Daniel Allessi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera follow target issue | Given settings of: [code] $levelCameras::updateDelay = 35; // ms $levelCameras::minFollowC... read more | 11/04/2006 (5:35 pm) |
| Who takes the time to read GG community blogs? | I sometimes read them all, or at least skim, but more often than not, I just open up the names I kno... read more | 11/10/2005 (7:36 pm) |
| Equivalent of smoothing groups? | It does automatically it seems, but what smoothing groups give is control over which it averages tog... read more | 07/05/2005 (2:29 pm) |
| Equivalent of smoothing groups? | It doesn't export that information to DTS though.... read more | 07/04/2005 (8:53 pm) |
| Pausing the game. | Try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=31628]this.[/url]... read more | 06/29/2005 (3:35 pm) |
| Yes!!! I finally got Maya for only $300 | Or get your money back from EBay, or threaten to do so unless the seller contacts Alias to transfer ... read more | 06/19/2005 (6:31 pm) |
| Scripting Server Objects From Datablocks Confusion | Try creating it as a staticShape with a staticShapeData datablock and see what happens.... read more | 06/18/2005 (6:46 pm) |
| Scripting Server Objects From Datablocks Confusion | Are you creating the object on the client or when you test it are you creating it on the server?... read more | 06/18/2005 (6:01 am) |
| Sweet airplaine i modeled | Your links just lead to those 'Image hosted by angelfire' banners.... read more | 06/16/2005 (3:20 am) |
| Having issues with onCollision | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2799]This[/url] has a go... read more | 06/16/2005 (3:18 am) |
| Exporter and Blender 2.36? |
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06/15/2005 (7:15 pm) |
| Field of view control | Lower than 5, can't really see anything, so what's the point? Beyond 120 you get some cool fisheye d... read more | 06/15/2005 (7:13 pm) |
| Having issues with onCollision | Yes, a trigger would be better, because I've run into similiar problems. There's an onCollision func... read more | 06/15/2005 (7:10 pm) |
| Firearms in FPS: How many choices should there be? | [QUOTE]6. Do you think there hits a point where you have too many weapons options so it starts to fe... read more | 06/15/2005 (7:08 pm) |
| Firearms in FPS: How many choices should there be? | I prefer style #2, and in terms of amount of weapons here are some thoughts: Call of Duty (not UO... read more | 06/15/2005 (12:56 am) |
| Starter Kit or From Scratch? | I used 3DGPAi1 as a starting point.... read more | 06/10/2005 (9:56 pm) |
| What's wrong with my heirarchy? [pics | Thanks on both counts. I'll give it a try. Edit: Works like a charm. Thanks.... read more | 06/10/2005 (6:27 pm) |
| Milkshape or Blender? | I started with Milkshape and it was great and all, but I recently tried the [URL=http://www.gamedev.... read more | 06/06/2005 (7:38 pm) |
| Equivalent of smoothing groups? | For those interested: If you split the mesh (YKEY) into the smoothing groups you want, it exports wi... read more | 06/05/2005 (3:59 pm) |
| Does Blender suck or rule? | I disliked Blender immensely when I first downloaded it, and it's just sat there unused on my HD. I'... read more | 06/03/2005 (4:19 am) |
| Gouraud shading | In your modeler, you need to setup the smoothing groups is all.... read more | 06/02/2005 (10:53 pm) |
| How do I make a teleporter? | Or [URL=http://search.garagegames.com/search?q=teleporters&restrict=&btnG=Search+GarageGames&ie=&sit... read more | 05/29/2005 (6:33 pm) |
| GetDisplayDeviceList not displaying all devices | They convert openGL calls to D3D calls, so no DLLs, no D3D support.... read more | 05/26/2005 (11:37 pm) |
| GetDisplayDeviceList not displaying all devices | My only insight: http://www.garagegames.com/mg/forums/result.thread.php?qt=25289... read more | 05/25/2005 (9:36 pm) |
| Material based damage engine | I think he means like Counter-Strike models materials? Example: you shoot at metal, your bullet does... read more | 05/20/2005 (9:52 pm) |
