Game Development Community

John Kanalakis's Forum Posts

Thread Post Date Posted
DTS The Milkshape exporter seems really reliable. I think we use the DTS exporter for 3DS Max more, thou... read more 02/01/2009 (7:59 pm)
Trouble Scaling I don't think it's a problem with Torque X, it's just a problem with how vertices are transformed an... read more 02/01/2009 (7:55 pm)
Has anybody done anything significant with the beta? Box Macabre looks really good. I'm really looking forward to this release and picking it up to play.... read more 02/01/2009 (7:54 pm)
Trouble Scaling You are gonna have to use Matrices to set this properly. I'll be back online later and can post an e... read more 01/31/2009 (3:07 pm)
DTS Keep in mind that .X does not contain animation data. So if you are creating an animated model, you ... read more 01/31/2009 (3:05 pm)
Trouble Scaling Kinda sounds like you've entered the wonderful world of 3D matrix transformations. Sometimes, the or... read more 01/30/2009 (7:23 pm)
First-person shooter / racing and networking You can't easily scale a specific region of the mesh. The only way that comes to mind right away is ... read more 01/30/2009 (6:13 pm)
Book: Maximum texture size on a DTS model is 512x512? Sorry, that should have been pulled from the book during editing. This limitation is long since gone... read more 01/30/2009 (10:09 am)
First-person shooter / racing and networking Cool, you're the one doing the Homebrew Wrestling! I've been following your blog posts with a lot of... read more 01/30/2009 (10:03 am)
VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! Sorry, I don't know about the licensing details. David, are you around? John K. [url]www.envyga... read more 01/30/2009 (9:46 am)
First-person shooter / racing and networking Brian has excellent points. Currently, the 2D toolset is much easier to work with than the 3D toolse... read more 01/29/2009 (11:31 pm)
VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! Yes, a project conversion from VS2005/XNA2 to VS2008/XNA3 is very painless. Just follow the upgrade ... read more 01/29/2009 (7:46 pm)
Book: Cross Hair doesn't work, XNAChopper Shoot but can't move? I'll check out the book's sample code again and find out what's going on. I'll either post an update... read more 01/29/2009 (7:43 pm)
First-person shooter / racing and networking I can certainly say that Torque X is not exclusively focused on FPS and racing games. This is largel... read more 01/29/2009 (8:41 am)
Screenshots of my game in progress Wow! This is looking great, Rich! Your game is really coming along very well. I can't wait to try it... read more 01/28/2009 (11:02 pm)
Pausing a particle effect I haven't tried this, but... I think you can get a hold of the T2DParticleEffect object and set the ... read more 01/28/2009 (6:01 pm)
Pausing a particle effect Hmmm... just pausing the partice effects, or everything in the scene? John K. [url]www.envygame... read more 01/28/2009 (5:54 pm)
Display newlines in GUIText? Hey Brandon, have you tried GUIMLText instead of GUIText? I think that will do exactly what you want... read more 01/28/2009 (1:36 pm)
Compile Error 9009 Are you comfortable emailing me your .csproj file (not all the code, just the .csproj)? I can browse... read more 01/27/2009 (1:12 pm)
BOOK: Create a Score Particle Effect (pg 57) not working. This may not work for you since it's compiled against Torque X 3.0 - but the levelData.txscene file ... read more 01/27/2009 (1:07 pm)
BOOK: Create a Score Particle Effect (pg 57) not working. Arrrrgghhh!!!!! Okay, I'll put something together real quick for you to download and try out. ... read more 01/27/2009 (12:56 pm)
Compile Error 9009 Very strange. Okay, looking a the error again. It seems to me that the [b]$(TargetPath)[/b] property... read more 01/27/2009 (9:37 am)
GenericMaterial Oh, sorry. Build Action must be compile. I thought you just needed the filename assignment. Map... read more 01/27/2009 (8:42 am)
Compile Error 9009 Try closing your game's VisualStudio project, then openning the .csproj file with Notepad. Look for ... read more 01/27/2009 (8:37 am)
BOOK: Create a Score Particle Effect (pg 57) not working. Okay, maybe some English to go with this... The UseEffectEmission property (when true) means tha... read more 01/27/2009 (12:20 am)
