/2006 (4:36 am)
Rock Monster Check out "Galaxy Quest" - "Never Give Up, Never Surrender!" - awesome rock monster :)... read more 11/14/2005 (7:09 am)
TSE Relief Mapping? @Tom - Thanks for this awesome reference Tom. If it was only for the PS2.0 fallback I would be excit... read more 11/09/2005 (10:11 am)
TSE Relief Mapping? @Eric - It sounded like from your other post that you may have a different approach to relief or par... read more 11/09/2005 (4:25 am)
TSE Relief Mapping? I think [url=http://fabio.policarpo.nom.br/docs/ReliefMapping.pdf]this link[/url] sums up the differ... read more 11/03/2005 (6:34 pm)
Playback of video on side of DIF building? Woo hoo :) You da man. Yeah, baby. Good on ya mate. Cheers. etc., etc., and thanks -- Tim.... read more 11/02/2005 (10:30 am)
Playback of video on side of DIF building? Oh, pretty please, please share :)... read more 10/27/2005 (12:42 pm)
Playback of video on side of DIF building? Oh, pretty please, please share :)... read more 10/27/2005 (12:37 pm)
Torque Rigged Character Thanks Bruno. I need to take a closer look at the Tin Man. I was hoping I was just missing a link to... read more 10/25/2005 (4:29 am)
Torque Rigged Character Thanks Brandon for the advice, but I really need to learn how to do this the Lightwave way, so if an... read more 10/23/2005 (12:26 pm)
Torque Rigged Character Anyone, . . ., anyone, . . ., Bueller, . . . ?... read more 10/20/2005 (4:31 am)
Distortion effects, the backbuffer, and particles Very cool effect Max. Party on dude!... read more 10/13/2005 (7:57 pm)
Which App do you use for DTS creation? Lightwave.... read more 08/02/2005 (4:36 am)
Any ToolBox users? - now writes to dif Hey David - I'm a LW2MAP customer and I would love to test any additional tools (whether LW2MAP spec... read more 07/28/2005 (4:34 am)
PRT / HDR Lighting Wow! What a great feature this would be to have. Just think of what that kind of impact that level o... read more 06/21/2005 (4:43 am)
Expanded TSE procedural shader set? Thanks Kevin and Tom - I'll look deeper into it. I'd like to see is the material name as part of the... read more 06/07/2005 (4:28 am)
Expanded TSE procedural shader set? @Tom - Is there a way to know that ShaderPXXX was generated by which material name?... read more 06/03/2005 (11:11 am)
Expanded TSE procedural shader set? Hey Kip - Sorry for the delay getting back to you. Unfortunately, I never did get around to full... read more 06/03/2005 (4:43 am)
TSE orkbase into Cartography Shop? This is awesome news Tom. This feature will be so useful to me. I assume you'll make an announcement... read more 05/24/2005 (5:19 am)
Terrible performance rendering terrain horizon @Ben - this is the problem I was talking about in my recent post in the bugs forum. I get a huge stu... read more 04/15/2005 (4:58 am)
Hacking in dynamic lights I'm very interested in lighting Kevin, so I for one would appreciate seeing the changes you had to m... read more 04/13/2005 (2:25 pm)
Baking Lightmaps into Torque I'm geared towards TSE, so surely this be done with a shader. I admitedly don't really know how TSE ... read more 04/10/2005 (6:17 pm)
New water Great looking water Brian. I normally wouldn't care, but my curiosity got the better of me - when I ... read more 04/08/2005 (6:02 pm)
Baking Lightmaps into Torque Bump! Ouch! Perhaps I posted in the wrong forum for this kind of question? Note, it's not specifi... read more 04/06/2005 (4:39 am)
Parallax Shader I also just wanted to pass on deepest thanks to Jacob and Kevin for their effort in getting this sha... read more 04/04/2005 (5:45 am)
Parallax Shader Thanks Brian, I'm just brimming with enthusiasm for this engine and so I should be. I would just lov... read more 03/31/2005 (6:06 pm)
Parallax Shader I've been trying with the help of community members to do this for a while, however, I'm unclear as ... read more 03/31/2005 (5:49 am)
CustomMaterial parameter mapping reference to shader? @Kevin - Thanks for the link man. Great help as usual :) @Brian - That's great news man. Essentia... read more 03/28/2005 (6:54 pm)
CustomMaterial parameter mapping reference to shader? Hmmm, quiet ... too quiet. @Peter - I'm concerned with custom shaders versus the procedural ones... read more 03/15/2005 (5:00 am)
What would you like in a New LightWave DTS Exporter? I would love to be able to create an interior (even using strictly legal shapes like cubes, wedges, ... read more 03/11/2005 (5:16 am)
TSE orkbase into Cartography Shop? Thanks Ed, but that was the MAP to CSM utility I was referring to above. I would just prefer tha... read more 03/11/2005 (4:39 am)
Expanded TSE procedural shader set? Thanks for the reply Brian. Exciting stuff. BTW, the new water is looking cool.... read more 03/09/2005 (8:01 pm)
TSE orkbase into Cartography Shop? That would be just awesome Tom. It would certainly cover all the bases and I would imagine encourage... read more 03/09/2005 (8:10 am)
Dancing lines and inside interior lighting? Looks like the solution to the enclosed interior scenario is to create a light leak to the outside d... read more 03/08/2005 (4:09 am)
Dancing lines and inside interior lighting? Thanks Tom. It's great to have people such as yourself working full-time using the TSE engine. Thank... read more 03/08/2005 (3:44 am)