| 3D Game Programming All-in-One - should I buy it? | [QUOTE]3D Game Programming All-in-One - should I buy it?[/QUOTE] Without a doubt.... read more | 05/20/2005 (5:41 am) |
| Fast physics ... | Play with collisionTolerance too, it helps. I use 0.25 for my blocks that are rigidShape, and it beh... read more | 05/20/2005 (12:06 am) |
| Updating to the latest-n-greatest? | From that thread: [QUOTE]you will simply diff the newest version against your modifications, and me... read more | 05/19/2005 (6:03 pm) |
| New Site | [QUOTE]why not give all the games the big box shots ... even if the top sellers remain at the top ..... read more | 05/11/2005 (1:31 pm) |
| Unread posts problem | Yes, have had this happen at least three times in the 6 or so months frequenting the site. I visit ... read more | 05/10/2005 (5:54 pm) |
| New Site | I fear change but the speed is [b]much[/b] nicer and was one of my biggest complaints with the old s... read more | 05/10/2005 (5:52 pm) |
| Lighting Pack version 1.3.5 Release Notes | I'm waiting for the 'final' packaged release before I merge into my codebase (oh what fun that will ... read more | 05/05/2005 (5:25 pm) |
| Water/whiteout colouring the GUI bug fix | Very nice. Thanks. Assimilated.... read more | 05/03/2005 (3:55 am) |
| Solution For Elevators Lifts and eventually doors | Exactly. It's ingenious for elevators in a FPS. How does it handle situations like a player hopping ... read more | 05/02/2005 (10:39 pm) |
| Solution For Elevators Lifts and eventually doors | Interesting solution, though a little intensive. What if we're making a platformer, and will have [b... read more | 05/02/2005 (5:15 pm) |
| ShapeBase onCollision | [URL=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495]RigidShape [/URL]is... read more | 05/02/2005 (2:02 pm) |
| Displaying HTML inside of Torque? | ML = MultiLine btw... read more | 04/25/2005 (10:42 pm) |
| Question in Regard to "Nodes" (Milkshape) | In milkshape they are just 'joints' named 'cam' or 'eye' or whatever the docs call for. For instance... read more | 04/21/2005 (6:13 am) |
| Super Tranny Help Wanted | [QUOTE]You don't want to know what I thought of when I read the topic title.[/QUOTE] Hehe... indeed.... read more | 04/19/2005 (3:59 pm) |
| Master Server Down? | The site said it was down for scheduled maintenance when you tried to go to it...... read more | 04/13/2005 (10:03 pm) |
| How do you handle console logs? | I think having the warnings, etc in the demos is a little ridiculous myself. My first thought upon r... read more | 04/11/2005 (8:18 pm) |
| My GUI designs. | That looks tons better... and the bridges are [b]very[/b] nice.... read more | 04/11/2005 (6:50 am) |
| How long did you take reading it? | I read it mostly straight through, though I did skip around a tad in the middle. Overall, about 3 we... read more | 04/11/2005 (6:48 am) |
| My GUI designs. | Looks great, but I agree that the main menu text needs to be something other than red.... read more | 04/11/2005 (12:57 am) |
| Platformer-esque Movement - is it possible? | I'm doing a platformer, and I've used [URL=http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 04/04/2005 (8:08 pm) |
| Oriented Bounding Box | Thank you so much Ben. Back to work on the game. :)... read more | 04/03/2005 (6:42 pm) |
| Oriented Bounding Box | If I create a version of Box3F that stores the actual corner coords instead of a center and min/max,... read more | 04/03/2005 (12:58 pm) |
| Schedule timing problem... 1000 ms. != 1 sec. | Under Windows it has always been very accurate to 1000ms == 1s for me.... read more | 04/03/2005 (12:55 pm) |
| Oriented Bounding Box | Btw, Ben, any clue on how I can change the engine to use OBB? It seems like Box3F is hardwired to be... read more | 04/02/2005 (11:02 pm) |
| Oriented Bounding Box | Yeah, as I said, they _have_ to be called, because if you remove them, no more collision. It's just ... read more | 04/02/2005 (10:48 pm) |