John Kanalakis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Show cursor on mission load | The easiest thing to do is to open client\ui\playGui.cs and set the following in the new GameTSCtrl(... read more | 05/19/2006 (2:23 pm) |
| TSE Starter.fps download | Nathan, Which DirectX drivers are you using? I have the same exact laptop as you and am also runn... read more | 04/30/2006 (11:30 pm) |
| Profilerdump() | From within the game/demo, press the ~ (tilde) key to open the console window. Then, type 'metrics(... read more | 04/27/2006 (9:11 am) |
| GuiObjectView | We are using the GuiObjectview without any problems in TSE MS3. When it was rendering the mesh all b... read more | 04/18/2006 (10:53 pm) |
| Any ideas for implementing starship shields? | I definitely agree with Jesse. I would have one mesh exported for the starship (with a mount point a... read more | 03/31/2006 (1:38 am) |
| Renderfirstperson = false, but still does it | If it helps, I'm setting to third person with this call to client\scripts\playGui.cs... function ... read more | 01/31/2006 (11:24 pm) |
| TSE Starter.racing download | I'm closing in on the problem and am getting pretty close. Unfortunately, I was slowed today by a ha... read more | 01/11/2006 (5:59 pm) |
| TSE Starter.racing download | Big thanks to Joseph for putting this together!!! There's definitely some issues within the guiSp... read more | 01/10/2006 (12:35 am) |
| PlayerModel.setModel is bugged/doesnt work | Hi Erik, Could you please send me your TSE port of the GuiObjectView control? The GuiPlayerView j... read more | 12/17/2005 (6:38 pm) |