Game Development Community

Tim Hutcheson's Forum Posts

Thread Post Date Posted
Wow, this is interesting for all developers of 3D games/engines I don't think we have to worry about this one because: The claims, and that is the only important... read more 04/22/2005 (10:45 am)
3DS to DIF Conversion @Alex Ok, I've downloaded free GLB2 to see what it GLB does. But since it is a set of plugins for ... read more 04/22/2005 (8:50 am)
3DS to DIF Conversion @Alex Ok, I've downloaded free GLB2 to see what it GLB does. But since it is a set of plugins for ... read more 04/22/2005 (8:47 am)
3DS to DIF Conversion Got it. Thanks, I'm intending to drive and collide inside the parking garage. There wasn't any men... read more 04/21/2005 (4:08 pm)
3DS to DIF Conversion Thanks for the tip, I checked it out. That said, is it possible that I am missing something and sho... read more 04/21/2005 (3:03 pm)
Advanced 3D Game Programming All in One I found this reference to the new book by Finney: Published by: COURSE TECHNOLOGY INC. Author:... read more 04/18/2005 (7:39 am)
Problem local varaibles in new instances @Edward - Thanks for taking the time to write that exposition on the problem. I see ti all more cle... read more 04/14/2005 (9:55 am)
Problem local varaibles in new instances Well of course your right. I see that. And this morning I rewrote the Starting Grid code without l... read more 04/14/2005 (9:24 am)
Problem local varaibles in new instances I hear you but the scoping seems odd. The new SpawnSpheres were inside the scope (block) of the new... read more 04/14/2005 (9:14 am)
Problem local varaibles in new instances Well it is allowing some sort of assignment to be made, as in scale = "1 1 1"; But then I re... read more 04/14/2005 (3:55 am)
Problem local varaibles in new instances Good idea but the error actually occurs in compiling the first "for" statement. It just dosen't see... read more 04/13/2005 (7:53 pm)
Problem local varaibles in new instances Error report from console: >>> Advanced script error report. Line 677. >>> Some error context, ... read more 04/13/2005 (2:47 pm)
Game Server without GUI? For the record, it works!!! I deleted the entire Torque directory and rebuilt it from scratch. So... read more 04/11/2005 (2:15 pm)
Game Server without GUI? Yeh, it's weird. the DEDICATED build flag is only used inside of #if defined(TORQUE_OS_LINUX) ||... read more 04/11/2005 (12:54 pm)
Game Server without GUI? So far, it seems like ResManager::find (const char *fileName) never finds the target file when using... read more 04/11/2005 (12:25 pm)
Game Server without GUI? The Start In field of my shortcut is set to C:\Torque\SDK\example Is that what you mean? BTW, ... read more 04/11/2005 (11:41 am)
Game Server without GUI? The Start In field of my shortcut is set to C:\Torque\SDK\example Is that what you mean? BTW, ... read more 04/11/2005 (10:31 am)
Game Server without GUI? Nope. Doesn't work. I've tried many of the usual suspects, like .\starter.racing\data\missions\raci... read more 04/11/2005 (9:49 am)
Game Server without GUI? Ahhh...that's what I started with but w/o quotes and then started guessing all sorts of possibilitie... read more 04/11/2005 (9:15 am)
Game Server without GUI? Hmm... So if I form a shortcut C:\Torque\SDK\example\torqueDemo.exe -dedicated -mission file:... read more 04/11/2005 (9:07 am)
Game Server without GUI? Thanks Anthony, but will that work if I just want to run the server locally, without connecting play... read more 04/11/2005 (8:35 am)
Does starter.racing work in multiplayer mode? Thanks, Xavier. I just never got the idea of the countdown time being the "lobby" time and can easi... read more 04/11/2005 (5:13 am)
Does starter.racing work in multiplayer mode? Hey that's great Brian. Could you tell me if the other scene objects are rendering? When I flew th... read more 04/10/2005 (8:07 am)
Does starter.racing work in multiplayer mode? Dreamer: Thanks for that input. Knowing that it works for some may help in figuring out why it doe... read more 04/06/2005 (11:25 am)
Does starter.racing work in multiplayer mode? Really? Describe what happens when the first client joins the game. Where does it spawn the second... read more 04/06/2005 (9:59 am)
Does starter.racing work in multiplayer mode? No, I'm certain it's seeing three spawn points defined in the mission file because I added messages ... read more 04/06/2005 (5:46 am)
City generation technology Hi Ali. I updated my profile but the email address in my post works: [b]thutches@ihmc.us[/b] ... read more 03/24/2005 (6:09 am)
City generation technology I'm also very interested in this. Please send me the demo. thutches@ihmc.us... read more 03/23/2005 (11:47 am)
Where's the "Console" Jeeesh! Thanks, Stephen.... read more 12/11/2004 (5:59 am)
TSMaterialList::getFlags: index out of range No, in fact it's dirt simple. I'm going to revert to some earlier configuration to get around it.... read more 12/08/2004 (9:55 am)
TSMaterialList::getFlags: index out of range Hi, Ben. No, it's occurring when I launch any mission. And walking the call stack back doesn't se... read more 12/08/2004 (4:44 am)
Page«First 1 2 3 4 5 6 Next»