Cyberkada's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Flying Vehicles | +100 :)... read more | 03/07/2011 (7:16 pm) |
| TGB Kart Kit Version 1.3 Discussion | sent an email... read more | 12/25/2010 (6:53 am) |
| Is torque game engine training available in india | UP-ITTC Torque Customized Training: [url]ittc.up.edu.ph[/url] ... read more | 12/14/2010 (4:37 am) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | any thoughts of a Unity version? (just covering my bases here)... read more | 11/17/2010 (11:17 pm) |
| AFX-like Unity Product (Factsheet, Q+A) | For Unity Pro or Unity Basic?... read more | 11/15/2010 (3:47 am) |
| AFX Survey (Please Respond) | 1. Torque 1.5.2.and TGEA 1.0.2/ 1.8.1 bought the pack for T3D, never used. 2. Project got to Beta... read more | 11/15/2010 (3:45 am) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | carlosbott (at) yahoo.com thanks... read more | 11/15/2010 (12:47 am) |
| Just joined the Green Ear team. Here to help | cool.. let the integration being...... read more | 04/08/2010 (11:56 pm) |
| Just joined the Green Ear team. Here to help | I purchased GreenEar right before the change-over deadline, yet it says I only have 10 channels. I ... read more | 04/04/2010 (9:52 am) |
| Getting AI Players to Stay in a Mission | or use persistence/ sqlite to load entities and their stats - such as current location and spawnpoin... read more | 02/23/2010 (10:18 am) |
| Object Inheritence | Turrets work great now... extended them further to add data and console functions instead of the Tor... read more | 02/22/2010 (8:14 pm) |
| Including mounted objects in MissionGroup.save() | I just like databases (I teach AGT1, Databases at NHTV in the Game Application and Design program). ... read more | 01/27/2010 (10:21 pm) |
| Including mounted objects in MissionGroup.save() | what about using a sqlite db for persistence? Load/save player data direct from the database during... read more | 01/27/2010 (4:43 am) |
| Object Inheritence | well it was in ShapeBase... now to make a couple of console methods and test... Edit: couldn't ge... read more | 01/26/2010 (10:23 am) |
| I would like to change my licence torque 3d iphone for a licence torque 2d iphone, it's possible?.. | same here. Not having anything in the forums (public) beforehand was a pain. I sold my devteam on ... read more | 11/28/2009 (12:07 pm) |
| FGE (Flight Game Example) Port... | The scout model doesn't work in T3D 1.0.1. I need an updated dts. (The repairship and other models... read more | 10/20/2009 (7:58 pm) |
| FGE (Flight Game Example) Port... | any assistance I can give? Im kinda doing the same thing with T3D ... read more | 10/13/2009 (2:05 am) |
| Constructor 1.06 for windows released | Constructor 1.03 works in Vista x64. I did a fresh install and did the update and 1.06 did not work... read more | 07/01/2009 (9:59 am) |
| (Question)Full screen shader effect 1.8 | Lex: did you look at this? http://www.garagegames.com/community/resources/view/15254 I will l... read more | 05/04/2009 (3:08 pm) |
| Calculate target bearing | Fixing my own mess. [code] F32 ShapeBase::getBearing(ShapeBase* base, ShapeBase* target) { ... read more | 05/03/2009 (4:50 pm) |
| Angle calculation | This seems to work (in C++ code) parts borrowed from AIFlyingVehicle.cc. I know the code could b... read more | 05/03/2009 (4:45 pm) |
| My trial ended? | I bought the T3D Professional SDK, but my Collada test expired. Any way for T3D owners to get an ex... read more | 04/22/2009 (8:58 am) |
| New Content Packs | Probably the space pack will go well with an aerodynamics package. Things such as alternate graviti... read more | 04/18/2009 (5:48 am) |
| New Content Packs | A space pack/kit is something I want to work on or see released.... read more | 04/18/2009 (12:12 am) |
| Pre-order Shirts! | ah sent...... read more | 04/18/2009 (12:07 am) |
