John Kanalakis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS | The Milkshape exporter seems really reliable. I think we use the DTS exporter for 3DS Max more, thou... read more | 02/01/2009 (7:59 pm) |
| Trouble Scaling | I don't think it's a problem with Torque X, it's just a problem with how vertices are transformed an... read more | 02/01/2009 (7:55 pm) |
| Has anybody done anything significant with the beta? | Box Macabre looks really good. I'm really looking forward to this release and picking it up to play.... read more | 02/01/2009 (7:54 pm) |
| Trouble Scaling | You are gonna have to use Matrices to set this properly. I'll be back online later and can post an e... read more | 01/31/2009 (3:07 pm) |
| DTS | Keep in mind that .X does not contain animation data. So if you are creating an animated model, you ... read more | 01/31/2009 (3:05 pm) |
| Trouble Scaling | Kinda sounds like you've entered the wonderful world of 3D matrix transformations. Sometimes, the or... read more | 01/30/2009 (7:23 pm) |
| First-person shooter / racing and networking | You can't easily scale a specific region of the mesh. The only way that comes to mind right away is ... read more | 01/30/2009 (6:13 pm) |
| Book: Maximum texture size on a DTS model is 512x512? | Sorry, that should have been pulled from the book during editing. This limitation is long since gone... read more | 01/30/2009 (10:09 am) |
| First-person shooter / racing and networking | Cool, you're the one doing the Homebrew Wrestling! I've been following your blog posts with a lot of... read more | 01/30/2009 (10:03 am) |
| VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! | Sorry, I don't know about the licensing details. David, are you around? John K. [url]www.envyga... read more | 01/30/2009 (9:46 am) |
| First-person shooter / racing and networking | Brian has excellent points. Currently, the 2D toolset is much easier to work with than the 3D toolse... read more | 01/29/2009 (11:31 pm) |
| VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! | Yes, a project conversion from VS2005/XNA2 to VS2008/XNA3 is very painless. Just follow the upgrade ... read more | 01/29/2009 (7:46 pm) |
| Book: Cross Hair doesn't work, XNAChopper Shoot but can't move? | I'll check out the book's sample code again and find out what's going on. I'll either post an update... read more | 01/29/2009 (7:43 pm) |
| First-person shooter / racing and networking | I can certainly say that Torque X is not exclusively focused on FPS and racing games. This is largel... read more | 01/29/2009 (8:41 am) |
| Screenshots of my game in progress | Wow! This is looking great, Rich! Your game is really coming along very well. I can't wait to try it... read more | 01/28/2009 (11:02 pm) |
| Pausing a particle effect | I haven't tried this, but... I think you can get a hold of the T2DParticleEffect object and set the ... read more | 01/28/2009 (6:01 pm) |
| Pausing a particle effect | Hmmm... just pausing the partice effects, or everything in the scene? John K. [url]www.envygame... read more | 01/28/2009 (5:54 pm) |
| Display newlines in GUIText? | Hey Brandon, have you tried GUIMLText instead of GUIText? I think that will do exactly what you want... read more | 01/28/2009 (1:36 pm) |
| Compile Error 9009 | Are you comfortable emailing me your .csproj file (not all the code, just the .csproj)? I can browse... read more | 01/27/2009 (1:12 pm) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | This may not work for you since it's compiled against Torque X 3.0 - but the levelData.txscene file ... read more | 01/27/2009 (1:07 pm) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | Arrrrgghhh!!!!! Okay, I'll put something together real quick for you to download and try out. ... read more | 01/27/2009 (12:56 pm) |
| Compile Error 9009 | Very strange. Okay, looking a the error again. It seems to me that the [b]$(TargetPath)[/b] property... read more | 01/27/2009 (9:37 am) |
| GenericMaterial | Oh, sorry. Build Action must be compile. I thought you just needed the filename assignment. Map... read more | 01/27/2009 (8:42 am) |
| Compile Error 9009 | Try closing your game's VisualStudio project, then openning the .csproj file with Notepad. Look for ... read more | 01/27/2009 (8:37 am) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | Okay, maybe some English to go with this... The UseEffectEmission property (when true) means tha... read more | 01/27/2009 (12:20 am) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | Now we're talking... try changing the following in your XML and then save. [code] <EmitterDa... read more | 01/27/2009 (12:08 am) |