BOOK: Create a Score Particle Effect (pg 57) not working. Now we're talking... try changing the following in your XML and then save. [code] <EmitterDa... read more 01/27/2009 (12:08 am)
Happy Birthday John! Thanks, Brian. Yeah, I'm rewarded with puppy treats on ocassion ;) I'm happy to help out and really ... read more 01/26/2009 (9:36 pm)
BOOK: Create a Score Particle Effect (pg 57) not working. Your code looks great. Can you also post your particle effect definition in the .txscene file? J... read more 01/26/2009 (9:26 pm)
TX2: GUIBitmap.Opacity Doesn't work? This has been fixed for the next release. For now, if your material is defined in the levelData.txsc... read more 01/26/2009 (9:23 pm)
Torque X 2.0 Quickstart Guide Yes! Excellent summary Brain, well done. John K. [url]www.envygames.com[/url]... read more 01/26/2009 (8:16 pm)
BOOK: Create a Score Particle Effect (pg 57) not working. Do you have the [b]UseEffectEmission[/b] property set on the T2DParticleEmitterData? When that prope... read more 01/26/2009 (8:14 pm)
Compile Error 9009 Try changing the build event to look like this... [code]if "$(PlatformName)"=="x8... read more 01/26/2009 (5:18 pm)
Torque X 3D and Steam For a Windows game, it might, but I'm not sure. Is there an integration API published? This will def... read more 01/26/2009 (5:17 pm)
GenericMaterial Rafa, seems to work fine for me, what are you setting it to? And are you sure that the effect file h... read more 01/26/2009 (5:13 pm)
Happy Birthday John! Hahahaha! I wish. No breaks for me. I'm still working away with Torque X and tools. This is going to... read more 01/26/2009 (5:07 pm)
Fade out effect for "dead" Animated object code if anyone is interested Rich, Very well done! I've taken a few minutes and wrapped this into a generic component with a ... read more 01/24/2009 (8:58 pm)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc Take a collection of animated sprites that represent your players movement animations. This animated... read more 01/20/2009 (10:34 pm)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc It's hard to offer meaningful advice without much more details - like are the punches simple contact... read more 01/20/2009 (8:15 pm)
Bad reviews of torqueX does 3.0 Change it? Good one! I'm working on a multiplayer FPS game based on Torque X. I can probably pull something tog... read more 01/20/2009 (12:36 am)
Call for tutorial on how to implement xbox live acheivement, its possible right? True, but I was thinking about a game called AchievementZilla, where every button press adds 20 poin... read more 01/20/2009 (12:33 am)
BOOK: Get closest scene objects The property is WorldCollisionClipRectangle, attached to the T2DSceneObject. It's read-only. Joh... read more 01/20/2009 (12:29 am)
Confused about purchasing options Torque X 2.0 requires VS2005 and XNA 2.0, when Torque X 3.0 is released, it will support VS2008 and ... read more 01/20/2009 (12:06 am)
Call for tutorial on how to implement xbox live acheivement, its possible right? Exactly, Achievements are not supported in XNA. I think they are concerned that games would give out... read more 01/19/2009 (1:03 pm)
Bad reviews of torqueX does 3.0 Change it? Great point. By the way, what kind of starter kits would you want? John K. [url]www.envygames... read more 01/19/2009 (1:00 pm)
Adding line of sight to the AIProximityAttackComponent from the book Brandon, this is really good!!! Sean, great summary for expanding this. I think your outline ma... read more 01/18/2009 (10:57 pm)
X 2D now fully compatable with XNA 3.0 and Visual C# 2008? The website is kindof incorrect. The release has not happened yet, but it really is any day now. Mic... read more 01/18/2009 (10:36 pm)
BOOK: Get closest scene objects Sean, You've definitely figured it out. The FindObjects() method performs its distance search ba... read more 01/18/2009 (10:34 pm)
How do I purchase or register TorqueX Builder? I've heard that there are some issues with the online store and the product pages (due to the new we... read more 01/18/2009 (10:16 pm)
TXB Zoom For those without a mouse wheel (ahem, laptop), you can also press the + and - keys at any time to z... read more 01/18/2009 (10:12 pm)
Capturing Keyboard input Great contol, Dave! John K. [url]www.envygames.com[/url]... read more 01/18/2009 (10:10 pm)