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Ahmed@'s Forum Posts

Thread Post Date Posted
Unicode issue when displaying Arabic characters Does any body know if TGE1.7.1 has fixed this problem?... read more 06/15/2008 (10:47 pm)
Mapping string" warnings/errors slow the game Thanks Matthew. It was just a quick way to see how Torque scales. What seems to happen is that the e... read more 02/10/2008 (4:01 am)
Unicode issue when displaying Arabic characters ? .... read more 12/21/2007 (1:32 pm)
City models Thanks for the help guys. @Brian thanks for the offer. The project I'm considering will eventuall... read more 03/20/2007 (1:10 pm)
Material issue Thanks all I managed to sort it out, it was 2-sided issue. It worked after removing it. [image]h... read more 12/15/2005 (4:30 am)
Material issue I think i found the cause of the issue, it seems to be the blue texture which I generated in Paint. ... read more 12/14/2005 (11:30 am)
Material issue I've downloaded Synapse demo to see if it is an issue with lighting but the model looks the same the... read more 12/14/2005 (10:30 am)
Material issue Thanks for the quick reply. It is checked! I even tried changing the light position in TSTool and ... read more 12/14/2005 (7:20 am)
Mounting TSStatic onto AIPlayer @Anthony thanks I will try that @Master how do I get the editor to insert the dts as a shapebase?... read more 12/12/2005 (11:58 am)
AlxPlay works but playAudio doesn't @Bruce thanks very much I managed to sort it out using Rick's suggestion in the link you provided. C... read more 12/06/2005 (1:53 pm)
Inheriting object methods in Torque Script @Brian isn't that the definition, becuase I don't have anything else. Since DemoPlayer (which only h... read more 12/02/2005 (12:42 am)
Inheriting object methods in Torque Script @Brian thanks for the reply but onReachDestination wasn't called by the callback. If i call it direc... read more 12/01/2005 (1:08 am)
Inheriting object methods in Torque Script I have the following datablock inheritance but onReachDestination doesn't get called for DemoPlayer2... read more 11/30/2005 (2:28 pm)
Setting an objects position on the server from a client GetGhostID() returns -1 any idea why? thanks... read more 11/29/2005 (11:02 am)
Texture blurs at very close distance I actually tried the mipmap before with other objects but no luck. I added it to this object and the... read more 11/28/2005 (6:57 am)
Strange collisions when mounting player on aiplayer When mounting an AIPlayer on another AIPlayer even after changing the collision mask the bot gets st... read more 11/27/2005 (11:49 am)
Demo recording is fixed and in... Any idea why would a call to screenShot would stop playpack from that instant. I allow the player to... read more 11/22/2005 (6:48 am)
Demo recording, so far.. I've tried that and it slightly improved the performance but the fps goes down frequently while reco... read more 11/06/2005 (6:03 am)
Demo recording, so far.. I've tried using FRAPS but it slows down the game and i'm using a 2G Ram machine with P4 3.2GHz.... read more 11/06/2005 (4:17 am)
Resizing the window @Neil: Did you manage to find a solution for this? i'd appreciate it if you can share the solution. ... read more 10/29/2005 (7:00 am)
How to use PathCamera? @Nicolas: Have you found a solution for this? thanks... read more 10/14/2005 (6:26 pm)
Demo recording, so far.. Sorry to revive this thread after sometime but couldn't find more appropriate one. I just wondered i... read more 10/13/2005 (4:33 pm)
Linking Error: ljpeg_DEBUG.lib When I use MFC static or shared keep getting this error in DEBUG mode only. In release mode it works... read more 10/10/2005 (7:03 pm)
Character crashing engine Thanks... read more 10/10/2005 (4:28 pm)
Character crashing engine I wish I read this 2 days ago instead of going through crazy time trying to figure out what was goin... read more 10/10/2005 (3:43 pm)
Exporting simple box with vertex coloring shows as white or grey Thanks all... read more 10/10/2005 (2:18 pm)
Exporting simple box with vertex coloring shows as white or grey Did you manage to figure this out Andrew? I used materials everywhere but now i have some characters... read more 10/10/2005 (4:08 am)
Disable gravity Thanks Simon for the quick response. Sorry I forgot to mention that i found somthing but it was very... read more 09/20/2005 (9:59 am)
How to keep a persistent ID for each object Thanks all for the advice. I've gone along with the name scheme approach and seems to work so far.... read more 07/12/2005 (7:30 am)
Why can't set the vertex color??? I just wonder if this is possible from the editor itself. I need to disable the gl lighting for some... read more 03/19/2005 (4:46 am)
Local variable in console not working? Bruno thanks for the help, unfortunatly it didn't work. I got syntax error. Also when trying it thro... read more 03/07/2005 (7:10 am)
Local variable in console not working? Hi all, For me when i try this "%count=MissionCleanup.getCount(); echo(%count);" in the console i... read more 03/07/2005 (4:04 am)
Linking Error: ljpeg_DEBUG.lib If i set the MFC library as 'static' i get the following errors: nafxcwd.lib(afxmem.obj) : error ... read more 03/06/2005 (1:17 pm)
Linking Error: ljpeg_DEBUG.lib Thanks "Man of Ice" it worked however now i have a small issue when using "shared mfc" library i get... read more 03/06/2005 (12:32 pm)
Linking Error: ljpeg_DEBUG.lib I compiled Torque SDK.dsw and made sure that the file ljpeg_DEBUG.lib exists in the specified folder... read more 03/06/2005 (9:26 am)
Using Torque Script at run-time by avoiding compiling? 'evaluate' instead of 'evaluatef' did the magic for me.... read more 03/06/2005 (7:10 am)
Using Torque Script at run-time by avoiding compiling? I found out that evaluatef cann't handle code which has 'for' loop. Is there a way around this or an... read more 03/06/2005 (6:58 am)
Using Torque Script at run-time by avoiding compiling? After some time away from TGE now i'm back working with it again and i found a solution for my probl... read more 02/26/2005 (1:25 pm)
PyTorque - TGE Python Module Where can i get a copy of pyTorque or something similar? thanks... read more 12/15/2004 (7:51 am)
Using Torque Script at run-time by avoiding compiling? The admin only controls the game world using script, but doesn't allow you to do what i want of link... read more 11/19/2004 (5:23 am)
Using Torque Script at run-time by avoiding compiling? Ok let me see if i understood this correctly... .cs files can be loaded and executed at run time..so... read more 11/19/2004 (5:15 am)
Using Torque Script at run-time by avoiding compiling? The reason for wanting another way is that i want to interface it with an external program which is ... read more 11/19/2004 (4:58 am)
Using Torque Script at run-time by avoiding compiling? Is there any other way to achieve this other than the console, say can i create my own console becau... read more 11/19/2004 (4:28 am)