Game Development Community

Daniel Allessi's Forum Posts

Thread Post Date Posted
Camera follow target issue Given settings of: [code] $levelCameras::updateDelay = 35; // ms $levelCameras::minFollowC... read more 11/04/2006 (5:35 pm)
Who takes the time to read GG community blogs? I sometimes read them all, or at least skim, but more often than not, I just open up the names I kno... read more 11/10/2005 (7:36 pm)
Equivalent of smoothing groups? It does automatically it seems, but what smoothing groups give is control over which it averages tog... read more 07/05/2005 (2:29 pm)
Equivalent of smoothing groups? It doesn't export that information to DTS though.... read more 07/04/2005 (8:53 pm)
Pausing the game. Try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=31628]this.[/url]... read more 06/29/2005 (3:35 pm)
Yes!!! I finally got Maya for only $300 Or get your money back from EBay, or threaten to do so unless the seller contacts Alias to transfer ... read more 06/19/2005 (6:31 pm)
Scripting Server Objects From Datablocks Confusion Try creating it as a staticShape with a staticShapeData datablock and see what happens.... read more 06/18/2005 (6:46 pm)
Scripting Server Objects From Datablocks Confusion Are you creating the object on the client or when you test it are you creating it on the server?... read more 06/18/2005 (6:01 am)
Sweet airplaine i modeled Your links just lead to those 'Image hosted by angelfire' banners.... read more 06/16/2005 (3:20 am)
Having issues with onCollision [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2799]This[/url] has a go... read more 06/16/2005 (3:18 am)
Exporter and Blender 2.36? /.blender/scripts is where you dump the contents of the exporter folder. Works g... read more 06/15/2005 (7:15 pm)
Field of view control Lower than 5, can't really see anything, so what's the point? Beyond 120 you get some cool fisheye d... read more 06/15/2005 (7:13 pm)
Having issues with onCollision Yes, a trigger would be better, because I've run into similiar problems. There's an onCollision func... read more 06/15/2005 (7:10 pm)
Firearms in FPS: How many choices should there be? [QUOTE]6. Do you think there hits a point where you have too many weapons options so it starts to fe... read more 06/15/2005 (7:08 pm)
Firearms in FPS: How many choices should there be? I prefer style #2, and in terms of amount of weapons here are some thoughts: Call of Duty (not UO... read more 06/15/2005 (12:56 am)
Starter Kit or From Scratch? I used 3DGPAi1 as a starting point.... read more 06/10/2005 (9:56 pm)
What's wrong with my heirarchy? [pics Thanks on both counts. I'll give it a try. Edit: Works like a charm. Thanks.... read more 06/10/2005 (6:27 pm)
Milkshape or Blender? I started with Milkshape and it was great and all, but I recently tried the [URL=http://www.gamedev.... read more 06/06/2005 (7:38 pm)
Equivalent of smoothing groups? For those interested: If you split the mesh (YKEY) into the smoothing groups you want, it exports wi... read more 06/05/2005 (3:59 pm)
Does Blender suck or rule? I disliked Blender immensely when I first downloaded it, and it's just sat there unused on my HD. I'... read more 06/03/2005 (4:19 am)
Gouraud shading In your modeler, you need to setup the smoothing groups is all.... read more 06/02/2005 (10:53 pm)
How do I make a teleporter? Or [URL=http://search.garagegames.com/search?q=teleporters&restrict=&btnG=Search+GarageGames&ie=&sit... read more 05/29/2005 (6:33 pm)
GetDisplayDeviceList not displaying all devices They convert openGL calls to D3D calls, so no DLLs, no D3D support.... read more 05/26/2005 (11:37 pm)
GetDisplayDeviceList not displaying all devices My only insight: http://www.garagegames.com/mg/forums/result.thread.php?qt=25289... read more 05/25/2005 (9:36 pm)
Material based damage engine I think he means like Counter-Strike models materials? Example: you shoot at metal, your bullet does... read more 05/20/2005 (9:52 pm)
