John Kanalakis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X 2D and its new features | I can definitely understand your concern and there are some big changes in the works that will be an... read more | 10/02/2009 (11:46 pm) |
| Terrain magic number :) | It definitely looks like a scale multiplier to reduce the height. With maxint = 65535, this multipli... read more | 10/02/2009 (12:20 pm) |
| Question about Build Size | No, there is no direct porting path from TGEA to Torque X. You can re-use your art assetss (models, ... read more | 10/02/2009 (11:57 am) |
| Installing Torque X 3D on Windows 7 | Not XNA 3.1? John K. [url]www.envygames.com[/url]... read more | 09/30/2009 (11:43 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Hi Matthew, just wanted to check in again... I haven't checked the GuiVideo control, but the VideoMa... read more | 09/30/2009 (10:51 pm) |
| Changing Levels Slow | Very cool, Duncan. I really like that solution. John K. [url]www.envygames.com[/url]... read more | 09/29/2009 (5:16 pm) |
| Changing Levels Slow | I'm not sure yet. I'm not comfortable blindly stripping out material definitions from a level file, ... read more | 09/29/2009 (1:17 pm) |
| Changing Levels Slow | Duncan, that's a very clever solution, smart thinking! It's true that the Torque X Builders save all... read more | 09/29/2009 (12:04 pm) |
| XNA 3.1 and TX2D 3.1 warnings | It's difficult to say without actually seeing the warnings themselves. But in general, some number o... read more | 09/27/2009 (12:57 pm) |
| Bug in fog | I have heard of JigLibX, but I haven't tried integrating it. I've worked with PhysX, Farseer, and Bu... read more | 09/26/2009 (9:17 pm) |
| Help with projectiles... [RESOLVED] | Just for the record, I don't like the conditional operator and usually try to avoid it. Though it wo... read more | 09/26/2009 (9:07 pm) |
| Bug in fog | There are a number of Torque X update releases scheduled with different areas of concentration. The ... read more | 09/26/2009 (1:45 pm) |
| Changing Levels Slow | I'm actually a bit optimistic about the content pipeline extension. As you know, XML is slow to pars... read more | 09/25/2009 (7:12 pm) |
| Changing Levels Slow | Yeah, a lot of those reviewers are real PITAs. How many times can you really smash the A button with... read more | 09/25/2009 (6:03 pm) |
| Bug in fog | This is fixed in the next 3.1.4 release. The new method looks more like this... [code] protecte... read more | 09/25/2009 (4:07 pm) |
| Changing Levels Slow | Sorr Tony, this only works with the full source version of Torque X. Profiling the game is going to ... read more | 09/25/2009 (1:31 am) |
| Changing Levels Slow | 1. Open your game project settings 2. In the Build tab, add the following "Conditional compila... read more | 09/24/2009 (9:55 pm) |
| Torque X Platformer Kit | Henry, your email address is not on file. Can you email me at jkanalakis@envygames.com ? John K.... read more | 09/24/2009 (9:45 pm) |
| Moving 300+ objects for Bullet Hell Game [Performance Issue] | Rendering 300+ sprites shouldn't be a problem. But since these are bullets, I'm guessing there's mor... read more | 09/21/2009 (9:09 pm) |
| NullReferenceException, just trying to make a camera in code | The DefaultSceneGraph should be defined within the levelData.txscene file and no provided automtical... read more | 09/20/2009 (1:13 pm) |
| Partally Transparent Materials | Excellent, looks good Eric. John K. [url]www.envgames.com[/url]... read more | 09/18/2009 (4:03 pm) |
| Creating a spotlight / flashlight | Matt, the mask above was not for game use, just for Web presentation. To create this mask for game u... read more | 09/17/2009 (6:22 pm) |
| Terrain clip map | I'm reaaaally close. It's definitely a problem with the recentering code. If you have the full-sourc... read more | 09/17/2009 (12:00 pm) |
| Creating a spotlight / flashlight | Thanks Matt, I appreciate that. ;) I'm sure you've already figured out by now, but for others... It... read more | 09/17/2009 (11:57 am) |
| Basic T3DComponent Break Down? | By the way, the details begin at the bottom of page 113, "Creating a New TorqueComponent".... read more | 09/16/2009 (7:51 pm) |
