Game Development Community

James Novosel's Forum Posts

Thread Post Date Posted
T3D demo soldier - source art - LOGGED (THREED-2035) How about source art in Milkshape 3D ? see the post: [url]http://www.garagegames.com/community/f... read more 06/23/2011 (6:56 pm)
unit turned backwards - how to rotate the model or such for exporting I have been struggling with this same issue. I purchased some animated models that had two flaws: 1... read more 05/26/2011 (4:29 pm)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG Thanks for the input, I figured it was something related to my c++ skillset (thats why I included a ... read more 03/17/2011 (7:22 pm)
VisManager possible bug Yes please (Fix IT)... read more 03/22/2010 (4:26 am)
adding c# dll I'm game, please post this as a resource (can't buzz ya, no buzzer info) Thanks!... read more 10/19/2009 (9:53 pm)
Play Game always starts simple.mis I was expecting the same behavior from my new project as is exhibited by the samples - I get prompte... read more 09/10/2009 (10:27 pm)
CSK Addendum Still Missing Content... Lots of stuff still missing...I've written it off, would have been a nice learning resource.... read more 08/29/2009 (9:40 pm)
1.0.3 Status? bump, This should remain at the top until it is released....... read more 07/05/2009 (5:11 am)
1.0.3 Status? ?... read more 06/18/2009 (5:02 pm)
1.0.3 Status? Where is 1.03? Its been 4 months now, 4 whole months... ... read more 05/22/2009 (4:44 pm)
Play in Web not working? "play in web" now only opens in FireFox (file associations?). (I exited from all browsers... read more 05/02/2009 (1:19 pm)
Play in Web not working? Installed the VS2008 redist, same results... ( I am now right-clicking on the sample.html and ope... read more 05/02/2009 (12:58 pm)
Play in Web not working? The OS is XP (not the 64bit version) so its whatever M$ just pushed as an update (can 32bit OS even ... read more 05/02/2009 (12:32 pm)
Play in Web not working? Just downloaded FireFox, and yes - works fine. Not sure whats up with IE 8....... read more 05/02/2009 (8:29 am)
Labels Yes its IE6, looks like I need to bite the bullet....... read more 04/16/2009 (3:49 pm)
Labels Except there are no names in the labels ?... read more 04/11/2009 (5:35 pm)
Did we get taken ? When will the product be delivered ? - thats the rub with me - no source art as advertised ( or &quo... read more 01/26/2009 (5:01 pm)
New GarageGames.com Feedback Many forums are missing - What happened to the Milkshape and tools/exporters forums ? Am I mis... read more 01/22/2009 (4:00 pm)
1.0.3 Status? Yes please, we need some updates. Getting a little fidgety here, money already spent...product not ... read more 01/17/2009 (1:27 pm)
New GarageGames.com Feedback Looks great ! Links appear to be broken - resources refer to links that no longer work. Download... read more 01/13/2009 (7:03 pm)
Horsepack Purchase Thread Just purchased the SeaWolf pack PayPal TransactionID 4UG981279L288640W Thanks !... read more 01/13/2009 (3:18 pm)
Getting a new Heli in game Thanks Ashley !!... read more 12/28/2008 (4:25 pm)
HGT Cause Lock Up Ditto here ( if driven into the water and explodes) causes lockup....... read more 12/21/2008 (5:22 pm)
Recordings - playback It should be part of the standard Torque stuff, but for some reason it is not working in the RTS kit... read more 12/08/2008 (9:30 am)
What's the timeline for CSK updates and sources for art? Ditto, just purchased as well (nice work). If these assets do not become available, will GG offer... read more 12/02/2008 (3:24 pm)
Enemy Unit Model Visibility Check the thread in the Error/Bug section "RTSUnitData missing addfield" There is a vision variable... read more 03/30/2006 (4:10 am)
RTS Starter Kit and Collison Hmmm, my units are stuck to the ground. Used to be after walking up a hill and then back they woul... read more 03/16/2006 (4:20 am)
RTS Starter Kit and Collison Z-pos can be had by adding the following after Player::updatePos() change: location = getPosition... read more 03/15/2006 (3:49 am)
Keep units out of waterblocks You may want to look at/search "Terrain path following" http://www.garagegames.com/index.php?sec... read more 02/06/2006 (4:44 am)
Buffs and Applying Modifiers not working ? We're now approaching 8 months on this item.... read more 08/23/2005 (4:30 am)
Buffs and Applying Modifiers not working ? Thanks Zepp, and thanks for all your input on these boards. Just getting a little impatient here ... read more 03/15/2005 (8:02 am)
Buffs and Applying Modifiers not working ? We're approaching 60 days on resolution for this. If I find three more bugs (and I think I will),... read more 03/14/2005 (4:42 pm)
Buffs and Applying Modifiers not working ? Any progress on this yet ? Looks like T2D is out the door :) Thanks... read more 03/03/2005 (4:26 am)
Buffs and Applying Modifiers not working ? Thanks Ben !!!... read more 02/14/2005 (4:27 am)
Buffs and Applying Modifiers not working ? No, no errors. That exact code is present in the rifleman.cs, bot.cs and shocker.cs to determine wh... read more 02/13/2005 (5:47 am)
Buffs and Applying Modifiers not working ? %attacker.getNetModifier().baseDamage %target.getNetModifier().armor return nothing....... ... read more 02/12/2005 (6:35 pm)
Resource generation tweak Darn, change the minX2 and minY2 to account for positive numbers (added else conditions) This: ... read more 01/04/2005 (2:25 pm)
Resource generation tweak Function getTerrainLevel(%pos,%rad) { // jwn tweak ----------------------------------------------... read more 01/04/2005 (2:18 pm)
Resource generation tweak Function seedResource(%type, %seed){ %minX = getWord(MissionArea.Area, 0); %minY = getWord... read more 01/04/2005 (2:17 pm)
Update: Fixed! RTS starter Kit Multiplayer bug Same problem here. Win XP hosting, second machine Win 2K. Not sure if its the exact same error, but... read more 12/21/2004 (3:23 am)
Collision,triggers and updates to RTS Wow Josh, thanks !!! (especially for taking personal time, I know how that is). Long winded but ver... read more 11/21/2004 (5:54 am)