3D Game Programming All-in-One - should I buy it? [QUOTE]3D Game Programming All-in-One - should I buy it?[/QUOTE] Without a doubt.... read more 05/20/2005 (5:41 am)
Fast physics ... Play with collisionTolerance too, it helps. I use 0.25 for my blocks that are rigidShape, and it beh... read more 05/20/2005 (12:06 am)
Updating to the latest-n-greatest? From that thread: [QUOTE]you will simply diff the newest version against your modifications, and me... read more 05/19/2005 (6:03 pm)
New Site [QUOTE]why not give all the games the big box shots ... even if the top sellers remain at the top ..... read more 05/11/2005 (1:31 pm)
Unread posts problem Yes, have had this happen at least three times in the 6 or so months frequenting the site. I visit ... read more 05/10/2005 (5:54 pm)
New Site I fear change but the speed is [b]much[/b] nicer and was one of my biggest complaints with the old s... read more 05/10/2005 (5:52 pm)
Lighting Pack version 1.3.5 Release Notes I'm waiting for the 'final' packaged release before I merge into my codebase (oh what fun that will ... read more 05/05/2005 (5:25 pm)
Water/whiteout colouring the GUI bug fix Very nice. Thanks. Assimilated.... read more 05/03/2005 (3:55 am)
Solution For Elevators Lifts and eventually doors Exactly. It's ingenious for elevators in a FPS. How does it handle situations like a player hopping ... read more 05/02/2005 (10:39 pm)
Solution For Elevators Lifts and eventually doors Interesting solution, though a little intensive. What if we're making a platformer, and will have [b... read more 05/02/2005 (5:15 pm)
ShapeBase onCollision [URL=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495]RigidShape [/URL]is... read more 05/02/2005 (2:02 pm)
Displaying HTML inside of Torque? ML = MultiLine btw... read more 04/25/2005 (10:42 pm)
Question in Regard to "Nodes" (Milkshape) In milkshape they are just 'joints' named 'cam' or 'eye' or whatever the docs call for. For instance... read more 04/21/2005 (6:13 am)
Super Tranny Help Wanted [QUOTE]You don't want to know what I thought of when I read the topic title.[/QUOTE] Hehe... indeed.... read more 04/19/2005 (3:59 pm)
Master Server Down? The site said it was down for scheduled maintenance when you tried to go to it...... read more 04/13/2005 (10:03 pm)
How do you handle console logs? I think having the warnings, etc in the demos is a little ridiculous myself. My first thought upon r... read more 04/11/2005 (8:18 pm)
My GUI designs. That looks tons better... and the bridges are [b]very[/b] nice.... read more 04/11/2005 (6:50 am)
How long did you take reading it? I read it mostly straight through, though I did skip around a tad in the middle. Overall, about 3 we... read more 04/11/2005 (6:48 am)
My GUI designs. Looks great, but I agree that the main menu text needs to be something other than red.... read more 04/11/2005 (12:57 am)
Platformer-esque Movement - is it possible? I'm doing a platformer, and I've used [URL=http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more 04/04/2005 (8:08 pm)
Oriented Bounding Box Thank you so much Ben. Back to work on the game. :)... read more 04/03/2005 (6:42 pm)
Oriented Bounding Box If I create a version of Box3F that stores the actual corner coords instead of a center and min/max,... read more 04/03/2005 (12:58 pm)
Schedule timing problem... 1000 ms. != 1 sec. Under Windows it has always been very accurate to 1000ms == 1s for me.... read more 04/03/2005 (12:55 pm)
Oriented Bounding Box Btw, Ben, any clue on how I can change the engine to use OBB? It seems like Box3F is hardwired to be... read more 04/02/2005 (11:02 pm)
Oriented Bounding Box Yeah, as I said, they _have_ to be called, because if you remove them, no more collision. It's just ... read more 04/02/2005 (10:48 pm)
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