Kjell Iversen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animating a mount point? | AHA! Turns out it was as simple as moving the mount point in the hypergraph from the left to the rig... read more | 07/13/2005 (1:30 pm) |
| Animating a mount point? | I should also note that the mount point is constrained to both the left hand and the right hand. The... read more | 07/13/2005 (10:32 am) |
| Animating a mount point? | I've done this. the mount node is infact exporting. The problem is that when i load it up in the sho... read more | 07/13/2005 (10:24 am) |
| Animating a mount point? | Im not sure if i could clrarify any more. I'm basicly trying to animate mount0 (located on my ch... read more | 07/12/2005 (4:42 pm) |
| Bad blends | That helps clarify some things for me alot. thanks for your help jeff.... read more | 06/22/2005 (2:46 pm) |
| Bad blends | Well, basicly what im trying to do is get as many animations licked with blends as possible, to mini... read more | 06/22/2005 (1:06 pm) |
| Bad blends | I should also add that both animations are referencing the root pose at frame 0.... read more | 06/22/2005 (12:42 pm) |
| Bad blends | I should also add that both animations are referencing the root pose at frame 0.... read more | 06/22/2005 (12:23 pm) |
| Bad blends | I have. if i do include the upper body in the run, the entire character is bent at even more of an a... read more | 06/22/2005 (12:18 pm) |
| Bad blends | [image]http://i6.photobucket.com/albums/y204/DeadSeraph/screen1.jpg[/image] [image]http://i6.phot... read more | 06/22/2005 (9:39 am) |
| Exporting multiple DSQ's with one file? | Thankyou for your reply. i tried this earlier today, but my jump animation doesnt seem to be working... read more | 05/12/2005 (6:22 pm) |
| Running pillars through a path duplicated hallway | Ok. i checked out the elbow option, and created an elbow duplicator inside my path duplicator and dr... read more | 04/12/2005 (1:10 pm) |
| Application of textures causing errors on export? | By textures i slapped on i mean i just selected the poly and gave it a texture without doing any tex... read more | 04/05/2005 (3:11 pm) |
| Application of textures causing errors on export? | *update: I just tried slapping a different texture on a poly, and it exported fine. seems map2di... read more | 04/05/2005 (10:29 am) |
| Map2Dif Alpha ver 0.96 | Thanks for the speedy reply matt. I just sent the map in question so you should be getting an e-mail... read more | 03/30/2005 (2:32 pm) |
| Map2Dif Alpha ver 0.96 | @matt: I was just wondering if you are still taking problem maps? I have a map that was expo... read more | 03/30/2005 (1:17 pm) |
| Newbies to quark help | Firas, brush based entities are kind of like folders with certain properties that effect whatever po... read more | 01/17/2005 (11:26 am) |
| Lighting pack demo Manual? | So then there is no documentation available unless you actually purchase the lighting pack!? :\... read more | 01/14/2005 (8:16 pm) |
| Texturing a 32 sided prism. | This works for larger prisms, but i wound up having to tag and wrap every single side for the smalle... read more | 01/03/2005 (7:49 am) |
| QuArK Units versus World Units | I have no idea as far as the units go. but as for the grid, if you zoom far in enough your grid will... read more | 01/03/2005 (7:47 am) |
| Texturing a 32 sided prism. | Thanks for the reply, unfortunately i have multiple path duplicators in the map in question, and eac... read more | 12/28/2004 (7:38 am) |
| Newbies to quark help | A portal is a brush based entity, which means you need to put a poly inside of it for it to work pro... read more | 12/20/2004 (12:10 pm) |
| Newbies to quark help | A portal is a brush based entity, which means you need to put a poly inside of it for it to work pro... read more | 12/20/2004 (12:00 pm) |
| Map2Dif Errors and solutions : Feedback | I have a question about detail polys. Will having the vast majority of your pollies set as detail... read more | 12/13/2004 (12:56 pm) |
| Newbies to quark help | Hold down your middle mouse button and drag. if you do not have a middle mouse button (or a click... read more | 12/13/2004 (12:53 pm) |
| I guess this proves you can write a scalable gfx engine! | I'd have to disagree. HL2 had a bigger fun factor for me, but the horror aspect of Doom 3 was un-bea... read more | 12/08/2004 (6:28 am) |
| Map2Dif Errors and solutions : Feedback | I have a question about portals for you fruitbat. Are portals supposed to eliminate any terrain that... read more | 12/06/2004 (12:16 pm) |
| Map2Dif Errors and solutions | Apologies... read more | 12/06/2004 (12:16 pm) |
| Map2Dif Errors and solutions | I have a question about portals for you fruitbat. Are portals supposed to eliminate any terrain that... read more | 12/06/2004 (11:56 am) |
| Map 2 Dif error messages? | I seem to be getting the orphaned polygons message as well. no matter what i do. sometimes it'll ... read more | 11/22/2004 (11:43 am) |