| Basic T3DComponent Break Down? | Maybe someone else can do a deep dive here. But in a nutshell, ProcessTick() is a callback that the ... read more | 09/16/2009 (7:46 pm) |
| Partally Transparent Materials | With respect to your earlier post... The isn't necessarily a direct mapping between the texture and ... read more | 09/16/2009 (7:40 pm) |
| Partally Transparent Materials | Eric, since you did not call out a specific tree, I picked another one - poplar (since it sounds lik... read more | 09/16/2009 (7:28 pm) |
| Terrain clip map | Kim, this might not be a problem on your side. The clipmap rendering is not correct right now and I'... read more | 09/16/2009 (7:01 pm) |
| Partally Transparent Materials | Hi Eric, of course I had to pick the one model that had no problems :) I remember writing about and ... read more | 09/16/2009 (6:58 pm) |
| Working with the mouse | Conceptually, there is little difference. The ProcessTick() method is called by Torque X engine to d... read more | 09/16/2009 (6:50 pm) |
| Creating a spotlight / flashlight | By "cone of light" it sounds like a top-down view of the game. Others might have a better ... read more | 09/16/2009 (6:38 pm) |
| Working with the mouse | James, I accomplished this inside some sort of update loop; either the ProcessTick() of a component,... read more | 09/16/2009 (6:20 pm) |
| Changing scene names? | I don't think there is a way to do this in the Builder, but you can open up the levelData.txscene XM... read more | 09/16/2009 (5:56 pm) |
| Text entry? Anyone have a good implementation? | Don't quote me on this, but I thought that you can call up the Xbox Keyboard widget, and then just g... read more | 09/16/2009 (5:53 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Jason, this is really cool and it works great! Thank you for posting... [quote] I grant GarageGame... read more | 09/16/2009 (5:50 pm) |
| Partally Transparent Materials | Eric, which tree are you having trouble with? I downloaded and picked the first one (Banana) and saw... read more | 09/15/2009 (4:12 am) |
| Another Texture2D Question | Thank you Gerald, that's nice of you. :) Let's see, Torque X is just an extension of XNA, so you can... read more | 09/15/2009 (12:03 am) |
| Another Texture2D Question | Gerald, the TorqueObject never knows about textures, think of it as a logical class that only exists... read more | 09/14/2009 (12:00 pm) |
| Enemy at the Gate Released for Review | Congratulations! That's great news, it's fun to see another Torque X game released! John K. [ur... read more | 09/13/2009 (12:31 pm) |
| Bug in TX2D's use of XNA Framework | Fix added to the 3.1.4 release. John K.... read more | 09/13/2009 (4:42 am) |
| Average: Bug in move manager/ input map can lock controls | Method added to the 3.1.4 Release. John K. ... read more | 09/13/2009 (4:32 am) |
| Torque X 3.1.0.1 Available for Download | Okay, so it sounds like your main issues are with the editor and the environment is all setup. It's ... read more | 09/12/2009 (4:14 pm) |
| Torque X 3.1.0.1 Available for Download | It's actually [i]increase[/i] ;) Re-reading your last post, I think I was going in the wrong direct... read more | 09/12/2009 (1:40 pm) |
| How do i link a camera to a player. | Actually, I just thought of a better answer. Go to my website, then go to the Torque X page dedicate... read more | 09/12/2009 (1:20 pm) |
| How do i link a camera to a player. | Page 264 for those with the Torque X book. But in a nutshell, you rename the FreeCameraComponent in ... read more | 09/12/2009 (1:15 pm) |
| Torque X Book Samples Updated to XNA 3.1 and Torque X 3.1.1 | I don't think so. When you open the project in Visual Studio, go to the Solution Explorer. Then, exp... read more | 09/12/2009 (1:05 pm) |
| Torque X 3.1.0.1 Available for Download | Okay, I see the confusion. The original Torque X 3.1.0 assembly DLLs did not have problems. Instead,... read more | 09/12/2009 (1:01 pm) |
| Simple Tile Collisions question | It kind of makes sense, since a tilemap is all about efficiently re-using the same tiles (as opposed... read more | 09/11/2009 (12:37 pm) |
| Simple Tile Collisions question | Excellent! This should do the trick. Most of my early Torque X learning was based on dissecting the ... read more | 09/11/2009 (1:54 am) |