| Torque 3D Professional => TGEA Owners | Waiting for next week.... I wonder if what framerate differs between TGEA 1.81 and T3D will be like?... read more | 04/16/2009 (9:18 am) |
| Invalid packet (mounted images) | Comment #17 is especially useful due to changes between TGE and TGEA. You might want to look at the ... read more | 03/23/2009 (9:07 am) |
| Solar Battles - Filling Space | are you using TGEA 1.0.3 or 1.7/1.8? your game looks great. Are you using the FGE/ AIFlyingVehicle... read more | 02/27/2009 (7:08 am) |
| FGE with Torque 1.7 | its not the AI* classes. I copied the 1.0.3 into 1.8.1 and recompiled. still no movement. maybe t... read more | 02/20/2009 (11:01 pm) |
| FGE with Torque 1.7 | i have the resource in the game (1.8.1) - but my bots dont move, fire or anything. they spawn and s... read more | 02/19/2009 (7:18 pm) |
| Porting Laser to TGEA - Done | is the laser.cc resource still available? I am porting over from TGE to TGEA 1.0.3 first, then 1.8.... read more | 02/08/2009 (10:28 pm) |
| Space Sim 2008 | TGE or TGEA + FGE is a good start.... read more | 06/24/2008 (3:18 pm) |
| Alt-Tab Crash | Solved my Alt-Tab problems. (My crash occurred only when going from Full-screen to Windowed Mode). ... read more | 04/27/2008 (9:44 pm) |
| money stuff | Why is it $$$ down the drain? I bought TGE (and later TGEA and TGB) just to check out the engine. ... read more | 04/23/2008 (4:26 pm) |
| RTS Community Project License Verification | Carlosbott@yahoo.com Carlos Bott... read more | 04/23/2008 (4:17 pm) |
| How hard is TGE? | I would start with one of the three books available for Torque - 3D Game Programming + Advanced 3D G... read more | 04/20/2008 (6:06 pm) |
| What game engine/library to use? | If you want physics and multiplayer, stay away from 3DGameStudio, at least version A6. 3DGS does ha... read more | 04/20/2008 (5:59 pm) |
| Advanced weapon behvaiour | An idea - what about some sort of wait state/ short timer between projectile onFire event? Basica... read more | 03/26/2008 (9:12 am) |
| Firing Vector Question | I think you might have to look at the fov in projectile.cpp. I think thats where the seeking/ guid... read more | 03/25/2008 (4:09 pm) |
| Dreamweaver .cs files? | So are c# file extension is .cs , I think. And Dreamweaver can use c# code.... read more | 03/16/2008 (7:27 pm) |
| Calculate target bearing | I still have to figure out/ integrate the Javascript "fix" for it to work 100%.... read more | 03/16/2008 (2:36 pm) |
| Calculate target bearing | Here is my ConsoleFunction that works: [code] ConsoleMethod( AIFlyingVehicle, getAimBearing, F32, ... read more | 03/16/2008 (6:22 am) |
| Calculate target bearing | I placed the code in AIPlayer where it worked a lot better. I still need to figure out a pure beari... read more | 03/15/2008 (9:36 am) |
| Calculate target bearing | I changed my getBearing Function to match the clamped version (the retruned results were identical t... read more | 03/14/2008 (7:44 pm) |
| List of TGB developers - Please Add Your Name | Carlos Bott Programmer, Developer Triluminary Design Studios... read more | 03/13/2008 (4:25 pm) |
| Calculate target bearing | Hmm... my mistake. I AM using ConsoleMethod. I just need to know how to call it. Here is the ... read more | 03/13/2008 (4:48 am) |
| Calculate target bearing | Not the Final update: I ripped the code out of GUIShapeBaseHUD and created a standalone function th... read more | 03/12/2008 (4:10 pm) |
| Reading and modifying external text files | Its not a text file, but a SQLite table might be useful (do a search on SQLite or MySQL for integrat... read more | 03/03/2008 (5:19 pm) |
| Combat Starter Kit Licensing Thread | Posting for verification. Cyberkada at mydreamrpg as well.... read more | 03/03/2008 (4:38 pm) |
| Calculate target bearing | I've been playing with the dot product (found it in guiShapenameHUD of all places). This is so requ... read more | 03/03/2008 (2:33 am) |