Game Development Community

Myk Sanders's Forum Posts

Thread Post Date Posted
Tools for Atlas, 3d Studio Max? 60 Million polys for what? I'm guessing your talking about project design, in how big the terrain si... read more 11/26/2005 (3:28 pm)
Tools for Atlas, 3d Studio Max? Yea, I like L3DT as well, I just want more control over the contours of the terrain. Dealing with pi... read more 11/25/2005 (4:38 pm)
Lack of art documentation Thanks Xavier, I want to learn to be more self reliant in TSE, and am finding it a bit more than cha... read more 06/30/2005 (6:29 pm)
Lack of art documentation Anyone?... read more 06/28/2005 (11:17 pm)
Mac development apps If i remember correctly, most people were running Virtual PC , with the apps you mention above. Ther... read more 06/23/2005 (11:05 pm)
Lack of art documentation Thanks again, Heres a questions that may be better asked elsewhere...but as a 3d artist who is wo... read more 06/22/2005 (10:25 pm)
Lack of art documentation Many thanks guys. Are these docs good for TSE as well?... read more 06/21/2005 (6:44 pm)
Unreal Championship 2, Anyone else played it yet? My mod for UT2004 puts melee in deathmatch, you should check it out if youre interested. ** a ... read more 03/09/2005 (12:42 pm)
Normal Mapping show off Well thanks guys, I think I might pull together a model pack pretty soon then. TSE looks pretty swee... read more 12/19/2004 (11:46 am)
Normal Mapping show off Thanks again everyone, Stepen: You should download the TSE demo's, they can tell you the {new} fe... read more 12/18/2004 (3:18 pm)
Normal Mapping show off Thank you all, heres the build up, from wire to normal, the hollow jaw line , i havent really dec... read more 12/18/2004 (10:42 am)
In game Video capture. Ive done it with FRAPS, about 2 minutes of capture @640x480 was about 1GB. Took it into Quick... read more 05/08/2003 (1:26 pm)
Unwelding the model... normally you would just select the vertices you want to unweld and find the break button in the subo... read more 04/25/2003 (7:36 am)
3dsmax5 - tutorials? I found this as I was reading thru...ive looked at about 60% of these, they look pretty good to me, ... read more 03/31/2003 (1:45 pm)
Target locking resource Sounds like a seriously usefull resource to me..Great work! ~Myk... read more 03/30/2003 (9:38 pm)
Problems with Torque (again) Looks to me like theres a corrupt font. Do you have Adobe Type Manager installed? Sometimes that... read more 03/20/2003 (2:16 pm)
newbie question: please i need some help [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=133[/url] Check o... read more 01/08/2003 (2:18 pm)
Can't get version 1.1.2 [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=7993[/url] Here... read more 12/31/2002 (7:48 am)
Best Game Ever?! 1- Final Fantasy Tatics 2- Devil May Cry 3- StreetFighter 2 4- Captain Commando 5- Tribes (1 and... read more 12/10/2002 (7:48 am)
Help! Well, the DTS format, is used for just about everything. Player models, weapons, items...everything... read more 12/05/2002 (8:11 pm)
Help! No, I said that I dont think there is an exporter for Cinema 4d. You might want to hunt in the forum... read more 12/04/2002 (11:02 pm)
Help! A DTS exporter is a plugin used to export DTS's....self explanatory. But as far as getting one for C... read more 12/04/2002 (10:08 pm)
Resource of a different type needed [url]http://www.securityarms.com/[/url]is a pretty good site. ~Myk... read more 12/04/2002 (2:50 pm)
Camera Manipulation in racing mod? Kirby, Are you certain that the player isnt rendered when you use the toggle? My assumption has a... read more 11/25/2002 (8:37 am)
Do you really need shaders? I've downloaded that movie, and I have to say that It is a great movie indeed....and that guy is way... read more 11/20/2002 (8:40 am)
yes I bought the SDK excuse me....just stepping by...... read more 11/01/2002 (2:22 pm)
Gaming can kill you Gaming didnt kill this guy, lack of sleep and dehydration are probably 2 of the 3 things that killed... read more 10/11/2002 (8:03 am)
how popular is garagegames? see for yourself.. I guess google is more popular...... read more 10/10/2002 (8:03 am)
Torque contributions Another thought I just had: your contributions, ( i assume the render face-lift ) could help make... read more 10/09/2002 (11:05 pm)
Torque contributions There are several members of this community who are working and contributing upgrades to torque, wit... read more 10/09/2002 (9:30 am)
3D software I think the general opinion here is Milkshape 3d, which is great software, good support and super ch... read more 09/26/2002 (2:40 pm)
Draw [url]http://www.animationmeat.com[/url] has a great selection of older character sheets and some new... read more 09/26/2002 (9:07 am)
Starting a real company I agree with Phil, while making your own engine would be cool, your time could be better spent if yo... read more 09/25/2002 (1:21 pm)
How many games will actually go cross-platform? Wow, I didnt expect this much feedback. I think if one were to build a Linux version, then a comp... read more 09/23/2002 (12:13 pm)
MCM2 Agreed ;)... read more 09/20/2002 (3:37 pm)
MCM2 I think MCM2 is Motor Cross Madness 2... ~myk... read more 09/20/2002 (1:34 pm)
Mac Hardware for the TGE Im running TGE on a iMac 233, 128mb Ram, ATI Rage 128...seems to run ok, but higher is better. I hav... read more 09/17/2002 (8:35 am)
UT2K3 demo out- The water in the UT2k3 demo, looks ok, althought it acts like jello. The graphics are very nice, ... read more 09/16/2002 (11:22 am)
Some Goodies Oops, I saw both of these on a Max news webpage, and thought them to be useful. The textures: my ... read more 09/11/2002 (2:10 pm)
Behind Rockstar Games - Article in Wired I disliked state of emergency (too repetitive) and didnt really get into GTA3. In both games I found... read more 09/10/2002 (8:53 am)
Graphics in Indy Games Personally, I feel that all the time and energy spent making a game look pretty, can be spent mak... read more 09/10/2002 (8:39 am)
Exporting problems ! Logan: [quote](note: most of us are not using the finger and toe shapes in the skin modifier)[/qu... read more 08/20/2002 (2:45 pm)
Use of Flash For In-Game GUI Thats more like what I'm asking this question for. I'm not suggesting that Flash support be adde... read more 08/06/2002 (3:57 pm)
Use of Flash For In-Game GUI True, Flash is not neccessary for an Interface, thats why I asked if anyone would find it helpful. I... read more 08/06/2002 (3:35 pm)
Sequences not loading via .cs file You should try Tribal IDE for editing those .cs files, it does a fantastic job at keeping file forma... read more 06/18/2002 (7:23 pm)
Flat Mapping and Grid size If you go into the terrain editor and use the roll down menu that resides about mid-screen (i'm not ... read more 06/11/2002 (10:09 am)
Team spawn picking position. Would it be possible to have an objective that the advancing player could capture to spawn? Kinda li... read more 06/05/2002 (10:14 am)
UVW mapping problem NP ;)... read more 05/16/2002 (2:31 pm)
UVW mapping problem Also, when youre UVW mapping..the green side of the gizmo tells you where the wrap-around will take ... read more 05/15/2002 (4:00 pm)
UVW mapping problem Sounds like you have "back face culling" on...check or uncheck that box in texporter, and that could... read more 05/15/2002 (3:52 pm)
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