| Happy Birthday John! | Thanks, Brian. Yeah, I'm rewarded with puppy treats on ocassion ;) I'm happy to help out and really ... read more | 01/26/2009 (9:36 pm) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | Your code looks great. Can you also post your particle effect definition in the .txscene file? J... read more | 01/26/2009 (9:26 pm) |
| TX2: GUIBitmap.Opacity Doesn't work? | This has been fixed for the next release. For now, if your material is defined in the levelData.txsc... read more | 01/26/2009 (9:23 pm) |
| Torque X 2.0 Quickstart Guide | Yes! Excellent summary Brain, well done. John K. [url]www.envygames.com[/url]... read more | 01/26/2009 (8:16 pm) |
| BOOK: Create a Score Particle Effect (pg 57) not working. | Do you have the [b]UseEffectEmission[/b] property set on the T2DParticleEmitterData? When that prope... read more | 01/26/2009 (8:14 pm) |
| Compile Error 9009 | Try changing the build event to look like this... [code]if "$(PlatformName)"=="x8... read more | 01/26/2009 (5:18 pm) |
| Torque X 3D and Steam | For a Windows game, it might, but I'm not sure. Is there an integration API published? This will def... read more | 01/26/2009 (5:17 pm) |
| GenericMaterial | Rafa, seems to work fine for me, what are you setting it to? And are you sure that the effect file h... read more | 01/26/2009 (5:13 pm) |
| Happy Birthday John! | Hahahaha! I wish. No breaks for me. I'm still working away with Torque X and tools. This is going to... read more | 01/26/2009 (5:07 pm) |
| Fade out effect for "dead" Animated object code if anyone is interested | Rich, Very well done! I've taken a few minutes and wrapped this into a generic component with a ... read more | 01/24/2009 (8:58 pm) |
| Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc | Take a collection of animated sprites that represent your players movement animations. This animated... read more | 01/20/2009 (10:34 pm) |
| Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc | It's hard to offer meaningful advice without much more details - like are the punches simple contact... read more | 01/20/2009 (8:15 pm) |
| Bad reviews of torqueX does 3.0 Change it? | Good one! I'm working on a multiplayer FPS game based on Torque X. I can probably pull something tog... read more | 01/20/2009 (12:36 am) |
| Call for tutorial on how to implement xbox live acheivement, its possible right? | True, but I was thinking about a game called AchievementZilla, where every button press adds 20 poin... read more | 01/20/2009 (12:33 am) |
| BOOK: Get closest scene objects | The property is WorldCollisionClipRectangle, attached to the T2DSceneObject. It's read-only. Joh... read more | 01/20/2009 (12:29 am) |
| Confused about purchasing options | Torque X 2.0 requires VS2005 and XNA 2.0, when Torque X 3.0 is released, it will support VS2008 and ... read more | 01/20/2009 (12:06 am) |
| Call for tutorial on how to implement xbox live acheivement, its possible right? | Exactly, Achievements are not supported in XNA. I think they are concerned that games would give out... read more | 01/19/2009 (1:03 pm) |
| Bad reviews of torqueX does 3.0 Change it? | Great point. By the way, what kind of starter kits would you want? John K. [url]www.envygames... read more | 01/19/2009 (1:00 pm) |
| Adding line of sight to the AIProximityAttackComponent from the book | Brandon, this is really good!!! Sean, great summary for expanding this. I think your outline ma... read more | 01/18/2009 (10:57 pm) |
| X 2D now fully compatable with XNA 3.0 and Visual C# 2008? | The website is kindof incorrect. The release has not happened yet, but it really is any day now. Mic... read more | 01/18/2009 (10:36 pm) |
| BOOK: Get closest scene objects | Sean, You've definitely figured it out. The FindObjects() method performs its distance search ba... read more | 01/18/2009 (10:34 pm) |
| How do I purchase or register TorqueX Builder? | I've heard that there are some issues with the online store and the product pages (due to the new we... read more | 01/18/2009 (10:16 pm) |
| TXB Zoom | For those without a mouse wheel (ahem, laptop), you can also press the + and - keys at any time to z... read more | 01/18/2009 (10:12 pm) |
| Capturing Keyboard input | Great contol, Dave! John K. [url]www.envygames.com[/url]... read more | 01/18/2009 (10:10 pm) |